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Posts in category 'Asia'

30 November 2010

Interview with Motorola UX designer Hwang Sung-gul

Hwang Sung-gul
The Korean partner newspaper of the International Herald Tribune today published an interview with Hwang Sung-gul, the creative designer of mobile devices at Motorola Korea, about the thinking and work that goes into designing a mobile phone.

Gul, whom I had the great pleasure of meeting a few weeks ago, is also in charge of Motorola’s Consumer eXperience Design (CXD) center in Seoul, Korea.

“It’s the only CXD that exports its design – its own intellectual property – to other countries like the U.S., China, and Europe. Our excellence in design comes from adopting the strengths of American-style design – which tends to be strategic – with those of European-style design, which tends to be more story-oriented. We engage in what we call “cyclical procedures,” which is shuttling between those two approaches.”

Read interview

29 November 2010

The experience design of a Japanese zoo

Tamio Fukuda
A couple of weeks ago the Design Center Busan (in Busan, South Korea) organised its first International Design Congress. The speakers featured not only the writer of this post (Mark Vanderbeeken – as reported here), but also the highly esteemed Professor Tamio Fukuda, of the Graduate School of Science and Technology at the Kyoto Institute of Technology, Japan.

Fukuda, whose work is focused on product design, design management and experience design, is also known for his historic collaboration with Samsung Electronics, when Samsung chairman Lee Kun Hee dispatched him in 1993 as his design adviser to assess the state of Samsung design. Fukuda has been visiting Korea many times and has made many friends in the country.

At the Busan conference, Fukuda talked about the “experiential value design” of Japan’s Asahiyama Zoo. He considers the success story of the zoo, based on experiential and emotional values, offers a best practice model to future design development.

“I myself define the term “experiential value design” as the act of offering products, services and human environments consistently in line with the concept of experiential value⎯in other words, the systematic act of offering thrilling and delightful experiences through diverse products and systems.

The ultimate goal of experiential value design is to induce emotions⎯experiences that appeal to all five senses⎯through the power of design. If we succeed in deeply impressing people with our design, we will be able to succeed not only in business, but also in creating a new culture. In the advanced information-oriented and knowledge-based society, designers are expected to fulfill greater roles than ever before. In this context, the concept of experiential value design will be key to future design development.”

He granted me the permission to post his notes on this site.

Download Fukuda presentation

27 November 2010

Korea’s smartphone era

Koreana
The autumn issue of Koreana, the quarterly devoted to Korean art and culture, contains a special feature on Korea’s smartphone era.

The articles come in a range of other languages, including Arabic, Chinese, French, German, Japanese, Korean, Russian and Spanish.

Mobile phones in Korea: between dynamism and anxiety
by Kim Chanho, Professor, Sungkonghoe University
Statistics indicate that Koreans spend the most amount of time on their mobile phones, as compared to the people in other countries, which includes double the time of users in Germany. What are the factors behind this zealous passion for mobile phones in Korea, where the ubiquity of wireless communication contributes to a unique dynamism of Korean society?

Korea’s mobile phone industry
by Cho Hyung Rae, Assistant Editor, The Chosun Ilbo
Early on, the mobile phone industry in Korea basically imported parts from foreign suppliers, and assembled them into finished products. But, over the past 20 years, the mobile phone has become the face of Korean industry, with cutting-edge technology. The industry is now preparing for a new leap into the popular smartphone market.

Korea’s innovative mobile phone technology
by Kim Dong-suk, Mobile Division Chief, Electronic Times
Innovation and technology resources, as well as the tech-savvy nature of Korean consumers who are eager to be at the forefront of market trends, have combined to fuel the remarkable development of Korea’s mobile phone industry. Indeed, this favorable environment has enabled Korean mobile phone makers to vault into the upper echelon of the global telecom market.

26 November 2010

The iPhone experience in Samsung’s and LG’s backyard

iPhone in Korea
Sunday marks the one-year anniversary of Apple’s iPhone debut in Korea. Prolonged regulatory bickering had been long delayed its release, coming more than a year after its release in the U.S. and other countries. But late as it was, the iPhone’s impact was bigger than most market observers ever expected.

In fact, according to this Korean newspapers article, it changed people’s lives.

“The iPhone has influenced how people live, work, as well as socialize and entertain. [...] Seventy-seven percent of [Korea's] iPhone users are in their 20s and 30s, while 16 percent are in their 40s and 4 percent are teenagers, KT says. Sixty-one percent of iPhone users are men, and 69 percent live in a metropolitan area.” [...]

“Changes in the market and society can either occur from within or outside,” said Kang Jeong-su, a researcher at Yonsei University’s communications lab. “The iPhone is a humongous shock that came externally.”

Recent personal experience can confirm the impression of iPhone pervasiveness in South Korea. Many observations on Seoul streets, in restaurants and public transport seem to indicate that every other resident of Seoul carries the device. Public service announcements in the Seoul metro about new mobile transportation services are shown on an iPhone, rather than a locally made smartphone. Even Samsung designers and Buddhist monks cannot resist.

The article also discusses the impact on Samsung Electronics and LG Electronics:

“Samsung Electronics put up a fierce fight by releasing the Galaxy S – its latest smartphone powered by Google’s Android operating system – in the summer, while LG Electronics rolled out Optimus – also Android-based – in late May.

Samsung managed to get fairly good reviews for its smartphone, but LG’s story hasn’t been a happy one. LG ended up posting a record quarterly operating loss in the third quarter because of its late entry into the smartphone party. Nam Yong, LG Electronics’ chief executive, resigned in September to take responsibility.”

Read article

22 November 2010

Video message by Experientia’s Michele Visciola at World Usability Day 2010 in Japan

WUD Japan
Experientia president Michele Visciola was invited to send a video message to the World Usability Day 2010 event in Tokyo, Japan.

Michele, who is also European Regional Coordinator for the Usability Professional’s Association, spoke on the event’s theme of communication, and the relationship between communication and usability in research and design activities.

In this short video (with Japanese subtitles), Michele explains how both communication and usability practices boil down to gaining the trust of the customer.

21 November 2010

Singapore needs to place anthropology before technology

Design Singapore
“We need to place anthropology before technology,” said Richard Seymour, Co-founder, Seymourpowell, at the sixth annual meeting of the International Advisory Panel (IAP) of the DesignSingapore Council, that came together to recommended ways to use design to boost productivity in Singapore.

The panel, chaired by Mr. Edmund Cheng, is comprised of renowned international design-related and business leaders from the United States, Europe, Japan and Australia.

The Panel identified key imperatives that foster a stronger link between design and outcomes. The fundamental concept revolves around the need to broaden the definition of productivity to consider behavioural economics such as the value of culture, community and diverse experiences that are unique to Singapore.

“We need to place anthropology before technology. We need to understand how people are and make sure that the products and services are compelling to the end-user. To do so, we need to expose decision-makers to creative processes outside of their usual environments, injecting a broader bandwidth of knowledge and creativity,” said Richard Seymour, Co-founder, Seymourpowell. “Mediocre ideas become commoditised rapidly. This exposure will create an environment that could bring the brilliant idea back.”

Interesting also the recommendations at the end, with the IAP proposing a national innovation programme with the overall goal of championing new value creation through design.

Read article

20 November 2010

Two Experientia presentations in Busan, South Korea

Design Week 2010 Busan
Last week, Experientia was in Busan, South Korea, at the invitation of the Busan Design Center.

As part of its first Design Week, the Center organised two international conferences: one – the Busan International Design Congress – had “Digital Energy” as its main theme and was strongly inspired by the user experience discourse; the other one dealt more specifically with marine design (Busan hosts the world’s fifth largest port and is in the process of turning its seaside into an important lifestyle asset).

Discussions were moderated – in both cases – by Ken Nah, professor in Design Management at Hongik University‘s International Design School for Advanced Studies (IDAS), and Director-General of Seoul World Design Capital 2010.

Mark Vanderbeeken, a senior partner of Experientia and editor of its Putting People First blog, was a speaker at both conferences: a keynote speaker at the first one, and a special speaker at the other.

Both of Mark’s presentations sought to connect with the Korean context and aspirations, so you might find some of its content very Korea-specific. But they are also, we think, meaningful for a wider international audience. When viewing the presentations on SlideShare we encourage the readers to select the Speaker Notes tab next to Comments, so you can read the text that was used to accompany the slides.

Digital design for behavioral change – Engaging people in reducing energy consumption

Climate change is one of the greatest challenges facing the human race in our era. We cannot continue in our reliance on depleting and non-renewable fossil fuels to power our world. We all know we need to change our behaviours – yet very little seems to happen. Why? Research shows that people are confused about what actions will really have the most impact on reducing energy, and do not have all the necessary information, right tools, and appropriate feedback on the impact of their actions. To be effective, campaigns and technologies to encourage behavioural change must make an impact on our physical environment, and our personal, social and cultural beliefs and norms. But do they? Smart meters, one of the tools hailed as the digital answer to energy reduction, have come under a barrage of criticism for being badly designed, counter-intuitive, and failing to offer enough encouragement, feedback and motivation for real change.

Experientia is currently part of an international team, building a low-to-no carbon emissions block in Helsinki. We are working with the people of Helsinki to design people-centred smart metres, to envisage sustainable services, and to build a realistic, effective framework for behavioural change. Sustainability requires a different lifestyle, but we believe that it is not a lifestyle that requires sacrifices for people – instead it can actually increase human satisfaction, sense of community and neighbourly collaboration and trust. We believe that changing behaviours to achieve a more sustainable future, also implies changing our world to a more enjoyable quality of life.

User experience in yachting design

The yachting market is, on the whole, still product oriented, rather than customer oriented. The focus of the way the industry presents itself centres on the product, rather than on the experience. As the yachting industry has seen its double-digit growth of the past decades diminish in the wake of the economic crisis, it now needs to look inwards, to renew and refresh its own design approach and methodology, and outward, to explore new markets, and to concentrate on how to enter them successfully. This requires a people-centred approach, which considers yachts not as mere physical products, but as facilitators of an experience.

User-experience design is built upon an understanding of and dialogue with the potential consumer, in order to create a more “user-centred” product and thereby drastically enhance the ‘total’ experience of the brand. Yachts are luxury products; their major selling point goes beyond their form or function, but also covers the use of the boat, its rarity and what it expresses about the owner. This fits well with the idea of an experience-driven product: experience is invisible, permeating and memorable. It does not contrast with the production volume. Its very uniqueness and individuality means that it can be offered to many, without reducing the perception of rarity.

Many of the yachting industry’s customers now come from emerging markets, and from a younger demographic base. These new customers often bring with them totally new paradigms, needs and desires. Creating yachts for these markets requires not just product design, graphic design, computer science and engineering skills, but also ethnography, cognitive psychology and sociology, as well as an understanding of interaction design, interface design and service design. Tools and techniques that offer insights into these consumers and how they differ from traditional yacht markets will be vital if the yacht industry is going to go beyond the self-referential designs created for the Western luxury market, and new design disciplines will allow the industry to create experiences that endure across individual, social and cultural contexts. To do so, it will have to address considerations such as the democratization of luxury, the desire for bespoke goods, two-way engagement with consumers, differentiation through service, responsible and sustainable luxury and the integration of web and other developing technologies.

Experientia wishes to express its sincere gratitude to the President and the staff of the Busan Design Center, who have been exceptional, generous and warm hosts and have succeeded in launching a meticulously well organised Design Week, to Prof. Ken Nah for the great hospitality and commitment shown during Mark’s two-day visit to Seoul, and to the staff and students of Inje University where Mark presented some of Experientia’s project and methodology.

Check also Core77 where Mark posted a broader reflection on Korean design.

Finally, the Korean audience might be interested in this short two minute Experientia presentation video with Korean language subtitles.

16 November 2010

The newest web users are changing the culture of the internet

Cybercafe in Brazil
The newest billion people to venture online are doing so in developing countries rather than North America or Europe, writes Erik German in Globalpost, and they are changing the culture of the internet itself.

“Researchers say the web as it was originally, if idealistically, conceived — a largely free, monolingual space where a shared digital culture prevailed — may soon be a distant memory. And it’s happening remarkably fast.”

Read article

4 November 2010

Four year ethnographic study of Global Voices

Lokman Tsui
How would a newsroom look if we could build it from scratch, current technologies in hand?

A 4 year ethnograhic study of Global Voices brought Lokman Tsui, an Assistant Professor in Media and Communication at the City University of Hong Kong to the concept of the transformative newsroom. The research results are published in his doctoral dissertation “A Journalism of Hospitality“.

“My project answers this question through a comparative study of legacy mainstream professional newsrooms that have migrated online, what I call “adaptive newsrooms”, and two “transformative” newsrooms, Indymedia and Global Voices. In particular, it takes up the challenge of rethinking journalism in the face of new technologies, by analyzing the cultures, practices and people of a new kind of news production environment: Global Voices, an international project that collects and translates blogs and citizen media from around the world in order to “aggregate, curate, and amplify the global conversation online – to shine light on places and people other media often ignore.”

An ethnographic study of Global Voices spanning four years reveals that the internet enables a radical shift in several key facets of news production: its political economy, its sociology and its culture. The Global Voices newsroom, for example, demonstrates how the internet allows for different kinds of newsroom routines that are designed to bring attention to underrepresented voices, whereas it was previously thought routines determined the news to be biased towards institutional and authoritative voices. I argue that these changes in news production challenge us to judge journalistic excellence not only in terms of objectivity or intersubjectivity, but increasingly also in terms of hospitality. Roger Silverstone defined hospitality as the “ethical obligation to listen.” Understanding journalism through the lens of hospitality, the internet presents a unique opportunity as well as poses a radical challenge: in a world where everybody can speak, who will listen? I suggest that in a globally networked world, there continues to be a need for journalism to occupy an important position, but that it will require a process of rethinking and renewal, one where journalism transforms itself to an institution for democracy where listening, conversation and hospitality are central values.”

Download dissertation

(via Dina Mehta)

2 November 2010

India: Land of many cell phones, fewer toilets

 
Ravi Nessman reports from Mumbai, India.

“The Mumbai slum of Rafiq Nagar has no clean water for its shacks made of ripped tarp and bamboo. No garbage pickup along the rocky, pocked earth that serves as a road. No power except from haphazard cables strung overhead illegally.

And not a single toilet or latrine for its 10,000 people.

Yet nearly every destitute family in the slum has a cell phone. Some have three.”

Read article

26 October 2010

Seeing the world from the East

Green Seoul
Last week I was in Seoul, South Korea. My third visit. And it struck me again how fast Asia, and South Korea in particular, is moving economically, and hence also in the design field.

Being in Seoul, you don’t notice any crisis. Construction is everywhere. Growth is tangible. And change is fast. While last year, the city was grey and full of concrete, now the City Government, headed by a self-proclaimed “design obsessed” Mayor, has moved to fill every available space with trees and green. On a massive scale – Seoul’s metropolitan area has 25 million inhabitants – it makes quite an impact and boosts the city’s quality of life. Even bicycles and bike paths are starting to show up in this car-crazy city.

This rapid change will continue and as UX-designers we need to be aware of it. As Keoun “Ken” Nah (interview here), Director-General of Seoul World Design Capital and design management professor at Hongik University, told me over a glass of wine: “We have been giving design thinking courses to CEO’s here and it has been very successful. We have a very smart class of CEO’s . You tell them to read a book, and when you meet them again, they have read five.” Ken by the way moved back to South Korea after a thirteen year stay in Boston, because he “missed Korea’s more dynamic environment.”

Koreans are learning fast and will add their own distinct approach to the design field. The problem they have is language. Not much of what goes on there in the design field is reported on in English language media, which tend to focus on the Western world, and the few other places where we understand the language: India, English and French speaking Africa.

Donald Norman is one of the user experience thought leaders who senses the power of this 50 million person nation and now spends quite some time teaching at KAIST, South Korea’s top science and technology institute, where he is a visiting professor. Also the intenational acclaimed LIFT conference has been hosting a South Korean edition for a few years now.

Much can be expected still from this nation of Samsung, LG, Hyundai, Kia and Daewoo. More thoughts soon about Korea’s design developments when I come back from the Busan Design Week in mid-November.

1 October 2010

Nokia building loyalty among the bankless

Nokia Money
The Register reports at length on Nokia’s move into Mobile Money.

“For a technology company, Mobile Money is remarkably low-tech. Only the tiniest amount of bandwidth is necessary for a financial transaction, and it doesn’t need to be instant – the store and forward of SMS is perfectly good enough. There are a number of technologies used in Mobile Money, including USSD, SIM toolkit, Java and plain old voice through IVR – which is great for places with an illiterate population. None of these technologies are new. The barriers to Mobile Money are business models and logistics.

So while it might seem that Mobile Money is just another ecosystem in Nokia’s service strategy, look closer and you find that Mobile Money is a peculiarly good fit.”

Read article

29 September 2010

PhD: Mobile phone use by young adults in India: a case study

Mobile India
“Mobile phone use by young adults in India: a case study”, the PhD thesis of Priyanka Matanhelia at the University of Maryland, is available online.

Abstract

This study explored the use of mobile phones among young adults in India. The study used the theoretical frameworks of uses and gratifications approach from media studies, social-cognitive domain theory from human development literature and social construction of technology (SCOT) from Science and Technology studies. The main objective of the study was to examine the use of mobile phones to fulfill communication, media and age-related needs by young people in India and to investigate regional and gender differences.

The study was conducted in two phases using a mixed-methods approach. In the first phase, in-depth interviews were conducted with 30 college-going young adults (18 – 24 years) in Mumbai and Kanpur in December 2007 and January 2008. In the second phase, a survey was conducted with 400 college-going young adults (18 – 24 years) in Mumbai and Kanpur.

The qualitative analysis of the data showed that young people in both the cities used cell phones for a variety of communication, news and entertainment needs. Additionally, they considered cell phones as personal items and used them to store private content, maintain privacy and have private conversations. Further, the analysis showed that they used cell phones to negotiate independence from parents and to maintain friendships and create friendships with members of opposite sex.

The quantitative analysis of the data revealed that young people in the two cities used cell phones differently due to the differences in their lifestyles and socio-cultural factors. Additionally, the study found there were only a few gender differences in the use of cell phones by young people, mainly in the use of cell phones for entertainment purposes, negotiation of independence from parents and in forming friendships with members of opposite sex. Finally, the study concluded that young people in India mainly use cell phones for private communication and needs.

Download thesis

21 August 2010

Younghee Jung on design research for Nokia

Younghee Jung
Younghee Jung, manager and design researcher at the Nokia Research Centre in Bangalore, India, has been profiled again on the Nokia Conversations blog through a long interview:

One of [Younghee's] most recent projects was Nokia Open Studios. It’s a project that was conducted in three communities across the globe, in a bid to discover what people want when it comes to a mobile phone. But it’s not your typical research with a clipboard and a welcoming smile. Join us as we chat to Younghee about Nokia Open Studios, the challenges she faces and a glimpse into the world of mobile phone research.

Read article

22 July 2010

Questions for Microsoft Research’s Indrani Medhi

Medhi
Indrani Medhi, associate researcher in the Technology For Emerging Markets Group at Microsoft Research India, was recently rated one of the “50 smartest people in technology” in 2010 by Fortune Magazine.

In an interview with Arlene Chang of the India Real Time blog of the Wall Street Journal, Medhi talks about her passion for socio-economic development through technology, how it can improve the quality of life in rural India even for illiterate people, and “why she loves her job”.

“Through an ethnographic design process that comprised interviewing 400 research subjects from low-income, low-literate communities across India, the Philippines and South Africa and more than 450 hours spent in the field observing subjects in the natural contexts in which they live and work, I discovered that there were a number of usability challenges which people experienced while interacting with traditional text-based UIs, on both mobile phones and PCs.

Based on the broad lessons learned through this ethnography, design recommendations were developed for non-textual user interfaces for low-literate users that use combinations of voice, video and graphics. These principles have been applied to designing four applications – job-search for the informal labor market, health-information dissemination, a mobile money-transfer system and an electronic map.”

Read interview

8 June 2010

Rapid prototyping at UNICEF

UNICEF
On 10-11 May, UNICEF New York organised the Design Days, where they invited designers and engineers who have worked with UNICEF to discuss the organisation, the (rapid prototyping) design process, and recommendations for future design collaborations.

They have now produced a video that is a synopsis of the projects, themes and trouble-shooting expressed at the event.

“We have edited down a conversation between UNICEF sponsored rapid design prototypers to profile what they have created in order to respond to and alleviate actual needs of families and children. This video is intended to help make transparent the iterative process that development must undergo in order to create a new device that can respond to global concerns. Also touched on are ways for the organization to make the process of creating prototypes more streamlined, and to take what is developed and make it open source in order to create a sustainable and beneficial outcome to those that need it.”

Watch video

11 April 2010

Durability – is it losing power as a customer driver?

Dina Mehta
In a three-part article series, Dina Mehta, founder and managing director of Mosoci India, argues that durability is losing its power as a consumer driver in some product categories in India.

Somehow this is sad news.

“For the most part, my feeling is that while [durability] may still hold importance for some categories, it’s seen as a given – a hygiene-factor almost, that users expect from their products. Research I’ve done in the last few years indicates that neither a brand differentiator nor a purchase driver, as it was even just 7-8 years ago.”

Read article: part 1 | part 2 | part 3

Also check out a series of presentations that Metha found on principles, processes, personas, ideation, creativity, scenarios and story in Design Thinking for new product development.

8 March 2010

Ethnography informs text-free UI for illiterate people

Indrani Medhi
Indrani Medhi, an Associate Researcher at Microsoft Research India where she works in the Technology for Emerging Markets team, designed a text free user interface for illiterate populations.

“A student of design, Medhi has developed text-free user interfaces (UIs) to allow any illiterate or semi-literate person on first contact with a computer, to immediately know how to proceed with minimal or no assistance.

As Medhi points out, in text-based conventional information architecture found in mobile phones and PCs, there are a number of usability challenges that semi literate people face. By using a combination of voice, video and graphics in an innovative way, Medhi has overcome this challenge.

Medhi discovered the kind of barriers that illiterate populations face in using technology through an ethnographic design process involving more than 400 women from low-income, low-literate communities across India, the Philippines, and South Africa.”

Read full story

23 January 2010

Ethnographic research could make Google more relevant in China

Tricia Wang
Ethnographer Tricia Wang wrote an excellent and long comment on why Google is having troubles in China:

While unfortunate that Google.CN may be shutting down, my ethnographic work in China revealed five things that aren’t being told in the current story:

  1. Many Chinese internet users don’t find Google to be very useful. Therefore, a Google withdrawal would not have any immediate impact on the daily Chinese internet user because most people search with Baidu, the reigning search engine in China.
  2. Many Chinese internet users prefer Baidu over Google because using Baidu makes them feel more “Chinese.” Baidu does an excellent job at tapping into nationalistic fervor to promote itself as being the most superior search engine for Chinese users.
  3. Chinese internet users don’t know how to get to the Google site. While they may “know” of Google, it’s a whole other matter when it comes to typing or saying Google’s name.
  4. Google is primarily used by highly educated netizens. And even these users prefer Google.COM over Google.CN.
  5. Google is not successful at reaching the mobile internet market.

[...]

It’s one thing if Google’s difficulties could just simply be attributed to government interference, and bad marketing and publicity. But that’s not the case. Their services just simply are not useful for most Chinese users. I suggest that Google dedicate itself to understanding the Chinese market in a socio-anthropological way. They should be hiring teams of Chinese and non-Chinese ethnographers, sociologists, and anthropologists to work intimately in all phases with human-computer interaction designers, programmers, and R&D managers. Google should invest in long-term fieldwork for teams to immerse themselves in a diversity of environments. While usability tests and focus groups are useful for specific phases of app development, they aren’t as useful for understanding cultural frameworks and practices because by the time an app is being tested, it already has accumulated so many cultural assumptions along the way in the design process that users are asked to test something that functions in the programmer’s world, not the user’s world.

Read full story

(via danah boyd)

21 January 2010

FT on cultural differences in Chinese internet use

Chinese mouse
Western companies are struggling to bridge the growing gap created by the evolution of a cyberspace with Chinese characteristics. Kathrin Hille explains some of the cultural (and political) differences in today’s Financial Times.

“[Chinese people] tend to roam the web like a huge playground, whereas Europeans and Americans are more likely to use it as a gigantic library. Recent research by the McKinsey consultancy suggests Chinese users spend most of their time online on entertainment while their European peers are much more focused on work. [...]

Foreign companies have taken a long time to figure out – then adapt to – one of the key features of Chinese consumers: they do not like to type. “Typing is a pain in Chinese,” explains Zhang Honglin, demonstrating how he has to enter a search word in Latin transcription, then pick the right character scrolling through sometimes dozens of different choices in a pop-up window. This is because Mandarin has many thousands of characters. So when 35-year-old Mr Zhang sneaks away from his family’s tobacco and liquor shop in Beijing to an upstairs internet café for hours on end, he navigates almost entirely using the mouse.

Most portals have reacted by filling their pages with hundreds of colourful links competing for attention – creating a cluttered and disorderly view to the western eye but making life easier for Chinese users.

Beyond aesthetics, Chinese web users are much more lively than their western peers – a characteristic that forms consumption preferences.”

The articles also contains a thoughtful reflection on the cultural importance of user-generated content in China.

Read full story