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Posts in category 'Co-creation'

1 December 2011

End-user development

Chapter 10
Chapter ten of the interaction-design.org resource is now available in preview and deals with end-user development.

Computer users have rapidly increased in both number and diversity. They include managers, accountants, engineers, home makers, teachers, scientists, health care workers, insurance adjusters, salesmen, and administrative assistants. Many of these people work on tasks that rapidly vary on a yearly, monthly, or even daily basis. Consequently, their software needs are diverse, complex, and frequently changing. Professional software developers cannot directly meet all of these needs because of their limited domain knowledge and because their development processes are too slow.

End-user development (EUD) helps to solve this problem. EUD is “a set of methods, techniques and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify, or extend a software artifact” . In particular, EUD enables end users to design or customize the user interface and functionality of software. This is valuable because end users know their own context and needs better than anybody else, and they often have real-time awareness of shifts in their respective domains. Through EUD, end users can tune software to fit their requirements more closely than would be possible without EUD. Moreover, because end users outnumber professional software developers by a factor of 30-to-1 , EUD “scales out” software development activities by enabling a much larger pool of people to participate.

The chapter was written by Margaret Burnett, professor of computer science at the School of Electrical Engineering and Computer Science at Oregon State University, and Christopher Scaffidi, assistant professor of computer science in the School of EECS at Oregon State University, and includes also a video conversation with them.

Read chapter

20 November 2011

Enabling codesign

Codesign
The term co-design refers to a philosophical and political approach to design best applied throughout the design life cycle. Codesign builds on the methods and principles of Participatory Design which assumes ‘users’ are the experts of their own domain and should be actively involved in the design process.

This article explores some of the methodological tools design strategist Penny Hagen and design researcher Natalie Rowland use to enable codesign. Specifically, they explore the rationale behind some common workshop techniques used early in the design process, which combine the activities of research and idea generation.

Read article

28 August 2011

Kids today need a licence to tinker

Tinker
Forget the dysfunctional approach of the national curriculum, we need to open young minds to the creative possibilities of computing, writes John Naughton in today’s The Observer.

“Instead of laying the dead hand of key stages 1-4 on our children, we could be opening their minds to the disruptive and creative possibilities of computing and networking, reversing the decline in entrants to computer science departments and – who knows? – even seeding the development of the ARMs of the future.”

Read article

6 August 2011

Home builders need to look beyond the focus group to learn what buyers want

Home buying
Architects and construction companies can learn a lot still from the techniques of ethnographers and UX designers. Here is an example from the Real Estate section of the Washington Post:

“What do home buyers want?

For more than two decades, home builders have sought to answer this perplexing question by sifting through the information gleaned from focus groups. Typically, the people who participate are looking for a new home or have recently purchased one. The builders ask them questions and incorporate their responses into the making of the next subdivision. But the focus group input does not dramatically affect the sales, and the builders fume that “buyers are liars.”

Not at all, said Dan Ariely, a professor of behavioral economics at Duke University. The problem is the subject under discussion, not the truthfulness of the respondents.

It’s difficult for people to understand their relationship with their home, Ariely said. “We do things, but we are completely unaware of the environment around us, and we don’t understand its effects on our behavior and well being,” he said.”

Read article

3 August 2011

Ezio Manzini on the economics of design for social innovation

Ezio Manzini
Sarah Brooks of Shareable has just published the second part of her interview with the Italian design strategist Ezio Manzini, who is one of the world’s leading experts on sustainable design, author of numerous design books, professor of Industrial Design at Milan Polytechnic, and founder of the DESIS (Design for Social Innovation towards Sustainability) network of university-based design labs.

Manzini speaks particularly about a community-supported agriculture project in Milan, that I like very much:

“At present, the most relevant project we have in this field is Nutrire Milano (Feeding Milan). It is an initiative promoted and developed in Milano by Slow Food, Politecnico di Milano, Facoltà di Scienze Gastronomiche and several other local partners. This project aims at regenerating the Milanese peri-urban agriculture (that is the agriculture near the city) and, at the same time, at offering organic and local food opportunities to the citizens. To do that implies to promote radically new relationships between the countryside and the city. That is, to create brand-new networks of farmers and citizens based on direct relationships and mutual support.

The project’s first step had been recognizing the existing (social, cultural and economic) resources and best practices. Moving from here, a strategy has been developed considering the emerging trends towards a new possible synergy between cities and their countryside (as the ones towards zero-mile food and proximity tourism). On this basis, a shared and socially recognized vision has been built: the vision of a rural-urban area where agriculture flourishes, feeding the city and, at the same time, offering citizens opportunities for a multiplicity of farming and nature related activities.

To enhance this vision, the program is articulated in local projects (which are several self-standing projects, each on of them supporting, in different ways, a farmer’s activity) and framework actions (including context analysis, scenario co-creation and communication, promotion and coordination of the different individual local projects).

It is remarkable that, in a large project like this (a five-year project involving a very wide regional area), thanks to its adaptability and scalability, a first concrete result (a very successful Farmers’ Market) has been obtained in less than one year since starting-up, that two other initiatives will be realized in the next years and that several others are underway and will be implemented in the near future (keeping in account the very concrete experiences of the first three ones).”

Read full interview

17 July 2011

New RSA Journal out

RSA Journal
The Summer 2011 edition of the RSA Journal explores the relationship between business and social change.

Brand values
As the social, political and commercial spheres become more intertwined, firms are increasingly finding incentives to look beyond the bottom line. Colin Crouch explores the strong moral and commercial case for corporations to contribute to social good.

The cooperative renaissance
Values-based business models offer a viable alternative to the traditional capitalist approach, argues Peter Marks. What can the public and private sectors learn from these business models in today’s post-recession landscape?

Urban ingenuity
Too often accused of being a breeding ground for poverty and inequality, cities are actually a catalyst for innovation, entrepreneurialism and social mobility. It is no coincidence that many of the world’s most successful businesses had their genesis in cities, says Edward Glaeser

The new frontier?
While most social enterprises have yet to become household names, they are well positioned for steady growth, as they have a role to play in public-service provision, believes Geoff Mulgan.

The 21st century prison
Rachel O’Brien outlines the RSA’s plans to build a social enterprise prison that makes it easier for ex-offenders to transition into society and return to work.

The power of proximity
In an age when digital technology connects us on a global scale, entrepreneurial success still depends largely on the networks, resources and demand found in local communities, says Barry Quirk.

Self-made in China
Linda Yueh asks what we can learn from the generation of Chinese entrepreneurs who are driving the country’s rapid economic growth.

Best behaviours
Monique and Sam Sternin discuss how the Positive Deviance approach uses people’s hidden talents to tackle widespread and complex social problems.

David Hume: 300 years on
David Hume is remembered as a thinker who has influenced the way we address social, political and economic challenges. James Harris explains why, three centuries after his birth, David Hume continues to intrigue and inspire his diverse readership.

11 July 2011

Red Hat sees user collaboration as the wave of the future

Red Hat
Jim Whitehurst, chief executive and president of Red Hat Inc., the only publicly traded open-source software company, sees user collaboration as the wave of the future, not only for technology companies but for the business world at large.

Mr. Whitehurst spoke to The Wall Street Journal’s Alexandra Wexler about the challenges of changing China’s computing infrastructure, fostering innovation, and bringing cloud computing to the world.

WSJ: Do you see information sharing and collaboration as the way of the future?

Mr. Whitehurst: This is going to radically change the way institutions are managed. The Facebook generation is used to collaborating, and they’re used to a meritocracy. It will change work structures and the nature of the corporation. Most problems can be solved by massive collaboration.

Read article

7 July 2011

Web 3.0 is all about social personalisation

Social media
Forget Web 2.0. During a panel on social media at the recent Wharton Global Alumni Forum, industry experts argued that we are now in a “third wave” of disruption in the tech sector. While the post-bubble era was about user-generated content, they say the future will be centered on filtering the immense amount of data available on the web and helping users find information from the people they care about most — their friends.

“Web 2.0 was centered on user-generated content, where anyone could be a publisher. We’re now in the third wave — I call it a social wave,” said Travis Katz, [founder and CEO of travel recommendations site Gogobot and] a former MySpace executive who served on a Forum panel titled “New Directions for Social Media.” Also on the panel were Ethan Beard, Facebook’s director of platform partnerships; Wharton Digital Press executive editor Shannon Berning; entrepreneur and Lotus 1-2-3 designer Mitch Kapor; and Bryan Srabian, director of social media for the San Francisco Giants.

The web has grown to the point where “there’s too much information,” according to Katz. “Finding ways to filter out information and find what’s relevant to you is getting harder and harder. The model of Google doesn’t work at scale — especially when it comes to things where taste matters.”

Katz predicted that the future of the Internet “is one where every page is going to be personalized.

Read article

6 July 2011

How computers can cure cultural diabetes

Peter Lunenfeld
Peter Lunenfeld (wikipedia), professor in the Design | Media Arts department at UCLA, argues in a New Scientist op-ed piece for the importance of what he calls “meaningful uploading”, which is still difficult for most people since “for the past half-century, much of the world’s media culture has been defined by a single medium – television – and television is defined by downloading.”

“What counts as meaningful uploading? My definition revolves around the concept of “stickiness” – creations and experiences to which others adhere. Tweets about celebrity gaffes are not sticky but rather little Teflon balls of meaninglessness. In contrast, applications like tumblr.com, which allow users to combine pictures, words and other media in creative ways and then share them, have the potential to add stickiness by amusing, entertaining and enlightening others – and engendering more of the same. The explosion of apps for mobile phones and tablets means that even people with limited programming skills can now create sticky things.”

Read article

16 June 2011

Book: What’s Mine is Yours

What's Mine is Yours
What’s Mine Is Yours: How Collaborative Consumption is Changing the Way We Live
by Rachel Botsman and Roo Rogers
Collins, 2011
304 pages

In the 20th century humanity consumed products faster than ever, but this way of living is no longer sustainable. This new and important book shows how technological advances are driving forms of ‘collaborative consumption’ which will change forever the ways in which we interact both with businesses and with each other.

The average lawn mower is used for four hours a year. The average power drill is used for only twenty minutes in its entire lifespan. The average car is unused for 22 hours a day, and even when it is being used there are normally three empty seats. Surely there must be a way to get the benefit out of things like mowers, drills and even cars, without having to carry the huge up-front costs of ownership?

There is indeed. Collaborative consumption is not just a buzzword, it is a new win-win way of life. This insightful and thought-provoking new book by Rachel Rogers and Roo Botsman is an important and fast-moving survey of the dramatic changes we are seeing in the way we consume products.

Many of us are familiar with freecycle, eBay, couchsurfing and Zipcar. But these are just the beginning of a new phenomenon. Rachel Botsman and Roo Rogers have interviewed business leaders and opinion formers around the world to draw together the many strands of Collaborative Consumption into a coherent and challenging argument to show that the way we did business and consumerism in the 20th century is not the way we will do it in the 21st century.

Related > The end of consumerism? [Article in The Guardian]
Collaborative consumption – the notion that we can now share or swap anything from clothes and parking spaces to free time – is an exciting idea. But is it really the answer to rampant consumerism?

16 June 2011

Shareable: Share or Die [new e-book]

Share or Die
Share or Die is the first collection of writing from Generation Y about post-college work and life in the 21st Century.

“It contains nearly 30 essays, cartoons, instructional how-to’s, and guides from Shareable contributors. In its pages, young people tell the story of a new economy based in collaboration instead of competition, and how they’re making it a reality in their lives. Part post-college guide, part ground-breaking analysis, Share or Die is a great resource for young folks or anyone attempting to understand what it means to live as part of Generation Y.

Using eBook technologies for more than just distribution, Share or Die lets readers explore the collection in their own ways. Articles are arranged into “work” and “life” sections, as well as by tags, which encourages readers to jump around and find what interests them.

16 June 2011

Open Source Architecture (OSArc)

Domus
Domus Magazine has published an op-ed advocating a different approach to designing space – to succeed the single-author model – that includes tools from disparate sources to create new paradigms for thinking and building

The contributors included Paola Antonelli (MoMA), Adam Bly (Seed Media Group), Lucas Dietrich, Joseph Grima (Domus Magazine), Dan Hill (Sitra), John Habraken, Alex Haw (Atmos Studio), John Maeda (RISD), Nicholas Negroponte, Hans Ulrich Obrist (Serpentine Gallery), Carlo Ratti (MIT), Casey Reas (UCLA), Marco Santambrogio (MIT), Mark Shepard (Sentient City), Chiara Somajni (Il Sole 24 Ore) and Bruce Sterling.

“Open Source Architecture (OSArc) is an emerging paradigm describing new procedures for the design, construction and operation of buildings, infrastructure and spaces. Drawing from references as diverse as open-source culture, avant-garde architectural theory, science fiction, language theory, and others, it describes an inclusive approach to spatial design, a collaborative use of design software and the transparent operation throughout the course of a building and city’s life cycle.”

Read article

6 June 2011

The future of money in a webbed-up world

The future of money
Digital cash and online markets have the potential to loosen governments’ grip on the currency that makes the economy go round. In this special report the New Scientist examines how this could change money forever.

Editorial – Back to a networked world
The internet is changing our relationship with money for the better.

Virtual cash – Bitcoin gets real
Digital cash and online markets have the potential to loosen governments’ grip on the currency that makes the economy go round.

Macon Money – A currency that’s building community
A social game that pays people to meet one another could help overcome socioeconomic barriers and strengthen local economies.

Social networks – Crowdsourcing cash
We’re moving into a world where everyone is spending and lending multiple virtual currencies.

Mobile Apps – Commuters will be the bellwether for Google Wallet
An analysis of mobile payment systems in Japan, where the technology has been used for years, shows that commuters are the biggest users.

2 June 2011

Five similarities between collaborative consumption and open-source technology

Rentcycle
Tim Hyer, the founder of Rentcycle (an online rental marketplace for those looking to share access rather than retain ownership), was hugely inspired by his previous experience at Red Hat, the open source technology company, and reflects on the shared principles between open-source technology and the collaborative consumption movement.

In this article he outlines five shared principles.

26 May 2011

City as a platform

PSFK
Two talks from the 2011 PSFK conference caught my attention:

City as a platform (video)
In her role as Chief Digital Officer for the City of New York, Rachel Sterne is tasked with strengthening the City’s digital media presence and streamlining internal digital communications.
In her talk Sterne demonstrated recent innovations that are shaping the city’s future. Mentioning how city resident participation is crucial with a real-time approach, attendees were shown “The Daily Pothole,” a Tumblr that tracks the D.O.T.’s progress in filling potholes in the five boroughs and its companion app, the roll-out of QR code technology on building permits, the NYC 311 app, as well as fielding service requests via Twitter.

Industrial Design: ID For The City (alternate) (video)
Duncan Jackson and Eoin Billings (interview), are both partners at Billings Jackson, a design firm specializing in public spaces. They spoke about their work, history and how they bridge the gap between architecture and manufacturing. Instead of re-inventing the wheel, they appreciate and embrace the the urban landscape for what it is. Crafting solutions that interpret design vision in city environments is their forté and the duo explained the value in understanding the intricacies of each place, culture, and its residents before beginning a new project. Their approach is exemplified through their architectural work, with city life exuding from each structure rather then being blurred by it.

> Check also the video and PSFK report on the Microsoft Home of the Future.

21 May 2011

Create Your Own 2011

CYO2011
Create Your Own 2011 (CYO2011) is a highly recommended event taking place in Berlin on 30-31 May where participants can explore the reality and future behind individualisation, co-creation, and personalisation — mega trends that are shaping the European consumption landscape. The event is co-organized by a consortium of European companies and research institutes in the field of mass customisation (MC).

UX designer Nadia El-Iman, who is CYO2011′s creative director and project manager, will also be running the MC For Makers 1-day Incubator workshop during the conference.

She has posted a few highly interesting background interviews:

  • Why mass customisation, why now?
    An interview with Prof. Frank Piller (blog), founding faculty member of MIT’s Smart Customisation Lab, and the “go to authority on Mass Customisation”
     
  • Customising China
    An interview wit Oliver Hickfang, partner of Taiwan-based 3digital on his experiences doing mass customisation in China

Experientia partner Jan-Christoph Zoels is planning to attend the conference and workshop.

23 April 2011

Behaviour more significant than opinion when it comes to service design

Changing Behaviours
Behaviour change techniques should be used to develop public services with citizens’ motivations at the heart of their design, says a leading [UK] thinktank.

A report produced by the New Local Government Network argues that using citizen’s to design services using so-called nudge techniques can save councils money and the report sets out tools for councils to better understand what motivates their citizens.

The Changing Behaviours report also emphasises the need for a radical change to [UK] central government thinking in order for the reco/ammendations to achieve maximum effect.

The thinktank urges [local and regional] councils to allocate more resources towards improved engagement and communications methods with its citizens in order to understand their needs.

Read article

18 April 2011

Tech mogul? Nope. Any old hack will do.

Maker
The Washington Post describes the world and the impact of everyday hackers who use social networks, do-it-yourself-then-show-it-off Web sites, cheap parts from China, and blissfully simple microprocessors to modify or invent new electronic products for their houses, cars, offices and back yards.

“Recent studies show consumers now spend more money tweaking and inventing stuff than consumer product firms spend on research and development. It’s more than $3.75 billion a year in Britain, and U.S. studies under way now show similiar patterns. Makers are even morphing into entrepreneurs, with some of the best projects, including Kleinman’s, raising money for commercial development of self-funding Web sites such as Kickstarter, where anyone with a credit card can chip in to back cool ideas.

Major companies such as Ford are, after years of resisting inventor gadflies, inviting makers to submit product tweaks. “This is the democratization of technology,” said K. Venkatesh Prasad, a senior engineering executive at Ford.

“Policymakers and economists always assumed that consumers just consumed and that they don’t innovate,” said Eric von Hippel, who studies technological innovation and makers at MIT’s business school. “What’s clearly happening now is that all of a sudden it’s easier for us to make exactly what we want.””

Read article

14 April 2011

Co-creation research journal

CADI
L’École de design in Nantes, France, has just launched the second issue of their research journal CADI, which focuses on co-creation, cross-disciplining and knowledge transfer. The three core feature articles are:

From art history to industrial design history
Jocelyne Le Boeuf, design historian and director of studies at L’École de design Nantes Atlantique
Jocelyne sheds light on her specialty by referring the major thought movements of which hers has become part over history. She also addresses the current multidisciplinary research trends, and delves deeper into the role that design history plays not only in understanding our material environment, but also in designer practices.

Towards a design driven by modesty and sharing
Gilles Rougon, design manager at Électricité de France (EDF)
Based on ten years in design management at the heart of EDF’s Research and Development division, the article elaborates upon design transversality within a company where the primary product is immaterial.

Sociologists and designers are the geologists of social issues and development
Éloi Le Mouël, sociologist within the design department of RATP, the Paris City Transit Authority
Éloi underlines during an interview the similarities and differences between an anthropological approach with regard to “mobility flows” and the design practice from his standpoint as a researcher in the field of social science.

Download journal (Scribd)

25 March 2011

Design!publiC: design for governance in India

Design!publiC
LiveMint.com, the Indian online partner publication of the Wall Street Journal, reports on India’s first Design!publiC conclave “on design thinking and the challenge of government innovation,” which took place in New Delhi on 18 March.

The event — which was organised by the Center for Knowledge Societies, sponsored by the Bill and Melinda Gates Foundation, and with support from, amongst others, the Centre for Internet and Society — brought together influential thinkers in Indian government, including Arun Maira of the National Planning Commission, R. Gopalakrishnan of the National Innovation Council and Ram Sewak Sharma of the UIDAI, as well as members of leading corporate and development sector agencies.

In the lengthy article Aparna Piramal Raje, director of BP Ergo, describes the approach advocated at the conclave:

“Design thinking denotes an approach to problem-solving, with three distinct aspects. First, users are studiously followed and analysed employing ethnographic tools. Human needs, attitudes, preferences, challenges, their context and the immediate environment are documented using multimedia technology.

These in-depth observations generate insights into the heart of a given problem. Based on these, design thinkers collaborate and brainstorm to conceive a set of possible solutions. Prototypes of these solutions are created, tested and validated to arrive at a final solution. [...]

Design thinking’s biggest strength—the last mile, or the citizen-government interface—is the biggest pain point for government service providers. User-centricity forms the foundation for all design thinking; they are typically the weakest link in any government programme. Greater sensitivity to everyday interactions between citizens and government services can result in enhanced standards of living through better housing, transportation, health, education, among other necessities of daily life, the panellists said.”

Make sure to watch the video that is embedded in the article.

Excerpt from the Design!publiC vision text

“The problem of governance is perhaps as old as society, as old as the rule of law. But it is only more recently — perhaps the last five hundred years of modernity — that human societies have been able to conceive of different models of government, different modalities of public administration, all having different effects on the configuration of society. The problem of governments, of governmentality, and of governance is always also the problem of how to change the very processes and procedures of government, so as to enhance the ends of the state and to promote the collective good.

Since the establishment of India’s republic, many kinds of changes have been made to the policies and practices of its state. We may think of, for instance, successive stages of land reforms, the privatization of large-scale and extractive industries, the subsequent abolition of the License Raj and so and so forth. We may also consider the computerization of state documents beginning in the 1980s, and more recently, the Right To Information Act (RTI). More recently there have been activist campaigns to reduce the discretionary powers of government and to thereby reduce the scope of corruption in public life.

While all these cases represent the continuous process of modification, reform, and change to government policy and even to its modes of functioning, this is not what we have in mind when we speak of ‘governance innovation.’ Rather, intend a specific process of ethnographic inquiry into the real needs of citizens, followed by an inclusive approach to reorganizing and representing that information in such a way that it may promote collaborative problem-solving and solutioneering through the application of design thinking.

The concept of design thinking has emerged only recently, and it has been used to describe approaches to problem solving that include: (i) redefining the fundamental challenges at hand, (ii) evaluating multiple possible options and solutions in parallel, and (iii) prioritizing and selecting those which are likely to achieve the greatest benefits for further consideration. This approach may also be iterative, allowing decisions to be made in general and specific ways as an organization gets closer and closer to the solution. Design thinking turns out to be not an individual but collective and social process, requiring small and large groups to be able to work together in relation to the available information about the task or challenge at hand. Design thinking can lead to innovative ideas, to new insights, and to new actionable directions for organizations.

This general approach to innovation — and the central role of design thinking — has emerged from the private sector over the last quarter century, and has enjoyed particular success in regards to the development of new technology products, services and experience. The question we would like to address in this conference is whether and how this approach can be employed for the transformation public and governmental systems. [...]

[More in particular,] in this conclave, our interest is to explore how design thinking and user-centered innovation might help [governmental and quasi-governmental] organizations better accomplish their mission and better serve their beneficiaries. We also seek to explore and establish particular modalities through which governance innovation can be achieved, as well as to identify key stakeholders and personalities gripped of the challenge of governance innovation. Our larger goal is to craft a path forward for integrating design thinking and innovation methodologies in the further re-envisioning, refashioning and improvement of public services in India and elsewhere in the world.”

The conclave seems to have been extremely well prepared, given the wealth of supporting materials that are available online:

Design!publiC blog

Press release
CKS organizes “Design Public” conclave – lays foundation for creating a national framework for governance innovation. High-level officials from Government of India work together with design and Innovation Experts at “Design Public” conclave

Conclave Note
Concise document that covers vision, case studies, programme and attendees

Case studies of governance innovation
Mainly European examples (unfortunately) from Denmark, UK and Norway

Glossary on design, innovation and governance
Glossary of terms that are often used by designers and innovation specialists. Also includes key terms related to governance and state-craft.

Bibliography on governance innovation
[Pleasantly surprised to find my own name there, as well as the one of Experientia partner Jan-Christoph Zoels]

Design!publiC Book
A combination of all the above, including a detailed introduction to the design innovation ideas that were explored at the Design Public Conclave, the complete Design Public bibliography, the glossary of design terms, case studies of design innovation being applied to government, and bios for the guests that attended the conference.