“Barbers, for example, are seen as well-informed about local news because they converse with a wide range of people daily. Despite the mobility constraints in many parts of the region, all men — rich and poor, educated and uneducated — still go to the barbershop. Sultan, a barber in Khyber, thinks of himself as “a computer where people feed and receive information.”
Similarly, diaspora populations are increasingly important providers of information to FATA’s residents. Living outside of the region, migrants often learn about local events before their families and call home when they do.”
Posts in category 'Asia'
Michael B Griffiths is Director of Ethnography at Ogilvy & Mather, Greater China, Associate Research Fellow, White Rose East Asia Centre, and External Research Associate, Centre for International Business, University of Leeds, UK. He is also the author of the recent book Consumers and Individuals in China: Standing Out, Fitting In.
Breaking new ground in the study of Chinese urban society, this book applies critical discourse analysis to ethnographic data gathered in Anshan, a third-tier city and market in northeast China. The book confronts the – still widespread – notion that Chinese consumers are not “real” individuals, and in doing so represents an ambitious attempt to give a new twist to the structure versus agency debates in social theory. To this end, Michael B. Griffiths shows how claims to virtues such as authenticity, knowledge, civility, sociable character, moral proprietary and self-cultivation emerge from and give shape to social interaction. Data material for this path-breaking analysis is drawn from informants as diverse as consumerist youths, dissident intellectuals, enterprising farmers, retired Party cadres, the rural migrant staff of an inner-city restaurant, the urban families dependent on a machine-repair workshop, and a range of white-collar professionals.
Consumers and Individuals in China: Standing out, fitting in, will appeal to sociologists, anthropologists, and cultural studies scholars, China Studies generalists, and professionals working at the intersection of culture and business in China. The vivid descriptions of living and doing fieldwork in China also mean that those travelling there will find the book stimulating and useful
Chinese people – and this is what my research seeks to show – like people everywhere, take up positions in relation to dominant cultural narratives or discourses.
This doesn’t mean that all those things about Confucianism (for example) are not true or relevant, it just means that – in terms of what individual people do on the ground in an everyday way – it’s intensely more complicated than that.
So that’s the sort of broader background to my book. The real value of the research is the way I set out to show that. It’s a systematic analysis; basically its structural anthropology though in a postmodern way. It’s about looking at the different ways that people position themselves through their speaking and acting, and disaggregating that into, let’s say, the most reducible … I’m tempted to say elements but that’s not right… discourses. Discourses are simply systems of meaning that have a certain internal integrity whilst also being connected to everything else.”
The first part of the interview is more general, while the second part strongly focused on cultural context of the advertising industry in China.
Zach Hyman is based in Chongqing, China on a year long ethnographic dive into creative practices of vehicular design among resource-constrained users. After four months in the field, Zach shares with Ethnography Matters his first field update.
His observations on low-tech vehicles are incredibly relevant for the current global shifts in automative production. China is now the largest car market. But many Western companies are discovering that simply transferring a car designed for Western users does not appeal to Asian users. Point in case GM’s Cadillac, a car built for American consumers fails to connect to Chinese consumers. It’s no surprise to an audience of ethnographers that cultural values inform design decisions, but companies like GM are having to learn the hard way.
A deep understanding of workers’ current vehicle practices reveals new opportunities to develop vehicles that challenge the current domination of resource-intensive cars. One entrepreneur, Joel Jackson, created Mobius One in Kenya with local welders to overcome transport challenges. The result? A $6,000 low-tech car made for Africa. Like Joel, Zach’s research contributes to a growing group of designers and entrepreneurs who will create a new class of vehicles.
Samsung is doubling down on technology investments in Apple’s backyard, including two new R&D buildings in Silicon Valley that will house 2,000 staff and a recently announced startup accelerator.
Leading this effort is Young Sohn, who started at Samsung in August as president and chief strategy officer. He has spent a long career leading several successful Silicon Valley semiconductor and storage companies after founding Intel’s PC chipset business and running its joint venture with Samsung in the 1980s.
MIT Technology Review business editor Jessica Leber sat down with Sohn in his office in Menlo Park, California, to talk about his new mandate, why he still uses Apple devices at home, and what his company needs to do to stay ahead.
“I think we have probably the largest platform in the world between the devices and displays and televisions we sell. We actually provide more devices that are interacting with consumers than anyone in the world. But if you think about our experiences, it’s device-centric. It’s experienced by itself. It’s not experienced in a connected way. So we think we can provide a lot more things than what we are doing today with an open ecosystem with our partners.”
A sociologist, ethnographer, and corporate consultant who studies global technology use among migrants, low-income people, youth, and others on society’s fringes, Wang has worked for the past several years in China. Since 2005, she’s crisscrossed the country–often riding the rails–observing the impact of digital technology on the lives of rural workers migrating into the cities, and more recently, documenting the wildfire spread of new social-media platforms like Weibo and Renren. Recharging at her home base in Brooklyn after a year away, Wang spoke with Fast Company about her field of digital ethnography, the benefits of working outside of big institutions, and what U.S. tech entrepreneurs can learn from their peers in China.
(Make sure to check the slide show too)
In arguing that digital technologies enable embodied experiences that reshape the very ways in which we conceptualize our everyday life, Nishant Shah, founder and Director of Research for the Bangalore-based Centre for Internet and Society, tells us a story from the village of Banni in the desert region of Kutch, located at the North-Western borders of India and Pakistan.
“In this small village that is about 80 kilometers from the biggest town with amenities like hospitals and schools, almost every household has a smart phone with access to the internet. In the absence of more popular forms like radio, which are disallowed because of the proximity to the turbulent India-Pakistan borders, the Chinese-made smart phones become the de facto interface of communication and cultural production. The phones become not only the life-line in times of crises, but also everyday objects through which the villages stay connected with the world of cultural production and entertainment. The internet services on the phones allow them to access Bollywood songs and movies, images and games, popular television programming and other popular cultural products in the country. In many ways, Banni is probably more digitally connected than many parts of the larger cities in the country.”
Tricia Wang is a cultural sociologist interested in understanding how people use digital tools in their day to day lives.
In her talk at the Lift 12 conference, she focuses on a story you may have heard of, concerning a student who ended up making international headlines for throwing shoes at the architect of China’s internet censorship infrastructure and then become the hero for information freedom worldwide.
Tricia tells us what happened to the student and how the outcomes were dependent on a variety of factors that tells us a lot about how we socialize and build trust online.
The demand and opportunity for cross-cultural technology design is rapidly rising due to globalization. However, all too often resulting technologies are technically usable, yet cannot be immediately put to meaningful use by users in their local, concrete contexts. Support for concrete user activities is frequently missing in design, as support for decontextualized actions is typically the focus of design. Sun examines this disconnect between action and meaning in cross-cultural technology design and presents an innovative framework, Culturally Localized User Experience (CLUE), to tackle this problem. Incorporating key concepts and methods from activity theory, British cultural studies, and rhetorical genre theory, the CLUE approach integrates action and meaning through a dialogical, cyclical design process to design technology that engages local users within culturally meaningful social practices.
Illustrated with five in-depth case studies of mobile text messaging use by college students and young professionals in American and Chinese contexts spanning years, Sun demonstrates that a technology created for culturally localized user experience mediates both instrumental practices and social meanings. She calls for a change in cross-cultural design practices from simply applying cultural conventions in design to engaging with social affordances based on a rich understanding of meaningful contextualized activity. Meanwhile, the vivid user stories at sites of technology-in-use show the power of “user localization” in connecting design and use, which Sun believes is essential for the success of an emerging technology like mobile messaging in an era of participatory culture.
This book will be of interest to researchers, students, practitioners, and anyone who wants to create culture-sensitive technology in this increasingly globalized world that requires advanced strategies and techniques for culturally localized, participatory design.
By 2020, Chinese consumers will join the ranks of the world’s choosiest and most sophisticated consumers. In the March 2012 report “Meet the 2020 Chinese Consumer” Yuval Atsmon, Max Magni, Lihua Li and Wenkan Liao of McKinsey China contemplate the profile of the Chinese consumer in 2020.
“Most large, consumer-facing companies have long realized that they will need China’s growth to power their own in the next decade. But to keep pace, they will also need to understand the economic, societal, and demographic changes that are shaping consumers’ profiles and the way they spend. This is no easy task, not only because of the fast pace of growth and subsequent changes being wrought on the Chinese way of life, but also because there are vast economic and demographic differences across China. These are set to become more marked, with significant implications for companies that fail to grasp them. In the next decade, we believe yawning gaps could open up between companies that have similar sales turnover today but display different levels of focus on the best growth opportunities for the future.
Since 2005, McKinsey has conducted annual consumer surveys in China, interviewing in total more than 60,000 people in over 60 cities. The surveys have tracked the growth of incomes, shifting spending patterns, rising expectations sometimes in line with the respondents’ western counterparts and sometimes not—and the development of many different consumer segments. Those surveys now provide insights to help us focus on the future. We cannot, of course, predict it with certainty. And external shocks might confound any forecast. But our understanding of consumer trends to date, coupled with our analysis of the economic and demographic factors that will further shape these trends in the next decade, serve as a useful lens through which to contemplate 2020. We do not claim to paint a complete picture of the 2020 consumer. Rather, this report points to those traits likely to influence the way companies ride the next wave of growth in China’s consumer market.
“Anthropology, Development and ICTs: Slums, Youth and the Mobile Internet in Urban India” is the title of a research paper by Nimmi Rangaswamy and Edward Cutrell of Microsoft Research India.
In this paper we present results from an anthropological study of everyday mobile internet adoption among teenagers in a lowincome urban setting. We attempt to use this study to explore how information about everyday ICT use may be relevant for development research even if it is largely dominated by entertainment uses.
To understand how ICT tools are used, we need to study the spaces users inhabit, even if these spaces are dominated by mundane, non-instrumental and entertainment driven needs. The key here is for ICTD discourse to situate insights from anthropological studies (such as this one) within an understanding of what drives a specific user population to adopt technologies in particular ways. Clearly there is a link between context and use, and understanding this may be invaluable for development research. Adopting a narrow development lens of technology use may miss the actual engagements and ingenious strategies marginal populations use to instate technologies into their everyday.
Drawn from 2,500 interviews with women (aged 16-64 in both rural and urban areas) living on less that $2 a day in Egypt, India, Papua New Guinea, and Uganda, the report looks at how mobile technology influences the way women approach health, economic development, and family relationships, and what mobile operators can do to reach more low-income women.
The report is divided into three parts; part one looks at the social, cultural, and economic factors that women at the base of the economic pyramid face in their daily lives, part two looks at the role of mobile technology in their lives, and part three looks at how technology can be used to further reach low-income women.
Some of the statistics pulled from the report show that when asked what the key benefits of mobile would be: [quoted from report]
- 80% reported being connected to friends and family
- 58% said it would be useful in an emergency
- 40% said it would cut down on travel time
- 15% believed it would help them feel secure
- 93% reported that mobile phones made them feel safer, while the same proportion particularly valued being connected to friends and family.
- 41% reported that owning a mobile had helped them increase their income or their professional prospects
- 85% of mobile owners reported a greater feeling of independence
The study found that despite general positive feelings toward mobile technology, there are many challenges to getting mobile technology into the hands of low-income women. Gender imbalances were a major issue, as although some women had access to mobile phones through friends or family, few owned their own mobile phone. Another major issue was technical ability, as “while 77% of BoP women have made a mobile phone call, only 37% have sent an SMS, regardless of literacy levels.” Among women who were surveyed, 22% who reported not wanting a mobile phone said their reason was because they would not know how to use it.
Other concerns women listed for using mobile phones were a lack of regular access to electricity to keep the phone charged, concerns about theft, and concerns about ownership and usage costs. Furthermore, family pressure was a large influence on women’s view of technology as the report states: “In addition to doubts about the cost/benefit analysis of mobile ownership, 64% of married women who do not wish to own handsets cited the disapproval of their husbands as a principle reason for not wanting to own a phone.”
“Striving and Surviving” also examines how mobile operators can increase their outreach to women at the base of the pyramid by addressing women’s concerns. By developing family plans and reaching out to male and female customers by highlighting security and family connectivity available through mobile technology, mobile operators can broaden their customer base while getting technology into the hands of women who need it.
An interesting aspect of the report is the Portraits series, a fictionalized account of eight women from the base of the pyramid who use mobile technology and explain how that technology fits into their everyday lives. The stories are interspersed throughout the final report, but are also collected in a separate paper called “Portraits: A Glimpse into the Lives of Women at the Base of the Pyramid.”
Although the accounts are fictionalized, they are drawn from the research that went into creating “Striving and Surviving – Exploring the Lives of Women at the Base of the Pyramid.” The reports look at the lives of everyday women and how they use and view mobile technology.
Because the data for the report is drawn from only four countries, the GSMA mWomen Programme has made all of the research tools used to create this report publicly available at www.mwomen.org to inspire further research.
Daniel Szuc and Josephine Wong describe the current state of UX design in Asia:
“As businesses in Asia in various domains look to how they can mature, differentiate and compete globally in their respective products and services, User Experience (UX) is gaining significant momentum. Management are curious as to what UX means and how it can be applied to not just improve experiences but towards real customer delight. They are looking for people and professional communities to help them understand.”
Increasing privacy infringement on the Internet has set off a campaign to uphold the “right to be forgotten,” which allows users to demand information about them be deleted by social networking websites. Si-Soo Park provides an Asian angle on the matter in the Korea Times, particularly looking at how upcoming EU regulation could have an impact on Korean legislative thinking as well.
“Many celebrities here [i.e. in South Korea] are haunted by articles and photos they posted on social networking websites such as Twitter and Facebook.
Some carelessly-written comments during wayward teenage years are reproduced and stir controversy, causing irrevocable damage to their hard-won reputations. Old photos unintentionally divulge their untold story of having perfect looks thanks to surgical help.
An increasing number of ordinary people have also been badly affected by the endless lifespan of online data.
But existing regulations give website operators the exclusive right to delete or modify reproduced content, leaving their customers helpless when it comes to self-control of their own privacy online.
This shortcoming has galvanized people to recognize the significance of the “right to be forgotten” in the Internet age. Promotional campaigns for the unheard-of rights are increasingly gaining momentum worldwide.”
Reboot, a service design firm working in the fields of governance and international development, recently spent time with three marginalized groups in China — the rural poor, ethnic minorities, and migrant workers — to research the impacts of three decades of disruptive change, and to design new services to improve their livelihoods.
Their task was to make sure that the coming mobile banking revolution — unlike too many other revolutions — is inclusive and accessible for everyone, and especially the disenfranchised populations who could stand to benefit the most.
As they work through their findings, they’ve found three key principles that will help make sure this happens:
1. Design for Trust
2. Design for Stability
3. Design for All
This collaboratively produced collective, edited by Nishant Shah and Fieke Jansen, asks critical and pertinent questions about theory and practice around ‘digital revolutions’ in a post MENA (Middle East – North Africa) world. It works with multiple vocabularies and frameworks and produces dialogues and conversations between digital natives, academic and research scholars, practitioners, development agencies and corporate structures to examine the nature and practice of digital natives in emerging contexts from the Global South.
The conversations, research inquiries, reflections, discussions, interviews, and art practices are consolidated in this four part book which deviates from the mainstream imagination of the young people involved in processes of change. The alternative positions, defined by geo-politics, gender, sexuality, class, education, language, etc. find articulations from people who have been engaged in the practice and discourse of technology mediated change. Each part concentrates on one particular theme that helps bring coherence to a wide spectrum of style and content.
Book 1: To Be: Digital AlterNatives with a Cause?
The first part, To Be, looks at the questions of digital native identities. Are digital natives the same everywhere? What does it mean to call a certain population ‘Digital Natives”? Can we also look at people who are on the fringes – Digital Outcasts, for example? Is it possible to imagine technology-change relationships not only through questions of access and usage but also through personal investments and transformations? The contributions help chart the history, explain the contemporary and give ideas about what the future of technology mediated identities is going to be.
Book 2: To Think: Digital AlterNatives with a Cause?
In the second section, To Think, the contributors engage with new frameworks of understanding the processes, logistics, politics and mechanics of digital natives and causes. Giving fresh perspectives which draw from digital aesthetics, digital natives’ everyday practices, and their own research into the design and mechanics of technology mediated change, the contributors help us re-think the concepts, processes and structures that we have taken for granted. They also nuance the ways in which new frameworks to think about youth, technology and change can be evolved and how they provide new ways of sustaining digital natives and their causes.
Book 3: To Act: Digital AlterNatives with a Cause?
To Act is the third part that concentrates on stories from the ground. While it is important to conceptually engage with digital natives, it is also, necessary to connect it with the real life practices that are reshaping the world. Case-studies, reflections and experiences of people engaged in processes of change, provide a rich empirical data set which is further analysed to look at what it means to be a digital native in emerging information and technology contexts.
Book 4: To Connect: Digital AlterNatives with a Cause?
The last section, To Connect, recognises the fact that digital natives do not operate in vacuum. It might be valuable to maintain the distinction between digital natives and immigrants, but this distinction does not mean that there are no relationships between them as actors of change. The section focuses on the digital native ecosystem to look at the complex assemblage of relationships that support and are amplified by these new processes of technologised change.
(via Luca De Biase)
by Cyrus Farivar
Rutgers University Press
Through the lens of culture, The Internet of Elsewhere looks at the role of the Internet as a catalyst in transforming communications, politics, and economics. Cyrus Farivar explores the Internet’s history and effects in four distinct and, to some, surprising societies–Iran, Estonia, South Korea, and Senegal. He profiles Web pioneers in these countries and, at the same time, surveys the environments in which they each work. After all, contends Farivar, despite California’s great success in creating the Internet and spawning companies like Apple and Google, in some areas the United States is still years behind other nations.
Skype was invented in Estonia–the same country that developed a digital ID system and e-voting;Iran was the first country in the world to arrest a blogger, in 2003; South Korea is the most wired country on the planet, with faster and less expensive broadband than anywhere in the United States; Senegal may be one of sub-Saharan Africa’s best chances for greater Internet access.
The Internet of Elsewhere brings forth a new complex and modern understanding of how the Internet spreads globally, with both good and bad effects.
Review by Curt Hopkins in ReadWriteWeb
“Instead of focusing on the capital of the Web, Silicon Valley, or even on one of the Silicon Valleys outside of the original, like Bangalore, India, Farivar has taken a look at our wired world through the lenses of South Korea, Senegal, Estonia and Iran.
There is a tendency to think of the Internet as being a priori and sui generis. This is a new world so powerful and so game-changing that it effects history and culture, no matter where one stands. Farivar’s argument, and it is a well-made one, is that like any other element of the human experience, the Internet is effected by history and culture. If we ignore that fact, if we let ourselves believe that the Internet, not history, is more of a determining factor in our future, we are liable to be surprised by it to an excessive degree.
Each of the places he covers are important to our understanding of the Internet because their histories and cultures have influenced how they have embraced it. In a way, the countries he has chosen to profile are reflections of each other, Senegal of South Korea and Estonia of Iran.”
The event — which was organised by the Center for Knowledge Societies, sponsored by the Bill and Melinda Gates Foundation, and with support from, amongst others, the Centre for Internet and Society — brought together influential thinkers in Indian government, including Arun Maira of the National Planning Commission, R. Gopalakrishnan of the National Innovation Council and Ram Sewak Sharma of the UIDAI, as well as members of leading corporate and development sector agencies.
“Design thinking denotes an approach to problem-solving, with three distinct aspects. First, users are studiously followed and analysed employing ethnographic tools. Human needs, attitudes, preferences, challenges, their context and the immediate environment are documented using multimedia technology.
These in-depth observations generate insights into the heart of a given problem. Based on these, design thinkers collaborate and brainstorm to conceive a set of possible solutions. Prototypes of these solutions are created, tested and validated to arrive at a final solution. [...]
Design thinking’s biggest strength—the last mile, or the citizen-government interface—is the biggest pain point for government service providers. User-centricity forms the foundation for all design thinking; they are typically the weakest link in any government programme. Greater sensitivity to everyday interactions between citizens and government services can result in enhanced standards of living through better housing, transportation, health, education, among other necessities of daily life, the panellists said.”
Make sure to watch the video that is embedded in the article.
Excerpt from the Design!publiC vision text
“The problem of governance is perhaps as old as society, as old as the rule of law. But it is only more recently — perhaps the last five hundred years of modernity — that human societies have been able to conceive of different models of government, different modalities of public administration, all having different effects on the configuration of society. The problem of governments, of governmentality, and of governance is always also the problem of how to change the very processes and procedures of government, so as to enhance the ends of the state and to promote the collective good.
Since the establishment of India’s republic, many kinds of changes have been made to the policies and practices of its state. We may think of, for instance, successive stages of land reforms, the privatization of large-scale and extractive industries, the subsequent abolition of the License Raj and so and so forth. We may also consider the computerization of state documents beginning in the 1980s, and more recently, the Right To Information Act (RTI). More recently there have been activist campaigns to reduce the discretionary powers of government and to thereby reduce the scope of corruption in public life.
While all these cases represent the continuous process of modification, reform, and change to government policy and even to its modes of functioning, this is not what we have in mind when we speak of ‘governance innovation.’ Rather, intend a specific process of ethnographic inquiry into the real needs of citizens, followed by an inclusive approach to reorganizing and representing that information in such a way that it may promote collaborative problem-solving and solutioneering through the application of design thinking.
The concept of design thinking has emerged only recently, and it has been used to describe approaches to problem solving that include: (i) redefining the fundamental challenges at hand, (ii) evaluating multiple possible options and solutions in parallel, and (iii) prioritizing and selecting those which are likely to achieve the greatest benefits for further consideration. This approach may also be iterative, allowing decisions to be made in general and specific ways as an organization gets closer and closer to the solution. Design thinking turns out to be not an individual but collective and social process, requiring small and large groups to be able to work together in relation to the available information about the task or challenge at hand. Design thinking can lead to innovative ideas, to new insights, and to new actionable directions for organizations.
This general approach to innovation — and the central role of design thinking — has emerged from the private sector over the last quarter century, and has enjoyed particular success in regards to the development of new technology products, services and experience. The question we would like to address in this conference is whether and how this approach can be employed for the transformation public and governmental systems. [...]
[More in particular,] in this conclave, our interest is to explore how design thinking and user-centered innovation might help [governmental and quasi-governmental] organizations better accomplish their mission and better serve their beneficiaries. We also seek to explore and establish particular modalities through which governance innovation can be achieved, as well as to identify key stakeholders and personalities gripped of the challenge of governance innovation. Our larger goal is to craft a path forward for integrating design thinking and innovation methodologies in the further re-envisioning, refashioning and improvement of public services in India and elsewhere in the world.”
The conclave seems to have been extremely well prepared, given the wealth of supporting materials that are available online:
CKS organizes “Design Public” conclave – lays foundation for creating a national framework for governance innovation. High-level officials from Government of India work together with design and Innovation Experts at “Design Public” conclave
Concise document that covers vision, case studies, programme and attendees
Case studies of governance innovation
Mainly European examples (unfortunately) from Denmark, UK and Norway
Glossary on design, innovation and governance
Glossary of terms that are often used by designers and innovation specialists. Also includes key terms related to governance and state-craft.
Bibliography on governance innovation
[Pleasantly surprised to find my own name there, as well as the one of Experientia partner Jan-Christoph Zoels]
A combination of all the above, including a detailed introduction to the design innovation ideas that were explored at the Design Public Conclave, the complete Design Public bibliography, the glossary of design terms, case studies of design innovation being applied to government, and bios for the guests that attended the conference.
As part of its commitment to have at least 20% of its faculty from outside Korea, the university is now recruiting full time tenure-track faculty in the areas of industrial design (including UX, interaction design and design strategy), human factors, and engineering systems.
Spread the word.
UNIST was founded in 2009 in the industrial city of Ulsan, and aims to foster world-class education in science and technology, with top-notch students (top 3% of student intake), faculty (20% foreign), and facilities. All courses are conducted in English. UNIST, which already has a substantial online programme, also aims to be Korea’s first mobile campus: students can watch lectures, get their assignments and track their grades using smartphone apps whenever and wherever they need them.
Traditionally design in Korea has been art-based and offered through art schools. DHE is aiming to change this, by driving global industry collaboration and encouraging a multi-disciplinary approach in research and education. All students have two cross-discipline majors from Integrated Industrial Design, Engineering & Systems Design and Affective & Human Factors Engineering.
The main focus of the Experientia-UNIST/DHE collaboration will be on human-centred design and on applying this powerful innovation approach in the education of future designers and engineers, and in conducting effective applied research projects.
Experientia will support UNIST/DHE in the development of its educational programme, through adding a horizontal user experience driven didactic approach; defining a comprehensive research methods course; contributing specific expertise in areas such as interaction design, interface design and industrial design, amongst others; and organising projects workshops, teacher seminars and summer camps.
Other ideas currently being explored involve student and staff/faculty exchange, co-operation in joint research projects (possibly as part of wider European research initiatives), an in-depth longer-term collaboration on yachting design, and possible joint publications or presentations at international conferences.
In the following months Experientia and UNIST/DHE will work on shaping the specifics of the collaboration agreement through further discussions and project agreements.
Experientia has a long-term commitment to design education and research. Its partners and collaborators have been lecturing and teaching design at important international universities and design schools for many years, including the Academy for Art and Design in Berlin, Germany. Banff New Media Institute (Banff, Canada), Design Center Busan (Busan, South Korea), Domus Academy (Milano, Italy), IED (Torino, Italy), Interaction Design Institute Ivrea (Ivrea, Italy), Jan Van Eyck Academy (Maastricht, Netherlands), Politecnico di Milano (Milan, Italy), Politecnico di Torino (Torino, Italy), Rhode Island School of Design (Providence, RI, USA), Samsungʼs Innovative Design Laboratory (Seoul, South Korea) and Umea – Institute of Design (Umea, Sweden). Experientia has also been involved in several regional and European research projects.
- Korea Times: UNIST to foster elites in science, tech fields
- Korea Times: Universities’ English-friendly policy has pros and cons
- Joong Ang Daily: Unist aims to be Korea’s first mobile campus
“My primary output is analysis of how new technology users are living at the intersection of macro processes. Examples of questions that I ask are: What does the future of the internet look like? What happens when the next 300 million migrants with digital tools are able to get online? How will the state, the world, and technological infrastructures accommodate such a massive change in scale? How do we design and market to this group?
I hang out with people and spend a lot of time trying to see the world through their eyes. I make long and deep observations of how everyday life is achieved and negotiated. I then interpret my observations and contextualize my analysis in relation to past, current and future socioeconomic, technological and cultural developments.
By answering these questions I am able to provide context and explanations for why people engage or don’t engage with certain technologies, to explain how this all interfaces with historical and present day life, and how designers, engineers, and organizers can meet the daily needs of both low-income/marginalized users and the burgeoning middle class.”