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<channel>
	<title>Putting people first &#187; Co-creation</title>
	<atom:link href="http://www.experientia.com/blog/category/co-creation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.experientia.com/blog</link>
	<description>Daily insights on user experience, experience design and people-centred innovation</description>
	<lastBuildDate>Wed, 19 Jun 2013 05:23:31 +0000</lastBuildDate>
	<language>en-US</language>
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		<title>The Talking Circles conference format</title>
		<link>http://www.experientia.com/blog/the-talking-circles-conference-format/</link>
		<comments>http://www.experientia.com/blog/the-talking-circles-conference-format/#comments</comments>
		<pubDate>Thu, 15 Nov 2012 13:44:15 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Participation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=14273</guid>
		<description><![CDATA[<img width="100" height="69" src="http://www.experientia.com/blog/uploads/2012/11/ddei.png" class="attachment-thumbnail wp-post-image" alt="ddei" style="float:left; margin:0 15px 15px 0;" />The Designing Design Education for India (DDEI) Conference, which will take place in March 2013 in Pune, India, has an unusual, but engaging format: &#8220;This will be an interactive conference. Unlike other conferences where the presenters speak from one side and the attendees are mere spectators or at the most the discussion is confined to [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="69" src="http://www.experientia.com/blog/uploads/2012/11/ddei.png" class="attachment-thumbnail wp-post-image" alt="ddei" style="float:left; margin:0 15px 15px 0;" /><p>The <a href="http://www.ddei.in/"><strong>Designing Design Education for India</strong></a> (DDEI) Conference, which will take place in March 2013 in Pune, India, has an unusual, but engaging format: </p>
<blockquote><p>&#8220;This will be an interactive conference. Unlike other conferences where the presenters speak from one side and the attendees are mere spectators or at the most the discussion is confined to formal Q&#038;A sessions, this conference expects the conferees to play the role of a Moderator or a Synthesizer and interact freely in the <strong>talking circles</strong>. [...]</p>
<p>At the end of each day of the first two days, talking circle for each of the stream is planned. The aim is to encourage an open and inclusive format for discussion and the sharing of ideas. Talking circles are meetings of minds, directed at points of discussion, difference, or difficulty. At this conference the talking circle is intended as an opportunity to interact around the key streams of the conference vis-à-vis the themes. The outcomes of the talking circles will be discussed on the third and final day of the conference.</p>
<p>The Talking Circle for each stream will meet for a 1-hour session. A facilitator will be designated for each of the talking circle on each day from amongst the moderators. The facilitator will record the points of convergence and divergence and will summarize them. The discussion in the talking circle will be based on three main questions viz. What is our common ground? | What key ideas are emerging? | What is to be done?</p></blockquote>
<p>Apparently the concept is not entirely new. It was already used at <a href="http://t05.cgpublisher.com/talking_circles.html">UC Berkeley in 2005</a>, where they described Talking Circles as follows: </p>
<blockquote><p>&#8220;Talking circles are meetings of minds, often around points of difference or difficulty. They are common in indigenous cultures. The inherent tension of the meeting is balanced by protocols of listening and respect for varied viewpoints. From this, rather than criticism and confrontation, productive possibilities may emerge.&#8221;</p></blockquote>
<p>Also the <a href="http://2011.on-climate.com/program/index.html#talking-circles">2011 Climate Change conference</a> in Rio used it. Yet this participatory, co-creative format doesn&#8217;t seem to be very common.</p>
<p>The DDEI conference is hosted by <a href="http://indiadesigncouncil.in">India Design Council</a> which is an autonomous body of Government of India established under the aegis of Department of Industrial Policy &#038; Promotion, Ministry of Commerce &#038; Industry.</p>
<p>At the conference design educators, design thinkers, design practitioners share their ideas, experiences and vision about various future transformations occurring in education in the light of India&#8217;s traditional and current understanding of design education. The aim is to inspire the future of design education in India and determine the nature and future of the design education framework in India for the period 2014–2019. </p>
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		<title>The Club of Helsinki – co-creation of urban development projects</title>
		<link>http://www.experientia.com/blog/the-club-of-helsinki-co-creation-of-urban-development-projects/</link>
		<comments>http://www.experientia.com/blog/the-club-of-helsinki-co-creation-of-urban-development-projects/#comments</comments>
		<pubDate>Thu, 18 Oct 2012 09:56:06 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Urban development]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=14099</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/10/Student_rafael_club-of-helsinki-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="Student_rafael_club-of-helsinki" style="float:left; margin:0 15px 15px 0;" />The Club of Helsinki is a non-profit organization that offer possibilities to co-create urban development projects that prototype new integrated and sustainable business and management models. The organization is founded by designer Ilkka Suppanen and strategist Tanya Kim Grassley, in close collaboration with innovator Karina Vissonova and ambassador Brent Richards. In 2013 The Club of [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/10/Student_rafael_club-of-helsinki-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="Student_rafael_club-of-helsinki" style="float:left; margin:0 15px 15px 0;" /><p>The <a href="http://clubofhelsinki.com/">Club of Helsinki</a> is a non-profit organization that offer possibilities to co-create urban development projects that prototype new integrated and sustainable business and management models. The organization is founded by designer Ilkka Suppanen and strategist Tanya Kim Grassley, in close collaboration with innovator Karina Vissonova and ambassador Brent Richards.</p>
<p>In 2013 The Club of Helsinki will launch its pilot project, <strong>Angels of Sao Paulo</strong>, together with research partners University Sao Paulo (USP) and Massachusetts Institute of Technology (MIT) – in close collaboration with a recyclable materials collecting cooperative in Sao Paulo, Brazil, called Coopamare. The project’s corporate ‘pathfinder’ partnership model offers companies an opportunity to combine social responsibility with business and brand development.</p>
<p>The pilot project focuses on four areas:</p>
<ul>
<li>The first, in cooperation with <strong>MIT SENSEable Cities Lab</strong>, will create a GPS platform and digital services to help make the collection, processing and delivery of recyclable materials more effective.</li>
<li>The second focus area, together with <strong>Umbilical Design</strong> from Sweden, will develop tooling for a new material product.</li>
<li>The third area developed in cooperation with the <strong>University of Sao Paulo</strong> focuses on business development and new business models for the activities.</li>
<li>The fourth area focuses on community development and needs such as healthcare, housing and education.</li>
</ul>
<p><strong><a href="http://davidreport.com/201210/club-helsinki-offers-co-creation-urban-development-projects/">More info on David Report</a></strong></p>
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		<title>UX articles and dissertations from Denmark</title>
		<link>http://www.experientia.com/blog/ux-articles-and-dissertations-from-denmark/</link>
		<comments>http://www.experientia.com/blog/ux-articles-and-dissertations-from-denmark/#comments</comments>
		<pubDate>Wed, 17 Oct 2012 09:28:54 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User research]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=14089</guid>
		<description><![CDATA[<img width="100" height="20" src="http://www.experientia.com/blog/uploads/2012/10/md-top-banner-uk.jpg" class="attachment-thumbnail wp-post-image" alt="md-top-banner-uk" style="float:left; margin:0 15px 15px 0;" />Mind Design, the Design Research Webzine of the Danish Centre for Design Research, contains a wealth of information, all available in English. Here are some highlights: Article Companies: Design Research Works in Practice Design researchers are developing new, applicable knowledge together with organisations in the private and public sector. That was the clear conclusion at [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="20" src="http://www.experientia.com/blog/uploads/2012/10/md-top-banner-uk.jpg" class="attachment-thumbnail wp-post-image" alt="md-top-banner-uk" style="float:left; margin:0 15px 15px 0;" /><p><a href="http://www.dcdr.dk/uk/menu/update/webzine">Mind Design</a>, the Design Research Webzine of the <a href="http://www.dcdr.dk/">Danish Centre for Design Research</a>, contains a <a href="http://www.dcdr.dk/uk/menu/update/webzine/articles">wealth</a> of information, all available in English. </p>
<p>Here are some highlights:</p>
<p><em>Article</em><br />
<strong><a href="http://www.dcdr.dk/uk/menu/update/webzine/articles/companies-design-research-works-in-practice">Companies: Design Research Works in Practice</a></strong><br />
Design researchers are developing new, applicable knowledge together with organisations in the private and public sector. That was the clear conclusion at the mini-conference on the impact of design research that the Danish Centre for Design Research held at The Black Diamond in Copenhagen on 17 September 2012. Here, Rambøll, Bang &#038; Olufsen and other companies shared case stories about how collaboration with researchers is creating value for their organisations.</p>
<p><em>Article</em><br />
<strong><a href="http://www.dcdr.dk/uk/menu/update/webzine/articles/using-experience-design-to-reach-a-broader-audience-for-classical-music">Using Experience Design to Reach a Broader Audience for Classical Music</a></strong><br />
How can we use new, digital technologies to make classical music more appealing and accessible – especially for a younger audience? A group of symphony orchestras and educational institutions in Denmark and Sweden have set out to address that question in a large-scale research collaboration that has received funding from the EU’s interregional development fund.</p>
<p><em>Dissertation</em><br />
<strong><a href="http://www.dcdr.dk/uk/menu/update/webzine/articles/inviting-the-materials-into-co-design-processes">Inviting the Materials Into Co-Design Processes</a></strong><br />
Materials are important actors in co-design processes. Therefore they should be invited in and assigned roles when co-designers organise projects, workshops or events, for example in the field of service design. That is one of the key conclusions in a PhD dissertation on the role of materials in co-design which <strong>Mette Agger Eriksen</strong> defended at Malmö University on 13 June 2012.<br />
> <a href="http://www.dcdr.dk/dk/materiale/publikationer/metteaggereriksenphddissertation.pdf">Download dissertation</a> (pdf)</p>
<p><em>Dissertation</em><br />
<strong><a href="http://www.dcdr.dk/uk/menu/update/webzine/articles/realising-the-full-potential-of-drawing">Realising the Full Potential of Drawing</a></strong><br />
Drawing is a language in its own right that holds a large potential for idea development, says <strong>Anette Højlund</strong>, who defended her PhD dissertation on drawing and creation on 13 April 2012. In the dissertation she examines what she calls the dialogue between the drawing and the person drawing. In this conversation with Mind Design she concludes that the potential of drawing could be utilised far better, for example in visualising issues that reach across disciplinary boundaries.<br />
> <a href="http://www.dcdr.dk/uk/material/documents/anette-hoejlund-phd-defense-invitation-and-summary">Download dissertation summary</a> (pdf)</p>
<p><em>Dissertation</em><br />
<strong><a href="http://www.dcdr.dk/uk/menu/update/webzine/articles/hierarchies-and-humour-in-the-design-process">Hierarchies and Humour in the Design Process</a></strong><br />
Humour plays an important role in the design process, argues <strong>Mette Volf</strong>, who recently defended her PhD dissertation Når nogen ler, er der noget på spil (When someone laughs there is something at stake). In her dissertation she explores the design process as social construct. Humour is used, for example, to turn the formal hierarchies on their head.</p>
<p><em>Dissertation</em><br />
<strong><a href="http://www.dcdr.dk/uk/menu/update/webzine/articles/phd-dissertation-challenges-traditional-interaction-design">PhD Dissertation Challenges Traditional Interaction Design</a></strong><br />
Interaction design can easily incorporate both a body element and an empathy element. This was demonstrated by <strong>Maiken Hillerup Fogtmann</strong>, who as part of her PhD project developed interactive exercise equipment for team handball players and computer-based play equipment for children. She defended her dissertation, Designing with the Body in Mind, on 23 January 2012 at the Aarhus School of Architecture.<br />
> <a href="http://www.dcdr.dk/dk/materiale/dokumenter/phd.-afhandling+Maiken+Hillerup+Fogtmann+%28pdf+in+English%29">Download dissertation summary</a> (pdf)</p>
<p><em>Article</em><br />
<strong><a href="http://www.dcdr.dk/uk/menu/update/webzine/articles/making-active-and-innovative-use-of-your-customer-base">Making Active and Innovative Use of Your Customer Base</a></strong><br />
Companies are keen to get in touch with their customers and users in order to gain new ideas for products and business potentials. A project headed by the Danish Technological Institute focuses on user types that are potentially valuable for business. The conclusion is that the key lies in getting involved, identifying the company&#8217;s needs and involving the right users at the right time in the strategic processes.</p>
<p><em>Article</em><br />
<strong><a href="http://www.dcdr.dk/uk/menu/update/webzine/articles/design-as-innovation-facilitator">Design as Innovation Facilitator</a></strong><br />
Design-driven innovation in companies can result in both actual product development and the development of processes and business strategies. That was one of the points made at the workshop Design Driven Innovation – Organizing for Growth held at the Kolding School of Design in December 2011. Furthermore, the role of the position of design in relation to the individual company or organisation was emphasised.</p>
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		<title>Service design in tourism</title>
		<link>http://www.experientia.com/blog/service-design-in-tourism-2/</link>
		<comments>http://www.experientia.com/blog/service-design-in-tourism-2/#comments</comments>
		<pubDate>Fri, 07 Sep 2012 14:29:08 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Book]]></category>
		<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Ethnography]]></category>
		<category><![CDATA[Mobile phone]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Tourism]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=13833</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/09/Screen-Shot-2012-09-07-at-16.26.08-100x150.png" class="attachment-thumbnail wp-post-image" alt="Screen Shot 2012-09-07 at 16.26.08" style="float:left; margin:0 15px 15px 0;" />SDT2012 was the first international conference on service design thinking in the travel and tourism industry. For the first time, the conference brought together a community interested in the practical application of service design thinking within the travel and tourism industry. The conference was the closing event of the project “Service Design in Tourism” funded [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/09/Screen-Shot-2012-09-07-at-16.26.08-100x150.png" class="attachment-thumbnail wp-post-image" alt="Screen Shot 2012-09-07 at 16.26.08" style="float:left; margin:0 15px 15px 0;" /><p><a href="http://www.servicedesigntourism.com/">SDT2012</a> was the first international conference on service design thinking in the travel and tourism industry. For the first time, the conference brought together a community interested in the practical application of service design thinking within the travel and tourism industry. </p>
<p>The conference was the closing event of the project “Service Design in Tourism” funded by the European Union under the CIP Competitiveness and Innovation Framework Programme, and hosted by MCI &#8211; Management Center Innsbruck, Department of Tourism.</p>
<p>A <strong><a href="http://www.servicedesigntourism.com/conference/?site=registration">free 142 page e-book</a></strong> with Case studies of applied research projects on <strong>mobile ethnography</strong> for tourism destinations.</p>
<blockquote><p><strong>Abstract</strong></p>
<p>Tourism becomes more and more transparent through social media and tourism review websites. Nowadays, it’s the individual guest’s experience that makes or breaks the success of a tourism product. Thus, the focus in tourism shifts from mere marketing communications to meaningful experiences. Service design thinking can provide an in-depth and holistic understanding of customers required to cocreate meaningful experiences with guests.</p>
<p>The book provides an introduction into service design and tourism and presents seven case studies of European tourism destinations, which used the app myServiceFellow as a mobile ethnography research tool to gain genuine customer insights. The book reports lessons learned of these case studies, gives managerial implications and an outlook on future research fields for service design in tourism.</p>
<p>“Service Design and Tourism” is the written outcome of the research project “Service design as an approach to foster competitiveness and sustainability of European tourism” funded by the European Union under the CIP Competitiveness and Innovation Program.</p></blockquote>
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		<title>Co-design in innovation</title>
		<link>http://www.experientia.com/blog/co-design-in-innovation/</link>
		<comments>http://www.experientia.com/blog/co-design-in-innovation/#comments</comments>
		<pubDate>Mon, 23 Jul 2012 23:42:41 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Innovation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=13658</guid>
		<description><![CDATA[In a short post on the Huffington Post blog, author Soren Petersen describes how co-design &#8211; when firms and non-design users jointly design business and product offerings &#8211; is seen as a potential new avenue for breakthrough innovation in design. &#8220;Inviting expert users and normal users to contribute their ideas has been used in design [...]]]></description>
				<content:encoded><![CDATA[<p>In a <strong><a href="http://www.huffingtonpost.com/soren-petersen/codesign-in-innovation_b_1676641.html">short post</a></strong> on the Huffington Post blog, author Soren Petersen describes how co-design &#8211; when firms and non-design users jointly design business and product offerings &#8211; is seen as a potential new avenue for breakthrough innovation in design.</p>
<blockquote><p>&#8220;Inviting expert users and normal users to contribute their ideas has been used in design for decades; however, inviting users and other stakeholders to participate in the design synthesis process continues to be meet with some resistance from designers. Studies show that designers fundamentally believe that design and decision-making by committee caters to the lowest common denominator. In the process, concepts are watered down to a bland solution and make no one really happy.&#8221;</p></blockquote>
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		<title>Participatory design in action at Experientia</title>
		<link>http://www.experientia.com/blog/participatory-design-in-action-at-experientia/</link>
		<comments>http://www.experientia.com/blog/participatory-design-in-action-at-experientia/#comments</comments>
		<pubDate>Fri, 15 Jun 2012 08:59:58 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Experientia]]></category>
		<category><![CDATA[Participation]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=13540</guid>
		<description><![CDATA[<img width="100" height="133" src="http://www.experientia.com/blog/uploads/2012/06/finnish_pd.jpg" class="attachment-thumbnail wp-post-image" alt="finnish_pd" style="float:left; margin:0 15px 15px 0;" />As a people-centred design company, Experientia® frequently uses participatory design methods in its projects. We believe that people are usually the best experts on their own lives, and participatory methods help us to tap into that expertise, to create an outcome that really matters to people. Over the years, we have used participatory workshops and [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="133" src="http://www.experientia.com/blog/uploads/2012/06/finnish_pd.jpg" class="attachment-thumbnail wp-post-image" alt="finnish_pd" style="float:left; margin:0 15px 15px 0;" /><p>As a people-centred design company, Experientia® frequently uses participatory design methods in its projects. </p>
<p>We believe that people are usually the best experts on their own lives, and participatory methods help us to tap into that expertise, to create an outcome that really matters to people.</p>
<p>Over the years, we have used participatory workshops and co-creative activities in North and South America, Asia, Australia, and Nordic and Continental Europe, to design product and service concepts ranging from websites to public saunas, from mobile phone applications to office spaces.</p>
<p>In a <strong><a href="http://experientia.com/perspectives/creating-togetherbuilding-value-with-participatory-design/">feature article</a></strong> in our spotlights section we present three examples of how using participatory design in a project has made a significant contribution to our understanding of the problem being explored, and the quality of our solutions. The examples include better service ideas for one of America’s biggest pharmacy chains, mobile phone concepts for emerging markets, and combining saunas and business in Finland. </p>
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		<title>UX challenges when building collaborative consumption platforms</title>
		<link>http://www.experientia.com/blog/ux-challenges-when-building-collaborative-consumption-platforms/</link>
		<comments>http://www.experientia.com/blog/ux-challenges-when-building-collaborative-consumption-platforms/#comments</comments>
		<pubDate>Mon, 04 Jun 2012 08:31:47 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=13448</guid>
		<description><![CDATA[<img width="100" height="108" src="http://www.experientia.com/blog/uploads/2012/06/Trust_Between_Strangers_2.jpg" class="attachment-thumbnail wp-post-image" alt="CC_Principle_Icon_Trust_Between_Strangers" style="float:left; margin:0 15px 15px 0;" />Rachel Botsman, founder and chief innovator of the Collaborative Lab (part of the Collaborative Consumption movement) writes that the biggest initial barrier to implementing Collaborative Consumption ideas is typically inertia. Some common questions are: &#8220;How do we use technologies to enable trust between strangers? What&#8217;s the best approach for building critical mass? How do we [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="108" src="http://www.experientia.com/blog/uploads/2012/06/Trust_Between_Strangers_2.jpg" class="attachment-thumbnail wp-post-image" alt="CC_Principle_Icon_Trust_Between_Strangers" style="float:left; margin:0 15px 15px 0;" /><p><a href="http://cclab.collaborativeconsumption.com/about_us.php">Rachel Botsman</a>, founder and chief innovator of the <a href="http://cclab.collaborativeconsumption.com/">Collaborative Lab</a> (part of the <a href="http://www.collaborativeconsumption.com/">Collaborative Consumption</a> movement) writes that the biggest initial barrier to implementing Collaborative Consumption ideas is typically inertia.</p>
<p>Some common questions are: &#8220;How do we use technologies to enable trust between strangers? What&#8217;s the best approach for building critical mass?  How do we know when and how to scale? How do we design a user experience that gets to the heart of what people want?&#8221;</p>
<p>In two blog posts on the NESTA site, Botsman synthesized &#8220;some key learning around what it takes to successfully address these questions&#8221; with examples from a few start-ups.</p>
<p><strong><a href="http://www.nesta.org.uk/blogs/innovation_in_giving/critical_mass_and_scale">Critical mass and scale</a></strong><br />
The first big issue to address is building a critical mass of inventory (users, products or services) on both the supply and demand sides of the equation. The second issue is when and how to scale up.</p>
<p><strong><a href="http://www.nesta.org.uk/blogs/innovation_in_giving/trust_and_user_experience">Trust and user experience</a></strong><br />
Design and user experience are absolutely critical in building a successful and distinctive Collaborative Consumption platform and strong community of early-ambassadors, yet it is often overlooked in favour of optimum functionality or speed-to-market.</p>
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		<title>People-powered health co-production catalogue</title>
		<link>http://www.experientia.com/blog/people-powered-health-co-production-catalogue/</link>
		<comments>http://www.experientia.com/blog/people-powered-health-co-production-catalogue/#comments</comments>
		<pubDate>Fri, 11 May 2012 14:22:39 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Healthcare]]></category>
		<category><![CDATA[Public services]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=13299</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/05/featurelarge_PPH_copro_catalogue-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="featurelarge_PPH_copro_catalogue" style="float:left; margin:0 15px 15px 0;" />The people at Nesta, the UK innovation charity, think that co-production is potentially transformative and its power comes from re-framing the problem and re-establishing relationships to enable more holistic and people-centred approaches. Co-production can also tackle the lack of trust between some users and professionals, a dependency culture where people look to the state to [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/05/featurelarge_PPH_copro_catalogue-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="featurelarge_PPH_copro_catalogue" style="float:left; margin:0 15px 15px 0;" /><p>The people at <a href="http://www.nesta.org.uk">Nesta</a>, the UK innovation charity, think that co-production is potentially transformative and its power comes from re-framing the problem and re-establishing relationships to enable more holistic and people-centred approaches. Co-production can also tackle the lack of trust between some users and professionals, a dependency culture where people look to the state to solve their problems and a culture of expertise where professionals are trained to be the sole source of solutions. At its best, co-production can build people’s capacity to live the life they want, in the community where they live.</p>
<p>This <strong><a href="http://www.nesta.org.uk/home1/assets/features/people-powered-health_catalogue">catalogue of co-production</a></strong> has been created as part of Nesta’s People Powered Health programme run with the Innovation Unit. People Powered Health is a practical innovation programme, to explore how co-production can support people living with long term conditions. We’re particularly interested in how to move co-production from the margins to the mainstream. Part of achieving that shift will involve a better understanding of what co-production can achieve and what it looks and feels like on the ground.</p>
<p>The catalogue, therefore, brings together some inspiring examples of collaborative public services in action, with a particular focus on health and social care. Each case study has been assessed against the Nesta and nef principles of co-production. This is done in the spirit of exploration rather than judgement – many of the case studies were never meant to represent co-production so it is no surprise they are stronger on some principles than others. The idea is to use these pioneering examples to increase our collective understanding of what co-production is and to raise our sights of what is possible.</p>
<p>To realise the potential of co-production we need to be able to explain it clearly and to build the evidence of what it can achieve. Our hope is that this catalogue contributes to these aims and stimulates some new ideas about how to use co-production to develop truly people powered public services.</p>
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		<title>The Kickstarter revolution</title>
		<link>http://www.experientia.com/blog/the-kickstarter-revolution/</link>
		<comments>http://www.experientia.com/blog/the-kickstarter-revolution/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 16:47:02 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=13231</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/04/big_381146_4252_0002443-00033-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="big_381146_4252_0002443-00033" style="float:left; margin:0 15px 15px 0;" />The first campaign to break the 1-million-dollar barrier in this revolutionary crowd-funding platform was an industrial design project. Could Kickstarter transform the design industry as we know it? A design report from New York by Joseph Grima on FastCo.Design. &#8220;Put simply, Kickstarter allows anyone with an idea for a &#8220;creative project&#8221; to seek backing for [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/04/big_381146_4252_0002443-00033-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="big_381146_4252_0002443-00033" style="float:left; margin:0 15px 15px 0;" /><p>The first campaign to break the 1-million-dollar barrier in this revolutionary crowd-funding platform was an industrial design project. Could <a href="http://www.kickstarter.com/">Kickstarter</a> transform the design industry as we know it? A design report from New York by Joseph Grima on FastCo.Design.</p>
<blockquote><p>&#8220;Put simply, Kickstarter allows anyone with an idea for a &#8220;creative project&#8221; to seek backing for that project by posting a pitch in video form. A funding goal and timeframe is set; if a sufficient number of backers (or &#8220;investors&#8221;, as Kickstarter describes them) pledge their support by making a credit card payment, and the goal is reached, Kickstarter releases funds to the project leader.&#8221; [...]</p>
<p>&#8220;Kickstarter is by no means the inventor of crowd funding. Yet it is the only company to have succeeded in positioning it as a mainstream funding mechanism for a broad range of creative initiatives, and this success derives largely from its skill in structuring itself as a social media platform.&#8221;</p></blockquote>
<p><strong><a href="http://www.domusweb.it/en/design/the-kickstarter-revolution">Read article</a></strong></p>
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		<title>The process of co-creation with users</title>
		<link>http://www.experientia.com/blog/the-process-of-co-creation-with-users/</link>
		<comments>http://www.experientia.com/blog/the-process-of-co-creation-with-users/#comments</comments>
		<pubDate>Wed, 25 Apr 2012 16:37:08 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Participation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=13226</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/04/image3_paperProt-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="image3_paperProt" style="float:left; margin:0 15px 15px 0;" />In an article for UX Magazine, Catalina Naranjo-Bock provides a solid general description of co-designing processes: &#8220;The practice of co-design allows users to become an active part of the creative development of a product by interacting directly with design and research teams. It is grounded in the belief that all people are creative and that [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/04/image3_paperProt-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="image3_paperProt" style="float:left; margin:0 15px 15px 0;" /><p>In an article for UX Magazine, Catalina Naranjo-Bock provides a solid general description of co-designing processes:</p>
<blockquote><p>&#8220;The practice of co-design allows users to become an active part of the creative development of a product by interacting directly with design and research teams. It is grounded in the belief that all people are creative and that users, as experts of their own experiences, bring different points of view that inform design and innovation direction.</p>
<p>Co-design is a method that can be used in all stages of the design process, but especially in the ideation or concepting phases. Partnering with users ensures their inclusion in knowledge development, idea generation, and concept development on products whose ultimate goal is to best serve these same users.</p>
<p>In this article I will examine the different stages of a co-design research process, as well as the methods and practices that are commonly used in each phase. Furthermore, I’ll look at the new forms of co-designing that have emerged as a result of social technologies.&#8221;</p></blockquote>
<p><strong><a href="http://uxmag.com/articles/creativity-based-research-the-process-of-co-designing-with-users">Read article</a></strong></p>
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		<title>How to create products hand in hand with your customer</title>
		<link>http://www.experientia.com/blog/how-to-create-products-hand-in-hand-with-your-customer/</link>
		<comments>http://www.experientia.com/blog/how-to-create-products-hand-in-hand-with-your-customer/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 13:39:49 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Participation]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User research]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=13191</guid>
		<description><![CDATA[<img width="100" height="59" src="http://www.experientia.com/blog/uploads/2012/04/inline-hand-in-hand-product-development-2.jpg" class="attachment-thumbnail wp-post-image" alt="inline-hand-in-hand-product-development-2" style="float:left; margin:0 15px 15px 0;" />In his book &#8220;Wicked problems: Problems worth solving&#8220;, author John Kolko (founder and director of Austin Center for Design) argues that involving end users in the entire design process ensures a humane design solution. He now summarises his argument in this article for FastCo.Design. &#8220;Cultural probes literally probe a given culture, poking at society and [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="59" src="http://www.experientia.com/blog/uploads/2012/04/inline-hand-in-hand-product-development-2.jpg" class="attachment-thumbnail wp-post-image" alt="inline-hand-in-hand-product-development-2" style="float:left; margin:0 15px 15px 0;" /><p>In his book &#8220;<a href="http://www.wickedproblems.com/">Wicked problems: Problems worth solving</a>&#8220;, author John Kolko (founder and director of Austin Center for Design) argues that involving end users in the entire design process ensures a humane design solution. He now summarises his argument in this article for FastCo.Design.</p>
<blockquote><p>&#8220;Cultural probes literally probe a given culture, poking at society and trying to extract inspiration through narrative. Because the input comes from non-designers, this becomes a form of &#8220;designing with,&#8221; as the designer’s role becomes one of interpretation and facilitation rather than visionary. This is still a fully creative endeavor on the designer’s part. But consumers temper and inspire the results.&#8221;</p></blockquote>
<p><strong><a href="http://www.fastcodesign.com/1669526/how-to-create-products-hand-in-hand-with-your-customer">Read article</a></strong></p>
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		<title>People-powered health</title>
		<link>http://www.experientia.com/blog/people-powered-health/</link>
		<comments>http://www.experientia.com/blog/people-powered-health/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 09:05:38 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Healthcare]]></category>
		<category><![CDATA[Service design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=13149</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/04/lambeth_living_well-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="lambeth_living_well" style="float:left; margin:0 15px 15px 0;" />People Powered Health is a programme from NESTA, the UK innovation charity, to support the design and delivery of innovative services for people that are living with long term health conditions. The programme focuses on co-production &#8211; that people&#8217;s needs are better met when they are involved in an equal and reciprocal relationship with professionals [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/04/lambeth_living_well-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="lambeth_living_well" style="float:left; margin:0 15px 15px 0;" /><p><strong><a href="http://www.nesta.org.uk/areas_of_work/public_services_lab/people_powered_health">People Powered Health</a></strong> is a programme from NESTA, the UK innovation charity, to support the design and delivery of innovative services for people that are living with long term health conditions.</p>
<p>The programme focuses on <a href="http://www.nesta.org.uk/areas_of_work/public_services_lab/coproduction">co-production</a> &#8211; that people&#8217;s needs are better met when they are involved in an equal and reciprocal relationship with professionals &#8211; working together to get things done.  It is a radical approach to public services that is built around six characteristics:<br />
- Recognising people as assets<br />
- Building on people&#8217;s capabilities<br />
- Promoting mutuality and reciprocity<br />
- Developing peer support networks<br />
- Breaking down barriers between professionals and users<br />
- Facilitating rather than delivering</p>
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		<title>Four new chapters on interaction-design.org</title>
		<link>http://www.experientia.com/blog/four-new-chapters-on-interaction-desing-org/</link>
		<comments>http://www.experientia.com/blog/four-new-chapters-on-interaction-desing-org/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 07:18:50 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12989</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/03/chapter_background-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="chapter_background" style="float:left; margin:0 15px 15px 0;" />Four new chapters of the interaction-design.org resource are now available: Requirements Engineering from an HCI Perspective by Alistair G. Sutcliffe The chapter is structured in six sections. In the section 13.1, the Requirements Engineering process is described. This is followed in section 13.2 by a review of scenario-based approaches which illustrate the convergence between Requirements [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/03/chapter_background-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="chapter_background" style="float:left; margin:0 15px 15px 0;" /><p>Four new chapters of the interaction-design.org resource are now available:</p>
<p><strong><a href="http://www.interaction-design.org/encyclopedia/requirements_engineering.html">Requirements Engineering</a></strong><br />
<strong>from an HCI Perspective</strong><br />
<em>by Alistair G. Sutcliffe</em><br />
The chapter is structured in six sections. In the section 13.1, the Requirements Engineering process is described. This is followed in section 13.2 by a review of scenario-based approaches which illustrate the convergence between Requirements Engineering and HCI. Section 13.3 deals with models and representations in the two disciplines, then section 13.4 returns to a process theme to assess the differences between HCI and Requirements Engineering approaches to development. Section 13.5 reviews how knowledge is reused in the requirements and design process, leading to a brief discussion of the prospects for convergence between HCI and Requirements Engineering.</p>
<p><strong><a href="http://www.interaction-design.org/encyclopedia/context-aware_computing.html">Context-Aware Computing</a></strong><br />
<strong>Context-Awareness, Context-Aware User Interfaces, and Implicit Interaction</strong><br />
<em>by Albrecht Schmidt</em><br />
In this chapter, we introduce the basics for creating context-aware applications and discuss how these insights may help design systems that are easier and more pleasant to use</p>
<p><strong><a href="http://www.interaction-design.org/encyclopedia/disruptive_innovation.html">Disruptive Innovation</a></strong><br />
<em>by Clayton M. Christensen</em><br />
A disruptive technology or disruptive innovation is an innovation that helps create a new market and value network, and eventually goes on to disrupt an existing market and value network. The term is used in business and technology literature to describe innovations that improve a product or service in ways that the market does not expect. Although the term <em>disruptive technology</em> is widely used, <em>disruptive innovation</em> seems a more appropriate term in many contexts since few technologies are intrinsically disruptive; rather, it is the business model that the technology enables that creates the disruptive impact.</p>
<p><strong><a href="http://www.interaction-design.org/encyclopedia/open_user_innovation.html">Open User Innovation</a></strong><br />
<em>by Eric von Hippel</em><br />
Almost 30 years ago, researchers began a systematic study of innovation by end users and user firms. At that time, the phenomenon was generally regarded as a minor oddity. Today, it is clear that innovation by users, generally openly shared, is a very powerful and general phenomenon. It is rapidly growing due to continuing advances in computing and communication technologies. It is becoming both an important rival to and an important feedstock for producer-centered innovation in many fields. In this chapter, I provide an overview of what the international research community now understands about this phenomenon.</p>
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		<title>It&#8217;s cooperation, stupid</title>
		<link>http://www.experientia.com/blog/its-cooperation-stupid/</link>
		<comments>http://www.experientia.com/blog/its-cooperation-stupid/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 16:14:33 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Participation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12953</guid>
		<description><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/03/cooperation-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="cooperation" style="float:left; margin:0 15px 15px 0;" />The argument of this pamphlet, written by Charles Leadbeater for IPPR (the Institute for Public Policy Research, the UK’s leading progressive thinktank) is that we should jettison the assumption that humans are selfish, first and foremost. Instead, we should start from the assumption that most of the time, most people want to be cooperative. Download [...]]]></description>
				<content:encoded><![CDATA[<img width="100" height="150" src="http://www.experientia.com/blog/uploads/2012/03/cooperation-100x150.jpg" class="attachment-thumbnail wp-post-image" alt="cooperation" style="float:left; margin:0 15px 15px 0;" /><p>The argument of this pamphlet, written by <strong>Charles Leadbeater</strong> for IPPR (the Institute for Public Policy Research, the UK’s leading progressive thinktank) is that we should jettison the assumption that humans are selfish, first and foremost. Instead, we should start from the assumption that most of the time, most people want to be cooperative.</p>
<p><strong><a href="http://www.ippr.org/publications/55/8769/its-cooperation-stupid">Download pamphlet</a></strong> (free)</p>
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		<title>End-user development</title>
		<link>http://www.experientia.com/blog/end-user-development/</link>
		<comments>http://www.experientia.com/blog/end-user-development/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 11:58:52 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12474</guid>
		<description><![CDATA[Chapter ten of the interaction-design.org resource is now available in preview and deals with end-user development. Computer users have rapidly increased in both number and diversity. They include managers, accountants, engineers, home makers, teachers, scientists, health care workers, insurance adjusters, salesmen, and administrative assistants. Many of these people work on tasks that rapidly vary on [...]]]></description>
				<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://www.interaction-design.org/images/logo/chapternavigation/lowres/chapter_background.jpg" target="_blank" rel="lightbox[12474]" title="Chapter 10"><img src="http://www.experientia.com/blog/uploads/2011/12/chapter10.jpg" title="Chapter 10" alt="Chapter 10" height="160" width="100" /></a></div>
<div class="post-body">Chapter ten of the interaction-design.org resource is now available in preview and deals with end-user development.</p>
<blockquote><p>Computer users have rapidly increased in both number and diversity. They include managers, accountants, engineers, home makers, teachers, scientists, health care workers, insurance adjusters, salesmen, and administrative assistants. Many of these people work on tasks that rapidly vary on a yearly, monthly, or even daily basis. Consequently, their software needs are diverse, complex, and frequently changing. Professional software developers cannot directly meet all of these needs because of their limited domain knowledge and because their development processes are too slow.</p>
<p>End-user development (EUD) helps to solve this problem. EUD is &#8220;a set of methods, techniques and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify, or extend a software artifact&#8221; . In particular, EUD enables end users to design or customize the user interface and functionality of software. This is valuable because end users know their own context and needs better than anybody else, and they often have real-time awareness of shifts in their respective domains. Through EUD, end users can tune software to fit their requirements more closely than would be possible without EUD. Moreover, because end users outnumber professional software developers by a factor of 30-to-1 , EUD &#8220;scales out&#8221; software development activities by enabling a much larger pool of people to participate.</p></blockquote>
<p>The chapter was written by <strong>Margaret Burnett</strong>, professor of computer science at the School of Electrical Engineering and Computer Science at Oregon State University, and <strong>Christopher Scaffidi</strong>, assistant professor of computer science in the School of EECS at Oregon State University, and includes also a <strong>video conversation</strong> with them.</p>
<p><strong><a href="http://www.interaction-design.org/encyclopedia/end-user_development.html?p=b248">Read chapter</a></strong></div>
</div>
<div class="clear"></div>
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		<title>Enabling codesign</title>
		<link>http://www.experientia.com/blog/enabling-codesign/</link>
		<comments>http://www.experientia.com/blog/enabling-codesign/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 10:53:20 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Public services]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12409</guid>
		<description><![CDATA[The term co-design refers to a philosophical and political approach to design best applied throughout the design life cycle. Codesign builds on the methods and principles of Participatory Design which assumes ‘users’ are the experts of their own domain and should be actively involved in the design process. This article explores some of the methodological [...]]]></description>
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<div class="post-img"><a href="http://johnnyholland.org/wp-content/uploads/service-as-city-map-detail.jpg" target="_blank" rel="lightbox[12409]" title="Codesign"><img src="http://www.experientia.com/blog/uploads/2011/11/service-as-city-map.jpg" title="Codesign" alt="Codesign" height="133" width="100" /></a></div>
<div class="post-body">The term co-design refers to a philosophical and political approach to design best applied throughout the design life cycle. Codesign builds on the methods and principles of Participatory Design which assumes ‘users’ are the experts of their own domain and should be actively involved in the design process. </p>
<p>This article explores some of the methodological tools design strategist Penny Hagen and design researcher Natalie Rowland use to enable codesign. Specifically, they explore the rationale behind some common workshop techniques used early in the design process, which combine the activities of research and idea generation.</p>
<p><strong><a href="http://www.instapaper.com/text?u=http%3A%2F%2Fjohnnyholland.org%2F2011%2F11%2F18%2Fenabling-codesign%2F&#038;article=224518850">Read article</a></strong></div>
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		<title>Kids today need a licence to tinker</title>
		<link>http://www.experientia.com/blog/kids-today-need-a-licence-to-tinker/</link>
		<comments>http://www.experientia.com/blog/kids-today-need-a-licence-to-tinker/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 15:25:36 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Education]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12074</guid>
		<description><![CDATA[Forget the dysfunctional approach of the national curriculum, we need to open young minds to the creative possibilities of computing, writes John Naughton in today&#8217;s The Observer. &#8220;Instead of laying the dead hand of key stages 1-4 on our children, we could be opening their minds to the disruptive and creative possibilities of computing and [...]]]></description>
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<div class="post-img"><a href="http://static.guim.co.uk/sys-images/Admin/BkFill/Default_image_group/2011/8/26/1314356571757/Engineer-Eben-Upton-with--007.jpg" target="_blank" rel="lightbox[12074]" title="Tinker"><img src="http://www.experientia.com/blog/uploads/2011/08/tinker.jpg" title="Tinker" alt="Tinker" height="113" width="100" /></a></div>
<div class="post-body">Forget the dysfunctional approach of the national curriculum, we need to open young minds to the creative possibilities of computing, writes John Naughton in today&#8217;s The Observer.</p>
<blockquote><p>&#8220;Instead of laying the dead hand of key stages 1-4 on our children, we could be opening their minds to the disruptive and creative possibilities of computing and networking, reversing the decline in entrants to computer science departments and – who knows? – even seeding the development of the ARMs of the future.&#8221;</p></blockquote>
<p><strong><a href="http://www.guardian.co.uk/technology/2011/aug/28/ict-changes-needed-national-curriculum">Read article</a></strong>	</div>
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		<title>Home builders need to look beyond the focus group to learn what buyers want</title>
		<link>http://www.experientia.com/blog/home-builders-need-to-look-beyond-the-focus-group-to-learn-what-buyers-want/</link>
		<comments>http://www.experientia.com/blog/home-builders-need-to-look-beyond-the-focus-group-to-learn-what-buyers-want/#comments</comments>
		<pubDate>Sat, 06 Aug 2011 08:06:40 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Ethnography]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Participation]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=12009</guid>
		<description><![CDATA[Architects and construction companies can learn a lot still from the techniques of ethnographers and UX designers. Here is an example from the Real Estate section of the Washington Post: &#8220;What do home buyers want? For more than two decades, home builders have sought to answer this perplexing question by sifting through the information gleaned [...]]]></description>
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<div class="post-img"><a href="http://www.washingtonpost.com/rf/image_606w/2010-2019/WashingtonPost/2011/07/21/Business/Images/New_Home_Sales_0a8e2.jpg" target="_blank" rel="lightbox[12009]" title="Home buying"><img src="http://www.experientia.com/blog/uploads/2011/08/home_buying.jpg" title="Home buying" alt="Home buying" height="64" width="100" /></a></div>
<div class="post-body">Architects and construction companies can learn a lot still from the techniques of ethnographers and UX designers. Here is an example from the Real Estate section of the Washington Post:</p>
<blockquote><p>&#8220;What do home buyers want?</p>
<p>For more than two decades, home builders have sought to answer this perplexing question by sifting through the information gleaned from focus groups. Typically, the people who participate are looking for a new home or have recently purchased one. The builders ask them questions and incorporate their responses into the making of the next subdivision. But the focus group input does not dramatically affect the sales, and the builders fume that “buyers are liars.”</p>
<p>Not at all, said Dan Ariely, a professor of behavioral economics at Duke University. The problem is the subject under discussion, not the truthfulness of the respondents.</p>
<p>It’s difficult for people to understand their relationship with their home, Ariely said. “We do things, but we are completely unaware of the environment around us, and we don’t understand its effects on our behavior and well being,” he said.&#8221;</p></blockquote>
<p><strong><a href="http://www.washingtonpost.com/realestate/home-builders-need-to-look-beyond-the-focus-group-to-learn-what-buyers-want/2011/07/29/gIQApCxGwI_story.html">Read article</a></strong></div>
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		<title>Ezio Manzini on the economics of design for social innovation</title>
		<link>http://www.experientia.com/blog/ezio-manzini-on-the-economics-of-design-for-social-innovation/</link>
		<comments>http://www.experientia.com/blog/ezio-manzini-on-the-economics-of-design-for-social-innovation/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 10:32:04 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Italy]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Social change]]></category>
		<category><![CDATA[Sustainability]]></category>
		<category><![CDATA[User research]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11997</guid>
		<description><![CDATA[Sarah Brooks of Shareable has just published the second part of her interview with the Italian design strategist Ezio Manzini, who is one of the world’s leading experts on sustainable design, author of numerous design books, professor of Industrial Design at Milan Polytechnic, and founder of the DESIS (Design for Social Innovation towards Sustainability) network [...]]]></description>
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<div class="post-img"><a href="http://www.shareable.net/sites/default/files/imagecache/blog_top_image/blog/top-image/manzini_0.jpg" target="_blank" rel="lightbox[11997]" title="Ezio Manzini"><img src="http://www.experientia.com/blog/uploads/2011/07/manzini.jpg" title="Ezio Manzini" alt="Ezio Manzini" height="129" width="100" /></a></div>
<div class="post-body">Sarah Brooks of Shareable has just published the second part of her interview with the Italian design strategist <a href="http://www.sustainable-everyday.net/manzini/">Ezio Manzini</a>, who is one of the world’s leading experts on sustainable design, author of numerous design books, professor of Industrial Design at Milan Polytechnic, and founder of the <a href="http://www.desis-network.org/">DESIS</a> (Design for Social Innovation towards Sustainability) network of university-based design labs. </p>
<p>Manzini speaks particularly about a community-supported agriculture project in Milan, that I like very much:</p>
<blockquote><p>&#8220;At present, the most relevant project we have in this field is <a href="http://www.nutriremilano.it/">Nutrire Milano</a> (Feeding Milan). It is an initiative promoted and developed in Milano by Slow Food, Politecnico di Milano, Facoltà di Scienze Gastronomiche and several other local partners. This project aims at regenerating the Milanese peri-urban agriculture (that is the agriculture near the city) and, at the same time, at offering organic and local food opportunities to the citizens. To do that implies to promote radically new relationships between the countryside and the city. That is, to create brand-new networks of farmers and citizens based on direct relationships and mutual support. </p>
<p>The project&#8217;s first step had been recognizing the existing (social, cultural and economic) resources and best practices. Moving from here, a strategy has been developed considering the emerging trends towards a new possible synergy between cities and their countryside (as the ones towards zero-mile food and proximity tourism). On this basis, a shared and socially recognized vision has been built: the vision of a rural-urban area where agriculture flourishes, feeding the city and, at the same time, offering citizens opportunities for a multiplicity of farming and nature related activities. </p>
<p>To enhance this vision, the program is articulated in local projects (which are several self-standing projects, each on of them supporting, in different ways, a farmer’s activity) and framework actions (including context analysis, scenario co-creation and communication, promotion and coordination of the different individual local projects).  </p>
<p>It is remarkable that, in a large project like this (a five-year project involving a very wide regional area), thanks to its adaptability and scalability, a first concrete result (a very successful Farmers’ Market) has been obtained in less than one year since starting-up, that two other initiatives will be realized in the next years and that several others are underway and will be implemented in the near future (keeping in account the very concrete experiences of the first three ones).&#8221;</p></blockquote>
<p><strong><a href="http://www.shareable.net/blog/the-economics-of-designing-for-social-innovation">Read full interview</a></strong></div>
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		<title>New RSA Journal out</title>
		<link>http://www.experientia.com/blog/new-rsa-journal-out/</link>
		<comments>http://www.experientia.com/blog/new-rsa-journal-out/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 05:52:37 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Participation]]></category>
		<category><![CDATA[Public services]]></category>
		<category><![CDATA[Social change]]></category>
		<category><![CDATA[Urban development]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11885</guid>
		<description><![CDATA[The Summer 2011 edition of the RSA Journal explores the relationship between business and social change. Brand values As the social, political and commercial spheres become more intertwined, firms are increasingly finding incentives to look beyond the bottom line. Colin Crouch explores the strong moral and commercial case for corporations to contribute to social good. [...]]]></description>
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<div class="post-img"><a href="http://www.thersa.org/__data/assets/image/0006/408615/summer_journal_2011.jpg" target="_blank" rel="lightbox[11885]" title="RSA Journal"><img src="http://www.experientia.com/blog/uploads/2011/07/rsajournal.jpg" title="RSA Journal" alt="RSA Journal" height="115" width="100" /></a></div>
<div class="post-body">The Summer 2011 edition of the <strong><a href="http://www.thersa.org/fellowship/journal">RSA Journal</a></strong> explores the relationship between business and social change.</p>
<p><a href="http://www.thersa.org/fellowship/journal/features/features/brand-values">Brand values</a><br />
As the social, political and commercial spheres become more intertwined, firms are increasingly finding incentives to look beyond the bottom line. Colin Crouch explores the strong moral and commercial case for corporations to contribute to social good.</p>
<p><a href="http://www.thersa.org/fellowship/journal/features/features/the-cooperative-renaissance">The cooperative renaissance</a><br />
Values-based business models offer a viable alternative to the traditional capitalist approach, argues Peter Marks. What can the public and private sectors learn from these business models in today’s post-recession landscape?</p>
<p><a href="http://www.thersa.org/fellowship/journal/features/features/urban-ingenuity">Urban ingenuity</a><br />
Too often accused of being a breeding ground for poverty and inequality, cities are actually a catalyst for innovation, entrepreneurialism and social mobility. It is no coincidence that many of the world’s most successful businesses had their genesis in cities, says Edward Glaeser</p>
<p><a href="http://www.thersa.org/fellowship/journal/features/features/social-enterprise-the-new-frontier">The new frontier?</a><br />
While most social enterprises have yet to become household names, they are well positioned for steady growth, as they have a role to play in public-service provision, believes Geoff Mulgan.</p>
<p><a href="http://www.thersa.org/fellowship/journal/features/features/rsa-transitions-the-21st-century-prison">The 21st century prison</a><br />
Rachel O’Brien outlines the RSA’s plans to build a social enterprise prison that makes it easier for ex-offenders to transition into society and return to work. </p>
<p><a href="http://www.thersa.org/fellowship/journal/features/features/the-power-of-proximity">The power of proximity</a><br />
In an age when digital technology connects us on a global scale, entrepreneurial success still depends largely on the networks, resources and demand found in local communities, says Barry Quirk.</p>
<p><a href="http://www.thersa.org/fellowship/journal/features/features/self-made-in-china">Self-made in China</a><br />
Linda Yueh asks what we can learn from the generation of Chinese entrepreneurs who are driving the country’s rapid economic growth. </p>
<p><a href="http://www.thersa.org/fellowship/journal/features/features/best-behaviours">Best behaviours</a><br />
Monique and Sam Sternin discuss how the Positive Deviance approach uses people’s hidden talents to tackle widespread and complex social problems.</p>
<p><a href="http://www.thersa.org/fellowship/journal/features/features/david-hume-300-years-on">David Hume: 300 years on</a><br />
David Hume is remembered as a thinker who has influenced the way we address social, political and economic challenges. James Harris explains why, three centuries after his birth, David Hume continues to intrigue and inspire his diverse readership.</div>
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		<title>Red Hat sees user collaboration as the wave of the future</title>
		<link>http://www.experientia.com/blog/red-hat-sees-user-collaboration-as-the-wave-of-the-future/</link>
		<comments>http://www.experientia.com/blog/red-hat-sees-user-collaboration-as-the-wave-of-the-future/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 14:13:49 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11839</guid>
		<description><![CDATA[Jim Whitehurst, chief executive and president of Red Hat Inc., the only publicly traded open-source software company, sees user collaboration as the wave of the future, not only for technology companies but for the business world at large. Mr. Whitehurst spoke to The Wall Street Journal&#8217;s Alexandra Wexler about the challenges of changing China&#8217;s computing [...]]]></description>
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<div class="post-img"><a href="http://www.virtg.com/SponsorLogos/RedHat.gif" target="_blank" rel="lightbox[11839]" title="Red Hat"><img src="http://www.experientia.com/blog/uploads/2011/07/redhat.jpg" title="Red Hat" alt="Red Hat" height="110" width="100" /></a></div>
<div class="post-body">Jim Whitehurst, chief executive and president of <a href="http://www.redhat.com/">Red Hat</a> Inc., the only publicly traded open-source software company, sees user collaboration as the wave of the future, not only for technology companies but for the business world at large.</p>
<p>Mr. Whitehurst spoke to The Wall Street Journal&#8217;s Alexandra Wexler about the challenges of changing China&#8217;s computing infrastructure, fostering innovation, and bringing cloud computing to the world.</p>
<blockquote><p><strong>WSJ: Do you see information sharing and collaboration as the way of the future?</strong></p>
<p>Mr. Whitehurst: This is going to radically change the way institutions are managed. The Facebook generation is used to collaborating, and they&#8217;re used to a meritocracy. It will change work structures and the nature of the corporation. Most problems can be solved by massive collaboration. </p></blockquote>
<p><strong><a href="http://online.wsj.com/article/SB10001424052702304760604576425030665298522.html">Read article</a></strong></div>
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		<title>Web 3.0 is all about social personalisation</title>
		<link>http://www.experientia.com/blog/web-3-0-is-all-about-social-personalisation/</link>
		<comments>http://www.experientia.com/blog/web-3-0-is-all-about-social-personalisation/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 08:13:55 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Foresight]]></category>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11812</guid>
		<description><![CDATA[Forget Web 2.0. During a panel on social media at the recent Wharton Global Alumni Forum, industry experts argued that we are now in a &#8220;third wave&#8221; of disruption in the tech sector. While the post-bubble era was about user-generated content, they say the future will be centered on filtering the immense amount of data [...]]]></description>
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<div class="post-img"><a href="http://knowledge.wharton.upenn.edu/images/archive//070511_socialmedia.jpg" target="_blank" rel="lightbox[11812]" title="Social media"><img src="http://www.experientia.com/blog/uploads/2011/07/socialmedia.jpg" title="Social media" alt="Social media" height="73" width="100" /></a></div>
<div class="post-body">Forget Web 2.0. During a panel on social media at the recent Wharton Global Alumni Forum, industry experts argued that we are now in a &#8220;third wave&#8221; of disruption in the tech sector. While the post-bubble era was about user-generated content, they say the future will be centered on filtering the immense amount of data available on the web and helping users find information from the people they care about most &#8212; their friends. </p>
<blockquote><p>&#8220;Web 2.0 was centered on user-generated content, where anyone could be a publisher. We&#8217;re now in the third wave &#8212; I call it a social wave,&#8221; said <strong>Travis Katz</strong>, [founder and CEO of travel recommendations site Gogobot and] a former MySpace executive who served on a Forum panel titled &#8220;<a href="http://whartonsanfrancisco11.com/sanfrancisco11/Scheduleday2.aspx">New Directions for Social Media</a>.&#8221; Also on the panel were <strong>Ethan Beard</strong>, Facebook&#8217;s director of platform partnerships; Wharton Digital Press executive editor <strong>Shannon Berning</strong>; entrepreneur and Lotus 1-2-3 designer <strong>Mitch Kapor</strong>; and <strong>Bryan Srabian</strong>, director of social media for the San Francisco Giants.</p>
<p>The web has grown to the point where &#8220;there&#8217;s too much information,&#8221; according to Katz. &#8220;Finding ways to filter out information and find what&#8217;s relevant to you is getting harder and harder. The model of Google doesn&#8217;t work at scale &#8212; especially when it comes to things where taste matters.&#8221;</p>
<p>Katz predicted that the future of the Internet &#8220;is one where every page is going to be personalized.</p></blockquote>
<p><strong><a href="http://knowledge.wharton.upenn.edu/article.cfm?articleid=2808">Read article</a></strong></div>
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		<title>How computers can cure cultural diabetes</title>
		<link>http://www.experientia.com/blog/how-computers-can-cure-cultural-diabetes/</link>
		<comments>http://www.experientia.com/blog/how-computers-can-cure-cultural-diabetes/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 08:06:59 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Media]]></category>
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		<category><![CDATA[Social change]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11805</guid>
		<description><![CDATA[Peter Lunenfeld (wikipedia), professor in the Design &#124; Media Arts department at UCLA, argues in a New Scientist op-ed piece for the importance of what he calls &#8220;meaningful uploading&#8221;, which is still difficult for most people since &#8220;for the past half-century, much of the world&#8217;s media culture has been defined by a single medium &#8211; [...]]]></description>
				<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://www.peterlunenfeld.com/stuff/Bio%20&#038;%20CV/Peter%20lores%20small%20copy.jpg" target="_blank" rel="lightbox[11805]" title="Peter Lunenfeld"><img src="http://www.experientia.com/blog/uploads/2011/07/peter_lunenfeld.jpg" title="Peter Lunenfeld" alt="Peter Lunenfeld" height="140" width="100" /></a></div>
<div class="post-body"><a href="http://www.peterlunenfeld.com/">Peter Lunenfeld</a> (<a href="http://en.wikipedia.org/wiki/Peter_Lunenfeld">wikipedia</a>), professor in the Design | Media Arts department at UCLA, argues in a New Scientist op-ed piece for the importance of what he calls &#8220;meaningful uploading&#8221;, which is still difficult for most people since &#8220;for the past half-century, much of the world&#8217;s media culture has been defined by a single medium &#8211; television &#8211; and television is defined by downloading.&#8221;</p>
<blockquote><p>&#8220;What counts as meaningful uploading? My definition revolves around the concept of &#8220;stickiness&#8221; &#8211; creations and experiences to which others adhere. Tweets about celebrity gaffes are not sticky but rather little Teflon balls of meaninglessness. In contrast, applications like tumblr.com, which allow users to combine pictures, words and other media in creative ways and then share them, have the potential to add stickiness by amusing, entertaining and enlightening others &#8211; and engendering more of the same. The explosion of apps for mobile phones and tablets means that even people with limited programming skills can now create sticky things.&#8221;</p></blockquote>
<p><strong><a href="http://www.newscientist.com/article/mg21128195.700-how-computers-can-cure-cultural-diabetes.html">Read article</a></strong></div>
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		<title>Book: What&#8217;s Mine is Yours</title>
		<link>http://www.experientia.com/blog/book-whats-mine-is-yours/</link>
		<comments>http://www.experientia.com/blog/book-whats-mine-is-yours/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 08:01:37 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Book]]></category>
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		<category><![CDATA[Participation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11694</guid>
		<description><![CDATA[What&#8217;s Mine Is Yours: How Collaborative Consumption is Changing the Way We Live by Rachel Botsman and Roo Rogers Collins, 2011 304 pages In the 20th century humanity consumed products faster than ever, but this way of living is no longer sustainable. This new and important book shows how technological advances are driving forms of [...]]]></description>
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<div class="post-img"><a href="http://www.collaborativeconsumption.com/images/whats_mine_is_yours_uk_cover.gif" target="_blank" rel="lightbox[11694]" title="What's Mine is Yours"><img src="http://www.experientia.com/blog/uploads/2011/06/whats_mine_is_yours.jpg" title="What's Mine is Yours" alt="What's Mine is Yours" height="143" width="100" /></a></div>
<div class="post-body"><a href="http://collaborativeconsumption.com/"><strong>What&#8217;s Mine Is Yours: How Collaborative Consumption is Changing the Way We Live</strong></a><br />
by Rachel Botsman and Roo Rogers<br />
Collins, 2011<br />
304 pages</p>
<blockquote><p>In the 20th century humanity consumed products faster than ever, but this way of living is no longer sustainable. This new and important book shows how technological advances are driving forms of ‘collaborative consumption’ which will change forever the ways in which we interact both with businesses and with each other.</p>
<p>The average lawn mower is used for four hours a year. The average power drill is used for only twenty minutes in its entire lifespan. The average car is unused for 22 hours a day, and even when it is being used there are normally three empty seats. Surely there must be a way to get the benefit out of things like mowers, drills and even cars, without having to carry the huge up-front costs of ownership?</p>
<p>There is indeed. Collaborative consumption is not just a buzzword, it is a new win-win way of life. This insightful and thought-provoking new book by Rachel Rogers and Roo Botsman is an important and fast-moving survey of the dramatic changes we are seeing in the way we consume products.</p>
<p>Many of us are familiar with freecycle, eBay, couchsurfing and Zipcar. But these are just the beginning of a new phenomenon. Rachel Botsman and Roo Rogers have interviewed business leaders and opinion formers around the world to draw together the many strands of Collaborative Consumption into a coherent and challenging argument to show that the way we did business and consumerism in the 20th century is not the way we will do it in the 21st century.</p></blockquote>
<p><strong>Related</strong> > <strong><a href="http://www.guardian.co.uk/money/2011/jun/14/collaborative-consumption">The end of consumerism?</a></strong> [Article in The Guardian]<br />
Collaborative consumption – the notion that we can now share or swap anything from clothes and parking spaces to free time – is an exciting idea. But is it really the answer to rampant consumerism?</div>
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		<title>Shareable: Share or Die [new e-book]</title>
		<link>http://www.experientia.com/blog/shareable-share-or-die-new-e-book/</link>
		<comments>http://www.experientia.com/blog/shareable-share-or-die-new-e-book/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 07:49:54 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Book]]></category>
		<category><![CDATA[Co-creation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11691</guid>
		<description><![CDATA[Share or Die is the first collection of writing from Generation Y about post-college work and life in the 21st Century. &#8220;It contains nearly 30 essays, cartoons, instructional how-to&#8217;s, and guides from Shareable contributors. In its pages, young people tell the story of a new economy based in collaboration instead of competition, and how they&#8217;re [...]]]></description>
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<div class="post-img"><a href="http://www.patrickstjohn.org/share-or-die/share-or-die-book-cover.jpg" target="_blank" rel="lightbox[11691]" title="Share or Die"><img src="http://www.experientia.com/blog/uploads/2011/06/shareordie.jpg" title="Share or Die" alt="Share or Die" height="146" width="100" /></a></div>
<div class="post-body"><strong><a href="http://www.shareable.net/share-or-die">Share or Die</a></strong> is the first collection of writing from Generation Y about post-college work and life in the 21st Century.</p>
<blockquote><p>&#8220;It contains nearly 30 essays, cartoons, instructional how-to&#8217;s, and guides from Shareable contributors. In its pages, young people tell the story of a new economy based in collaboration instead of competition, and how they&#8217;re making it a reality in their lives. Part post-college guide, part ground-breaking analysis, <em>Share or Die</em> is a great resource for young folks or anyone attempting to understand what it means to live as part of Generation Y.</p>
<p>Using eBook technologies for more than just distribution, <em>Share or Die</em> lets readers explore the collection in their own ways. Articles are arranged into &#8220;work&#8221; and &#8220;life&#8221; sections, as well as by tags, which encourages readers to jump around and find what interests them. </p></blockquote>
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		<title>Open Source Architecture (OSArc)</title>
		<link>http://www.experientia.com/blog/open-source-architecture-osarc/</link>
		<comments>http://www.experientia.com/blog/open-source-architecture-osarc/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 07:40:59 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Participation]]></category>
		<category><![CDATA[Urban development]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11688</guid>
		<description><![CDATA[Domus Magazine has published an op-ed advocating a different approach to designing space &#8211; to succeed the single-author model &#8211; that includes tools from disparate sources to create new paradigms for thinking and building The contributors included Paola Antonelli (MoMA), Adam Bly (Seed Media Group), Lucas Dietrich, Joseph Grima (Domus Magazine), Dan Hill (Sitra), John [...]]]></description>
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<div class="post-img"><a href="http://www.domusweb.it/asset/img/logodomus_grey.gif" target="_blank" rel="lightbox[11688]" title="Domus"><img src="http://www.experientia.com/blog/uploads/2011/06/domus.jpg" title="Domus" alt="Domus" height="29" width="100" /></a></div>
<div class="post-body">Domus Magazine has published an op-ed advocating a different approach to designing space &#8211; to succeed the single-author model &#8211; that includes tools from disparate sources to create new paradigms for thinking and building</p>
<p>The contributors included Paola Antonelli (MoMA), Adam Bly (Seed Media Group), Lucas Dietrich, Joseph Grima (Domus Magazine), Dan Hill (Sitra), John Habraken, Alex Haw (Atmos Studio), John Maeda (RISD), Nicholas Negroponte, Hans Ulrich Obrist (Serpentine Gallery), Carlo Ratti (MIT), Casey Reas (UCLA), Marco Santambrogio (MIT), Mark Shepard (Sentient City), Chiara Somajni (Il Sole 24 Ore) and Bruce Sterling.</p>
<blockquote><p>&#8220;Open Source Architecture (OSArc) is an emerging paradigm describing new procedures for the design, construction and operation of buildings, infrastructure and spaces. Drawing from references as diverse as open-source culture, avant-garde architectural theory, science fiction, language theory, and others, it describes an inclusive approach to spatial design, a collaborative use of design software and the transparent operation throughout the course of a building and city&#8217;s life cycle.&#8221;</p></blockquote>
<p><strong><a href="http://www.domusweb.it/en/op-ed/open-source-architecture-osarc-/">Read article</a></strong></div>
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		<title>The future of money in a webbed-up world</title>
		<link>http://www.experientia.com/blog/the-future-of-money-in-a-webbed-up-world/</link>
		<comments>http://www.experientia.com/blog/the-future-of-money-in-a-webbed-up-world/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 10:16:10 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Financial]]></category>
		<category><![CDATA[Participation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11611</guid>
		<description><![CDATA[Digital cash and online markets have the potential to loosen governments’ grip on the currency that makes the economy go round. In this special report the New Scientist examines how this could change money forever. Editorial &#8211; Back to a networked world The internet is changing our relationship with money for the better. Virtual cash [...]]]></description>
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<div class="post-img"><a href="http://www.newscientist.com/data/layout/future-money/lead.jpg" target="_blank" rel="lightbox[11611]" title="The future of money"><img src="http://www.experientia.com/blog/uploads/2011/06/future_of_money.jpg" title="The future of money" alt="The future of money" height="75" width="100" /></a></div>
<div class="post-body">Digital cash and online markets have the potential to loosen governments’ grip on the currency that makes the economy go round. In <a href="http://www.newscientist.com/special/future-money/">this special report</a> the New Scientist examines how this could change money forever.</p>
<p><a href="http://www.newscientist.com/article/mg21028153.200-future-of-money-back-to-a-networked-future.html">Editorial &#8211; Back to a networked world</a><br />
The internet is changing our relationship with money for the better.</p>
<p><a href="http://www.newscientist.com/article/mg21028155.600-future-of-money-virtual-cash-gets-real.html">Virtual cash &#8211; Bitcoin gets real</a><br />
Digital cash and online markets have the potential to loosen governments&#8217; grip on the currency that makes the economy go round.</p>
<p><a href="http://www.newscientist.com/article/mg21028155.700-future-of-money-a-currency-thats-building-community.html">Macon Money &#8211; A currency that&#8217;s building community</a><br />
A social game that pays people to meet one another could help overcome socioeconomic barriers and strengthen local economies.</p>
<p><a href="http://www.newscientist.com/article/mg21028155.800-future-of-money-crowdsourcing-cash.html">Social networks &#8211; Crowdsourcing cash</a><br />
We&#8217;re moving into a world where everyone is spending and lending multiple virtual currencies.</p>
<p><a href="http://www.newscientist.com/blogs/onepercent/2011/05/commuter-uptake-will-be-bellwe.html">Mobile Apps &#8211; Commuters will be the bellwether for Google Wallet</a><br />
An analysis of mobile payment systems in Japan, where the technology has been used for years, shows that commuters are the biggest users.</div>
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		<title>Five similarities between collaborative consumption and open-source technology</title>
		<link>http://www.experientia.com/blog/five-similarities-between-collaborative-consumption-and-open-source-technology/</link>
		<comments>http://www.experientia.com/blog/five-similarities-between-collaborative-consumption-and-open-source-technology/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 14:29:08 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11584</guid>
		<description><![CDATA[Tim Hyer, the founder of Rentcycle (an online rental marketplace for those looking to share access rather than retain ownership), was hugely inspired by his previous experience at Red Hat, the open source technology company, and reflects on the shared principles between open-source technology and the collaborative consumption movement. In this article he outlines five [...]]]></description>
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<div class="post-img"><a href="http://www.shareable.net/sites/default/files/imagecache/blog_top_image/blog/top-image/rentcyclehires.jpg" target="_blank" rel="lightbox[11584]" title="Rentcycle"><img src="http://www.experientia.com/blog/uploads/2011/06/rentcycle.jpg" title="Rentcycle" alt="Rentcycle" height="30" width="100" /></a></div>
<div class="post-body">Tim Hyer, the founder of <a href="http://www.rentcycle.com/">Rentcycle</a> (an online rental marketplace for those looking to share access rather than retain ownership), was hugely inspired by his previous experience at <a href="http://www.redhat.com/">Red Hat</a>, the open source technology company, and reflects on the shared principles between <a href="http://en.wikipedia.org/wiki/Open_source">open-source technology</a> and the <a href="http://www.collaborativeconsumption.com/">collaborative consumption</a> movement.</p>
<p>In this <a href="http://en.wikipedia.org/wiki/Open_source"> article</a> he outlines five shared principles.</div>
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		<title>City as a platform</title>
		<link>http://www.experientia.com/blog/city-as-a-platform/</link>
		<comments>http://www.experientia.com/blog/city-as-a-platform/#comments</comments>
		<pubDate>Thu, 26 May 2011 10:41:30 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Americas]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Foresight]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Mobile phone]]></category>
		<category><![CDATA[Mobility]]></category>
		<category><![CDATA[Public services]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>
		<category><![CDATA[Urban development]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11558</guid>
		<description><![CDATA[Two talks from the 2011 PSFK conference caught my attention: City as a platform (video) In her role as Chief Digital Officer for the City of New York, Rachel Sterne is tasked with strengthening the City’s digital media presence and streamlining internal digital communications. In her talk Sterne demonstrated recent innovations that are shaping the [...]]]></description>
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<div class="post-img"><a href="http://www.psfk.com/wp-content/themes/psfk2.0/images/logo.gif" target="_blank" rel="lightbox[11558]" title="PSFK"><img src="http://www.experientia.com/blog/uploads/2011/05/psfk.jpg" title="PSFK" alt="PSFK" height="101" width="100" /></a></div>
<div class="post-body">Two talks from the <a href="http://www.psfk.com/events/psfk-conference-nyc-2011/">2011 PSFK conference</a> caught my attention:</p>
<p><strong><a href="http://www.psfk.com/2011/05/psfk-conference-nyc-2011-rachel-sterne.html/">City as a platform</a></strong> (video)<br />
In her role as <a href="http://www.nyc.gov/html/mome/nycodc/team.html">Chief Digital Officer</a> for the <a href="http://www.nyc.gov/portal/site/nycgov/?front_door=true">City of New York</a>, <a href="http://www.nyc.gov/html/mome/nycodc/team_aboutrachel.html">Rachel Sterne</a> is tasked with strengthening the City’s digital media presence and streamlining internal digital communications.<br />
In her talk Sterne demonstrated recent innovations that are shaping the city’s future. Mentioning how city resident participation is crucial with a real-time approach, attendees were shown “The Daily Pothole,” a Tumblr that tracks the D.O.T.’s progress in filling potholes in the five boroughs and its companion app, the roll-out of QR code technology on building permits, the NYC 311 app, as well as fielding service requests via Twitter. </p>
<p><strong><a href="http://vimeo.com/23924853">Industrial Design: ID For The City</a></strong> (<a href="http://www.psfk.com/2011/05/psfk-conference-nyc-2011-billings-jackson-design.html/">alternate</a>) (video)<br />
<a href="http://www.billingsjackson.com/team/duncan-jackson/">Duncan Jackson</a> and <a href="http://www.billingsjackson.com/team/eoin-billings/">Eoin Billings</a> (<a href="http://www.psfk.com/2011/03/psfk-conference-speaker-interview-eoin-billings.html/">interview</a>), are both partners at <a href="http://www.billingsjackson.com/">Billings Jackson</a>, a design firm specializing in public spaces. They spoke about their work, history and how they bridge the gap between architecture and manufacturing. Instead of re-inventing the wheel, they appreciate and embrace the the urban landscape for what it is. Crafting solutions that interpret design vision in city environments is their forté and the duo explained the value in understanding the intricacies of each place, culture, and its residents before beginning a new project. Their approach is exemplified through their architectural work, with city life exuding from each structure rather then being blurred by it.</p>
<p>> Check also the <a href="http://blogs.technet.com/b/next/archive/2011/05/02/a-tour-of-the-microsoft-home.aspx">video</a> and PSFK <a href="http://www.psfk.com/2011/05/microsoft-on-the-home-of-the-future.html/">report</a> on the <a href="http://www.microsoft.com/presspass/presskits/mshome/Default.aspx">Microsoft Home</a> of the Future.</div>
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		<title>Create Your Own 2011</title>
		<link>http://www.experientia.com/blog/create-your-own-2011/</link>
		<comments>http://www.experientia.com/blog/create-your-own-2011/#comments</comments>
		<pubDate>Sat, 21 May 2011 17:17:51 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Participation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11515</guid>
		<description><![CDATA[Create Your Own 2011 (CYO2011) is a highly recommended event taking place in Berlin on 30-31 May where participants can explore the reality and future behind individualisation, co-creation, and personalisation — mega trends that are shaping the European consumption landscape. The event is co-organized by a consortium of European companies and research institutes in the [...]]]></description>
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<div class="post-img"><a href="http://www.cyo2011.com/wp-content/themes/cyo/images/logo.jpg" target="_blank" rel="lightbox[11515]" title="CYO2011"><img src="http://www.experientia.com/blog/uploads/2011/05/cyo2011.jpg" title="CYO2011" alt="CYO2011" height="62" width="100" /></a></div>
<div class="post-body"><a href="http://www.cyo2011.com/">Create Your Own 2011</a> (CYO2011) is a highly recommended event taking place in Berlin on 30-31 May where participants can explore the reality and future behind individualisation, co-creation, and personalisation — mega trends that are shaping the European consumption landscape. The event is co-organized by a consortium of European companies and research institutes in the field of mass customisation (MC).</p>
<p>UX designer <a href="http://www.theprototypeproject.com/">Nadia El-Iman</a>, who is CYO2011&#8242;s creative director and project manager,  will also be running the <a href="http://www.cookiesncode.com/index.php/mass-customization-maker-culture-a-clash-of-civilisations/">MC For Makers 1-day Incubator workshop</a> during the conference. </p>
<p>She has posted a few highly interesting background interviews:</p>
<ul>
<li><a href="http://www.cookiesncode.com/index.php/why-mass-customisation-why-now/">Why mass customisation, why now?</a><br />
An interview with Prof. Frank Piller (<a href="http://mass-customization.blogs.com/">blog</a>), founding faculty member of MIT&#8217;s Smart Customisation Lab, and the &#8220;go to authority on Mass Customisation&#8221;<br />&nbsp;</li>
<li><a href="http://www.cookiesncode.com/index.php/customising-china/">Customising China</a><br />
An interview wit Oliver Hickfang, partner of Taiwan-based 3digital on his experiences doing mass customisation in China</li>
</ul>
<p>Experientia partner <a href="http://experientia.com/about/jan-christoph/">Jan-Christoph Zoels</a> is planning to attend the conference and workshop.</div>
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		<title>Behaviour more significant than opinion when it comes to service design</title>
		<link>http://www.experientia.com/blog/11383/</link>
		<comments>http://www.experientia.com/blog/11383/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 10:09:24 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Participation]]></category>
		<category><![CDATA[Public services]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/11383/</guid>
		<description><![CDATA[Behaviour change techniques should be used to develop public services with citizens&#8217; motivations at the heart of their design, says a leading [UK] thinktank. A report produced by the New Local Government Network argues that using citizen&#8217;s to design services using so-called nudge techniques can save councils money and the report sets out tools for [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2011/04/20110423-121535.jpg" target="_blank" rel="lightbox[11383]" title="Changing Behaviours"><img src="http://www.experientia.com/blog/uploads/2011/04/20110423-121626.jpg" title="Changing Behaviours" alt="Changing Behaviours" height="142" width="100" /></a></div>
<div class="post-body">Behaviour change techniques should be used to develop public services with citizens&#8217; motivations at the heart of their design, says a leading [UK] thinktank.</p>
<p>A report produced by the <a href="http://www.nlgn.org.uk/">New Local Government Network</a> argues that using citizen&#8217;s to design services using so-called nudge techniques can save councils money and the report sets out tools for councils to better understand what motivates their citizens.</p>
<p>The <a href="http://www.nlgn.org.uk/public/2011/changing-behaviours-opening-a-new-conversation-with-the-citizen/">Changing Behaviours report</a> also emphasises the need for a radical change to [UK] central government thinking in order for the reco/ammendations to achieve maximum effect.</p>
<p>The thinktank urges [local and regional] councils to allocate more resources towards improved engagement and communications methods with its citizens in order to understand their needs.</p>
<p><strong><a href ="http://www.guardian.co.uk/public-leaders-network/local-government">Read article</a></strong></div>
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		<title>Tech mogul? Nope. Any old hack will do.</title>
		<link>http://www.experientia.com/blog/tech-mogul-nope-any-old-hack-will-do-2/</link>
		<comments>http://www.experientia.com/blog/tech-mogul-nope-any-old-hack-will-do-2/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 18:00:04 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Social change]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11343</guid>
		<description><![CDATA[The Washington Post describes the world and the impact of everyday hackers who use social networks, do-it-yourself-then-show-it-off Web sites, cheap parts from China, and blissfully simple microprocessors to modify or invent new electronic products for their houses, cars, offices and back yards. &#8220;Recent studies show consumers now spend more money tweaking and inventing stuff than [...]]]></description>
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<div class="post-img"><a href="http://www.washingtonpost.com/rf/image_296w/2010-2019/WashingtonPost/2011/04/17/Web-Resampled/2011-04-17/NORMALHACKERS276_1302187680--300x190.jpg" target="_blank" rel="lightbox[11343]" title="Maker"><img src="http://www.experientia.com/blog/uploads/2011/04/20110418-081654.jpg" title="Maker" alt="Maker" height="63" width="100" /></a></div>
<div class="post-body">The Washington Post describes the world and the impact of everyday hackers who use social networks, do-it-yourself-then-show-it-off Web sites, cheap parts from China, and blissfully simple microprocessors to modify or invent new electronic products for their houses, cars, offices and back yards.</p>
<blockquote><p>&#8220;Recent studies show consumers now spend more money tweaking and inventing stuff than consumer product firms spend on research and development. It’s more than $3.75 billion a year in Britain, and U.S. studies under way now show similiar patterns. Makers are even morphing into entrepreneurs, with some of the best projects, including Kleinman’s, raising money for commercial development of self-funding Web sites such as Kickstarter, where anyone with a credit card can chip in to back cool ideas.</p>
<p>Major companies such as Ford are, after years of resisting inventor gadflies, inviting makers to submit product tweaks. “This is the democratization of technology,” said K. Venkatesh Prasad, a senior engineering executive at Ford.</p>
<p>“Policymakers and economists always assumed that consumers just consumed and that they don’t innovate,” said Eric von Hippel, who studies technological innovation and makers at MIT’s business school. “What’s clearly happening now is that all of a sudden it’s easier for us to make exactly what we want.”&#8221;</p></blockquote>
<p><strong><a href="http://www.washingtonpost.com/local/tech-mogul-nope-any-old-hack-will-do/2011/04/14/AFp0V3qD_story.html">Read article</a></strong></div>
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		<title>Co-creation research journal</title>
		<link>http://www.experientia.com/blog/co-creation-research-journal/</link>
		<comments>http://www.experientia.com/blog/co-creation-research-journal/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 14:05:23 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Ethnography]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11332</guid>
		<description><![CDATA[L&#8217;École de design in Nantes, France, has just launched the second issue of their research journal CADI, which focuses on co-creation, cross-disciplining and knowledge transfer. The three core feature articles are: From art history to industrial design history Jocelyne Le Boeuf, design historian and director of studies at L&#8217;École de design Nantes Atlantique Jocelyne sheds [...]]]></description>
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<div class="post-img"><a href="http://cadi.lecolededesign.com/wp-content/uploads/2010/03/logo_cadi-1-300x122.jpg" target="_blank" rel="lightbox[11332]" title="CADI"><img src="http://www.experientia.com/blog/uploads/2011/04/cadi.jpg" title="CADI" alt="CADI" height="32" width="100" /></a></div>
<div class="post-body"><a href="http://www.lecolededesign.com/">L&#8217;École de design</a> in Nantes, France, has just launched the second issue of their research journal <a href="http://cadi.lecolededesign.com/">CADI</a>, which focuses on co-creation, cross-disciplining and knowledge transfer. The three core feature articles are:</p>
<p><strong>From art history to industrial design history</strong><br />
<strong><em>Jocelyne Le Boeuf</em></strong>, design historian and director of studies at L&#8217;École de design Nantes Atlantique<br />
Jocelyne sheds light on her specialty by referring the major thought movements of which hers has become part over history. She also addresses the current multidisciplinary research trends, and delves deeper into the role that design history plays not only in understanding our material environment, but also in designer practices.</p>
<p><strong>Towards a design driven by modesty and sharing</strong><br />
<strong><em>Gilles Rougon</em></strong>, design manager at Électricité de France (EDF)<br />
Based on ten years in design management at the heart of EDF&#8217;s Research and Development division, the article elaborates upon design transversality within a company where the primary product is immaterial.</p>
<p><strong>Sociologists and designers are the geologists of social issues and development</strong><br />
<strong><em>Éloi Le Mouël</em></strong>, sociologist within the design department of RATP, the Paris City Transit Authority<br />
Éloi underlines during an interview the similarities and differences between an anthropological approach with regard to &#8220;mobility flows&#8221; and the design practice from his standpoint as a researcher in the field of social science.</p>
<p><strong><a href="http://www.scribd.com/full/50775302?access_key=key-1jm2v3rhmrykkdk0294u">Download journal</a></strong> (Scribd)</div>
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		<title>Design!publiC: design for governance in India</title>
		<link>http://www.experientia.com/blog/designpublic-design-for-governance-in-india/</link>
		<comments>http://www.experientia.com/blog/designpublic-design-for-governance-in-india/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 11:15:06 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Asia]]></category>
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		<category><![CDATA[Conference]]></category>
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		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Public services]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Social change]]></category>
		<category><![CDATA[User research]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11261</guid>
		<description><![CDATA[LiveMint.com, the Indian online partner publication of the Wall Street Journal, reports on India’s first Design!publiC conclave &#8220;on design thinking and the challenge of government innovation,&#8221; which took place in New Delhi on 18 March. The event &#8212; which was organised by the Center for Knowledge Societies, sponsored by the Bill and Melinda Gates Foundation, [...]]]></description>
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<div class="post-img"><a href="http://designpublic.in/blog/wp-content/uploads/2011/03/cover_conference-book_comp-copy-211x300.jpg" target="_blank" rel="lightbox[11261]" title="Design!publiC"><img src="http://www.experientia.com/blog/uploads/2011/03/designpublic.jpg" title="Design!publiC" alt="Design!publiC" height="142" width="100" /></a></div>
<div class="post-body">LiveMint.com, the Indian online partner publication of the Wall Street Journal, <a href="http://www.livemint.com/2011/03/24204727/Using-design-principles-for-go.html?h=B">reports</a> on India’s first <a href="http://www.designpublic.in/"><strong>Design!publiC</strong></a> conclave &#8220;on design thinking and the challenge of government innovation,&#8221; which took place in New Delhi on 18 March.</p>
<p>The event &#8212; which was organised by the <a href="http://cks.in/">Center for Knowledge Societies</a>, sponsored by the <a href="http://www.gatesfoundation.org">Bill and Melinda Gates Foundation</a>, and with support from, amongst others, the <a href="http://www.cis-india.org/">Centre for Internet and Society</a> &#8212; brought together influential thinkers in Indian government, including Arun Maira of the National Planning Commission, R. Gopalakrishnan of the National Innovation Council and Ram Sewak Sharma of the UIDAI, as well as members of leading corporate and development sector agencies.</p>
<p>In the <a href="http://www.livemint.com/2011/03/24204727/Using-design-principles-for-go.html?h=B">lengthy article</a> Aparna Piramal Raje, director of <a href="http://ergo.in/">BP Ergo</a>, describes the approach advocated at the conclave:</p>
<blockquote><p>&#8220;Design thinking denotes an approach to problem-solving, with three distinct aspects. First, users are studiously followed and analysed employing ethnographic tools. Human needs, attitudes, preferences, challenges, their context and the immediate environment are documented using multimedia technology.</p>
<p>These in-depth observations generate insights into the heart of a given problem. Based on these, design thinkers collaborate and brainstorm to conceive a set of possible solutions. Prototypes of these solutions are created, tested and validated to arrive at a final solution. [...]</p>
<p>Design thinking’s biggest strength—the last mile, or the citizen-government interface—is the biggest pain point for government service providers. User-centricity forms the foundation for all design thinking; they are typically the weakest link in any government programme. Greater sensitivity to everyday interactions between citizens and government services can result in enhanced standards of living through better housing, transportation, health, education, among other necessities of daily life, the panellists said.&#8221;</p></blockquote>
<p>Make sure to watch the video that is embedded in the article.</p>
<p><strong>Excerpt from the Design!publiC vision text</strong></p>
<blockquote><p>&#8220;The problem of governance is perhaps as old as society, as old as the rule of law. But it is only more recently — perhaps the last five hundred years of modernity — that human societies have been able to conceive of different models of government, different modalities of public administration, all having different effects on the configuration of society. The problem of governments, of governmentality, and of governance is always also the problem of how to change the very processes and procedures of government, so as to enhance the ends of the state and to promote the collective good.</p>
<p>Since the establishment of India’s republic, many kinds of changes have been made to the policies and practices of its state. We may think of, for instance, successive stages of land reforms, the privatization of large-scale and extractive industries, the subsequent abolition of the License Raj and so and so forth. We may also consider the computerization of state documents beginning in the 1980s, and more recently, the Right To Information Act (RTI). More recently there have been activist campaigns to reduce the discretionary powers of government and to thereby reduce the scope of corruption in public life.</p>
<p>While all these cases represent the continuous process of modification, reform, and change to government policy and even to its modes of functioning, this is not what we have in mind when we speak of ‘governance innovation.’ Rather, intend a specific process of ethnographic inquiry into the real needs of citizens, followed by an inclusive approach to reorganizing and representing that information in such a way that it may promote collaborative problem-solving and solutioneering through the application of design thinking.</p>
<p>The concept of design thinking has emerged only recently, and it has been used to describe approaches to problem solving that include: (i) redefining the fundamental challenges at hand, (ii) evaluating multiple possible options and solutions in parallel, and (iii) prioritizing and selecting those which are likely to achieve the greatest benefits for further consideration. This approach may also be iterative, allowing decisions to be made in general and specific ways as an organization gets closer and closer to the solution. Design thinking turns out to be not an individual but collective and social process, requiring small and large groups to be able to work together in relation to the available information about the task or challenge at hand. Design thinking can lead to innovative ideas, to new insights, and to new actionable directions for organizations.</p>
<p>This general approach to innovation — and the central role of design thinking — has emerged from the private sector over the last quarter century, and has enjoyed particular success in regards to the development of new technology products, services and experience. The question we would like to address in this conference is whether and how this approach can be employed for the transformation public and governmental systems. [...]</p>
<p>[More in particular,] in this conclave, our interest is to explore how design thinking and user-centered innovation might help [governmental and quasi-governmental] organizations better accomplish their mission and better serve their beneficiaries. We also seek to explore and establish particular modalities through which governance innovation can be achieved, as well as to identify key stakeholders and personalities gripped of the challenge of governance innovation. Our larger goal is to craft a path forward for integrating design thinking and innovation methodologies in the further re-envisioning, refashioning and improvement of public services in India and elsewhere in the world.&#8221;</p></blockquote>
<p>The conclave seems to have been extremely well prepared, given the wealth of <strong>supporting materials</strong> that are available online:</p>
<p><a href="http://designpublic.in/blog/">Design!publiC blog</a></p>
<p><a href="http://designpublic.in/pressrelease.pdf">Press release</a><br />
CKS organizes “Design Public” conclave – lays foundation for creating a national framework for governance innovation. High-level officials from Government of India work together with design and Innovation Experts at “Design Public” conclave</p>
<p><a href="http://www.designpublic.in/note.pdf">Conclave Note</a><br />
Concise document that covers vision, case studies, programme and attendees</p>
<p><a href="http://www.designpublic.in/casestudies.pdf">Case studies of governance innovation</a><br />
Mainly European examples (unfortunately) from Denmark, UK and Norway</p>
<p><a href="http://www.designpublic.in/glossary.pdf">Glossary on design, innovation and governance</a><br />
Glossary of terms that are often used by designers and innovation specialists. Also includes key terms related to governance and state-craft. </p>
<p><a href="http://www.designpublic.in/bibliography.pdf">Bibliography on governance innovation</a><br />
[Pleasantly surprised to find my own name there, as well as the one of Experientia partner Jan-Christoph Zoels]</p>
<p><a href="http://www.designpublic.in/book.pdf">Design!publiC Book</a><br />
A combination of all the above, including a detailed introduction to the design innovation ideas that were explored at the Design Public Conclave, the complete Design Public bibliography, the glossary of design terms, case studies of design innovation being applied to government, and bios for the guests that attended the conference.</div>
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		<title>Research on the importance of collaborative user innovation</title>
		<link>http://www.experientia.com/blog/research-on-the-importance-of-collaborative-user-innovation/</link>
		<comments>http://www.experientia.com/blog/research-on-the-importance-of-collaborative-user-innovation/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 09:15:05 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Innovation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=11102</guid>
		<description><![CDATA[New research suggests the traditional division of labor between innovators and customers is breaking down as more individual consumers invent and improve products on their own. Patricia Cohen reports in The New York Times: &#8220;Tinkering is challenging a deeply entrenched tenet of economic theory: that producers, not consumers, are the ones who innovate. [...] Financed [...]]]></description>
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<div class="post-img"><a href="http://www.diybookscanner.org/BookScanner_1.jpg" target="_blank" rel="lightbox[11102]" title="Book scanner"><img src="http://www.experientia.com/blog/uploads/2011/02/book_scanner.jpg" title="Book scanner" alt="Book scanner" height="133" width="100" /></a></div>
<div class="post-body">New research suggests the traditional division of labor between innovators and customers is breaking down as more individual consumers invent and improve products on their own. Patricia Cohen reports in The New York Times:</p>
<blockquote><p>&#8220;Tinkering is challenging a deeply entrenched tenet of economic theory: that producers, not consumers, are the ones who innovate. [...] </p>
<p>Financed by the British government, Eric A. von Hippel [a professor of technological innovation at M.I.T.’s Sloan School of Management] and his colleagues last year completed the first representative large-scale survey of consumer innovation ever conducted. </p>
<p>What the team discovered, described <a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1683503">in a paper that is under review</a> for publication, was that the amount of money individual consumers spent making and improving products was more than twice as large as the amount spent by all British firms combined on product research and development over a three-year period.&#8221;</p></blockquote>
<p><strong><a href="http://www.nytimes.com/2011/02/10/arts/10innovative.html">Read story</a></strong></div>
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		<title>Arduino The Documentary. How open source hardware became cheap and fun</title>
		<link>http://www.experientia.com/blog/arduino-the-documentary-how-open-source-hardware-became-cheap-and-fun/</link>
		<comments>http://www.experientia.com/blog/arduino-the-documentary-how-open-source-hardware-became-cheap-and-fun/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 11:32:00 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Ubiquitous computing]]></category>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10968</guid>
		<description><![CDATA[When I was working at Interaction Design Institute Ivrea, I met Massimo Banzi who embarked on an open source hardware initiative which eventually became the very successful Arduino project. Now, writes the Arduino blog, Rodrigo Calvo, Raúl Díez Alaejos, Gustavo Valera, and the people at Laboral Centro de Arte in Gijon, Spain, have created a [...]]]></description>
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<div class="post-img"><a href="hhttp://www.experientia.com/blog/uploads/2011/01/arduino.png" target="_blank" rel="lightbox[10968]" title="Arduino"><img src="http://www.experientia.com/blog/uploads/2011/01/arduino.png" title="Arduino" alt="Arduino" height="56" width="100" /></a></div>
<div class="post-body">When I was working at <a href="http://interactionivrea.org/en/index.asp">Interaction Design Institute Ivrea</a>, I met <a href="http://www.massimobanzi.com/about/">Massimo Banzi</a> who embarked on an open source hardware initiative which eventually became the very successful <a href="http://www.arduino.cc/en/">Arduino</a> project. </p>
<p>Now, writes the <a href="http://arduino.cc/blog/2011/01/07/arduino-the-documentary-now-online/">Arduino blog</a>, <a href="http://www.rodrigocalvo.com/">Rodrigo Calvo</a>, <a href="http://dosalolejoseng.blogspot.com/">Raúl Díez Alaejos</a>, <a href="http://twitter.com/#!/@gus_teky">Gustavo Valera</a>, and the people at <a href="http://www.laboralcentrodearte.org/">Laboral Centro de Arte</a> in Gijon, Spain, have created a video documentary, entitled <a href="http://arduinothedocumentary.org/">Arduino The Documentary</a>, that you can view on Vimeo in <a href="http://vimeo.com/18539129"><strong>English</strong></a> and <a href="http://vimeo.com/18390711"><strong>Spanish</strong></a>. </p>
<p>Here is some background by Matthew Humphries published on <a href="http://www.geek.com/articles/gadgets/arduino-the-documentary-how-open-source-hardware-became-cheap-and-fun-2011018/">geek.com</a>:</p>
<blockquote><p>Open source software has had a major impact on the applications and platforms we all use today. Linux is now a very viable alternative to Windows and Mac OS even for beginner PC users. The Android operating system looks set to dominate on mobile hardware, and more and more software applications are being released for free as open source projects by anyone who can learn to program.</p>
<p>Now the same looks set to happen for hardware. With the development of cheap, easy to use electronics components as part of the <a href="http://www.arduino.cc/en/">Arduino</a> computing platform, it’s becoming much easier to create your own hardware solutions without spending a lot of money.</p>
<p>No longer do we have to leave hardware creation to the large corporations with access to manufacturing plants and skilled workers. Instead, we can spend a few dollars buying an Arduino board, a bunch of components, and start experimenting with the support of a growing online community.</p>
<p>The video above gives you an introduction to what Arduino is and how it has developed since its inception. You come away thinking anything is possible with a bit of learning and a 3D printer, and why not? If software can be free to use, why can’t hardware be free to create and distribute?</p>
<p>The clear message <em>Arduino The Documentary</em> gives out is that we are about to see an explosion of hardware devices that come from bedroom tinkerers and student projects. Not only that, but they have the potential to turn into commercial products that businesses form around and investors flock to. We also have an opportunity to get electronics taught to our kids in schools for very little cost and hopefully start producing the next generation of talented engineers.</p></blockquote>
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		<title>The public square goes mobile</title>
		<link>http://www.experientia.com/blog/the-public-square-goes-mobile/</link>
		<comments>http://www.experientia.com/blog/the-public-square-goes-mobile/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 10:07:43 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Participation]]></category>
		<category><![CDATA[Public services]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Social change]]></category>
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		<category><![CDATA[Urban development]]></category>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10806</guid>
		<description><![CDATA[Allison Arieff writes in the New York Times Opinionator blog extensively on how citizens harness technology to offer up solutions to problems in their communities. &#8220;What if there were a way to transform complaints into something positive and productive? What if we reframed the exchange to be less about adversity and more about cooperation and [...]]]></description>
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<div class="post-img"><a href="http://graphics8.nytimes.com/images/2010/11/23/opinion/arieff_complaints1/arieff_complaints1-blog427.jpg" target="_blank" rel="lightbox[10806]" title="The public square goes mobile"><img src="http://www.experientia.com/blog/uploads/2010/11/public_square.jpg" title="The public square goes mobile" alt="The public square goes mobile" height="84" width="100" /></a></div>
<div class="post-body">Allison Arieff writes in the New York Times Opinionator blog extensively on how citizens harness technology to offer up solutions to problems in their communities.</p>
<blockquote><p>&#8220;What if there were a way to transform complaints into something positive and productive? What if we reframed the exchange to be less about adversity and more about cooperation and action? What if citizens were encouraged to offer their thoughts on how things from transit systems to city parks might be improved — as opposed to simply airing their grievances about all that was wrong with them?&#8221;</p></blockquote>
<p>The article highlights the <a href="http://www.giveaminute.info/">Give a Minute!</a> initiative, created by Jake Barton&#8217;s media design firm <a href="http://www.localprojects.net/">Local Projects</a> and launched recently in Chicago. Interestingly, it is quite different from conventional crowdsourcing:</p>
<blockquote><p>At first glance, the endeavor does feel like just another version of the often-overrated concept of crowd-sourcing, which aspires to gather together the collective brilliance of those most qualified to solve complex problems but rarely does. Give a Minute did spring from an open exploration into existing open-source and crowd-sourcing platforms, but realized the general emphasis on finding the most revolutionary idea amidst the multitudes wasn’t quite right. Says Barton, “At meetings, Carol would say, ‘What are the experts not figuring out? What are these new silver bullets that trained professionals aren’t coming up with?’ It’s not about inventing new ideas but having those ideas phrased and framed by the public so it doesn’t feel like [the solution] is being dropped down from above.”</p>
<p>“It’s about people in a specific neighborhood saying let’s put in a garden here,” Barton continues. “I’d say it’s a more nuanced approach to crowd-sourcing, less the winner-takes-all model but rather getting a group to rally around something specific. The entire process is designed for maximum participation to some kind of constructive end. The basic idea was to reinvent public participation for the 21st century.”</p></blockquote>
<p><strong><a href="http://opinionator.blogs.nytimes.com/2010/11/25/the-public-square-goes-mobile/#more-70443">Read article</a></strong></div>
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		<title>The enabling city</title>
		<link>http://www.experientia.com/blog/the-enabling-city/</link>
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		<pubDate>Sun, 07 Nov 2010 10:10:37 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
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		<category><![CDATA[Social change]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10681</guid>
		<description><![CDATA[Italian social researcher Chiara Camponeschi has written a fascinating Creative-Commons licensed publication, The Enabling City: Place-Based Creative Problem-Solving and the Power of the Everyday (pdf), an innovative toolkit &#8211; also featured on a website &#8211; that showcases pioneering initiatives in urban sustainability and open governance. “I am a firm believer in the power of communities [...]]]></description>
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<div class="post-img"><a href="http://enablingcity.com/wp-content/uploads/2010/11/logo_enabling.gif" target="_blank" rel="lightbox[10681]" title="The enabling city"><img src="http://www.experientia.com/blog/uploads/2010/11/enabling.jpg" title="The enabling city" alt="The enabling city" height="49" width="100" /></a></div>
<div class="post-body">Italian social researcher <strong>Chiara Camponeschi</strong> has written a fascinating Creative-Commons licensed publication, <strong><a href="http://enablingcity.com/wp-content/uploads/2010/10/the_enabling_city2010-3.pdf">The Enabling City: Place-Based Creative Problem-Solving and the Power of the Everyday</a></strong> (pdf), an innovative toolkit &#8211; also featured on a <a href="http://www.enablingcity.com/">website</a> &#8211; that showcases pioneering initiatives in urban sustainability and open governance.</p>
<p>“I am a firm believer in the power of communities to solve their own needs and contribute to larger processes of change”, says Camponeschi in an article <a href="http://www.themobilecity.nl/2010/11/07/online-book-the-enabling-city-place-based-creative-problem-solving-and-the-power-of-the-everyday/">published in The Mobile City</a>. </p>
<blockquote><p>&#8220;The recent graduate of York University based The Enabling City on international research she conducted as part of her Master in Environmental Studies in Toronto, Canada. </p>
<p>“I believe that there are vast amounts of untapped knowledge and creativity out there that we need to unleash to make our cities more open and sustainable”, she continues. The Enabling City exists to document and celebrate the power of inter-actor collaboration and of our everyday experiences in enhancing problem-solving and social innovation worldwide.</p>
<p>The toolkit showcases a total of forty innovative initiatives across six categories: place-making; eating and growing; resource-sharing; learning and socializing; steering and organizing; and financing. Through what she refers to as ‘place-based creative problem-solving’, Camponeschi sketches out an approach to participation that leverages the imagination and inventiveness of citizens, experts, and activists in collaborative efforts that make cities more inclusive, innovative, and interactive.</p>
<p>Through their involvement, creative citizens worldwide demonstrate that citizenship is so much more than duties and taxes it’s about outcome ownership, enablement, and the celebration of the myriad connections that make up the collective landscape of the place(s) we call home. The Enabling City, then, is here to invite us to unleash the power of our creative thinking and to rediscover ‘the power of the everyday.’&#8221;</p></blockquote>
<p><strong>Publication abstract</strong></p>
<blockquote><p>At its simplest, <em>The Enabling City</em> is a new way of thinking about communities and change.</p>
<p>Guided by principles such as collaboration, innovation and participation, the pioneering initiatives featured in <em>The Enabling City</em> attest to the power of community in stimulating the kind of innovative thinking needed to tackle complex issues ranging from participatory citizenship to urban livability.</p>
<p>We know that markets are no longer the only sources of innovation, and that citizens are capable of more than just voting during election time. We have entered an era where interactive technologies and a renewed idea of citizenship are enabling us to experiment with alternative notions of sustainability and to share knowledge in increasingly dynamic ways. We now see artists working alongside policy makers, policy makers collaborating with citizens, and citizens helping cities diagnose their problems more accurately.</p>
<p>What emerges, then, is a community where the local and global are balanced and mediated by the city at large, and where local resources and know-how are given wider legitimacy as meaningful problem-solving tools in the quest for urban and cultural sustainability.</p>
<p>Here, innovation is intended as a catalyst for social change — a collaborative process through which citizens can be directly involved in shaping the way a project, policy, or service is created and delivered. A shift from control to enablement turns cities into platforms for community empowerment — holistic, living spaces where people make their voices heard and draw from their everyday experiences to affect change.</p>
<p>So be surprised by how walks have the power to make neighbourhoods more vibrant, and how art can be used to convert dull city intersections into safe community spaces. Learn how creative interventions can unleash spaces for reflection and participation, and witness how online resources can lead to offline collaboration and resource-sharing. See how the values of Web 2.0 translate into the birth of the open government and open data movement, and what a holistic approach to financing can bring to local communities and cities alike.</p>
<p>This is what place-based creative problem-solving looks like in action. <em>This</em> is the power of the everyday.</p></blockquote>
<p><strong>Chiara Camponeschi</strong> works at the intersection of interdisciplinary research, social innovation and urban sustainability. She is passionate about the ‘creative citizen’ movement, and is committed to strengthening and supporting networks of grassroots social innovation. Originally from Rome, Italy Chiara has been involved with creative communities in Europe and Canada for over six years. Chiara holds a BA (Hons) in Political Science &#038; Communications Studies, and a Master in Environmental Studies from York University in Toronto, Canada.</div>
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		<title>Is social media catalyzing an offline sharing economy?</title>
		<link>http://www.experientia.com/blog/is-social-media-catalyzing-an-offline-sharing-economy/</link>
		<comments>http://www.experientia.com/blog/is-social-media-catalyzing-an-offline-sharing-economy/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 09:42:53 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Participation]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Service design]]></category>
		<category><![CDATA[Social change]]></category>
		<category><![CDATA[Sustainability]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10524</guid>
		<description><![CDATA[The results of Latitude Research and Shareable Magazine‘s The New Sharing Economy study released today indicate that online sharing does indeed seem to encourage people to share offline resources such as cars and bikes, largely because they are learning to trust each other online. And they’re not just sharing to save money – an equal [...]]]></description>
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<div class="post-img"><img src="http://www.experientia.com/blog/uploads/2010/10/sharing_report.jpg" title="Sharing Economy" alt="Sharing Economy" height="125" width="100" /></div>
<div class="post-body">The results of <a href="http://www.life-connected.com/">Latitude Research</a> and <a href="http://shareable.net/">Shareable Magazine</a>‘s <strong><a href="http://latdsurvey.net/pdf/Sharing.pdf">The New Sharing Economy</a></strong> study released today indicate that online sharing does indeed seem to encourage people to share offline resources such as cars and bikes, largely because they are learning to trust each other online. And they’re not just sharing to save money – an equal number of people say they share to make the world a better place.</p>
<p>The research was prompted by a recent surge in sharing startups driven by social technology, a generational shift, and new consumption patterns brought on by economic and environmental crisis.</p>
<p><strong><a href="http://shareable.net/blog/is-social-media-catalyzing-new-sharing-economy">Read article</a></strong></p>
<p><strong>UPDATE: New related articles</strong><br />
- <a href="http://shareable.net/blog/Study-Reveals-Big-Opportunities-Sharing-Economy">Study reveals big opportunities in the sharing economy</a><br />
- <a href="http://www.huffingtonpost.com/micki-krimmel/has-the-business-of-shari_b_767216.html">Has the business of sharing finally reached the tipping point?</a></div>
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		<title>Crowdsourcing: turning customers into creative directors</title>
		<link>http://www.experientia.com/blog/crowdsourcing-turning-customers-into-creative-directors/</link>
		<comments>http://www.experientia.com/blog/crowdsourcing-turning-customers-into-creative-directors/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 13:29:11 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Participation]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10491</guid>
		<description><![CDATA[Is turning your customers into both creative director and chief of research the ideal low-cost model for business? The BBC reports on the role of crowdsourcing in business: &#8220;Not everyone is so sanguine about the benefits. Jaron Lanier is a US computer scientist, virtual reality pioneer, and author of You Are Not a Gadget. He [...]]]></description>
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<div class="post-img"><a href="http://news.bbcimg.co.uk/media/images/49299000/jpg/_49299973_hires_dontcarebears.jpg" target="_blank" rel="lightbox[10491]" title="Threadless"><img src="http://www.experientia.com/blog/uploads/2010/09/threadless.jpg" title="Threadless" alt="Threadless" height="73" width="100" /></a></div>
<div class="post-body">Is turning your customers into both creative director and chief of research the ideal low-cost model for business? The BBC reports on the role of crowdsourcing in business:</p>
<blockquote><p>&#8220;Not everyone is so sanguine about the benefits. Jaron Lanier is a US computer scientist, virtual reality pioneer, and author of You Are Not a Gadget. He made Time magazine&#8217;s 2010 list of the world&#8217;s 100 most influential people.</p>
<p>His concern is that by &#8220;mining&#8221; the crowd in this way, the wealth that results from the work done remains concentrated in the hands of the people who put out the call &#8211; ultimately endangering jobs and the economy. Lanier also believes that crowdsourcing threatens creativity. &#8220;</p></blockquote>
<p><strong><a href="http://www.bbc.co.uk/news/business-11437839">Read article</a></strong> </div>
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		<title>What does the Internet of Things mean for UX people?</title>
		<link>http://www.experientia.com/blog/what-does-the-internet-of-things-mean-for-ux-people/</link>
		<comments>http://www.experientia.com/blog/what-does-the-internet-of-things-mean-for-ux-people/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 10:56:29 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
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		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Europe]]></category>
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		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10481</guid>
		<description><![CDATA[Last week, the Sixth European Information Architecture Summit took place in Paris, and all the presentations are already online. Here are a few that caught my attention: Design Beyond the Glowing Rectangle: User experience design and research implications of the Internet of Things Claire Rowland &#038; Chris Browne, Fjord, UK The key challenges we think [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2010/09/glowing_rectangle.png" target="_blank" rel="lightbox[10481]" title="Design beyond the glowing rectangle"><img src="http://www.experientia.com/blog/uploads/2010/09/glowing_rectangle.jpg" title="Design beyond the glowing rectangle" alt="Design beyond the glowing rectangle" height="75" width="100" /></a></div>
<div class="post-body">Last week, the <a href="http://www.euroia.org/">Sixth European Information Architecture Summit</a> took place in Paris, and all the <a href="http://www.euroia.org/Programme.aspx">presentations</a> are <a href="http://www.currybet.net/cbet_blog/2010/09/euroia2010-slides.php">already online</a>. Here are a few that caught my attention:</p>
<p><strong><a href="http://www.slideshare.net/clurr/euroia-cr-cb100928finalpdfwithnotes-5309088">Design Beyond the Glowing Rectangle: User experience design and research implications of the Internet of Things</a></strong><br />
Claire Rowland &#038; Chris Browne, Fjord, UK<br />
The key challenges we think UX designers will have to be prepared for, and some suggested ways to do things differently. Or, as <a href="http://www.wired.com/beyond_the_beyond/2010/09/spime-watch-design-beyond-the-glowing-rectangle/">Bruce Sterling said</a> said, &#8220;It’s a good conceptual exercise to ponder “glowing screens” as a transitional technology. Just like “film” and the “boob tube.” What “film.” What “tube.” Where are they. We no longer have ‘em. We still talk about ‘em, but they don’t exist any more.</p>
<p><strong><a href="http://www.slideshare.net/johannakollmann/beyond-codesign-how-open-collaboration-formats-can-enhance-your-design-process">Beyond Co-Design: how open collaboration formats can enhance your design process</a></strong><br />
Johanna Kollmann &#038; Franco Papeschi, Vodafone, UK
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		<title>Eric von Hippel and 2.9 million British innovators</title>
		<link>http://www.experientia.com/blog/eric-von-hippel-and-2-9-million-british-innovators/</link>
		<comments>http://www.experientia.com/blog/eric-von-hippel-and-2-9-million-british-innovators/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 07:35:37 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Johnny Holland]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User research]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10397</guid>
		<description><![CDATA[Ethan Zuckerman reports on yesterday&#8217;s Berkman Center lunch talk by Eric von Hippel, where he discussed what he called the “Household Sector” innovation. &#8220;Eric von Hippel, a long-time affiliate with the Berkman Center, leads off our 2010 season of lunch talks with a discussion of “Household Sector” innovation. To explain his body of work, von [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2010/09/measuring_user_innovation.png" target="_blank" rel="lightbox[10397]" title="Measuring user innovation in the UK"><img src="http://www.experientia.com/blog/uploads/2010/09/measuring_user_innovation.jpg" title="Measuring user innovation in the UK" alt="Measuring user innovation in the UK" height="142" width="100" /></a></div>
<div class="post-body">Ethan Zuckerman reports on yesterday&#8217;s Berkman Center lunch talk by Eric von Hippel, where he discussed what he called the “Household Sector” innovation. </p>
<blockquote><p>&#8220;<a href="http://web.mit.edu/evhippel/www/">Eric von Hippel</a>, a long-time affiliate with the <a href="http://cyber.law.harvard.edu/">Berkman Center</a>, leads off our 2010 season of lunch talks with a discussion of “Household Sector” innovation. To explain his body of work, von Hippel explains that he’s tried to bring thinking about the communications space into the world of physical things, examining how processes we think of as affecting digital media can also apply to other forms of innovation.</p>
<p>Today’s talk introduces a <a href="http://www.nesta.org.uk/publications/reports/assets/features/measuring_user_innovation_in_the_uk">[UK] survey of innovation carried out by customers</a> – there’s 2-3 times more innovation from consumers than there is from the industry. This counters our traditional thinking about innovation. We generally believe that manufacturers dominate innovation – users satisfy their own, personal needs, but manufacturers can spread costs across customers, allowing for innovation that serves wider audiences. As a result, our understanding of intellectual property tends to protect manufacturers, not users.&#8221;</p></blockquote>
<p>- <strong><a href="http://www.ethanzuckerman.com/blog/2010/09/14/eric-von-hippel-and-2-9-million-british-innovators/">Read article</a></strong><br />
- <strong><a href="http://cyber.law.harvard.edu/events/luncheon/2010/09/vonhippel">Watch video</a></strong></div>
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		<title>Finland&#8217;s user-driven innovation policy</title>
		<link>http://www.experientia.com/blog/finlands-user-driven-innovation-policy/</link>
		<comments>http://www.experientia.com/blog/finlands-user-driven-innovation-policy/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 15:21:30 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[Experience design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Public services]]></category>
		<category><![CDATA[Social change]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10293</guid>
		<description><![CDATA[The 2010 Finnish National Innovation Strategy contains an important section on demand and user-driven innovation, with user-driven innovation being described as: &#8220;User-driven innovation makes use of information on customers, user communities and customer companies. It engages users as active participants in innovation activity. The key aspect of user-driven innovation is information on user needs, whether [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2010/08/finland_innovation.png" target="_blank" rel="lightbox[10293]" title="Finland innovation"><img src="http://www.experientia.com/blog/uploads/2010/08/finland_innovation.jpg" title="Finland innovation" alt="Finland innovation" height="142" width="100" /></a></div>
<div class="post-body">The 2010 Finnish <a href="http://www.tem.fi/index.phtml?l=en&#038;s=2411">National Innovation Strategy</a> contains an important section on <a href="http://www.tem.fi/index.phtml?l=en&#038;s=2382">demand and user-driven innovation</a>, with <a href="http://www.tem.fi/index.phtml?l=en&#038;s=2854">user-driven innovation</a> being described as:</p>
<blockquote><p>&#8220;User-driven innovation makes use of information on customers, user communities and customer companies. It engages users as active participants in innovation activity. The key aspect of user-driven innovation is information on user needs, whether these needs are already identified, still hidden or potentially emerging. Information and communication technology in particular, offers various new opportunities and means of acquiring information on users and engaging them in innovation. The aim of user-driven innovation policy is to raise market actors’ awareness of new innovation tools. It also seeks to create a social infrastructure supporting user-driven innovation while removing obstacles to and boosting incentives for innovation activity.&#8221;</p></blockquote>
<p>As part of the implementation of Finland&#8217;s national innovation strategy, the Finnish Ministry of Employment and the Economy has outlined a policy framework laying down the key elements of a demand and user-driven innovation policy. </p>
<p>More info:<br />
- <a href="http://www.tem.fi/index.phtml?l=en&#038;s=2854">User-driven innovation policy</a><br />
- <a href="http://www.tem.fi/index.phtml?l=en&#038;s=2856">ICT and user-led innovations</a><br />
- <a href="http://www.tem.fi/index.phtml?l=en&#038;s=3372">Design as a user-driven innovation policy instrument</a><br />
- <a href="http://www.tem.fi/index.phtml?C=98158&#038;l=en&#038;s=2086&#038;xmid=4414">Demand and User-driven Innovation Policy – Framework (Part I) and Action Plan (Part II)</a></p>
<p>Downloads:<br />
- <a href="http://www.tem.fi/files/27547/Framework_and_action_plan.pdf">Framework and Action Plan</a> (pdf)<br />
- <a href="http://www.tem.fi/files/25688/Policy_framework090604.pdf">Policy Framework presentation</a> (pdf)<br />
- <a href="http://www.tem.fi/files/26301/Action_programme_presentation.pdf">Action programme presentation</a> (pdf)<br />
- <a href="http://www.tem.fi/files/24835/New_Nature_of_Innovation.pdf">New Nature of Innovation</a> (pdf) &#8211; backgrounder</div>
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		<title>Designing for the loss of control</title>
		<link>http://www.experientia.com/blog/designing-for-the-loss-of-control/</link>
		<comments>http://www.experientia.com/blog/designing-for-the-loss-of-control/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 10:36:56 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Communications]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Marketing]]></category>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10280</guid>
		<description><![CDATA[The people at frogdesign have posted two long articles (the first one is really an essay) that we consider a recommended read: Openness or how do you design for the loss of control? Openness is the mega-trend for innovation in the 21st century, and it remains the topic du jour for businesses of all kinds. [...]]]></description>
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<div class="post-img"><a href="http://vote08.freedomblogging.com/files/2008/10/simpsons_angry_mob.png" target="_blank" rel="lightbox[10280]" title="Simpsons angry mob"><img src="http://www.experientia.com/blog/uploads/2010/08/simpsons_angry_mob.jpg" title="Simpsons angry mob" alt="Simpsons angry mob" height="123" width="100" /></a></div>
<div class="post-body">The people at frogdesign have posted two long articles (the first one is really an essay) that we consider a recommended read:</p>
<p><strong><a href="http://designmind.frogdesign.com/blog/openness-or-how-do-you-design-for-the-loss-of-control.html-0">Openness or how do you design for the loss of control?</a></strong><br />
Openness is the mega-trend for innovation in the 21st century, and it remains the topic du jour for businesses of all kinds. However, as several new books elaborate upon the concept from different perspectives, and a growing number of organizations have recently launched ambitious initiatives to expand the paradigm to other areas of business, Tim Leberecht thought it might be a good time to reframe “Open” from a design point of view.</p>
<p><strong><a href="http://designmind.frogdesign.com/blog/100000-twitter-followers.html">100,000 Twitter followers and why it matters</a></strong><br />
@frogdesign passed the 100K Twitter mark recently. [...] Sometimes, [Sam Martin and his] marketing team are asked both inside and outside the company, “How are you doing this?” [They] even still get the question, “Why are you doing this?” They are necessary questions, and, of course, it’s not possible to point to one thing or effort or measurement when talking about either. Based on [their] experience over the past year, here are a few thoughts on the matter. </p>
<p>The following quote could also be the motto of this Putting People First blog: &#8220;Twitter is a reminder of the responsibility we have to be thoughtful curators of relevant news, trends, and debates, even when those debates involve our competitors.&#8221;</p>
<p>Great work, froggers!</p></div>
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		<title>Taking co-production into the mainstream</title>
		<link>http://www.experientia.com/blog/taking-coproduction-into-the-mainstream/</link>
		<comments>http://www.experientia.com/blog/taking-coproduction-into-the-mainstream/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 14:57:55 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
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		<category><![CDATA[Public services]]></category>

		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10130</guid>
		<description><![CDATA[The conventional public services delivery model does not address underlying problems that lead many to rely on public services and thus carries the seeds of its own demise, argue David Boyle, Anna Coote, Chris Sherwood and Julia Slay in a new report by UK think-and-do-tank nef (the new economics foundation) and NESTA, the UK&#8217;s National [...]]]></description>
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<div class="post-img"><a href="http://www.experientia.com/blog/uploads/2010/07/coproduction.png" target="_blank" rel="lightbox[10130]" title="Co-production"><img src="http://www.experientia.com/blog/uploads/2010/07/coproduction.jpg" title="Co-production" alt="Co-production" height="141" width="100" /></a></div>
<div class="post-body">The conventional public services delivery model does not address underlying problems that lead many to rely on public services and thus carries the seeds of its own demise, argue David Boyle, Anna Coote, Chris Sherwood and Julia Slay in a new report by UK think-and-do-tank <a href="http://www.neweconomics.org">nef</a> (the new economics foundation) and <a href="http://www.nesta.org.uk/">NESTA</a>, the UK&#8217;s National Endowment for Science, Technology and the Arts. </p>
<p>These include, they argue, a tendency to disempower people who are supposed to benefit from services, to create waste by failing to recognise service users’ own strengths and assets, and to engender a culture of dependency that stimulates demand.</p>
<p>People’s needs are better met when they are involved in an equal and reciprocal relationship with professionals and others, working together to get things done. This is the underlying principle of co-production – a transformational approach to delivering services – whose time has now come.</p>
<p>Co-production has the potential to transform public services so that they are better positioned to address these problems and to meet urgent challenges such as public spending cuts, an ageing society, the increasing numbers of those with long-term health conditions and rising public expectations for personalised high quality services.</p>
<p>For over a year, nef and NESTA have been working together to grow a network of co-production practitioners. They have built a substantial body of knowledge about co-production that offers a powerful critique of the current model of public service delivery and a key to transforming it.</p>
<p>The discussion paper <strong><a href="http://www.nesta.org.uk/publications/assets/features/co-production_right_here_right_now">Right here, right now &#8211; Taking co-production into the mainstream</a></strong> (pdf) is the last of three reports ow is the right time to move co-production out of the margins and into the mainstream. The report provides the basis for a better understanding of how to make this happen. </p>
<p>The first report, <a href="http://www.nesta.org.uk/library/documents/Co-production-report.pdf">The Challenge of Co-production</a>, published in December 2009, explained what co-production is and why it offers the possibility of more effective and efficient public services.</p>
<p>The second report, <a href="www.nesta.org.uk/library/documents/public-services-inside-out.pdf">Public Services Inside Out</a>, published in April, described a co-production framework.</p>
<p><strong><a href="http://www.nesta.org.uk/publications/assets/features/co-production_needs_to_go_mainstream">Read press release</a></strong></div>
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		<title>Social networking and public service provision</title>
		<link>http://www.experientia.com/blog/social-networking-and-public-service-provision/</link>
		<comments>http://www.experientia.com/blog/social-networking-and-public-service-provision/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 16:11:30 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
				<category><![CDATA[Co-creation]]></category>
		<category><![CDATA[Europe]]></category>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=10109</guid>
		<description><![CDATA[I very much enjoyed the reflection of Lee Bryant (Headshift), following the launch of the UK Government&#8217;s Big Society initiative. In it, he argues that in the past, UK politics [and not just UK, I'd say] were dominated by two competing visions of the role of the state: &#8220;One, on the left, saw state provision [...]]]></description>
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<div class="post-img"><a href="http://89.145.119.215/about/images/headshots/lee_2.jpg" target="_blank" rel="lightbox[10109]" title="Lee Bryant"><img src="http://www.experientia.com/blog/uploads/2010/07/leebryant.jpg" title="Lee Bryant" alt="Lee Bryant" height="120" width="100" /></a></div>
<div class="post-body">I very much enjoyed the reflection of Lee Bryant (Headshift), following the launch of the UK Government&#8217;s <a href="http://www.cabinetoffice.gov.uk/newsroom/news_releases/2010/100719-bigsociety.aspx">Big Society</a> initiative.</p>
<p>In it, he argues that in the past, UK politics [and not just UK, I'd say] were dominated by two competing visions of the role of the state: </p>
<blockquote><p>&#8220;One, on the left, saw state provision as the best way to ensure fairness and protect people form the vagaries of the market, and argued for increasing spending on public services. The other, on the right, saw state intervention as contrary to the liberty of its citizens and a poor substitute for market or community provision of services, arguing for a reduction in public spending and a rolling back of the state.&#8221;</p></blockquote>
<p>&#8220;We badly need new ideas and new approaches,&#8221; he says, &#8220;especially since the gulf between rising demands on public services and available funding to meet them is growing ever wider.&#8221;</p>
<blockquote><p>&#8220;More than anything, we need approaches that go with the grain of human behaviour and motivation, and which understand that society is comprised of inter-related complex systems, rather than reductionist management control methods.&#8221;</p></blockquote>
<p>He then continues an in-depth discussion about the value of co-design and participation (supported by the PwC / IPPR paper &#8216;<a href="http://www.ippr.org.uk/publicationsandreports/publication.asp?id=727">Capable Communities</a>&#8216;), social networks as tools, social networks as contexts, and the future new, socially-networked public services.</p>
<p><strong><a href="http://www.headshift.com/blog/2010/07/social-networks-and-the-connec.php">Read article</a></strong></div>
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		<title>The huge challenge of Nokia&#8217;s head of design and UX</title>
		<link>http://www.experientia.com/blog/the-huge-challenge-of-nokias-head-of-design-and-ux/</link>
		<comments>http://www.experientia.com/blog/the-huge-challenge-of-nokias-head-of-design-and-ux/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 15:21:01 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=9971</guid>
		<description><![CDATA[The acclaimed Italian journalist Luca De Biase recently interviewed Marko Ahtisaari (blog &#8211; wikipedia), Senior Vice President, Design and User Experience of Nokia, for the Italian business newspaper Il Sole 24 Ore. Here is what happened these last few weeks: A warning by Nokia on second-quarter sales and profits, a recent fall in the Nokia [...]]]></description>
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<div class="post-img"><a href="http://nds3.nokia.com/pressphotos/public/global/corporate/spokespeople/Marko_Ahtisaari_lowres.jpg" target="_blank" rel="lightbox[9971]" title="Marko Ahtisaari"><img src="http://www.experientia.com/blog/uploads/2010/06/marko_ahtisaari.jpg" title="Marko Ahtisaari" alt="Marko Ahtisaari" width="100" height="150" border="0" /></a></div>
<div class="post-body">The acclaimed Italian journalist <a href="http://blog.debiase.com/">Luca De Biase</a> recently interviewed <a href="http://www.nokia.com/press/events/open-studio-event-in-berlin/spokespeople-marko-ahtisaari">Marko Ahtisaari</a> (<a href="http://ahtisaari.typepad.com/">blog</a> &#8211; <a href="http://en.wikipedia.org/wiki/Marko_Ahtisaari">wikipedia</a>), Senior Vice President, Design and User Experience of Nokia, for the Italian business newspaper Il Sole 24 Ore.</p>
<p>Here is what happened these last few weeks: A <a href="http://blogs.reuters.com/columns/2010/06/16/apple-takes-another-bite-out-of-nokia/">warning by Nokia on second-quarter sales and profits</a>, a recent <a href="article">fall in the Nokia share price</a>, yesterday&#8217;s news that Nokia runs a <a href="http://www.businessweek.com/news/2010-06-22/nokia-may-be-downgraded-by-s-p-on-declining-margins-update1-.html">risk of being downgraded by S&#038;P</a>, and now the latest news that the <a href="http://www.electronista.com/articles/10/06/23/iphone.shaking.nokias.european.stronghold/">iPhone is biting in Nokia&#8217;s European markets</a>. But not all is bad: Nokia is making <a href="http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2010/06/23/urnidgns852573C4006938800025774B006129D3.DTL">some gains in less expensive smartphones</a>. Yet in all, this surely creates huge pressure on Marko, who was recently brought back to Nokia after careers at Blyk and Dopplr, to radically improve Nokia&#8217;s position in the high-end device market. </p>
<p>In view of this context, here is my <strong>translation</strong> of the <a href="http://www.ilsole24ore.com/art/notizie/2010-06-02/social-network-formato-micro-080600.shtml?uuid=AYTs6FvB">story on Ahtisaari that was published in Italian</a>:</p>
<blockquote><p><strong>Ahtisaari (Nokia): &#8220;My micro-sized social network&#8221;</strong></p>
<p>Smart phones: After the blockbuster success of the iPhone, Nokia intends to write the sequel. Marko Ahtisaari, 41, was mandated to draft the screenplay. He first needs to to ask himself some basic questions: Who is the leader? The biggest or the most influential? Nokia or Apple? </p>
<p>Nokia&#8217;s new head of design knows that this is the key question making the rounds since about three years ago the charismatic Steve Jobs crossed the road which was once so securely in the hands of the Finnish phone giant. The question remains open, as Nokia continues to sell a dozen times more phones than Apple. But it only gains a fraction of the media attention. And of the market attention, as evidenced by the succession of iPhone imitations of the iPhone, launched by competitors. Peter Drucker once said: &#8220;Management is doing things right. Leadership is doing the right thing.&#8221;  Now Marko Ahtisaari plans to come up with a surprising answer: a giant can do the right thing.  Ma deve ribaltare parecchie abitudini. But he has to overturn many old habits, because the issue is no longer to sell good products, but to regain the cultural leadership. </p>
<p>How? By changing the game. &#8220;I will have to tear down some dogmas,&#8221; says Ahtisaari, referring to the mobile phone world that now seems to only speak the language of Cupertino and Silicon Valley. &#8220;The leadership of Apple, Google, Facebook is American. We are a European company. And we have something to say.&#8221;</p>
<p>Yeah. But what? The challenge is immense: Apple has managed to redefine the mobile phone business, making it into a complex whole that builds on design quality, simplicity and number of functions, emotional contents, and usefulness of online services. Apple has brought its experience with internet-connected computers to the world of mobile devices, and started a whole new market of applications, often produced by small software houses all over the world, that provide the iPhone with a breadth of functions that no one company could ever design. Apple captured a central strategic position that has displaced the other handset manufacturers, has generated an earthquake in electronic commerce, and has even created problems for the operators.</p>
<p>Nokia has the opportunity to play on a much wider field than that of Apple: it can serve the end of the market that wants a good phone that is not too smart; can offer smartphones with all crucial functions at the lowest price on the market; but also has to play at the high-end of expensive and attractive smartphones like the iPhone. It is the high-end market where cultural leadership is defined. </p>
<p>So Ahtisaari spends half his time thinking about how to redefine the relationship between mobile phones and their users. &#8220;As I look at people in the restaurant, I see them bending over on their phones, no longer paying attention to the other diners. I think there is something to improve here. The experience offered by the current smartphone is &#8220;immersive&#8221;. It is persuasive technology, as BJ Fogg would have said. A phone that is controlled by touching the screen invites users to give all their attention to the device. &#8220;But for me it is more important that people can look each other into their eyes, and that the phone stays in its place.&#8221; It is a generous starting point for a designer: moving the products out of the way to leave the centre stage to people. &#8220;This is consistent with our identity: Nokia is not lifestyle. Nokia serves and facilitates communication between people. Now we have to bring this concept to a new level.&#8221; </p>
<p>Ahtisaari has all the fundamentals to move Nokia forward in the new millennium. His culture has been formed by a number of start-ups in the fast world of social networks. During the years when his father Martti worked with diplomatic patience in Kosovo, before being awarded the Nobel Peace Prize, Marko was CEO of Dopplr, a platform to share travel information. Now at Nokia he began by unifying the groups that deal with hardware and software design. And he works closely with the developers of online services, from Ovi &#8211; Nokia&#8217;s application platform &#8211; to the group that develops mapping services, which is in a bit of a refresh these days after having been taken from Yahoo!. He knows where to play his next game. </p>
<p>&#8220;Advertising-based social networks have to concentrate all attention on themselves and tend to confuse the boundaries between the private network of friends and public communication. They must grow, always gaining new users who themselves also have an increasing number of connections &#8211; as one can see with Facebook. &#8220;We [at Nokia] will always be on the side of small groups that communicate. We focus on the relationships that develop within the circle of trusted friends and neighbours. And we have to serve this small circle with a mosaic of services that do not intrude with people, by making their lives public. We will always be on the side of privacy even if this would slow down the growth of the service.&#8221; </p>
<p>In short, Ahtisaari&#8217;s project seems clear. A new approach for a number of emerging needs in a world that is increasingly hyperconnected and distracted by today&#8217;s smartphones. The implementation is still to be conceived. But already it is clear how right the questions are that Ahtisaari has raised and how potentially revolutionary the responses can be. Strong leadership has the effect that many will follow the guide. But it can have many causes: vision, credibility, power, authority, muscle, size, charisma. If in a few years time we will see less people bent over the displays, also Ahtisaari will walk tall. </p>
<p><strong>Three stages</strong></p>
<p>1. <strong>When everybody online knew everything about everybody</strong><br />
The premise. Privacy online? But it doesn&#8217;t exist, of course. The phrase is by Scott McNealy, then Sun&#8217;s head, and goes back some 10 years. It was a company vision and an ideological mantra. In the effort to reduce the world to a global village, the web knows down all obstacles in a euphoric pursuit of exchange. It is the zero level of the Internet, with sharing the banner word: everyone wants to know everything about everyone. Having to sacrifice a bit of privacy seems to be the least of problems. This approach finds its triumph in Mark Zuckerberg, the founder of Facebook. Born to trace the &#8220;classmates&#8221; who are out of sight, the social network soon became a must. You have to be there to be someone. </p>
<p>2. <strong>Facebook and Google run for cover</strong><br />
The rethinking. Google&#8217;s dizzying race turns into an obstacle course. Just a few days ago there were the Street View maps that show the faces of unsuspecting passengers. And they protest. The Mountain View giant decides to suspend the release of his new facial recognition software. It puts limits to Google Buzz, the new social network introduced to connect users directly to their most frequent Gmail contacts. Facebook decides to do the same. It is an attempt to staunch the decline of contacts and members. Social networks discover that privacy has value &#8211; not only philosophically, but also economically. </p>
<p>3. <strong> No secrets? Only for those who I say</strong><br />
The possible scenario. Social networks are shown for what they are: not a medium in which to cultivate &#8220;friendships&#8221;, but a house without doors and walls of glass. According to calculations made by SearchEngineLand, the number of active users is growing less and less quickly. Possibly because people have sensed this possible two path development: social networks that are restricted to few with a threshold of privacy tends to a minimum, and a broader use of the Web with fewer personal data &#8216;moving around&#8217;. This is the direction of the scenario drawn by Marko Ahtisaari: minimal social networks for &#8220;real&#8221; friends.</p></blockquote>
<p><em><strong>Disclosure</strong>: Experientia has worked with Marko in the past (while he was at Blyk), and we admire his competence, strategic insights and entrepreneurial approach. So good luck, Marko.</em></p>
<p>Also, you may want to check <a href="http://conversations.nokia.com/2010/06/23/mobile-media-finding-its-style/">this article</a> on the vision presented by Tero Ojanpera, Nokia&#8217;s Executive Vice President of Services, in London this morning.</div>
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		<title>Collaborative consumption</title>
		<link>http://www.experientia.com/blog/collaborative-consumption/</link>
		<comments>http://www.experientia.com/blog/collaborative-consumption/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 13:05:23 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=9913</guid>
		<description><![CDATA[Rachel Botsman, co-author with Roo Rogers of the upcoming book “What’s Mine is Yours: The Rise of Collaborative Consumption”, was one of the speakers at TEDx Sydney, the conference which featured a selection of Australia&#8217;s leading visionaries and storytellers on May 22nd. The book Collaborative Consumption describes the rapid explosion in traditional sharing, bartering, lending, [...]]]></description>
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<div class="post-img"><a href="http://tedxsydney.com/wp-content/themes/tedxsydney/images/tedxsydney_hd_logos.gif" target="_blank" rel="lightbox[9913]" title="TEDx Sydney"><img src="http://www.experientia.com/blog/uploads/2010/06/tedxsydney.jpg" title="TEDx Sydney" alt="TEDx Sydney" width="100" height="37" border="0" /></a></div>
<div class="post-body"><a href="http://tedxsydney.com/speakers#RachelBotsman">Rachel Botsman</a>, co-author with Roo Rogers of the upcoming book “<a href="http://www.collaborativeconsumption.com/">What’s Mine is Yours: The Rise of Collaborative Consumption</a>”, was one of the speakers at <a href="http://tedxsydney.com/">TEDx Sydney</a>, the conference which featured a selection of Australia&#8217;s leading visionaries and storytellers on May 22nd.  </p>
<blockquote><p>The book <em>Collaborative Consumption</em> describes the rapid explosion in traditional sharing, bartering, lending, trading, renting, gifting, and swapping redefined through technology and peer communities.</p>
<p>From enormous marketplaces such as eBay and Craigslist, to emerging sectors such as social lending (Zopa) and car sharing (Zipcar), Collaborative Consumption is disrupting outdated modes of business and reinventing not just what we consume but how we consume. New marketplaces such as Swaptree, Zilok, Bartercard, AirBnb, and thredUP are enabling &#8220;peer-to-peer&#8221; to become the default way people exchange—whether it’s unused space, goods, skills, money, or services — and sites like these are appearing everyday, all over the world.</p></blockquote>
<p>In her talk she presents a strong case for 21st Century sharing.</p>
<p><strong><a href="http://www.collaborativeconsumption.com/events-and-speaking/past-event-archive.html">Watch video</a></strong></p>
<p>(This video can also be found on <a href="http://tedx.mirocommunity.org/">TEDx</a>, a weird aggregator site containing thousands of TEDx videos, yet also featuring a very poor search engine and an &#8220;About Us&#8221; page that is beyond belief.)</div>
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		<title>Improving patient safety by user-driven design</title>
		<link>http://www.experientia.com/blog/improving-patient-safety-by-user-driven-design/</link>
		<comments>http://www.experientia.com/blog/improving-patient-safety-by-user-driven-design/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 07:58:58 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=9901</guid>
		<description><![CDATA[In his talk &#8220;&#8216;Improving patient safety by user-driven design of decision support&#8221; at the IIT Institute of Design, Christian Nøhr of Aalborg University described the ethnographic and participatory work conducted with doctors, nurses and patients in Denmark, as part of the PSIP European research project. Christian Nøhr presents the participatory design games approach for Patient [...]]]></description>
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<div class="post-img"><a href="http://www.psip-project.eu/sites/all/themes/psip/logo.png" target="_blank" rel="lightbox[9901]" title="PSIP"><img src="http://www.experientia.com/blog/uploads/2010/06/psip.jpg" title="PSIP" alt="PSIP" width="100" height="89" border="0" /></a></div>
<div class="post-body">In his talk &#8220;&#8216;Improving patient safety by user-driven design of decision support&#8221; at the IIT Institute of Design, <a href="http://personprofil.aau.dk/profil/104306">Christian Nøhr</a> of Aalborg University described the ethnographic and participatory work conducted with doctors, nurses and patients in Denmark, as part of the PSIP European research project.</p>
<blockquote><p>Christian Nøhr presents the participatory design games approach for <a href="http://psip-project.eu">Patient Safety through Intelligent Procedures</a> (PSIP), a 5-country European Union project including Denmark. In this technology R &#038; D project, the Danish team created video-ethnography documentation of interactions between doctors, nurses and patients regarding medication prescriptions and medication taking. Video clips were then used as material in design process in participatory workshops for rapid prototyping to support &#8216;collective intelligence&#8217; for design of support for the complexity of medical work practices.</p></blockquote>
<p><strong>Christian Nøhr</strong>, M.Sc. Ph.D. Professor of health informatics and technology assessment at Department of Development and Planning, Aalborg University, Denmark. Director of he Virtual Centre for Health Informatics (V-CHI). Christian has worked with health care informatics for more than 25 years. His main research field is technology assessment and evaluation studies, organizational change, design and implementation of information systems in health care. He has been project manager of several national research projects, and participated in a number of European projects. He is currently a member of the E-health Observatory – an ongoing project, which monitors the development and implementation process of E-Health systems in Denmark. </p>
<p><strong><a href="http://vimeo.com/12490644">Watch video</a></strong> [69:49]</div>
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		<title>Clay Shirky&#8217;s Cognitive Surplus</title>
		<link>http://www.experientia.com/blog/clay-shirkys-cognitive-surplus/</link>
		<comments>http://www.experientia.com/blog/clay-shirkys-cognitive-surplus/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 05:58:31 +0000</pubDate>
		<dc:creator>Experientia</dc:creator>
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		<guid isPermaLink="false">http://www.experientia.com/blog/?p=9859</guid>
		<description><![CDATA[Clay Shirky&#8217;s second book, The Cognitive Surplus, &#8220;picks up where his stellar debut, Here Comes Everybody left off,&#8221; writes Cory Doctorow in his Boing Boing book review, &#8220;explaining how the net&#8217;s lowered costs for group activity allow us to be creative and even generous in ways that we never anticipated and haven&#8217;t yet fully taken [...]]]></description>
				<content:encoded><![CDATA[<div class="post-cont">
<div class="post-img"><a href="http://craphound.com/images/cognitivesurpluscover.jpg" target="_blank" rel="lightbox[9859]" title="Cognitive Surplus"><img src="http://www.experientia.com/blog/uploads/2010/06/cognitive_surplus.jpg" title="Cognitive Surplus" alt="Cognitive Surplus" width="100" height="151" border="0" /></a></div>
<div class="post-body">Clay Shirky&#8217;s second book, <a href="http://www.amazon.com/exec/obidos/ASIN/1400116813/downandoutint-20">The Cognitive Surplus</a>, &#8220;picks up where his stellar debut, <a href="http://boingboing.net/2008/02/28/clay-shirkys-masterp.html">Here Comes Everybody</a> left off,&#8221; writes Cory Doctorow in his Boing Boing book review, &#8220;explaining how the net&#8217;s lowered costs for group activity allow us to be creative and even generous in ways that we never anticipated and haven&#8217;t yet fully taken account of.&#8221;</p>
<blockquote><p>&#8220;Shirky&#8217;s hypothesis is that a lot of the 20th century stuff we used to take for granted &#8212; most people didn&#8217;t want to create media, people didn&#8217;t value homemade and amateur productions, no one would pitch in to create something for others to enjoy unless they were being paid &#8212; weren&#8217;t immutable laws of nature, but accidents of history. The Internet has undone those accidents, by making it possible for more people to make and do cool stuff, especially together.&#8221;</p></blockquote>
<p><strong><a href="http://www.boingboing.net/2010/06/10/clay-shirkys-cogniti.html">Read book review</a></strong></div>
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