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  Posts in category 'Branding'
24 April 2008
Brand interactions are the future
David Armano David Armano writes in Advertising Age about “micro-interactions”, the many everyday exchanges that we have with a product, brand and service that define how we feel about a product, brand or service at a gut emotional level, how information architects and experience designers can help companies design these, and what that means for the advertising industry.

Back to interaction designers. Here’s a concept worth thinking about: many of them don’t want to work for your ad agency. How do I know this? Because I talk to them daily. The most common response I get is, “Why would I want to work on a constant stream of microsites and promotions?” Interaction designers thrive on long-term project engagements. They yearn to sink their teeth into complex problems, wrapping their heads around how they can help solve them.

An agency environment that churns out digital program after program is less appealing — especially when there are opportunities to go work with a start-up, a non-agency or even, perhaps, the future Googles of the world. In an industry built off of the copywriter-art director dynamic duo, it’s time to think about talent in terms of “Renaissance people.” Many interaction designers fit this bill.

Read full story

3 April 2008
Status stories: helping consumers tell status-yielding stories to other consumers
Amiens Trendwatching published a feature post about status-yielding stories. Their central thesis:

As more brands (have to) go niche and therefore tell stories that aren’t known to the masses, and as experiences and non-consumption-related expenditures take over from physical (and more visible) status symbols, consumers will increasingly have to tell each other stories to achieve a status dividend from their purchases. Expect a shift from brands telling a story, to brands helping consumers tell status-yielding stories to other consumers.

Read full story

1 April 2008
Milan to host 2015 Expo
Expo 2015 It’s all over the Italian press (the winners) and the Turkish press (the losers), and on a small number of international news outlets: Milan will host the 2015 Universal Exposition (a.k.a. “Expo” or “World Fair”).

In a day and age when Universal Expositions are no longer the top international events they used to be one hundred years ago, Milan is nevertheless totally excited about the nomination.

I am not yet, but then these events tend to galvanise people and decision makers, and can push things forward quickly. Since Italians are famous for pulling their act together at the very last moment — faced with the prospect of otherwise making a “brutta figura” (a rather poor showing) — I wouldn’t underestimate the power of the 2015 Expo either.

World Fairs have over the last decades become platforms for nation branding:

“From Expo ‘92 in Seville onwards, countries started to use the world expo more widely and more strongly as a platform to improve their national images through their pavilions. Finland, Japan, Canada, France and Spain are cases in point. A large study by Tjaco Walvis called “Expo 2000 Hanover in Numbers” showed that improving national image was the primary participation goal for 73% of the countries at Expo 2000. In a world where a strong national image is a key asset, pavilions became advertising campaigns, and the Expo a vehicle for ‘nation branding’. Apart from cultural and symbolic reasons, organizing countries (and the cities and regions hosting them) also utilize the world exposition to brand themselves. According to branding expert Wally Olins, Spain used Expo ‘92 and the 1992 Summer Olympics in Barcelona in the same year to underline its new position as a modern and democratic country and present itself as a prominent member of the EU and the global community.

The quote above is from Wikipedia, and the current Fair at Zaragoza, Spain is a case in point. I presume the same nation branding thing will happen when Shanghai gets the honour in 2010.

The 2015 Expo will surely be an opportunity to help crystallise a discussion of the future direction of Italy (which is already starting with the Italy 150 celebration in 2011) - and this in itself is a good thing.

Here some lines from the Reuters story on the nomination:

Italy’s fashion and financial capital Milan won the race on Monday to host the 2015 Universal Exposition, a welcome victory for a country that has been buffeted by a food scandal and political feuding.

Officials for the Paris-based International Bureau of Exhibitions (BIE) said Milan defeated the western Turkish city of Izmir by 86 votes to 65, dashing Turkish hopes of hosting the world’s biggest fair for the first time.

Read full story

12 March 2008
Creative Britain: New Talents for the New Economy
Creative Britain The UK government is aiming to make the country a global leader in the arts, media and advertising through initiatives including the creation of thousands of new apprenticeships and the launch of a Davos-style world creative business conference.

Prime Minister Gordon Brown and the culture secretary, Andy Burnham, unveiled the action plan, Creative Britain: New Talents for the New Economy, in what the government is labelling the first-ever comprehensive, state-supported plan to move the creative industries from the “margins to the mainstream of economic and policy thinking” in the UK.

The action plan [which was welcomed by the design industry] outlines 26 commitments for both government and the creative industries to nurture talent, create jobs and to drive the UK’s international competitiveness.

One of the initiatives is to develop a new annual World Creative Business Conference that will act as the “centrepiece” of an international push to make the UK the “world’s creative hub”.

- Read full story [The Guardian]
- Download action plan (pdf, 1.2 mb, 81 pages)

(via Richard Florida)

27 February 2008
Design meets research
Target research Gain, the AIGA journal of business and design, seems to be awake again (after a long slumbering period). The latest contribution, entitled Design Meets Research, is by Debbie Millman and Mike Bainbridge, both of Sterling Brands, one of the leading brand identity firms in the US. Millman is also the editor of Gain.

Qualitative and quantitative market research often get a bad rap in the graphic design industry—and in the marketing world in general. Those that are vehemently against the practice argue that because consumers are generally uncomfortable with change, any type of research probing something truly innovative or revolutionary will likely scare people. Those that are skeptical will question the nature of behavioral dynamics involved in artificial group settings. Even those that are merely dubious will admit that research can stifle creativity. […]

[However,] there is a group of brand consultants and cultural anthropologists alike that believe now that it is not the actual research itself that is the problem. It is rather about how research is often misused, what type of design concepts and stimulus are tested, and how data is analyzed that is most often at fault. When used correctly, research shouldn’t stifle creativity but rather offer designers stronger inspiration and focus.

The authors then continue with a description of some of the mainstays of modern market research: ethnographic research, focus groups, quantitative eye tracking, and online testing. With each is included the advantages, the challenges and the bottom line.

In the autumn AIGA will also organise its biannual Gain: AIGA Business and Design Conference in New York City.

16 January 2008
How immersive technology can revitalize the shopping experience
IBM IBM just released a white paper entitled “How immersive technology can revitalize the shopping experience”.

“Truly immersive experiences—which connect with shoppers on an emotional level through personalized dialogues and give them greater control over the shopping experience—are the new frontier in retailing. The immersive retail experience is more about involving the customer than it is about merchandise and merchandising. Think outdoor stores that provide simulated trails or streams for testing equipment, or appliance stores with test kitchens where customers can feel what it’s like to actually use products. In other words, for stores in many retail segments to stay ahead of competitors, they will need to generate the excitement of a theme park ride—and become a destination. […]

Immersive technology solutions—which stimulate people’s visual, auditory, olfactory and tactile senses to connect with shoppers on an emotional level to create unforgettable shopping experiences—can open up a whole new world of energizing shopping experiences. Combined with flexible, responsive business models, they have the potential to transform the way customers interact with your brand. This brief explores how immersive technologies and business strategies can create a brand voice that generates renewed excitement about your store. It also examines IBM’s vision for immersive technologies.”

Download paper

(via the Experience Economist)

9 December 2007
Enriching the online shopping experience
Hot 100 When it comes to categories of products sold, apparel & accessories is the biggest kid on the Internet retailing block. E-retailers in this category account for 80 of the top 500 retail web sites, according to the Internet Retailer Top 500 Guide.

The category, however, also has one of the biggest hurdles on the web: merchandise that shoppers really like to feel, hold and try on, actions impossible to achieve via an Internet connection.

But that’s not stopping the apparel & accessories e-retailers named to the Hot 100 from using web tools and technologies to come as close as possible to helping shoppers “feel” merchandise and have an online experience similar to one they would have in a store.

The article continues with features and examples on what each of the top 25 apparel & accessories firms are doing to enrich the online shopping experience.

Read full story

27 November 2007
Apple is creating “a place where you belong”
Bob Apple has been progressively changing its retail store format over the past year, eliminating cash registers while introducing several new services and increased staffing, to create a more personalized and friendly environment for customers, reports MacNN in an article entitled “Apple overhauls retail customer experience”.
Apple wants to maintain a casual feel in the stores, something that is reflected by its customers as they browse, use internet, or bringing their children in to play at the low-legged tables. “We try to pattern the feeling to a 5-star hotel,” said Apple’s retail chief, Ron Johnson. “It’s not about selling. It’s about creating a place where you belong.”

Read full story

A longer story on the topic was recently published by AP News.

6 November 2007
Witty customer experiences
Silver pills Design, Wit, and The Creative Act is a half day conversation, organised by Core77, about leveraging the power of humor towards great customer experiences.

In the run-up to the event, Randy J. Hunt did a short interview Allan Chochinov of Core77 about the event’s aims, and how designers employ wit, irony—even subversion—in the service of making a connection with their audience.

The biggest issue, in my mind, is that humor is so culture specific and culturally bound. Americans, Italians and Brits have a very different sense of humor, and there are many variations within these countries as well. So it is an extremely complex issue and not at all easy to standardise and implement in design.

Read interview

19 October 2007
Book: “Authenticity” by Gilmore and Pine
Authenticity James Gilmore and Joe Pine, authors of the 1999 bestseller “The Experience Economy“, have now published a new book “Authenticity: What Consumers Really Want”.

Abstract

Contrived. Disingenuous. Phony. Inauthentic. Do your customers use any of these words to describe what you sell–or how you sell it? If so, welcome to the club. Inundated by fakes and sophisticated counterfeits, people increasingly see the world in terms of real or fake. They would rather buy something real from someone genuine rather than something fake from some phony. When deciding to buy, consumers judge an offering’s (and a company’s) authenticity as much as–if not more than–price, quality, and availability.

In “Authenticity,” James H. Gilmore and B. Joseph Pine II argue that to trounce rivals companies must grasp, manage, and excel at rendering authenticity. Through examples from a wide array of industries as well as government, nonprofit, education, and religious sectors, the authors show how to manage customers’ perception of authenticity by:

  • recognizing how businesses “fake it”;
  • appealing to the five different genres of authenticity;
  • charting how to be “true to self” and what you say you are; and
  • crafting and implementing business strategies for rendering authenticity.

The first to explore what authenticity really means for businesses and how companies can approach it both thoughtfully and thoroughly, this book is a must-read for any organization seeking to fulfill consumers’ intensifying demand for the real deal.

Review in Publishers weekly (copied from here)

This eye-opening but muddled volume tells companies to “remain true to self” or, at least, to appear genuine, arguing that “in a world increasingly filled with deliberately and sensationally staged experiences… consumers choose to buy or not buy based on how real they perceive an offering to be.” Everything that forms a company’s identity—from its name and practices to its product details—affects consumers’ perceptions of its authenticity. Juggling philosophical concepts, in-depth case studies and ad slogans, Gilmore and Pine (The Experience Economy) run into trouble with a chapter called “Fake, Fake, It’s All Fake,” which eviscerates the entire idea of authenticity: “Despite claims of ‘real’ and ‘authentic’ in product packaging, nothing from businesses is really authentic. Everything is artificial, manmade, fake.” The argument is unexpected and perhaps brilliant—yet rather confusing, since most of Authenticity argues that businesses should strive to not only appear authentic but to be so. The book’s bullet points, charts and matrices add to the tangle, as the authors’ early advice (”your business offerings must get real”) becomes a demand for furrowed-brow soul-searching. Still, the prose is snappy and conversational, and the book is densely packed with insights and provocations, and may inspire some executives to consider how consumers see their company. (Nov.)

- Publisher’s page | Amazon page

- Download table of contents and first chapter (pdf, 170 kb, 12 pages)

7 October 2007
Danish film: Innovation via design
Innovation via design Together, the Danish Design Centre and the production company TWO+ have made the film “Innovation via Design – The Danish way to compete in the world market”. The film will be used in the branding efforts for Danish design in China, among other purposes.

The 4-minute film illustrates the unique ways that large Danish companies like Bang & Olufsen, Hummel, Novo Nordisk, Jyske Bank and LEGO apply design as a strategic instrument in their activities. The companies view design as a key competitive factor and have made it an essential part of their business strategy. They know that design is the element that makes the difference between a standard product and a competitive product.

View film

18 July 2007
Barcelona_London: comparing, contrasting and challenging two urban success stories
BCN_LDN 2020 Today the UK think tank Demos launches a new collection of essays produced with Catalan think tank Fundació Ramon Trias Fargas comparing and contrasting the two urban success stories of London and Barcelona.

The report, called BCN_LDN 2020, explores how London and Barcelona can reflect on their past decades of urban policy-making and the challenges ahead.

Abstract

Over the last fifteen years London and Barcelona have epitomised the story of the ‘resurgent city’. They now face a set of challenges without easy answers - such as on public behaviour and public space, on migration and identity, on governance and collective imagination. The collection BCN_LDN 2020 brings together a range of provocative essays exploring current policy discourses and alternative stories.

The collaboration between Demos and Fundació Ramon Trias started with a Work Party in the Summer of 2006, which explored how London and Barcelona can reflect on their past decades of urban policy-making and the challenges ahead.

The publication, which acknowledges the achievements of recent policy-making, but provides a critical reflection on the success stories that we hear from both cities, includes essays by Antoni Vives (Fundació Ramon Trias Fargas), Dr Fran Tonkiss (London School of Economics), Indy Johar (Zero Zero Architects), Anwar Akhtar (Cultural Industries Development Agency), Chris Murray (Core Cities Group), and Lise Autogena (independent artist / NESTA fellow).

Download publication (pdf, 1.7 mb, 102 pages)

3 July 2007
The Nokia “observe and design” brand slide show
First we observe Nokia’s Keith Pardy and Alastair Curtis produced a slideshow on brand and design priorities, as part of an external presentation to investors at the Nokia Capital Markets Day 2006.

The presentation is all about Nokia’s human approach to technology: i.e. observing first (”the often small, the sometimes big moments of everyday”) and designing later, and turning that int a brand philosophy.

Keith Pardy is strategic vice president of Nokia Strategic Marketing, whereas Alastair Curtis is Nokia’s chief designer.

(via Logic & Emotion)

1 July 2007
Timo Veikkola (Nokia) on a vision of the future
Timo Veikkola This 20 minute video from the PSFK Conference London 2007 shows the presentation given by Timo Veikkola, senior future specialist at Nokia, on a Vision of our Future. As design is the reflection of society, how can we envision the future through trends, observation and informed intuition. What values, attitudes and behaviours of today will shape our future?

Juliana Xavier provides some more background on her blog “mind the gap”.

Timo Veikkola is an anthropologist; he studies people into culture. As many anthropologists these days he holds a strategic position inside a global corporation. As senior future specialist at Nokia Design, he looks at society to comprehend how there are going to be shifts in behaviour and culture that can inspire their design team. […]

According to him, trends are the manifestation of values and attitudes, of people’s behaviour and reaction to what is happening in the world. Therefore, innovation, be it a product innovation or a different way to communicate it, has to be based on a good observation and informed intuition of what is going on in the present.

Read full report

1 July 2007
Jyske, the Danish experience bank
Jyske Bank Jyske Bank, Denmark’s third largest financial institution, invested last year 400 million Danish kroner (equivalent to 54m euro or 72m USD) to redesign and brand their bank as an experience bank.

Excerpted from the Copenhagen Institute for Future Studies:

Jyske Bank recently fundamentally changed its business concept, so the customer can put together his own banking solution. The bank has focused on the product experience, both “virtually” and in the branch. The bank calls the initiative “Jyske Difference” [”Jyske Forskelle”] and their slogan is “Jyske is the bank that makes a difference.”

In the short process (four months) during which the new business concept has been developed and partially implemented, the bank has been especially inspired by the Copenhagen Institute for Futures Studies‘ thoughts on Creative Man and the individualization megatrend. As they write to FO/futureorientation:

“Many consumers see banks and bank products as uniform - and a little boring. At the same time, we see that customers are changing behavior. They want more influence; they are more self-reliant while demanding personal service. The creative consumer, who wishes to create his or her own solution, is the coming thing. Consumers want to tailor their own charter vacations, car, and bank product. With the new initiative, the bank can better meet the modern consumer types of the present. With Jyske Difference, Jyske Bank signals that we are more than a bank. Jyske Bank is a bank, a store, and a modern library. Jyske Bank is the place where customers become smarter, inspired, and experience a straightforward atmosphere.”

See also this concept presentation video (2:49).

At the end of August Frank Pedersen, communication- and marketing director at Jyske Bank, will explain what they did and what the result was one year after, at Motion, the brand new experience economy conference in Norway.

8 May 2007
Delta Airlines: change the experience / experience change
Experience change Delta Air Lines launched a new advertising campaign to mark a new era, introduce an updated, boldly modern corporate brand and showcase a reinvigorated customer experience. The campaign, entitled “Change,” honors Delta’s strong 78-year heritage with a renewed sense of vitality and is focused on Delta’s effort to rethink every moment of the of the travel experience, enhancing the time customers spend at each stage of their journey – from trip planning to arrival – to make it as rich and rewarding as possible.

The campaign reflects the airline’s refreshed focus to completely change the customer travel experience, both on the ground and in the air through unique, stylish and entertaining enhancements. […]

“Delta is doing what no other airline has had the guts to do,” said Lenny Stern, founding partner of Delta’s advertising agency SS+K. “It’s acknowledging the 800-pound gorilla in the room for travelers – that the travel experience can sometimes be frustrating and annoying. Through creative messaging, it’s clearly stating that change is the only acceptable option to respond to customer needs. By being honest about what is at stake, customers can believe Delta is also being honest about how they are changing with a keen focus on making make every moment of the travel experience better.”

Delta’s new web site will ultimately enable travelers to participate in a dialogue about their travels, share ideas, travel tips and provide feedback, in order to help with Delta’s ongoing commitment to change.

Read full press release

8 February 2007
Co-leader of IDEO’s Consumer Experience Design Practice on how design can drive growth
Iain Roberts “Creating a successful brand requires more than visually appealing products. A designer must also consider the holistic experience and contextual use of the product to attract consumers.”

This was the key message of Iain Roberts, co-leader of IDEO’s Consumer Experience Design Practice, speaking about “Persuading through Great Industrial Design” to students from marketing, communications, engineering and design as part of the 2006-2007 Yaffe Center for Persuasive Communication speaker series at the University of Michigan Ross School of Business.

IDEO is a global industrial design firm whose clients include AT&T, Eli Lilly, Intel, Kraft Foods, Motorola and Proctor & Gamble.

“Roberts identified three key elements of industrial design: Aesthetics (how the product looks), ergonomics (how it works) and manufacturing (how it is made). Mass production is what characterizes industrial design.

Aesthetics, ergonomics and manufacturing are combined with the human factors of empathy, experiences and connections, he said. The designer must consider the consumer’s needs (both expressed and unexpressed), desires and self-image.”

- Read full story
- Watch video of presentation - Alternate stream (iTunes)

7 February 2007
Brands are inside-out, user experience is outside-in
Experience “If branding is all about imprinting a pre-conceived idea and marketing profile onto an audience, thus being very inside-out, what is the value and role of experience design and how does it differ from traditional branding?”, asks Luigi Canali De Rossi on Robin Good.

“Taking pretext from content published online by the UK Design Council, Peter Merholz, one of user-experience most authoritative professionals takes a clarification stand on the key differences between branding and experience design.

Though difficult to grasp at first, experience design is more about the kind of experience users actually have than about controlling the experience you try to give them.”

Read full post

17 January 2007
2-year course on design for retail experience at India’s National Institute of Design
NID Design for Retail Experience “With new malls and retail outlets mushrooming all across [India], thanks to the retail boom, it’s no wonder then that the National Institute of Design (NID) has come up with a unique course called Design for Retail Experience“, writes Kumar Anand in the Ahmedabad section of expressindia.com.

“While the four-semester course, beginning at the institute’s Bangalore campus, is yet to be framed the institute has already conducted an entrance test for the same.”

“The course focuses on retail environment and trends in design of retail spaces including props merchandising and visual merchandising, but a curriculum is yet to be framed. For this specialised course, the institute has consulted various industries and foreign universities. “We are constantly in touch with institutes abroad and are taking their help to understand the trends in retail experiences. With retail being the most common experience, design experience is first tested in retail. Therefore this course will be one of its kind,’’ said Darlie Koshy, director, NID. The institute is also working hard to create a faculty pool to teach close to 15 students in the first batch beginning mid-June.”

“The likes of Grottini Shopsystems, an Italian agency that works towards creating retail brand experiences and developing retail environment, have been approached for framing curriculum. “We are also in touch with the Ontario College of Art and Design, Canada and a few other concerned institutes,’’ Koshy informed.”

Read full story

(thanks, Bob Jacobson)

22 December 2006
Fiat engages in online dialogue with its customers
Fiat “Fiat is promoting its new ‘Bravo‘ car model engaging a transparent and sincere discussion with its potential customers through the blog Quelli che Bravo,” writes Emanuele Quintarelli on his blog.

“The name is not so innovative, mimicking a well known italian soccer related TV program, but the approach is indeed quite new: presenting the ideas, the actual phases of design, drafts, materials, reflections and several considerations about the challenges involved in a 6 week process (for a car this is an extremely fast cycle).”

“Comments are moderated but visitors can still make their points to get answers (and Fiat employees are effectively giving answers) and the blog is well integrated with videos on YouTube and photos from Flickr.”

“The idea is to show the real people that are often hidden behind a product, their faces and their work. Not only strategic analysts or branding managers but also men that assemble the pieces a car is made of.”

Read full story