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Posts in category 'Book'

10 June 2012

Dark Matter and Trojan Horses

dark_matter

Dark Matter and Trojan Horses – A Strategic Design Vocabulary” is a short e-book by designer and urbanist Dan Hill in which he argues that in an age of wicked problems, conventional solutions are failing, and a new culture of decision-making is called for.

“Strategic design is about applying the principles of traditional design to “big picture” systemic challenges such as healthcare, education and climate change. It redefines how problems are approached and aims to deliver more resilient solutions.

In this short book, Dan Hill outlines a new vocabulary of design, one that needs to be smuggled into the upper echelons of power. He asserts that, increasingly, effective design means engaging with the messy politics – the “dark matter” – taking place above the designer’s head. And that may mean redesigning the organisation that hires you.”

The book is one of a series published by Strelka Press, a Russia based publishing house long critical essays on architecture, design and urbanism, published initially as digital downloads, Kindle Singles or ebooks.

One of the authors, Alexandra Lange, interviewed the editor of the press Justin McGuirk, who is also design critic for the Guardian. You can read the interview on Design Observer.

1 May 2012

The demise of the ethnographic monograph

burrell_cover_smaller

As ethnographic practice has spilled out into the broader world of design and policy-making, business strategy and marketing, the monograph has not remained the singular format for presenting ethnographic work.

In the design community and high-tech industry, it is the conference paper (see EPIC, DIS, CSCW, and CHI, etc), the technology demo, and within corporate walls, the PowerPoint slideset or edited video that have become established formats for delivering ethnographic outputs.

There is great pressure in some subfields to offer clearly outlined implications and propose practices alongside (or instead of) the theory and holistic description of the more conventional format.

In light of the publication this week of her own ethnographic monograph titled Invisible Users: Youth in the Internet Cafes of Urban Ghana, Jenna Burrell thought it worth considering the question: why should someone outside of the Academy read her book or any other of this genre?

Read article

4 April 2012

Book: Cross-Cultural Technology Design

Screen Shot 2012-04-04 at 14.54.45

Cross-Cultural Technology Design
Creating Culture-Sensitive Technology for Local Users
by Huatong Sun
Hardback, 352 pages
Oxford University Press – Feb 2012
[Amazon link]

The demand and opportunity for cross-cultural technology design is rapidly rising due to globalization. However, all too often resulting technologies are technically usable, yet cannot be immediately put to meaningful use by users in their local, concrete contexts. Support for concrete user activities is frequently missing in design, as support for decontextualized actions is typically the focus of design. Sun examines this disconnect between action and meaning in cross-cultural technology design and presents an innovative framework, Culturally Localized User Experience (CLUE), to tackle this problem. Incorporating key concepts and methods from activity theory, British cultural studies, and rhetorical genre theory, the CLUE approach integrates action and meaning through a dialogical, cyclical design process to design technology that engages local users within culturally meaningful social practices.

Illustrated with five in-depth case studies of mobile text messaging use by college students and young professionals in American and Chinese contexts spanning years, Sun demonstrates that a technology created for culturally localized user experience mediates both instrumental practices and social meanings. She calls for a change in cross-cultural design practices from simply applying cultural conventions in design to engaging with social affordances based on a rich understanding of meaningful contextualized activity. Meanwhile, the vivid user stories at sites of technology-in-use show the power of “user localization” in connecting design and use, which Sun believes is essential for the success of an emerging technology like mobile messaging in an era of participatory culture.

This book will be of interest to researchers, students, practitioners, and anyone who wants to create culture-sensitive technology in this increasingly globalized world that requires advanced strategies and techniques for culturally localized, participatory design.

5 March 2012

Book: The Transition Companion

transitioncompanion

The Transition Companion: making your community more resilient in uncertain times
by Rob Hopkins
Chelsea Green Pub Co, November 2011
320 pages

Abstract

In 2008, the bestselling The Transition Handbook suggested a model for a community-led response to peak oil and climate change. Since then, the Transition idea has gone viral across the globe, from universities and London neighbourhoods to Italian villages and Brazilian favelas. There are now hundreds of Transition towns and Transition initiatives around the world. In contrast to the ever-worsening stream of information about climate change, the economy and resource depletion, the Transition movement focuses on solutions, on community-scale projects and on positive results.

The Transition Companion picks up the story today, describing one of the most fascinating experiments now under way in the world. It answers the question ‘What is Transition?’ and shows how communities are working for a future where local enterprises are valued and nurtured; where lower energy use is seen as a benefit; and where cooperation, creativity and the building of resilience are the cornerstones of a new economy.

In the first part of the book author and Transition movement co-founder Rob Hopkins discusses where we are now in terms of resilience to the problems of rising oil prices, climate change and economic uncertainty. He presents a vision of how the future might look if we succeed in addressing these issues. Rob Hopkins then looks in detail at the process a community in transition goes through, drawing on the experience of those who have already embarked on this journey. These examples show how much can be achieved when people harness energy and imagination to create projects that will make their communities more resilient. The Transition Companion combines practical advice – the tools needed to start and maintain a Transition initiative – with numerous inspiring stories from local groups worldwide.

Review by John Thackara

“One of the many virtues of this awesome and joysome book is that the word “strategic” does not appear until page 272; a section on “policies” has to wait until page 281. It’s not that the book is hostile to high altitude thinking; on the contrary, its pages are scattered with philosophical asides on everything from Buddhist thinking and backcasting, to time banking and thermodynamics. But the rational and the abstract are given their proper, modest, place.

The book is filled with incredibly handy short texts about issues that confuse many of us. What, for example, are we to think of Community Supported Agriculture? Is it enough to sign up to a vegetable box scheme – and find the resulting service inflexible and irritating? Maybe yes and maybe no, writes Hopkins. For him, our relationship with the people who grow our food should be shaped by four key principles (page 268): “shared risk; transparency; community benefits; and building resilience”. Within that framework, the details are down to us.”

5 March 2012

Book: The Power of Habit

powerhabit

The Power of Habit: Why We Do What We Do in Life and Business
by Charles Duhigg
Random House, February 2012
400 pages

Abstract

In The Power of Habit, award-winning New York Times business reporter Charles Duhigg takes us to the thrilling edge of scientific discoveries that explain why habits exist and how they can be changed. With penetrating intelligence and an ability to distill vast amounts of information into engrossing narratives, Duhigg brings to life a whole new understanding of human nature and its potential for transformation.

Along the way we learn why some people and companies struggle to change, despite years of trying, while others seem to remake themselves overnight. We visit laboratories where neuroscientists explore how habits work and where, exactly, they reside in our brains. We discover how the right habits were crucial to the success of Olympic swimmer Michael Phelps, Starbucks CEO Howard Schultz, and civil-rights hero Martin Luther King, Jr. We go inside Procter & Gamble, Target superstores, Rick Warren’s Saddleback Church, NFL locker rooms, and the nation’s largest hospitals and see how implementing so-called keystone habits can earn billions and mean the difference between failure and success, life and death.

At its core, The Power of Habit contains an exhilarating argument: The key to exercising regularly, losing weight, raising exceptional children, becoming more productive, building revolutionary companies and social movements, and achieving success is understanding how habits work.

Habits aren’t destiny. As Charles Duhigg shows, by harnessing this new science, we can transform our businesses, our communities, and our lives.

New York Times review by David Brooks

“Researchers have come to understand the structure of habits — cue, routine, reward. Duhigg’s book is about people who have learned to instill habits in other people or replace bad habits with good habits.”

2 March 2012

Book: Wicked Problems – Problems Worth Solving

THUMBNAIL_IMAGE

Austin Center for Design today published a new book focused on the role of design in social entrepreneurship. Titled Wicked Problems: Problems Worth Solving, the book is presented as a handbook for teaching, learning, and doing meaningful disruptive design work. The book includes an introduction to wicked problems, describing some of the challenges and opportunities of design-led entrepreneurial activities. The text describes the skills necessary for successful entrepreneurship, and offers both methods and curricula for learning how to engage with large scale humanitarian problems.

The book is available for free in its entirety online, at wickedproblems.com, and is made available under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License, which allows anyone to use the contents for their own non-commercial purposes.

Author Jon Kolko described the book as both “a call to action and a granting of permission. I’ve found that many designers desperately seek meaning in their work, but for any number of reasons, don’t feel empowered to act as an entrepreneur. Instead, they find themselves in high-paying jobs at famous corporations and consultancies, but doing work that they find boring or, worse, harmful. This book says to those designers, ‘It’s OK to start your own company. It’s OK to do meaningful work. It’s OK to expect more from your life.”

Kolko, formerly a director and principle at global innovation firm frog design, is now the founder of Austin Center for Design (AC4D), a non-profit school in Austin. AC4D teaches interaction design and social entrepreneurship, and graduates from the program go on to form their own double-bottom line companies. Kolko explained that “This book is a glimpse of what we’re thinking about at AC4D. It’s about working on problems that matter; it’s about problems worth solving. We’ve made the full text of the book available online for free in order to help advance the discussion of design-led social entrepreneurship.”

See also: Core77 book review

24 February 2012

Youth and Digital Media: From Credibility to Information Quality – New Report from the Berkman Center

youthmedia

The Berkman Center for Internet & Society at Harvard University published a substantial new report from the Youth and Media project: “Youth and Digital Media: From Credibility to Information Quality” by Urs Gasser, Sandra Cortesi, Momin Malik, & Ashley Lee.

Building upon a process- and context-oriented information quality framework, this paper seeks to map and explore what we know about the ways in which young users of age 18 and under search for information online, how they evaluate information, and how their related practices of content creation, levels of new literacies, general digital media usage, and social patterns affect these activities.

A review of selected literature at the intersection of digital media, youth, and information quality—primarily works from library and information science, sociology, education, and selected ethnographic studies—reveals patterns in youth’s information-seeking behavior, but also highlights the importance of contextual and demographic factors both for search and evaluation.

Looking at the phenomenon from an information-learning and educational perspective, the literature shows that youth develop competencies for personal goals that sometimes do not transfer to school, and are sometimes not appropriate for school. Thus far, educational initiatives to educate youth about search, evaluation, or creation have depended greatly on the local circumstances for their success or failure.

Key Findings:
1. Search shapes the quality of information that youth experience online.
2. Youth use cues and heuristics to evaluate quality, especially visual and interactive elements.
3. Content creation and dissemination foster digital fluencies that can feed back into search and evaluation behaviors.
4. Information skills acquired through personal and social activities can benefit learning in the academic context.

To access the full report (150 pages) and additional material, please visit: http://youthandmedia.org/infoquality

24 February 2012

Free eBook: Six Circles – An Experience Design Framework

six_circles

As technology has advanced, the importance of how humans interact with systems, machines, and each other, have also advanced into a fusion of disciplines, coalescing under the banner of “user experience.” And though “experience” is a vast and abstract notion that is highly contingent on the user, successful experiences in either service or product design are ultimately based upon solid design principles.

James Kelway started the ebook Six Circles – an Experience Design Framework, as an enquiry into how different design principles can be applied to the field of digital product design. The principles studied led to the emergence of six core themes — the “Six Circles”; persuasion, behavior, visual design, usability, interaction and content.

Good products and services combine these themes into better experiences; they induce or entice users into engaging, and guide and assist them as they work through the experiences to reach their goals. Creating these experiences requires a holistic mindset and a multi-disciplinary approach.

The Six Circles framework is a way of judging the effectiveness of digital products in the marketplace, and also of putting any given design problem into a structured context to help examine and solve the problem.

The Six Circles – An Experience Design Framework eBook is available as a free download from UX Magazine’s resource section in two formats:
- as a PDF file
- as an eBook file (an eBook reader device or software is required)

21 February 2012

Principles of Social Interaction Design: An Essay

adrianchan

Adrian Chan, social media expert and social interaction theorist at Gravity7, has written a long essay to collect his thoughts on social interaction design.

“Imperfect and unfinished as any project on contemporary products will be, my Principles of Social Interaction Design is now available for free download. This project has taken a couple of years, and in places bears the marks of a theory worked out over time. Some of my core concepts appeared in my blog posts first. These include the idea of frames — for both conceptualizing interactions, as well as for design thinking. Concepts of mediation, of symbolic tokens, of realtime streams may also be familiar from topics I have blogged about over the years. I have developed these into simple logics.

Now, as always, I believe that mediation is real — mediated interactions should not be understood by their simple reference to face to face situations. Mediation makes a real and measurable difference. And this difference is experienced and produced as a mental engagement, by means of which users fabricate, imagine, project, internalize, and much more, their interpretations of others and of social worlds in general.

As always, I believe that any designer of social tools should appreciate the multi-faceted manner in which these experiences become motives; orientations; activities; and ultimately, social practices. The user experience is, in social interaction design, both more necessary, and farther from reach.

Many sources were drawn upon for this project: from contemporary designers/thinkers/bloggers to canonical sociological, psychological, and linguistic frameworks. My effort to pull together theoretical and conceptual architecture from outside the design world, in order to accommodate the needs of both mediated user experiences and emergent social practices, is unorthodox. Hence I am calling this an essay. I am excited to see it develop over time.”

Download essay

(via Johnny Holland)

25 January 2012

Book: Applying Anthropology in the Global Village

978-1-61132-086-2-frontcover

Applying Anthropology in the Global Village
Edited by Christina Wasson, Mary Odell Butler and Jacqueline Copeland-Carson
Left Coast Press – November 2011 – 326 pp.
Hardback (978-1-61132-085-5)
Paperback (978-1-61132-086-2)

The realities of the globalized world have revolutionized traditional concepts of culture, community, and identity—so how do applied social scientists use complicated, fluid new ideas such as translocality and ethnoscape to solve pressing human problems?

In this book, leading scholar/practitioners survey the development of different subfields over at least two decades, then offer concrete case studies to show how they have incorporated and refined new concepts and methods.

After an introduction synthesizing anthropological practice, key theoretical concepts, and ethnographic methods, chapters examine the arenas of public health, community development, finance, technology, transportation, gender, environment, immigration, aging, and child welfare.

An innovative guide to joining dynamic theoretical concepts with on-the-ground problem solving, this book will be of interest to practitioners from a wide range of disciplines who work on social change, as well as an excellent addition to graduate and undergraduate courses.

28 October 2011

Book: Putting people back at the heart of cities

The Lure of the City
The Lure of the City: From Slums to Suburbs [Paperback]
Edited by Austin Williams and Alastair Donald
Pluto Press, September 2011
224 pages

Review by Spiked:

A new collection of essays challenges both pessimists who see urbanisation as a human disaster and eco-footprint obsessives who want to corral as many people into towns as possible.

“What is refreshing about The Lure of the City is that it puts people – not the planet or the expert – centre stage. From this, the ambition – the urgent demand – to transform the world to meet the aspirations of billions of new city dwellers rightly flows.”

Read review

23 September 2011

Book: Mobile First

Mobile First
Mobile First
Luke Wroblewski
A Book Apart
October 2011

Abstract
Our industry’s long wait for the complete, strategic guide to mobile web design is finally over. Former Yahoo! design architect and co-creator of Bagcheck Luke Wroblewski knows more about mobile experience than the rest of us, and packs all he knows into this entertaining, to-the-point guidebook. Its data-driven strategies and battle tested techniques will make you a master of mobile—and improve your non-mobile design, too!

In a short review, Peter Morville writes:

“I devoured my advance copy of Mobile First in less than three hours. Not a second of that time was wasted. Luke has packed oodles of data, scads of examples, and years of experience into this admirably brief book. It’s a brilliant explanation of why we should design for mobile first, and how.

Every information architect and experience designer should read this book. It will change the way you work today and how you think about tomorrow. In short, Luke Wroblewski has gone big by going small. You should too!”

17 September 2011

Book: In Studio – Recipes for Systemic Change

Recipes for Systemic Change
In Studio: Recipes for Systemic Change
by Bryan Boyer, Justin W. Cook, Marco Steinberg
Helsinki Design Lab (HDL) / Sitra
2011, 337 pages
> Free download
> Blog post

This book explores the HDL Studio Model, a unique way of bringing together the right people, a carefully framed problem, a supportive place, and an open-ended process to craft an integrated vision and sketch the pathway towards strategic improvement. It’s particularly geared towards problems that have no single owner.

It includes an introduction to Strategic Design, a “how-to” manual for organizing Studios, and three practical examples of what an HDL Studio looks like in action. Geoff Mulgan, CEO of NESTA, has written the foreword and Mikko Kosonen, President of Sitra, contributed the afterword.

About The Authors

Bryan Boyer
At Sitra, Bryan is a part of the Strategic Design Unit where he focuses on building the Helsinki Design Lab initia- tive to foster strategic design as a way of working in Finland and abroad. This includes the Studio Model, as well as the HDL Global event and website. In his spare time Bryan searches for innovative uses of walnuts, a fascination that stems from growing up on a walnut farm in California. Previously Bryan has worked as an independent architect, software programmer, and technology entrepreneur. He received his BFA with Honors from the Rhode Island School of Design, and his M.Arch from the Harvard Graduate School of Design.

Justin W. Cook
As Sitra’s Sustainable Design Lead, Justin is working at the intersection of climate change and the built environment. He led content development for the Low2No competition and is focusing on Low2No as a development model that aims to balance economy, ecology and society through strategic investments and interventions in existing cities. He has previously worked in the Renzo Piano Building Workshop in Genova, Italy; as a design researcher on the Harvard Stroke Pathways project; and was the principal of a design-build firm in Seattle. Justin received his BA from the University of Washington and his M.Arch from the Harvard Graduate School of Design.

Marco Steinberg
Marco directs Sitra’s internal strategic design efforts, charting new forward-oriented opportunities to help Sitra meet its mission of enhancing Finland’s national innovation ability and well being. In addition to Helsinki Design Lab he is responsible for the concept and design-development of Low2No, a transitional strategy to create sustainable urban development models in Finland through the implementation of a large scale development project in downtown Helsinki.
His previously experiences include: Professor at the Harvard Design School (1999-2009); advising governments on SME & design funding strategies; and running his own design & architecture practice. He received his BFA and BArch from Rhode Island School of Design and his MArch with Distinction from the Harvard Design School.

23 August 2011

Book: Applying Anthropology in the Global Village

Applying Anthropology in the Global Village
Applying Anthropology in the Global Village
Christina Wasson (Editor); Mary Odell Butler (Editor); Jacqueline Copeland-Carson (Editor)
288 pp. – Nov, 2011
Left Coast Press
Hardback (978-1-61132-085-5)
Paperback (978-1-61132-086-2)
[Amazon link]

Synopsis

The realities of the globalized world have revolutionized traditional concepts of culture, community, and identity—so how do applied social scientists use complicated, fluid new ideas such as translocality and ethnoscape to solve pressing human problems? In this book, leading scholar/practitioners survey the development of different subfields over at least two decades, then offer concrete case studies to show how they have incorporated and refined new concepts and methods. After an introduction synthesizing anthropological practice, key theoretical concepts, and ethnographic methods, chapters examine the arenas of public health, community development, finance, technology, transportation, gender, environment, immigration, aging, and child welfare. An innovative guide to joining dynamic theoretical concepts to on-the-ground problem solving, this book is also an excellent addition to graduate and undergraduate courses.

Table of Contents

Introduction, Christina Wasson, Mary Odell Butler, Jacqueline Copeland-Carson
1. Public Health in Global Localities: Managing Infectious Disease, Mary Odell Butler
2. Transportation and Infrastructure: Culture on the Move, Mari Clarke
3. Community Development in Globalizing Cities: Housing and Finance, Jacqueline Copeland-Carson
4. Sex Trafficking: Feminist Anthropological Practice, Susan Dewey
5. Climate Change and the Global Environment, Shirley J. Fiske
6. International Migration and Aging, Madelyn Iris
7. Neoliberalism and the Privatization of Social Services, Susan Racine Passmore
8. Internationalism and Systems Thinking in Community and Public Health, Eve C. Pinsker
9. Localizing the Global in Technology Design, Susan Squires and Christina Wasson
Conclusion: Globalization, Community Research, and the Politics of Science, Jean J. Schensul
Index
About the Authors

Ken Banks adds some further reflection to the matter, and thinks the book is a must-read “for anyone interested in how anthropology can be usefully applied in the modern world.

7 August 2011

Storytelling in the digital age

Once upon a time
Digital technology allows us to tell tales in innovative new ways. As the tools available to publishers grow more sophisticated, it’s up to us, writes Aleks Krotoski in The Guardian, to experiment and see what sticks.

“The Edinburgh international book festival begins this week, featuring a fortnight of storytelling and literati self-promotion. Looking at the 17 packed days of a programme filled with debates, talks, readings and keynotes, I’ve noticed that there is virtually no reflection on the cards for the “dead tree” version of the story that is threatening to shake-up publishing’s centuries-old foundation. More so, it is surprising given the “digital first” bent of its headline sponsor, the Guardian, that there’s no mention of apps, digital extensions or the new, multiformatted way of telling stories that’s emerging among a new and talented crop of content creators supported by innovative and risk-taking storytelling outlets.”

Read article

2 August 2011

Book: Design for Services

Design for Services
Design for Services
Series: Design for Social Responsibility
Authors: Anna Meroni and Daniela Sangiorgi
Gower Publishing, August 2011, 298 pages

In Design for Services, Anna Meroni and Daniela Sangiorgi articulate what Design is doing and can do for services, and how this connects to existing fields of knowledge and practice. Designers previously saw their task as the conceptualisation, development and production of tangible objects. In the twenty-first century, a designer rarely ‘designs something’ but rather ‘designs for something’: in the case of this publication, for change, better experiences and better services.

The authors reflect on this recent transformation in the practice, role and skills of designers, by organising their book into three main sections. The first section links Design for Services to existing models and studies on services and service innovation. Section two presents multiple service design projects to illustrate and clarify the issues, practices and theories that characterise the discipline today; using these case studies the authors propose a conceptual framework that maps and describes the role of designers in the service economy. The final section projects the discipline into the emerging paradigms of a new economy to initiate a reflection on its future development.

Contents:

Preface, Rachel Cooper

Introduction, Ezio Manzini

Section 1 Introduction to Design for Services: A new discipline

Section 2 Design for Services: from Theory to Practice and Vice Versa

Designing interactions, relations and experiences
CASE STUDY 1: Co-designing Services in The Public Sector
CASE STUDY 2: Developing Collaborative Tools in International Projects: Polidaido Project.
CASE STUDY 3: Designing Empathic Conversations about Future User Experiences
CASE STUDY 4: Driving Service Design by Directed Storytelling
CASE STUDY 5: Exploring Mobile Needs and Behaviours in Emerging Markets

Designing interactions to shape systems and organisations
CASE STUDY 6: There is More to Service than Interactions
CASE STUDY 7: How Service Design can Support Innovation in the Public Sector
CASE STUDY 8: From Novelty to Routine: Services in Science and Technology-based Enterprises
CASE STUDY 9: Enabling Excellence in Service with Expressive Service Blueprinting

Exploring new collaborative service models
CASE STUDY 19: Service Design, New Media and Community Development
CASE STUDY 11: Designing the next generation of public services
CASE STUDY 12: A Service Design Inquiry into Learning and Personalisation
CASE STUDY 13: Mobile and Collaborative. Mobile-Phones, Digital Services and Socio-Cultural Activation.

Imagining future directions for service systems
CASE STUDY 14: Using Scenarios to Explore System Change: VEIL, Local Food Depot
CASE STUDY 15: Designing a collaborative projection of the ‘Cité du Design’
CASE STUDY 16: Enabling Sustainable Behaviours in Mobility through Service Design
CASE STUDY 17: Supporting Social Innovation in Food Networks

A map of design for services
What is design for services?
What job profiles for a service designer?

Section 3 Future Developments: An emerging economy

Appendices

Index

Authors

Dr Anna Meroni is assistant professor at the INDACO (Industrial Design, Arts, Communication and Fashion) Department of the Politecnico di Milano University, Italy, a Training and Research Centre in Design. She investigates service from the perspective of strategic social innovation, with a specific emphasis on community centred design. Her main research areas are food systems and innovative housing for sustainable lifestyles. Dr Meroni is co-director of the international Master in Strategic Design and a visiting professor and scholar in schools and universities around the world. She is active in the launch and promotion of the international network DESIS, Design for Social Innovation and Sustainability.

Dr Daniela Sangiorgi is a lecturer at ImaginationLancaster, the creative research laboratory at the Lancaster Institute for Contemporary Arts (Lancaster University, UK). As one of the early scholars looking into Service Design, she has gained international recognition. Her work has been mapping and supporting this emerging field of study and research since its outset. Her doctorate has investigated services as complex social systems, proposing holistic and participatory approaches to Service Design. Recent work has been exploring the role of Design and participation within public services reform, with a focus on commissioning for healthcare. She has been one of the founders of the Service Design Network and Service Design Research initiatives.

Contributors

Sara Bury, Computing Department, Lancaster University, UK
Keith Cheverst, Computing Department, Lancaster University, UK
Carla Cipolla, Department INDACO, Politecnico di Milano, Italy
Shelley Evenson, Carnegie Mellon University, USA
Luca Maria Francesco Fabris, Centro Metid and Dept. BEST, Politecnico di Milano, Italy
Giordana Ferri, Department INDACO, Politecnico di Milano, Italy
Julia Gillen, Department of Linguistics and English Language, Lancaster University, UK
Valerie Hickey, IBM Research USA and IBM Corporation, Canada
Stefan Holmlid, Linkoping University, Sweden
Johnathan Ishmael, Computing Department, Lancaster University, UK
François Jégou, Strategic Design Scenarios, Belgium
Sabine Junginger, ImaginationLancaster, Lancaster University, UK
Lucy Kimbell, Saïd Business School, University of Oxford, UK
Keith Mitchell, Computing Department, Lancaster University, UK
Dianne Moy, Melbourne University, Australia
Elena Pacenti, Domus Academy Research Centre, Italy
Margherita Pillan, Department INDACO, Politecnico di Milano, Italy
Nicholas J. P. Race, Computing Department, Lancaster University, UK
Bas Raijmakers, STBY, The Netherlands and UK
Mark Rouncefield, Computing Department, Lancaster University, UK
Chris Ryan, Melbourne University, Australia
Susanna Sancassani, Managing Director Centro METID, Politecnico di Milano, Italy
Giulia Simeone, Department INDACO, Politecnico di Milano, Italy
Paul Smith, Computing Department, Lancaster University, UK
Susan L. Spraragen, IBM Research USA and IBM Corporation, Canada
Deborah Szebeko, Think Public, UK
Nick Taylor, Computing Department, Lancaster University, UK
Paola Trapani, Department INDACO, Politecnico di Milano, Italy
Mark Vanderbeeken, Experientia, Italy
Roger Whitham, ImaginationLancaster, Lancaster University, UK
Jennie Winhall, Participle, UK

29 July 2011

Review: Paul Dourish & Genevieve Bell – Divining a digital future (2011)

Divining a Digital Future
Michiel De Lange has published a very long and somewhat critical review of the book Divining a Digital Future: Mess and Mythology in Ubiquitous Computing by Paul Dourish and Genevieve Bell.

“In Divining a Digital Future D&B reiterate many arguments made in earlier work, provide them with more flesh, and formulate some future directions for ubicomp. To be sure this is not a bad thing, neither for those who wish to read a book on the current state of affairs in ubicomp, nor for ubicomp researchers who wish to enlarge the scope of their own practice. The book attempts to foster an anthropological sensitivity among its (presumed) CHI readership. Fundamentally, their proposition to approach technology (and urbanism) through an ethnographic lens is highly relevant in my view. Imagine what the future of our cities look would like if it were the sole concern of coders and engineers? Indeed, we should never forget Jane Jacobs’ lesson that livable and lively cities are about people.

I also appreciate their relational view of ubicomp as intricately bound up with the messiness of everyday life, their concern with its multiplicity of forms and shapes, and their attention for fringes (edges, periphery, margins). Important too in my view is that D&B implicitly question the notion of ‘the everyday’. The everyday does not consist of stable pre-given categories (home, mobility, etc.) that can be supplemented with ubicomp. It arises from socio-cultural performances and is continuously negotiated. Still, they could have stated this even more explicitly, because ‘the everyday’ is so often unproblematically assumed as a self-explanatory term in both technology and urban studies.

That being said, D&B’s focus is too much directed inward in my view. D&B dish up insights from urban ethnography, sociology and human geography to a ubicomp audience. The ubicomp crowd may find this refreshing; those more familiar with these ‘soft’ disciplines will already consider such insights well-accepted. As said above, what I feel is lacking from their approach is a clear vision how ubicomp can reciprocate to an understanding of the intricacies of techno-urban practices. What can ethnography and urbanism learn from ubicomp?”

Read review

27 June 2011

Book: Ethnographies of the Videogame

Ethnographies of the Videogame
Ethnographies of the Videogame: Gender, Narrative and Praxis
by Helen Thornham, City University London, UK
Ethnographies of the Videogame
Ashgate, July 2011, 218 pages
[Amazon UK link]

Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a ‘tool’ through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media.

The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology.

Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure.

Helen Thornham is Lecturer in Sociology and Media at City University, London, UK

20 June 2011

Book: ethnography and the corporate encounter

Ethnography and The Corporate Encounter
Ethnography and The Corporate Encounter
Reflections on Research in and of Corporations
Edited by Melissa Cefkin
Berghahn Books
2010, 262 pages

Businesses and other organizations are increasingly hiring anthropologists and other ethnographically-oriented social scientists as employees, consultants, and advisors. The nature of such work, as described in this volume, raises crucial questions about potential implications to disciplines of critical inquiry such as anthropology. In addressing these issues, the contributors explore how researchers encounter and engage sites of organizational practice in such roles as suppliers of consumer-insight for product design or marketing, or as advisors on work design or business and organizational strategies. The volume contributes to the emerging canon of corporate ethnography, appealing to practitioners who wish to advance their understanding of the practice of corporate ethnography and providing rich material to those interested in new applications of ethnographic work and the ongoing rethinking of the nature of ethnographic praxis.

Melissa Cefkin is a cultural anthropologist with experience in research, management, teaching, and consulting for business and government. Currently based at IBM Research in the area of services research, she earned her PhD from Rice University and remains dedicated to pursuing a critical understanding of the intersections of anthropological practice within business and organizational settings.

Related:

Last weekend, the Financial Times Magazine reports on one chapter of the book that describes how two Intel researchers, Dawn Nafus and Ken Anderson, observed the rituals of everyday life in Intel’s corporate “jungle”.

“Ironically, while Intel worshipped the idea of free-flowing innovation, the way employees communicated was subject to a rigid but unspoken set of cultural “rules”. Post-it notes were deemed acceptable, and used to “push the boundaries”. This, however, “delegitimized knowledge which did not come in the form of bold, sweeping statements required of ‘out-of-the-box’ performances,” they write. PowerPoint and whiteboards were acceptable; communicating through dance was not. And “if your inspiration [for innovative ideas] happened to come from ‘suspect’ sources, such as religious texts, this can be smuggled in only through disguise.”

Read article

16 June 2011

Book: What’s Mine is Yours

What's Mine is Yours
What’s Mine Is Yours: How Collaborative Consumption is Changing the Way We Live
by Rachel Botsman and Roo Rogers
Collins, 2011
304 pages

In the 20th century humanity consumed products faster than ever, but this way of living is no longer sustainable. This new and important book shows how technological advances are driving forms of ‘collaborative consumption’ which will change forever the ways in which we interact both with businesses and with each other.

The average lawn mower is used for four hours a year. The average power drill is used for only twenty minutes in its entire lifespan. The average car is unused for 22 hours a day, and even when it is being used there are normally three empty seats. Surely there must be a way to get the benefit out of things like mowers, drills and even cars, without having to carry the huge up-front costs of ownership?

There is indeed. Collaborative consumption is not just a buzzword, it is a new win-win way of life. This insightful and thought-provoking new book by Rachel Rogers and Roo Botsman is an important and fast-moving survey of the dramatic changes we are seeing in the way we consume products.

Many of us are familiar with freecycle, eBay, couchsurfing and Zipcar. But these are just the beginning of a new phenomenon. Rachel Botsman and Roo Rogers have interviewed business leaders and opinion formers around the world to draw together the many strands of Collaborative Consumption into a coherent and challenging argument to show that the way we did business and consumerism in the 20th century is not the way we will do it in the 21st century.

Related > The end of consumerism? [Article in The Guardian]
Collaborative consumption – the notion that we can now share or swap anything from clothes and parking spaces to free time – is an exciting idea. But is it really the answer to rampant consumerism?