| Posts in category 'Art' |
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25 April 2008
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13 April 2008
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| All videos of the conferences at the Bruce Sterling curated Share Festival that recently took place in Turin, Italy, are now online.
Aside from Bruce Sterling, exhilarating discussants were Massimo Banzi, Julian Bleecker, Donald Norman and Marcos Novak, to name just a few. Manufacturing: From Digital to Digifab Manufacturing Cultural Projects Manufacturing the Streets Dramatic Manufacturing Manufacturing Intelligence Manufacturing Robots Manufacturing FIAT 500 A Manifesto for Networked Objects Manufacturing Digital Art Manufacturing Future Designs Manufacturing Consent From Land Art to Bioart Is Life Manufacturable? Two Architectures: Atoms and Bits Share Prize Ceremony |
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12 March 2008
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The UK government is aiming to make the country a global leader in the arts, media and advertising through initiatives including the creation of thousands of new apprenticeships and the launch of a Davos-style world creative business conference.
Prime Minister Gordon Brown and the culture secretary, Andy Burnham, unveiled the action plan, Creative Britain: New Talents for the New Economy, in what the government is labelling the first-ever comprehensive, state-supported plan to move the creative industries from the “margins to the mainstream of economic and policy thinking” in the UK. The action plan [which was welcomed by the design industry] outlines 26 commitments for both government and the creative industries to nurture talent, create jobs and to drive the UK’s international competitiveness. One of the initiatives is to develop a new annual World Creative Business Conference that will act as the “centrepiece” of an international push to make the UK the “world’s creative hub”. - Read full story [The Guardian] (via Richard Florida) |
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2 January 2008
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The December issue of the International Journal of Design has recently been published and is strongly focused on the experiential and sensorial qualities of digital products and services.
It is the third issue of this peer-reviewed journal issued by the Taiwan-based Chinese Institute of Design (read more here). Jonas Löwgren wrote an article on fluency to illustrate the experiential qualities of digital products and services. Fluency “refers to the degree of gracefulness with which the user deals with multiple demands for her attention and action, particularly in augmented spaces where the user moves through shifting ecologies of people, physical objects, and digital media.” There are also articles on sound as part of the overall experience of a product’s expression, tools for including user-interaction in materials selection, lead-user innovation in the design-based outdoor clothing and equipment sector in the northwest of the United Kingdom, and on artistic inquiry as a means to inform interdisciplinary research. |
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17 December 2007
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Dr. Anthony Dunne and Fiona Raby are faculty members in the Design Interactions department at London’s Royal College of Art and have gained somewhat of a cult following for their provocative and future-scenario-based design work.
As authors of Hertzian Tales and Design Noir they are most responsible for popularizing the idea of Critical Design, where objects are used as tools for awareness and reflection upon issues largely surrounding the implications of existing and future technologies. Their work is in the permanent collections of the MOMA (NY) and the Victoria and Albert in London. Bruce M. Tharp of Core77 was able to catch up with them at the IDSA/ICSID conference in San Francisco where they presented a recent project that proposes robots with “fragile personalities.” Listen as they discuss the ideas behind their work, their dream project, their feelings about “Critical Design” after more than a decade, the relationship between their professional practice and the work of their students at RCA, and more. |
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12 December 2007
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Nicolas Nova, user experience and foresight researcher working at the Media and Design Lab (EPFL) and at the near future laboratory, is currently in Brussels where he gave a talk yesterday at iMal, a brand new center for digital cultures and technology.
The presentation entitled “Device art as a resource for interaction design and media art” was about the fading boundaries between interaction design, new media art and academic research. The hybridisation of digital and physical environments (through locative media, urban displays, augmented reality or mobile games) is explored by a large variety of people and institutions, not only engineers and academic researchers but also artists and designers. The talk looked at why the projects from the new media art/interaction design/device art are relevant and what they tell about the design of future technological artifacts. iMal is the first Center for Digital Cultures and Technology in Brussels, a new place of about 600 square metres for the meeting of artistic, scientific and industrial innovations. The 2007/2008 programme of iMAL, an initiative of the French speaking community of Belgium, will propose basic and advanced workshops (i.e. on locative media, RFID, Ubicomp and the Internet of Things, urban electronic acts thanks to the support of VAF), regular concerts & performances, a series of conferences on Arts/Sciences, a series of meetings between innovating companies and creative peoople, and the first Dorkbot Brussels meetings. Download presentation (pdf, 20 mb, 38 slides) |
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12 November 2007
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Processing is an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. There were many people involved in making Processing to what it is now, but at is origins were two people - Casey Reas and Ben Fry.
Casey and I were both involved at the meanwhile defunct but very well known Interaction Design Institute Ivrea. I got to know Casey as a warm, humble and brilliant interaction designer and a very strong artist. Now MIT Press has published a book by Casey and Ben on Processing and the recommendations it goes with are worth quoting:
(via Bruce Sterling) |
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17 October 2007
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The Design Reaktor Berlin is a multi-disciplinary research project of the Universität der Künste Berlin (UdK) and Berlin University of the Arts. The aim is to encourage innovative co-operation between small and medium-sized companies and designers, in order to investigate strategies and prospects for post-industrial locations, based on Berlin as an example.
In a two-week series of workshops held earlier this year, the experimental links between trades, materials, technologies and tools provided by 52 companies produced hundreds of ideas. After an assessment of their feasibility and market potential, 52 products were developed further in cooperation with the involved companies. Design Reaktor’s website contains a gallery of the results, some of which are ready for production while others are more speculative. Two eye catching products are Garden Gun by Jakob Diezinger, Markus Dilger and Rayk Sydow (which doesn’t need much explanation) and Music Drop by Noa Lerner, a tiny music player shaped as a drop. The drop contains one song which can be used only one time. Interestingly, except from Music Drop, all 52 designs appear to be stand-alone products. No experiences or services were developed. (via Marketing & Strategy Innovation Blog and Guerrilla Innovation) |
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15 October 2007
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The always very well-informed Internet Actu blog has posted an article by Bruno Marzloff, a sociologist and the driving force behind the Chronos Group, a research lab specialised in mobility and dislocation. Marzloff reflects on the future of our relation with the city, with our urban environment, to better understand how we will interact with it, and how this environment itself will become the support of our media. Has the urban become the media? [The translation from French to English is by Mark Vanderbeeken]
“People are the new media“, said Pierre Bellanger in a recent article in Netéconomie (”The social network is the telco’s future“). If this means extending the collaborative approach also to the mobile phone, it is not really much of a surprise. For sure, “the new culture is participative” and extending this approach to the world of mobility seems rather straightforward, even if one can only guess the shapes this culture might take once it is detached from the PC and the big stationary screens. But Bellanger, who is the founder and CEO of Skyrock radio, goes quite a bit further in this reasoning. What he has in mind is nothing less than a revolution taking place, with him sitting in the front row. Or said differently: the mobile person is the media (and the individual gets mixed up with his mobile). Therefore the mobile (individual and machine) becomes the fulcrum of his communication and his outreach. The mobile is receiver, sender and relay station. This central role of the mobile in our media world becomes amplified, adds Pierre Bellanger, because “Who knows better what I am doing, what I am watching, what I am listening to, with whom I am talking or where I am, than the machine that carries all these activities?” The media inserts itself in the mobility of the user while at the same time giving him “full control of his exchanges. The modest size of the screen and the keyboard is no limitation: it can connect to whatever other machine, appear there as a virtual support and therefore use the connected machine, including its peripherals, as an extra resource“. The mobile takes control of its surroundings: “A bit like the iPod takes control of a stereo system to which it is connected“. Bellanger concludes: “It is the small terminal taking charge of the big one“. The “small terminal” is the new screen that comes in the wake of others that mark the history of communication. The first screen in the history of technology was a public one: it was the big cinema screen. The second one was a collective one, but it wasn’t public: it was the television set. The third one, the computer screen, was personal but could be shared. The fourth one, the mobile, is on itself, intimate, not to be shared, and accompanying me wherever I go. And the evolution isn’t finished yet. A fifth screen is already on the horizon. A screen perhaps without a screen, without contact even, or on the contrary connected through a multitude of extensions. A screen that will highlight the evolution towards more autonomy and more mobility (i.e. the capacity to mobilise our resources, which the English call “empowerment”). This fifth screen covers a collection of things:
Now set up as a human cyborg through the mediation of the mobile, the individual enters into a dialogue with tags, that become increasingly pervasive in the city. The urban nomad navigates along the structure of his own information system; in a dialogue with real time and real places; in continuous interaction as well with other nomads. This media complex integrates the individuals in a moving tissue. The fifth screen marks the arrival of ambient technology, of the Everyware that Adam Greenfield calls it in his book Everyware: The Dawning Age of Ubiquitous Computing (see here and here). This Everyware is the field of development of the fifth screen and the new online service and media perspective of thecity. It is also one of the open topics to be addressed in the Villes 2.0 [Cities 2.0] programme, and a challenge to understand the city of tomorrow. Everyware is a real revolution due the way extends the power of us all (but also of the various operators and of authorities) in the public realm. This is why in the city of tomorrow, the urban is the media. The “familiarity” one can feel towards a city or a neighbourhood, even while discovering it, is the real stake of the fifth screen. We will rather speak of a “permanent process of familiarisation” in a city where everything changes and moves all the time. Or in the words of Peter Morville, author of Ambient Findability, it is crucial to provide people the tools for their autonomy, their wayfinding and their choices - the author speaks of freedom that is granted to individuals (”empowering individuals with information and choice”). How? The answer to him requires a neologism: findability (which describes “a world in rapid emergence where one can find whoever or whatever, from wherever or whenever”). What does that mean concretely? One goes from the web to the city, and from the link to the place. One googles the city like one googles the Web. “Findability” applies to the existence of signs, reference marks, beacons and other types of information in the city, links as it were to real times and places, that allow us to navigation and to be secure in the city. The goal of the fifth screen development, as some experiments are already showing, is to make the city familiar, to provide useful information and transactions, to enable a dialogue between citizens, and to allow the population access to participatory information, without forgetting of course some space for the imaginary. The fifth screen is the city. It is the urban as a media. They are waves, labels, signs, screens, traces, … A city augmented with information, information augmented with geolocalisation. One can feel the pulse of the city in real time and one can even participate in its beat, as demonstrated by the projects Real Time Rome and WikiCity. The fifth screen is the next lever for urban governance. It allows the urbanite to express himself. The urbanite becomes the media in the city, just like the desktop user is in the world of Web 2.0. The fifth screen opens up a space to a wide range of actors that will use these opportunities of dialogue to share information, entertainment, services, and all kinds of offerings. But if the field is wide open, so is Pandora’s box! The fifth screen can also become a tool for repression, for surveillance and for all types of intrusion. It could be the opposite of the collaborative media of sousveillance (with the system allowing us to see our voyeurs and therefore establishing a balance of reciprocal transparency, as outlined by David Brin in The Transparent Society). The history of the fifth screen will need to be written together by citizens, companies, and regional entities. Bruno Marzloff |
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9 October 2007
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A few weeks ago I interviewed Jonathan Kestenbaum, the CEO of NESTA, the UK Endowment for Science, Technology and the Arts.
The interview, which is now published on the website of Torino 2008 World Design Capital in both English and Italian, deals with innovation and design. Kestenbaum explains in great clarity how NESTA works to stimulate innovation, and how design, and in particular human-centred design, is a central part of that approach.
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9 October 2007
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5 October 2007
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Business Week published a special report on design schools which contain a few stories that are quite relevant to what is being dealt with in this blog:
The cross-discipline design imperative In a new, multi-skill approach, traditional design tactics are wedded to the needs of business. Schools should embrace the synergy. Nick Leon is the new director of Design London, a multidisciplinary educational initiative launched recently by the Royal College of Art, Imperial College (an engineering school) and the Tanaka Business School in London. An article about the partnership of the French engineering school Ecole des Mines with nearby Strate Collège, a design academy in the Paris suburbs. USC’s new Institute for Innovation Krisztina Holly wants to tap the vein of innovation that lives on university campuses, by working with all of the 17 schools within the college, to benefit society as a whole. Art and business: a royal combination Companies often struggle to grasp the front end of innovation. That’s where the Helen Hamlyn Centre of London’s RCA comes in. |
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28 September 2007
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The mobile platform is currently undergoing somewhat of a revolution in the developing world — and so are people’s lives — with Africa now more advanced than the rest of the world in terms of mobile banking. The user experience challenges are only beginning to be addressed.
If you want to keep abreast on developments in this field, here is a crop of news stories from just this last week:
Note by the way that all the user research work by Jan Chipchase and others seems to have paid off: Nokia dominates the mobile handset landscape in India with an astonishing 74% market share. |
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25 August 2007
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Magyar Telekom’s new media lab Kitchen Budapest (KiBu), opened in June 2007, is a new media lab for young researchers who are interested in the convergence of mobile communication, online communities and urban space and are passionate about creating experimental projects in cross-disciplinary teams.
Promising idea-makers are provided with undisturbed working conditions and paid scholarships. One of Magyar Telekom’s objectives with this project is to promote new initiatives and creative ideas that later might be competitive on the market.
(via IFTF’s Future Now) UPDATE: 6 OCTOBER 2007: |
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11 August 2007
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Konstfack, the largest university college of arts, crafts and design in Sweden, is starting a two-year masters programme in experience design with a strong arts focus:
The Experience Design Group website - which is a bit of a flash nightmare - presents the programme’s three focus areas:
The programme, which is lead by Ronald Jones, an artist, critic and Professor of Interdisciplinary Studies, will start in September. Five blogs are associated with/promoted by the programme:
For more information, do check this 16 page pdf download. |
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4 July 2007
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The Venaria Reale is a spectacular palace from the XVIIth and XVIIIth Century just outside Turin, Italy. It was built as the hunting grounds of the Savoy king - rumours go that the prey was also human and female.
When the royals were deposed just after the Second World War, the Turin population sacked the complex and took everything imaginable and unimaginable along with them. It also served as army barracks and immigrant housing at that time. As one can imagine, only a beautiful shell remained. Luckily the local authorities decided for preservation and a costly renovation is now completed. When pondering what to do with such an enormous palace (it’s bigger than Buckingham Palace), the Region of Piedmont turned to Peter Greenaway. His project, called “Peopling the Palaces”, will feature five giant projections onto the bare palace walls (the original panelling and paintings were sacked as well), illustrating court life in the 17th and 18th centuries. “Imagine going into Venaria Reale and as it were watching 300 cinema films all at once which all interconnect,” said Peter Greenaway.
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3 July 2007
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| The Core77 “Reactor” article series is becoming increasingly sophisticated and more and more relevant to the experience design discourse that this blog addresses as well. Check out the latest articles (with my personal preference ever so slightly on the last one):
Riding the Flux by Kevin McCullagh
Device Art by Carla Diana
ID Strategy Conference Review by Nico Macdonald
Design and Poetry by Xanthe Matychak
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23 June 2007
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Sustainable tourism is one of the main focus areas of the Dott07 initiative (a year of community projects, events and exhibitions in North East England that explore what life in a sustainable region could be like – and how design can help us get there).
Programme director John Thackara has invited Leandro Pisano and Alessandro Esposito to an upcoming expert meeting. Pisano and Esposito are partners in Ufficio Bifolco, a marketing and cultural planning company that works on ICT strategies for development of rural areas in South Italy. They are producers of two festivals in Southern Italy - Interferenze and Mediaterrae - that bring together nature and technology, tradition and vanguard, past and future, local and global. This unique convergence of sounds, images, landscapes and carnival rites of a rural land, are signals of new ways we might visit and experience new locations. (via Doors of Perception) |
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16 June 2007
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By Adam Lawrence, experience director at Work.Play.Experience:
Download ‘12 showbusiness tools to your business’ (via Usability News) |
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25 May 2007
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The UK think tank Demos has just published a new report on culture, participation and the web. Based on UK case studies, it provides insight and lessons learnt on how new and emergent web technology can increase public participation in culture, and on how to organise online engagement.
Download report (pdf, 719 kb, 93 pages) |
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