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Posts in category 'Business'

9 September 2011

Marko Ahtisaari: Patterns of Human Interaction (the Nokia N9 design video)

Marko Ahtisaari
Marko Ahtisaari is the global head of Nokia’s design unit, and he is responsible for Nokia’s product and user experience design.

During Copenhagen Design Week, Marko shared Nokia’s thoughts on how design will shape and influence the patterns of human interaction in the future at a Nokia event at Bella Sky Hotel.

He then discussed the design of the N9 smartphone, as an initial example of what Nokia is planning in the interaction design/user experience design of its upcoming phones.

Watch video

28 August 2011

What marketing executives should know about user experience

Cycle
A strong experience strategy, derived from qualitative user research and experience workshops, can bring a collected vision to your organization and not only identify the true value of your products but help you transform the way your company does business, argues Nick Myers on the Cooper blog.

“Like it or not, the digital world has changed at a wicked pace, and more and more interactions between companies and their customers now happen via an interface. Software serves us everywhere, and the user experience now shapes these interactions every day. At the center of all this change sits the brand. TV and print advertising now regularly feature digital experiences from the likes of Apple, Google, Toyota, GE, and Amazon. The visual interface has become the new face of your brand. [...]

The question has become: How can marketers connect customers and brands in the digital era, and direct their organizations to guide products that inspire lasting engagement?”

Read article

7 August 2011

Designing for a workforce that acts more sustainably

Gerd Waloszek
In a six part article series Gerd Waloszek of SAP User Experience [who is very inspired by Nathan Shedroff's latest book 'Design is the Problem'] approaches the topic of the sustainable behavior of a workforce from a designer’s point of view.

Part 1: Action fields for designers
In its efforts to make the behavior of its workforce more sustainable, SAP addresses the following focus topics (which are action fields for designers): (1) commute and travel, (2) energy, resource, and waste management (including paper management), and (3) organization of distributed teams (including social aspects).

Part 2: Action items for designers
Based on the three fields defined in the first article, Waloszek identifies possible action items for designers – particularly user interface (UI), user experience (UX), and interaction (IxD) designers: (1) the design of information and communications technology (ICT) solutions for remote collaboration, and (2) persuasive design or technology. He then steps back to identify the sustainability aspects, as defined by Nathan Shedroff (2009), in which designers can have an impact. Combining action fields with sustainability aspects, he collects four possible action items.

Part 3: Designing for remote collaboration and communication
Waloszek now discusses the first action item in more detail: ‘designing for remote collaboration and communication’.

Part 4: Using ambient media to support awareness of remote colleagues
In this article, Waloszek looks at the second of the four action items: “using ambient displays for supporting the awareness of remote colleagues” – which he interprets more broadly than just visual information. The article therefore refers to ambient media rather than ambient displays.
> Examples and proposals (in progress)

Part 5: Using persuasive design/technology
In this fifth article in the series, Waloszek looks at the “using persuasive design/technology” action item – which is the third of four action items he identified for designers. We will see that, on the one hand, this item competes with other approaches aiming at improving sustainability, and on the other hand, that it can also complement these approaches.

Part 6: Replacing physical objects with virtual (digital) ones
In preparation – To be published in August 2011.

6 August 2011

How to determine what media airline passengers will choose while travelling

Airport
Kevin Miller, global head of insight at in-flight magazine publisher Ink discusses how the environment impacts airline travellers psychologically and in turn affects their choice of media.

“The airline passenger journey, from home to boarding the plane and beyond, is a dynamic and emotional experience, with many media messages and retail choices along the way. But how can we measure these changing emotions and the effect they have on the passenger’s state of mind? And what messages types are most likely to be understood in these states of mind?

Recent research by psychologists, specialising in the field of ethnography (the observation of respondents in the natural environment) has identified the passenger experience to be an unusually highly dynamic and stimulating experience. Hannah Knox, a British-based behavioural psychologist has described airports as “An increasingly intensive use of space where anything might happen…”

Red Border has carried out in-airport and cross-media ethnography, identifying distinct emotional zones in the flyer’s journey, as well as the experience of magazine reading.”

Read article

28 July 2011

Are we becoming too analytical?

Network data
Or, why did Google PowerMeter fail?

In his latest post, James Landay questions whether over-analysis of data gets in the way of designing a product that truly understands the needs of its users. He provides several examples of when the data needs trumped design and user needs, which then results in “Product Failure Due to Over Reliance on Self Data Analysis”.

“The biggest reason I believe these two products [Google PowerMeter and Google Health] have not taken off is their reliance on the belief that simply giving people their data and letting them analyze it is the way to improve behavior (both for health and for the environment). The user interfaces for both products have an analytical take on information design — for instance they focus on showing people graphs of their data [...]

As I spoke with members of the Google team, I was surprised at the lack of knowledge of behavior change theories from psychology as well as much of the user interface design work that had been done by researchers in this space over the past ten years.”

A post worth reading also for those interested in the topic of smart metering and behavioural change.

Read article

(via Tricia Wang)

27 July 2011

Jakob Nielsen report on intranet portals

 
Jakob Nielsen has published a new report with 19 new case studies of enterprise portals. It finds slow growth in new features. The focus is instead on robust integration and formalizing governance.

“The headline for our last intranet portal study was “Enterprise Portals Are Popping.” Now, 3 years later, we revisited this space with new research and our findings would best be summarized as “Enterprise Portals Are Stabilizing.” Although we saw some new features, the main push was to make existing features more robust and better managed.”

Read article

19 July 2011

‘Aggravating’ MyFord Touch sends Ford plummeting in quality survey

MyFord Touch
Interestingly, the badly designed user interface of the in-car telematics system was the primary gripe among Ford and Lincoln owners and lessees in the latest J.D. Power survey.

“After steady year-on-year improvement, Ford has plunged from fifth position in 2010 to 23rd in the 2011 Initial Quality Study released by J.D. Power & Associates on Thursday. Lincoln, the luxury subsidiary of the Ford Motor Company, was ranked eighth last year, but fell to 17th this year. [...]

Primarily, the steep decline was attributed to consumer complaints about MyFord and MyLincoln Touch, the company’s in-car telematics systems that use a touch screen, dashboard display and voice commands presumably to help drivers operate radio and climate controls, as well as the navigation system.”

Read article

Acclaimed designer Alan Cooper provides further reflection on the matter:

“Automobile manufacturing companies like Ford need to acknowledge that they are no longer making automobiles with attached computer systems. In reality, they are making computer control systems with attached motion mechanisms. The digital computer is increasingly dominating the driver’s attention, even more so than the steering and brakes. If auto makers don’t give equivalent attention to the design and implementation of these digital systems, they will fail, regardless of the quality of the drive train, interior furnishings, and other manufactured systems. [...]

Back in the 1960s and 70s, it was efficient for an automobile company, with core competencies in big manufacturing, to outsource dashboard electronics to specialized vendors. but now those little radios have become all-encompassing telematics, and Ford, whether it likes it or not, has to integrate the design of its electronic solutions with the design of its manufacturing business. It’s the riddle for the information age again: Ford isn’t a car company with digital capabilities, but it is a computer company with big manufacturing capabilities.

Designing and building a better automobile cockpit is the tip of the iceberg. The biggest task facing Ford and other car companies is changing the way they think and the way they work.”

19 July 2011

Beyond the cubicle

Arieff's desk
Allison Arieff talks in her New York Times Opinionator blog about the design of work.

Paraphrasing Nathan Shedroff, she states that furniture is not the problem. Instead, she says, “design itself is the problem because it is being used to solve the wrong ones — despite its best intentions.”

“The Journal had asked a handful of design firms “to envision a space that could inspire ideas and increase productivity.” I’m not going to argue that good architecture won’t make for more pleasant working environments that can lead to greater employee satisfaction — the workplace is still relevant no matter how many people work remotely (currently over 50 million, at least part of the time). But it’s also true that creativity can come from anywhere, and probably least of all from inside a cubicle, no matter how sunny and technologically mind-blowing it is.

So, apart from furniture and skylights, how might designers (and the companies who hire them) think about work differently?”

In her article, Arieff provides a few examples of “some truly inventive things happening in the world of work”.

Read article

UPDATE:
Read also part 2 of this article.

17 July 2011

New RSA Journal out

RSA Journal
The Summer 2011 edition of the RSA Journal explores the relationship between business and social change.

Brand values
As the social, political and commercial spheres become more intertwined, firms are increasingly finding incentives to look beyond the bottom line. Colin Crouch explores the strong moral and commercial case for corporations to contribute to social good.

The cooperative renaissance
Values-based business models offer a viable alternative to the traditional capitalist approach, argues Peter Marks. What can the public and private sectors learn from these business models in today’s post-recession landscape?

Urban ingenuity
Too often accused of being a breeding ground for poverty and inequality, cities are actually a catalyst for innovation, entrepreneurialism and social mobility. It is no coincidence that many of the world’s most successful businesses had their genesis in cities, says Edward Glaeser

The new frontier?
While most social enterprises have yet to become household names, they are well positioned for steady growth, as they have a role to play in public-service provision, believes Geoff Mulgan.

The 21st century prison
Rachel O’Brien outlines the RSA’s plans to build a social enterprise prison that makes it easier for ex-offenders to transition into society and return to work.

The power of proximity
In an age when digital technology connects us on a global scale, entrepreneurial success still depends largely on the networks, resources and demand found in local communities, says Barry Quirk.

Self-made in China
Linda Yueh asks what we can learn from the generation of Chinese entrepreneurs who are driving the country’s rapid economic growth.

Best behaviours
Monique and Sam Sternin discuss how the Positive Deviance approach uses people’s hidden talents to tackle widespread and complex social problems.

David Hume: 300 years on
David Hume is remembered as a thinker who has influenced the way we address social, political and economic challenges. James Harris explains why, three centuries after his birth, David Hume continues to intrigue and inspire his diverse readership.

7 July 2011

Let’s go ‘social shopping’

Mall
Jane Wakefield, BBC technology reporter, explores how the social experience of real shopping can help improve web retail, and how the online social shopping experience could become yet another threat to the high street.

“Offline retailers have long held that online shopping will never replace a visit to the shops because sitting at a computer clicking on links is just not as much fun as hanging out at the mall.

But a quick glimpse at any high street with its rows of closed-down signs, pound shops and charity outlets suggest that consumers don’t entirely agree.

Now a new phenomenon – dubbed social shopping – threatens to incorporate the missing social element in online shopping and possibly destroy even more bricks and mortar stores.

Social shopping encompasses a range of ideas, from shopping within social networks, to shopping-specific search engines that use friends recommendations to group buying sites such as Groupon.”

Read article

1 July 2011

Experientia teams with Innovhub, to make its services available to Milan SMEs at 50% of the cost

Innovhub
Innovhub, the innovation agency of the Milan Chamber of Commerce, has selected the international user experience design consultancy Experientia to help Milan-based SMEs to innovate, using the most advanced processes in web and industrial design.

The goal of Innovhub is to promote innovation and competitiveness for Milan-based small-to-medium sized enterprises, by encouraging innovative processes and business culture, and by promoting the development of services which support business innovation. Innovhub has carefully selected a group of collaborators with a high level of excellence in innovation services, and are offering Milan SMEs access to these companies at 50% of the cost (the remainder being paid for by Innovhub itself).

Innovhub selected Experientia – because of its reputation as a leading UX consultancy – to collaborate in the category “Innovation of products and processes through user interaction (Living labs)”.

Experientia will provide services aimed at the development of new products, services and interfaces, with a user-centred approach. It is the only company currently collaborating with Innovhub from the user experience design field.

Experientia is an international company, based in Italy, and it welcomes this exciting opportunity to work more closely with Italian businesses. User Experience Design is a relatively new concept in Italy, and one of Experientia’s goals when it was founded nearly six years ago was to increase the perception in the Italian market of the importance of a user-centred design approach as a key element, and not an accessory, for sustainable growth.

Milan-based SMEs interested in the opportunity, or in finding out more about how Experientia can help them to innovate their products, services and processes should contact president Michele Visciòla on +39 011 812 9687.

For more on Experientia, browse our services and our recent projects.

28 June 2011

Achieving a sense of home for people who travel extensively

Home Awareness prototype
One of the people presenting at the DPPI conference in Milan last week was Aviaja Borup Lynggaard, an industrial Ph.D. scholar at Bang & Olufsen (B&O), attached to the Aarhus School of Architecture and Aarhus University.

Her very interesting Ph.D. project – which aims to inspire new B&O products – is called On the move – creating domesticity through experience design. It is part of the larger research project Mobile Home Center, which receives funding from Danish National Advanced Technology Foundation.

The project explores how to achieve a sense of home for people who travel extensively.

Together with researchers from The Danish School of Education, Aarhus University and the Aarhus School of Architecture, Aviaja Borup Lynggaard sets out to map how people manage a mobile lifestyle and to develop prototypes and concepts for products and services.

The project is guided by home researcher and anthropologist Ida Winther’s definition of the phenomenon home as an activity, ‘homing’, defined as something one does to achieve a sense of being at home, wherever one is currently located.

The goal is to study how interaction design can help promote this sense of home and facilitate homing.

Aviaja Borup Lynggaard’s project is focused on people who have an extremely mobile lifestyle, including B&O customers with heavy travel activity between multiple homes or hotels.

The project applies a user-centred design process that actively involves the customers in the design process from start to finish through ethnographic studies, interviews and trials of concepts and prototypes for new products.

The Ph.D. project will foster a range of products and services for subsequent development at B&O.

Three recent papers provide more background:

Home awareness – connecting people sensuously to places (pdf – 09/2010)
People living a global lifestyle connect remotely to their families while away from home. In this paper we identify a need for connecting with a home as the physical place itself. For this purpose we introduce the concept of Home Awareness that connects people sensuously to remote places through sound, light and feeling of temperature. A working prototype has been successfully tested and we present some results from early user studies.

Tactics for homing in mobile life – a fieldwalk study of extremely mobile people (pdf – 09/2010)
For many people home making is an activity, which extends beyond a single house. We introduce the terminology of Homing as the act of home making, when in a primary home, secondary home or more temporary spaces. By point of departure in existing literature on home making and through ethnographic studies of extremely mobile people we identify general tactics for homing. We present the identified tactics and show how people deploy not only one but several tactics in their intention of making a homely feeling despite not being in their primary home.
Reviewing the mobile technologies currently in use we argue that several of the tactics identified are currently not well supported. We discuss how technology design can learn from this study through pointing to the potential in designing mobile technologies to better support these unsupported tactics.
We consider the tactics as a tool for deeper understanding of mobile practices and thus informing the design of more relevant future technologies for people engaged in a mobile lifestyle.

On the move : creating domesticity through experience design (pdf – 10/2010)
This paper is a summary of the Ph.D. project about home and mobility. The project concerns design for mobile life and through various prototypes it is an investigation of how to support the act of home making away from the primary home.

26 June 2011

IBM reveals untapped mobile users of the future

IBM Health
Consumers have a growing appetite for health and wellness gadgets and this represents a burgeoning market opportunity for device manufacturers that has barely been tapped, according to a study from IBM.

“There’s a huge group of mobile users that you may be overlooking as you develop your hospital’s mobile strategy. They’re “information seekers,” and they will be the largest cohort of mobile healthcare consumers in the future, according to a new report by IBM, “The Future of Connected Health Devices.”

Traditional mHealth users are a small percentage of highly motivated individuals with significant fitness goals or debilitating chronic conditions. Both groups are willing to put in the time to learn and use smartphone apps, remote monitoring devices and other mobile health products, IBM’s researchers found in their study of more than 1,300 mobile health device users.

A far larger, but trickier-to-engage, group consists of “information seekers,” according to the study. These users may have one chronic condition, such as obesity or smoking, that doesn’t immediately threaten their health, but that they want help managing.”

- Read article
- Read press release
- Download report

23 June 2011

Achieving long-term sustainability at a Belgian expo centre

Event project
A road(map) to sustainability: How an Expo centre can become low-impact

The Event project, funded by Flanders In Shape, a Flemish design promotion agency, created a framework for the Kortrijk Xpo centre to become the most environmentally sustainable trade fair and congress complex in Belgium by 2020 and a top five player in Europe. Experientia and Futureproofed created an environmental roadmap to guide Kortrijk Xpo in achieving its ambitious objective.

The roadmap detailed steps to take over a ten-year time-frame, and included a benchmark of sustainable expo centres from around the world, a calculation of the carbon footprint resulting from expo activities, tailored reduction targets, a behavioural change framework, and over 100 carbon reduction concepts.

These focused on reducing travel and providing alternative transport means, harnessing the potential of social networking and building conference communities, and motivating and encouraging all stakeholders, including conference attendees, to participate in the change to more sustainable practices.

As Europe approaches the 2020 deadline for the EU’s European Energy Policy, the roadmap will help position Kortrijk Xpo as a far-sighted leader in sustainable practices for temporary events.

- Read article
- Download illustrated pdf

20 June 2011

Book: ethnography and the corporate encounter

Ethnography and The Corporate Encounter
Ethnography and The Corporate Encounter
Reflections on Research in and of Corporations
Edited by Melissa Cefkin
Berghahn Books
2010, 262 pages

Businesses and other organizations are increasingly hiring anthropologists and other ethnographically-oriented social scientists as employees, consultants, and advisors. The nature of such work, as described in this volume, raises crucial questions about potential implications to disciplines of critical inquiry such as anthropology. In addressing these issues, the contributors explore how researchers encounter and engage sites of organizational practice in such roles as suppliers of consumer-insight for product design or marketing, or as advisors on work design or business and organizational strategies. The volume contributes to the emerging canon of corporate ethnography, appealing to practitioners who wish to advance their understanding of the practice of corporate ethnography and providing rich material to those interested in new applications of ethnographic work and the ongoing rethinking of the nature of ethnographic praxis.

Melissa Cefkin is a cultural anthropologist with experience in research, management, teaching, and consulting for business and government. Currently based at IBM Research in the area of services research, she earned her PhD from Rice University and remains dedicated to pursuing a critical understanding of the intersections of anthropological practice within business and organizational settings.

Related:

Last weekend, the Financial Times Magazine reports on one chapter of the book that describes how two Intel researchers, Dawn Nafus and Ken Anderson, observed the rituals of everyday life in Intel’s corporate “jungle”.

“Ironically, while Intel worshipped the idea of free-flowing innovation, the way employees communicated was subject to a rigid but unspoken set of cultural “rules”. Post-it notes were deemed acceptable, and used to “push the boundaries”. This, however, “delegitimized knowledge which did not come in the form of bold, sweeping statements required of ‘out-of-the-box’ performances,” they write. PowerPoint and whiteboards were acceptable; communicating through dance was not. And “if your inspiration [for innovative ideas] happened to come from ‘suspect’ sources, such as religious texts, this can be smuggled in only through disguise.”

Read article

16 June 2011

Book: What’s Mine is Yours

What's Mine is Yours
What’s Mine Is Yours: How Collaborative Consumption is Changing the Way We Live
by Rachel Botsman and Roo Rogers
Collins, 2011
304 pages

In the 20th century humanity consumed products faster than ever, but this way of living is no longer sustainable. This new and important book shows how technological advances are driving forms of ‘collaborative consumption’ which will change forever the ways in which we interact both with businesses and with each other.

The average lawn mower is used for four hours a year. The average power drill is used for only twenty minutes in its entire lifespan. The average car is unused for 22 hours a day, and even when it is being used there are normally three empty seats. Surely there must be a way to get the benefit out of things like mowers, drills and even cars, without having to carry the huge up-front costs of ownership?

There is indeed. Collaborative consumption is not just a buzzword, it is a new win-win way of life. This insightful and thought-provoking new book by Rachel Rogers and Roo Botsman is an important and fast-moving survey of the dramatic changes we are seeing in the way we consume products.

Many of us are familiar with freecycle, eBay, couchsurfing and Zipcar. But these are just the beginning of a new phenomenon. Rachel Botsman and Roo Rogers have interviewed business leaders and opinion formers around the world to draw together the many strands of Collaborative Consumption into a coherent and challenging argument to show that the way we did business and consumerism in the 20th century is not the way we will do it in the 21st century.

Related > The end of consumerism? [Article in The Guardian]
Collaborative consumption – the notion that we can now share or swap anything from clothes and parking spaces to free time – is an exciting idea. But is it really the answer to rampant consumerism?

4 June 2011

Patients want more user-friendly medical devices

Medical devices
Cambridge Consultants released the findings of a study which examines how device usability impacts patient acceptance, dosage compliance and ultimately health outcomes. Looking at the role lifestyle factors and device features play in patient compliance for drug and device combination products, the research supports the idea that pharmaceutical companies could improve the market share of their drugs if the emphasis was shifted to the broader patient user experience.

Participants in the survey included healthcare providers, which play critical roles in determining a drug’s market success, and over 240 diabetes patients who used combination products daily, such as injection pens, auto-injectors or insulin pumps.

Responses indicated that patient compliance directly influences patient health and drug efficacy, suggesting that delivery device design should be focussed on supporting compliance on multiple levels.

Read article

1 June 2011

Designing Pleasurable Products and Interfaces conference

DPPI11
DPPI 11, the 5th conference on Designing Pleasurable Products and Interfaces, will take place in Milan at the end of this month, with leading roles for two Experientia partners: Mark Vanderbeeken will act as co-chair of the user-centred design track while Jan-Christoph Zoels will be part of a roundtable discussion.

The conference will take place at the Milan Polytechnic on 22-25th June, with the focus on “How can Design Research serve Industry? – Design visions, tools and knowledge for industry,” thus trying to stimulate the discussion on user driven design within the context of other design approaches and its role for industries.

Mark will co-chair the track on “Innovative ways to explore User Centred Design”, in partnership with Anna Meroni, Assistant Professor in Service and Strategic Design at the Milan Polytechnic, as well as researcher in the DIS (Design and Innovation for Sustainability) research unit of the Polytechnic’s acclaimed INDACO department.

Jan-Christoph will participate in a Thursday evening roundtable discussion together with Federico Ferretti (Continuum), Christian Palino (IDEO), and Jon Kolko (Frog Design).

The DPPI conference originally began through the desire to move away from talking purely about usability, and look at the role of experience in human-product interaction. As products and services in mature markets become increasingly standardised, the DPPI organisers realised there was a space to debate the the end-user’s perception of products, and to explore a more experiential approach to innovation.

The conference will provide a mix of workshops, paper presentations and other activities. It aims to get participants “listening, doing, researching, designing, discussing, learning and having fun.”

Keynote speakers are:

  • Prof. Bruce Brown, professor of design at the University of Brighton and co-editor of Design Issues Research Journal (published by MIT press)
  • Jon Kolko, founder and director of Austin Center for Design
  • Dr. Donald Norman, co-founder and principle of the Nielsen Norman Group, IDEO fellow, and professor at the Department of Industrial Design, Kaist (South Korea)
  • Dr. Ezio Manzini, coordinator of DESIS International of the INDACO department at the Milan Polytechnic
  • Dr. Roberto Verganti, professor of management of innovation at the Milan Polytechnic, and visiting professor at the Copenhagen Business School

As a member of the conference’s scientific committee, Mark has also been responsible for reviewing some of the conference papers.

Registration for the conference is still open.

27 May 2011

Book: The Internet of Elsewhere

The Internet of Elsewhere
The Internet of Elsewhere: The Emergent Effects of a Wired World
by Cyrus Farivar
Rutgers University Press
May 2011

Abstract

Through the lens of culture, The Internet of Elsewhere looks at the role of the Internet as a catalyst in transforming communications, politics, and economics. Cyrus Farivar explores the Internet’s history and effects in four distinct and, to some, surprising societies–Iran, Estonia, South Korea, and Senegal. He profiles Web pioneers in these countries and, at the same time, surveys the environments in which they each work. After all, contends Farivar, despite California’s great success in creating the Internet and spawning companies like Apple and Google, in some areas the United States is still years behind other nations.

Skype was invented in Estonia–the same country that developed a digital ID system and e-voting;Iran was the first country in the world to arrest a blogger, in 2003; South Korea is the most wired country on the planet, with faster and less expensive broadband than anywhere in the United States; Senegal may be one of sub-Saharan Africa’s best chances for greater Internet access.

The Internet of Elsewhere brings forth a new complex and modern understanding of how the Internet spreads globally, with both good and bad effects.

Review by Curt Hopkins in ReadWriteWeb

“Instead of focusing on the capital of the Web, Silicon Valley, or even on one of the Silicon Valleys outside of the original, like Bangalore, India, Farivar has taken a look at our wired world through the lenses of South Korea, Senegal, Estonia and Iran.

There is a tendency to think of the Internet as being a priori and sui generis. This is a new world so powerful and so game-changing that it effects history and culture, no matter where one stands. Farivar’s argument, and it is a well-made one, is that like any other element of the human experience, the Internet is effected by history and culture. If we ignore that fact, if we let ourselves believe that the Internet, not history, is more of a determining factor in our future, we are liable to be surprised by it to an excessive degree.

Each of the places he covers are important to our understanding of the Internet because their histories and cultures have influenced how they have embraced it. In a way, the countries he has chosen to profile are reflections of each other, Senegal of South Korea and Estonia of Iran.”

Read review

26 May 2011

Why can’t Google win at social?

Google
The number of times that Google has failed at delivering a successful ‘social’ product is in danger of rising to an embarrassing degree. Google Wave is no longer actively developed for use; Buzz has experienced low usage, and seems to most to yield little value; Latitude never gained traction like Foursquare has; Orkut (Google’s Facebook like social network) is perhaps its most successful project but can claim little popularity outside of Brazil and India. Recently the latest attempt to make headlines is ‘+1’, but this is yet to prove itself and opinion is divided on whether it is following a pathway to success.

So why can’t Google win at social, asks columnist Joseph C Lawrence on Memeburn. His answer:

“It is all about users’ expectations and habits. Most people who work in the web understand the principles of user centred design, but this is usually limited to interface design and information architecture. The principles go far deeper than this, and can help to explain why Google is having no joy in the social sphere.”

Read article