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Dan Hill, former head of interactive technology and design at the BBC and currently director of web and broadcast at Monocle, has published a long article on the street of the future. Here is his introduction:
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| Posts in category 'Australia' |
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11 February 2008
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30 September 2007
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Bill Buxton, the human-computer interaction and computer graphics pioneer, joined Microsoft Research two years ago as a principle researcher two years ago to help foster a design oriented culture at Microsoft.
In this interview with Charles Torre, Buxton talks about design thinking, experience design, and how design, technology and business interlink together focusing on end users. (via UX Connection Canada) |
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16 September 2007
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The recent 3rd International Living Knowledge conference (3LK) provided a forum where information on community based research, carried out in both community and academic settings, on new forms of partnerships between research and civil society and on new modes of innovation could be shared and developed. It aimed at disseminating and exchanging information on community based and participatory research, on citizens’ science and cooperative innovation.
The conference took place at the École Nationale Supérieure des Mines de Paris, 30 August - 1 September, 2007, and was organised by the International Science Shops Network, Fondation Sciences Citoyennes, International Network of Engineers and Scientists for global responsibility, Centre for the Sociology of Innovation of the Ecole des Mines, and the “Social and Political Transformations related to Life Sciences and Life Forms” (TSV) research Unit of the French National Institute for Agricultural Research (INRA). Darren Sharp of Smart Internet CRC (Australia) was there to present an academic paper drawing on his organisation’s research on user-led innovation, Web 2.0 and participatory media from an upcoming report. His paper titled “Citizen Innovation: using participatory research for knowledge discovery”, discussed how user-led innovation provides new concepts and methods capable of extending the field of knowledge about participatory research. It explored how practice-based methods such as Participatory Action Research and Community-based Research have facilitated the rise of Citizen Innovation which provides opportunities for citizen empowerment; supports the co-creation of new public-sector services and scientific knowledge discovery; and utilises knowledge that is embodied, experiential and collaboratively produced. The presentation also canvassed pathways for public-sector organisations to leverage the participation of citizens and amateur scientists in the interest of co-creating new forms of knowledge. In his blog report on the conference, Sharp also mentions his meeting with Eric Seulliet, a Paris-based foresight consultant and founder of La Fabrique du Futur (The Factory of the Future) and their talk on his interesting new book project on user-led innovation. The 4th Living Knowledge Conference will take place in Dublin, Ireland in 2009. |
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3 April 2007
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One of the sections of Vodafone’s new website is called The Vodafone Journey.
The first item in the menu of this flash-based mini-site are Vodafone’s customers. Ten stories explain how Vodafone has changed the way people work and play. The stories are quite promotional, but they nevertheless clearly emphasise the people-centred approach of the company. Nice too is that the people featured are from New Zealand, Germany, Australia, Greece, Tanzania, Ireland, Spain, Egypt, UK and Italy, and that everyone speaks their own language. |
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5 March 2007
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“Design prototyping is an excellent way to bring imaginable future(s) to life, to make them visible, tangible, ‘experiencable‘ and allow people to deal with their meaning(s) in versatile ways,” writes Nik Baerten on his foresight blog A Thousand Tomorrows.
“Prototyping - whether conceptual or physical - makes for possible contextual scenarios in the foresight-sense to give rise to possible scenarios-of-use in the user centred design-sense. As such, in foresight activities these designs not only help to evoke more in-depth qualitative reflections from stakeholders, they can also give direct leads as to how to take up certain strategic challenges posed by the scenario, thereby co-creating new value(s). In ways reminiscent of experimental projects by Philips Design as well as the EU research project Designing for Future Needs (see also here), and with a time horizon of about 10 years, industry partners and students at Victoria University of Wellington School of Design in New Zealand envisioned future solutions in an initiative titled Design Led Futures. Professor Simon Fraser started it in order to challenge students “to step back from the constraints of daily practice, to look beyond the immediate product, to look at it in context, and to investigate the broader issues that surround it - human issues, issues of society, culture and behaviour - including emotional issues that are fundamental to industrial design as a discipline.” So far three projects have been concluded, in which the focus lay explicitly upon the overall experience rather than the mere object of design :
Check out the fascinating concepts that students developed.” |
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18 February 2007
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The Australian Broadcasting Corporation (ABC) features Genevieve Bell, Intel’s top anthropologist, who was keynote speaker at the recent Australasian Computer Science Week, where she discussed the past and the future of wireless technology trends around the world and across generations.
- Listen to a discussion with Genevieve Bell on how her job works, how technologies differ worldwide, and how babyboomers are the most tech-savy generation modern civilisation has ever seen. MP3, duration: 13mins 15secs - Listen to edited version of the keynote by Genevieve Bell at the Australasian Computer Science Conference, beginning with the cultural implications of basic broadband wireless technology in American versus Asian homes. MP3, duration: 55mins 38secs |
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2 February 2007
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Genevieve Bell is a highly respected anthropologist and director of user experience at Intel.
In this interview with Australian usability consultant Gerry Gaffney, she talks about what it means to build technology with the home in mind, about cultural influences in the use of technology, about the connection between religion and technology, and about sheds. Genevieve says that part of what people want is for technology to be invisible. “Computational power is important but what people see is the experience.” Listen to interview (mp3, 11.6 mb, 25:20) |
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23 January 2007
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“The User experience design resources from Dey Alexander Consulting is one of the most extensive resources on everything regarding User-Centred Design I have come across,” writes David Geerts, project leader of the Centre for Usability Research (CUO), on the CUO blog “For Users Only“.
(CUO is a research department of the faculty of Social Sciences at the Katholieke Universiteit Leuven, Belgium, where I have actually studied as well).
Greet Jans, a researcher who also writes for “For Users Only” points to another interesting lead, that I wrote about earlier, but is worth a reminder: Steve Mulder, the author of the book “The User is Always Right: A practical guide to creating and using personas for the Web” has got also a weblog dedicated to personas. |
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28 September 2006
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In a reflective and insightful paper, Dr. Genevieve Bell, a highly respected anthropologist and director of user experience at Intel, analyses the use of technology to support religious practices.
Bell argues that “the ways in which new technologies are delivering religious experiences represent the leading edge of a much larger re-purposing of the internet in particular, and of computational technologies more broadly, that has been underway for some time.” “We need to design a ubiquitous computing not just for a secular life, but also for spiritual life, and we need to design it now!” she claims. “In no small part, this sense of urgency is informed by an awareness of the ways in which techno-spiritual practices are already unfolding; it is also informed by a clear sense that the ubicomp infrastructures we are building might actively preclude important spiritual practices and religious beliefs.” She adds that, despite the fact “there are few other practices or shaping narratives [as religion] that impact so much of humanity”, there has been up till now “an ideological and rhetorical separation of religion and technology”, which says a lot about “the implicit understanding of the kinds of cultural work” that technology should enable. Instead Bell positions: “If it is indeed the case, that religion is a primary framing narrative in most cultures, and then religion must also be one of the primary forces acting on people’s relationships with and around new technologies – one could go as far as to suggest that there can be no real ubiquitous computing if it does not account for religion.” The anthropological research the paper is “informed by”, took place in urban settings in India, China, Malaysia, Singapore, Korea, Indonesia and Australia. Bell relied on “a range of ethnographic methods and methodologies, including participant observation, semi-structured interviews, ‘deep hanging-out, and genealogies of ICTs to explore life in one hundred very different Asian households.” The paper ends with two short scenarios that she wrote “as part of a The paper was published in P. Dourish and A. Friday (Eds.): Ubicomp 2006, LNCS 4206, pp. 141 – 158, 2006, Springer-Verlag Berlin Heidelberg 2006. Since it is not clear where you can download the paper, but Bell herself sent it out to the public anthrodesign Yahoo! email group with 853 subscribers, I consider it to be part of the public domain and re-post it here (pdf, 216 kb, 18 pages). |
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5 September 2006
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Stephen Cox of the Australian consultancy Intuity just published a presentation (pdf, 2.4 mb) which provides a brief overview of corporate ethnography and how it can be used as a tool for innovation with particular reference to web design.
The gave the presentation at the Australian WebDirections conference last week. It cites a case study for the Australian FOX Sports website and explains how we went through the process of using ethnographic information to help inform and innovate the design of the site. |
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2 May 2006
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19 April 2006
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| Community co-creation programs are increasingly used by cultural institutions in an attempt to draw new audiences to their collections. By providing engaging interactive experiences in partnership with the community, institutions may well increase their audience numbers in the short term; but to optimise the viability and longevity of such programs, institutions and designers should consider the integration of strategic design methods with curatorial processes in order to reconsider the capture, display and promotion of collections and/or exhibitions.
This case study uses a project from the State Library of Queensland, Australia to showcase a human computer interaction-derived design method developed by the authors to ensure a strategic response to community co-creation initiatives. Using a variety of media, the new Multi-Platform Communication Design method has enabled the design of web-based distribution; a community and a facilitator’s training program; and the development of a mobile multimedia laboratory. This paper details the design method by which these multiple communication platforms were developed and implemented to achieve successful project delivery. Download case study (pdf, 416 kb, 10 pages) |
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20 December 2005
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Backpackers in Australia often wish to organise group activities, but have few collaboration methods available and only a trickle of communication is possible between them as they move. They regularly explore unfamiliar locations quickly, but have only basic resources to inform them about those places. Many opportunities exist for mobile devices to assist them with their difficulties.
University of Queensland researchers used a combination of mobile group ethnography, contextual group interviews and participatory activities, to explore current communication behaviour between backpackers engaged in a typical tourist activity. Results indicate a long list of inconveniences backpackers face, which have translate into a list of 48 user requirements and a table of 35 product ideas. Read full abstract (via Mobile Community Design) |
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9 December 2005
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Mobile Community Design is a frequently updated blog that provides research and design information on mobile communities.
It is maintained by Jeff Axup, a Ph.D. student in Information Environments at the University of Queensland in Brisbane, Australia, and contains some remarkable and detailed comparison charts. One chart compares mobile research methods, that is methods for understanding mobile behaviour to inform technology design. Another (hosted on Axup’s previous blog) compares usability evalution methods. |
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15 October 2005
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Two recent Australian reports investigate how children and teens relate to internet and mobile devices.
kidsonline@home - Internet use in Australian homes [April 2005] NetAlert and the Australian Broadcasting Authority recognised a need to capture behaviours and attitudes associated with Internet use in the home, particularly among children aged 8 to 13 years and their parents. Research was undertaken with the objectives to examine patterns of internet usage and behaviour, perceptions of the internet and online experiences, strategies for ensuring safety online, internet safety information resources and needs, and the use of mobile communications. Download report (pdf, 1.6 mb, 123 pages) eGeneration Study 2005-2006 [August 2005] This study into internet and technology usage patterns among Australia’s online kids, teens and their parents revealed that 66 per cent of parents believe their children to be more internet and technology savvy than they are themselves. The bi-annual study by Nielsen//NetRatings Australia and sponsored by Nickelodeon Australia was based on telephone interviews with 350 metropolitan and 150 rural households Download press release (pdf, 124 kb, 2 pages) |
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5 September 2005
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| “Smart Internet 2010″ was an 18-month project conducted by Australia’s technology research consortium, the Smart Internet Technology CRC, to examine what the internet might evolve into by 2010 and the implications for end-users. The report was spearheaded by leading Australian scholar Trevor Barr, Alex Burns and Darren Sharp.
It uses a schools of thought methodology to develop four scenarios: the Adaptive User Environment, Not The Smart Internet, Rich Media and Chaos Rules. The report includes interviews with global ‘thought leaders’ including Howard Rheingold, Cory Doctorow, Douglas Rushkoff, Mark Pesce, Katie Salen, Eric Zimmerman and many others. Specific domains that are discussed include the Open Source movement, Social Networks, Digital Games, Voice Services, E-Health and Mobiles. Download executive summary (pdf, 681 kb, 34 pages) (via John Thackara) |
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