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Posts in category 'Architecture'

30 April 2010

Design driven prison development in Belgium

prison
Flanders InShape, the Flemish/Belgian competence centre for product development and industrial design, is supporting a new research project on the development of a requirements programme for future prison design in Belgium.

On 25 March Flanders InShape organised the “Towards a 21st Century Prison” conference in collaboration with the architecture department of the Artesis School Antwerp. The audience of architects, policy makers, designers, lecturers and students was treated to a demonstration of the power of design driven innovation in the prison sector.

British architect Simon Henley (2008 UK Healthcare Architect of the Year) presented a research project that he conducted together with Hilary Cottam (2005 UK Designer of the Year) within the RED research unit of the UK Design Council. The audience quickly became convinced that an alternative way of looking at existing problems can lead to new solutions.

That’s how the idea came about that this should also be possible in Belgium. With the planned construction of seven new prisons in mind, a research programme on the matter was created within Flanders InShape. The currently running Artesis School research on new prisons provided a healthy starting point.

Flanders InShape is currently looking for additinal participating companies [disclosure: Experientia has also been contacted]. In exchange for participation, the companies obtain limited project influence by being part of the user committee. They also have a strategic advance by sitting at the forefront when new opportunities for their companies are being developed. Because we want to keep the group limited and workable, we ask you to react quickly. We have three slots open still.

Architects, construction companies, furniture builders, suppliers, caterers and service providers of all sorts are are welcome to contact Flanders InShape.

(Dutch press release)

26 April 2010

Eight interaction design and architecture videos

Architecture and UX
The disciplines of interaction design and architecture share a number of common traits—such as a focus on solving problems for people and encouraging people to interact with products and environments in new and exciting ways—and each discipline can learn much from the other.

These eight videos highlight the work of people who see and celebrate the connections between interaction design and architecture.

24 April 2010

Toward a read/write urbanism

Frameworks
What might we gain, asks Adam Greenfield, if we begin to conceive of cities, for some limited purposes anyway, as software under active development?

What if we imagined that the citizen-responsiveness system we’ve designed lives in a dense mesh of active, communicating public objects? Then the framework we’ve already deployed becomes something very different. To use another metaphor from the world of information technology, it begins to look a whole lot like an operating system for cities.

Provided that, we can treat the things we encounter in urban environments as system resources, rather than a mute collection of disarticulated buildings, vehicles, sewers and sidewalks. One prospect that seems fairly straightforward is letting these resources report on their own status. Information about failures would propagate not merely to other objects on the network but reach you and me as well, in terms we can relate to, via the provisions we’ve made for issue-tracking.

And because our own human senses are still so much better at spotting emergent situations than their machinic counterparts, and will probably be for quite some time yet to come, there’s no reason to leave this all up to automation.

Read article

6 April 2010

€60m low carbon building project in Helsinki

Low2No launch
Sitra, the Finnish Innovation Fund and development partners, SRV and VVO today announce a €60m investment for a low carbon housing and commercial building complex in Helsinki.

Work on the development will begin immediately, with completion scheduled for the end of 2012. Through the project, Sitra aims to generate research and evidence that will inform the policy, innovation and practices that will drive future low – and no – carbon development in the built environment.

The announcement follows Sitra’s Low2No competition that challenged five teams shortlisted from an initial 75 to design a building complex for Jätkäsaari, a reclaimed goods harbour to the west of central Helsinki.

The competition was won in September 2009 by an international team led by global design, engineering and planning firm, Arup, providing engineering and sustainability services. The team also includes Berlin-based Sauerbruch Hutton as lead architects and consumer behaviour-change strategists Experientia from Italy.

The building complex covers 22,000 square metres and will provide new residences, office and retail space. Emissions will be reduced through building design and performance, mobility systems and food production. The competition-winning design for the development centred on four objectives:

  • Building energy efficiency – better performing buildings will be designed, with an appropriate mix of end-uses and through the intelligent planning of the spaces between them. Energy demand management tools and techniques such as smart meters and behavioural change prompts will encourage residents to contribute reduce energy consumption.
     
  • Use of sustainable materials and methods – sustainably-sourced timber and materials which have a lower impact on the environment (in terms of toxicity and embodied carbon) will be used.
     
  • Encouraging the community to meet sustainability goals – by increasing their awareness and understanding of the impact of their energy and transport usage, food and consumer goods consumption.
     
  • Develop replicable and scalable solutions that can be adopted more broadly in transforming the built environment to low – and eventually – no carbon emissions. These objectives will be met by coupling solutions with an increased shift towards renewable energy production and new sustainable funding mechanisms.

“Finland has committed to reducing its CO2 emissions by 80% by 2050. With this project Sitra encourages cities and the real estate and building industry to tackle these ambitious goals in their projects. Sustainability is more than just energy efficiency. We seek new solutions for improving energy efficiency, new content for defining and understanding sustainability in building, as well as social innovations,” says Jukka Noponen, Executive Director of Sitra’s Energy Programme.

”Low2No City Block in Jätkäsaari is an important step towards sustainable development. The new marine districts, reclaimed harbour areas offer possibilities for a wide introduction of new solutions, says Deputy Mayor Hannu Penttilä who is responsible for urban planning at the City of Helsinki.

”SRV aims at differentiating as a forerunner in sustainable construction. Low2No is an excellent example of our long-term commitment and efforts. The project team contains top experts both internationally and from Finland. This is well in line with our SRV Approach, which allows us to always seek the best partners for each project, comments Timo Nieminen, Senior Executive Vice President and Deputy CEO of SRV Group.

“VVO Group has been persistent in pursuing the goals set for energy saving in existing building stock and new buildings. This development project in Jätkäsaari builds straightforward on our consistent work on this and will help in keeping VVO ahead in the forefront of this transition. The site location is excellent, offering us an opportunity to build cost-efficient rental apartments, subsidised by the state, in the vicinity of the city centre – and near the sea”, states Esa Kankainen, Project Development Manager at VVO.

“Defining implementable and replicable sustainable solutions is one of the great challenges of our times. We are thrilled that the transitional strategy defined by the Low2No vision has found an implementation framework to carry it into the world. Guided by a strong sense of a common mission the design and development team’s partnership is a real accomplishment. It is now our obligation to deliver on the promise we have captured, and this opportunity excites and motivates all of us to transform the notion of “business as usual” “, comments Marco Steinberg, Director of Strategic Design at Sitra.

“In 1990, Finland became the first country in the world to establish a carbon tax. This ambitious project provides us with a unique opportunity to show how urban design can influence inhabitants to live more sustainably, in balance with the environment. Our design approach will allow the community to become carbon negative within 10 years, providing decision makers, developers and planners across the world with an example of how future environmental challenges can be met”, comments Alejandro Gutierrez, consortium manager at Arup.

“Sustainable developments need a holistic approach within which architecture will play a leading part. As sustainable buildings are dependent upon the cooperation of their users to develop their full potential, they will need to seduce their inhabitants into a proactive role through the pleasure of space, light and material that they offer”, says Matthias Sauerbruch at Sauerbruch Hutton.

“People, their contexts, social networks, habits and beliefs are crucial tools for creating sustainable change in behaviour. We will therefore offer people ways to control their consumption and see the affects of their actions on the environment”, comments Jan-Christoph Zoels, project lead at Experientia.

 

MORE INFORMATION

For more information, please contact Experientia at +39 011 812 9687 or via email at info at experientia dot com.

 

NOTE TO EDITORS

Arup
Arup is the creative force behind many of the world’s prominent building, infrastructure and industrial projects. We offer a broad range of professional services that combine to make a positive difference to our clients and the communities in which we work.
We are truly global. From 90 offices in 35 countries our planners, designers, engineers and consultants deliver work across the world with flair and enthusiasm.
Founded in 1946 with an enduring set of values, our unique trust ownership fosters a distinctive culture, an intellectual independence and encourages truly collaborative working. This is reflected in everything we do, allowing us to contribute meaningful ideas, help shape agendas, and deliver results that frequently surpass the expectations of our clients.
We passionately strive to find a better way, to imagine and shape ideas and to deliver better solutions for our clients.
www.arup.com

Experientia
Experientia is an international experience design consultancy helping companies and organisations to innovate their products, services and processes by putting people and their experiences first. To design valuable user experiences, companies have to understand how users really live their lives, now and in the future, and to design new products and services that address these insights. Experientia’s approach is based on a thorough integration of a deep user and context understanding into its design and prototyping activities.
Experientia’s client roster features Italian and international clients, such as Alcatel-Lucent, Condé Nast, CVS Pharmacy, Ferrero, Fidelity International, Intesa SanPaolo bank, Kodak, Max Mara, Microsoft, Nokia, Research in Motion, Samsung, Swisscom, Tre Spade and Vodafone, as well as public institutions such as the Region of Piedmont, Italy and the Province of Limburg, Belgium.
www.experientia.com

Sauerbruch Hutton
Sauerbruch Hutton is a Berlin-based architectural practice with projects throughout Europe. The 80-strong practice was founded by Louisa Hutton and Matthias Sauerbruch in 1989. Their ability to combine architecture, urbanism and design with a culturally informed outlook on sustainability has been internationally recognised. Last year, Sauerbruch Hutton completed the Brandhorst Museum in Munich – a building that is exemplary of the architects’ insight into materiality, colour, innovative detailing and a contemporary approach to design that is both distinctive and timeless.
www.sauerbruchhutton.de

Sitra, the Finnish Innovation Fund
Competitiveness and well-being today require broad and far-reaching changes. Sitra gathers information about the future and enables necessary reforms together with a wide range of actors. The programmes and strategy processes of Sitra are designed to meet the challenges Finland is facing. Sitra is an independent public foundation, whose mission is to build successful Finland for tomorrow.
www.sitra.fi/en

SRV Group
SRV is an innovative construction company that provides end-to-end solutions and assumes customer-focused responsibility for the development, construction and commercialisation of projects. SRV operates in Finland in Helsinki Metropolitan Area, Turku, Tampere, Oulu, Jyväskylä, Lappeenranta, and Joensuu. SRV also operates in Russia and in the Baltic countries.
www.srv.fi/home

VVO
VVO is a publicly-listed company providing housing services. From VVO, you can rent an apartment, acquire right-of-occupancy or part-ownership housing or buy a dwelling outright. VVO develops, markets and manages its own dwellings. VVO has about 39,000 rental dwellings in about 50 different municipalities.
www.vvo.fi/en

29 March 2010

The urban age

Lagos
How cities became our greatest design challenge yet.

Justin McGuirk, the editor of icon, the UK’s leading architecture & design magazine, argues in The Guardian that, amid unprecedented levels of urbanisation, designers must be trusted to fashion cities that not only accommodate but also provide a pleasant environment.

“Now that city-making has become a priority, politicians need to have faith in designers. Because if there’s one lesson to be learned from the last quarter of a century, it’s that we need to shift our focus away from liberty and the free market, and move towards equality.”

Read article

16 January 2010

Good: the Slow Issue

The Slow Issue
Good, the collaborative magazine, has published its “Slow Issue” with perspectives on a smarter, better and slower future:

“At its simplest, slow stands for a focus on quality, authenticity, and longevity rather than a mindless adherence to the faster and cheaper ethos.

This issue is about planning not only for tomorrow, but for the next year, and the next generation. Because if progress isn’t permanent, can it even be called progress at all?”

Here are the longer articles:

Hurry up and wait
We asked some of the world’s most prominent futurists — Julian Bleecker (Nokia/Near Future Laboratory), Esther Dyson, Jamais Cascio (Worldchanging), Bruce Sterling, John Maeda (RISD), and Alexander Rose (Long Now Foundation) — to explain why slowness might be as important to the future as speed.

Slow burn
Money—not the paper stuff in your wallet, but the bits of data that whip around the world in billions of instantaneous transactions each day—moves too fast.

Built to last
Designer/inventor Saul Griffith argues that we need to stop buying things and then throwing them away so quickly. In short, we need more “heirloom design.”

Mass reduction
Welcome to slowLab, a collective of designers applying a cradle-to-cradle philosophy to consumer goods.

Turning the tables
Tracing the slow-food movement back to its feisty Italian roots.

Pushing the limits
In Oregon, radical antisprawl laws aim to save the state’s bucolic paradises. But with land-hungry suburbs on the prowl, can these goats be saved?

29 October 2009

Migropolis: Venice /Atlas of a Global Situation

Migropolis
In winter 2006, under the aegis of philosopher Wolfgang Scheppe, a collective of students from theIUAV University in Venice (including Experientia collaborator Miguel Cabanzo) fanned out to subject the city of Venice, Italy to a process of forensic structural mapping.

Out of this field work, conducted in the Situationist tradition, there developed a three-year urban project that produced an enormous archive comprising tens of thousands of photographs, case studies, movement profiles, and statistic data.

In this archive, Venice, the place of longing at the junction of three migration corridors, emerges as a front-line European city and an exemplary prototype of the increasingly globalized city in which a decimated inner-city population meets armies of tourists and a parallel economy supported by illegal immigrants.

In a map cleverly branching out into essays, visual arguments, data visualizations, and interviews, the globalized territory of Venice is microscopically dissected and defined as an urban metaphor: the city becomes an “atlas of a global situation.”

Migropolis is two things in one: A survey on the global city using the urban territory of Venice as an exemplary paradigm that makes it possible to anticipate urban escalations to come. And: An experimental investigation of the means and measures of the spectacle to find out if visual media allow an understanding of society.

Migropolis is a book consisting of two volumes, a series of exhibitions and this webpage as a tool that will continuously be updated.

The book

Migropolis
Venice / Atlas of a Global Situation

Wolfgang Scheppe & the IUAV Class on Politics of Representation

Essays by Giorgio Agamben, Valeria Burgio and Wolfgang Scheppe
Foreword by Angela Vettese

1,344 pp., 2078 ills., 17 x 24 cm, hardcover, 2 volumes in slipcase
2009, Hatje Cantz, Ostfildern

Buy the book: from the publisher / on Amazon

The exhibition

Migropolis
Venice / Atlas of a Global Situation

Wolfgang Scheppe & the IUAV Class on Politics of Representation

Fondazione Bevilacqua La Masa
Comune di Venezia

Galleria di Piazza San Marco, Venice, Italy
October 8 – December 6, 2009
10:30 – 17:30
Closed on Mondays and Tuesdays

27 October 2009

A Synchronicity, a book by Julian Bleecker and Nicholas Nova

A Synchronicity
A synchronicity:
Design Fictions for Asynchronous Urban Computing

by Julian Bleecker and Nicolas Nova

Available as a print-on-demand book from lulu.com. Click here to order.
Available as a free download here.

The Situated Technologies Pamphlets series, published by the Architectural League, explores the implications of ubiquitous computing for architecture and urbanism. How are our experience of the city and the choices we make in it affected by mobile communications, pervasive media, ambient informatics and other “situated” technologies? How will the ability to design increasingly responsive environments alter the way architects conceive of space? What do architects need to know about urban computing and what do technologists need to know about cities?

In the last five years, the urban computing field has featured an impressive emphasis on the so-called “real-time, database-enabled city” with its synchronized Internet of Things. In Situated Technologies Pamphlets 5, Julian Bleecker and Nicholas Nova argue to invert this common perspective and speculate on the existence of an “asynchronous city.” Through a discussion of objects that blog, they forecast situated technologies based on weak signals that show the importance of time on human practices. They imagine the emergence of truly social technologies that through thoughtful provocation can invert and disrupt common perspective.

Situated Technologies Pamphlets will be published in nine issues over three years and will be edited by a rotating list of leading researchers and practitioners from architecture, art, philosophy of technology, comparative media studies, performance studies, and engineering.

2 September 2009

Experientia helps Helsinki reduce carbon emissions

Low2No
Helsinki, Finland — Yesterday, Turin-based company Experientia was announced as part of the winning team for a project in Jätkäsaari, Helsinki, which aims to construct an urban zone with low or no carbon emissions.

Sitra, the Finnish innovation agency, revealed that the winning team of the Low2No development design competition was made up of Arup, Sauerbruch Hutton , Experientia and Galley Eco Capital — selected out of 74 initial entries — for their C_life – City as living factory of ecology project.

Experientia bring their unique perspective as an innovative experience design company to the project. With a focus on people-centred design, and people’s real needs, behaviours and experiences, Experientia provides a balance to the architectural and financial parts of the project, and considers the impact of sustainability on people’s day-to-day lifestyles.

The competition jury stated that the multinational team leveraged a particularly promising consumer/behavioural framework to empower citizens in meeting the goal of sustainability.

Marco Steinberg, director of strategic design at Sitra and chairman of the competition jury said “A well developed holistic proposal, the strategy highlighted two important insights: the creation of a carbon neutral district dovetailed with consumer oriented planning, thus supporting Sitra’s objective of empowering citizens.”

While other team members devised the architectural and financial strategies for the project, Experientia’s responsibility was to address the delicate theme of how to initiate behavioural change to support a sustainable style of living in this completely renewed urban district. Starting with the concept that people, their contexts, social networks, habits and beliefs are crucial tools for creating sustainable change in behaviour, Experientia explored ways to offer people control over their consumption and to see the effects of their actions on the environment.

Using their expertise in designing valuable user experiences, Experientia’s strategies to empower people’s change include: developing engagement and awareness programs, through services aimed at creating social actions based on green values; using technology to assist people in making decisions, such as energy metres and dynamic pricing systems; producing positive reinforcement loops (with incentives and benefits) for people who live, work and visit Jätkäsaari; and using the community as a knowledge network to share best practices.

Over the next 6 years, the Jätkäsaari district will be designed, constructed and opened to people. From there, the sustainable ideals that govern its day-to-day life will act as a model and example for the rest of Helsinki, Finland and the world. Through Experientia, Turin will be a vital part of this journey.

See also this earlier post on Putting People First.

26 June 2009

Arup Foresight – Drivers of Change

Arup Drivers of Change
Arup’s Drivers of Change initiative is an on-going research programme exploring those issues most likely to have a major impact upon society, on Arup’s business and on that of their clients.

Following the success of drivers of change 2006 publication, Arup Foresight recently published an update.

This new set of 175 cards investigates leading drivers in greater depth that have particular relevance to the work of Arup. They include energy, waste, climate change, water, demographics, urbanisation and poverty.

The cards can be used for developing business strategy, brainstorming, education and to help the reader to gain greater knowledge of the issues which are driving global change. The publication also encourages us to think holistically and creatively.

Also check out the various Arup Foresight blogs:
* future frequency
* emtech primer (by Duncan Wilson)
* global village
* foresight podcasts
* city of sound (by Dan Hill)

12 May 2009

Human-centred design for sustainable development on an urban scale

Low2No
The built environment is now the largest negative factor in the stability of ecosystems and the climate. As populations become increasingly urbanized, the evolution of cities will largely shape the outcome of our long dependence on natural resources.

Recognising the need and opportunity to improve sustainable building practices, the City of Helsinki and Sitra, the Finnish Innovation Fund are organising a sustainable design competition (rather than just an architecture competition) for a major urban development project.

Called Low2No (implying “low to no carbon emissions”), the competition’s goal is to attract and identify the best teams to design a large mixed-use building complex on a reclaimed harbour at the western edge of Helsinki’s central business district, that would through its exemplary nature set out a sustainable development framework applicable to other contexts.

Despite the short application time frame, a total of 73 applications were submitted. Last week, five teams were selected from a very competitive pool of proposals to proceed to the design phase of the competition.

One of the shortlisted teams is led by the global design and engineering firm Arup, in partnership with the international architecture and urban planning agency Sauerbruch Hutton, and Experientia, the experience design company that this blog is part of.

Arup is highly regarded for its many top-level projects, but also for its philosophy and culture of engineering – and in our field for the many important contributions by Dan Hill at conferences and on his famous cityofsound blog, whereas Sauerbruch Hutton is well-known for the design of the German Federal Environment Agency.

Needless to say that we are very proud to be in such excellent company, and to be the only experience design consultancy in the shortlist.

The five teams are now working on the development of “a design strategy and approach suitable to the challenge, a framework for developing an indicator of sustainability suitable to the challenge, and a vision for the project that will inspire stakeholders to overcome the challenges of systemic change”.

The jury “will be instructed to evaluate the proposals based on evidence of systemic thinking. More than a design, we are look-
ing for a credible strategic framework for change, and the principals upon which the framework was built.”

Experientia will be taking a human-centred angle in its partnership with Arup and Sauerbruch Hutton, emphasising the fundamental impact that people’s behaviours can have on sustainability. Although we cannot disclose too much (the competition is still going on), we will surely be exploring a full plethora of research and design approaches, from ethnographic research to interaction design, and from service design to strategic communications. It will definitely be a great challenge for us to test and prove the fundamental role of a human-centred perspective in this pivotal project.

19 March 2009

Good design at Metropolis

Good Design
The March issue of Metropolis is focused on products with the theme of Good Design.

Several articles are fitting quite well with the topic of this blog:

What is good design?
By Peter Hall
The 20th-century definition of “good design” was driven primarily by form. Today the stakes are too high, and the world too complex, for a superficial response.

Good Is Sustainable (“Bending the Reeds” by Julie Taraska)
Good Is Accessible (“Updating a Workhorse”, an article on the Perkins Brailler by Kristi Cameron)
Good Is Functional (“Redefining Design” by Jennifer Kabat)
Good Is Well Made (“In Praise of the Supernormal”, Paul Makovsky interviews Jasper Morrison)
Good Is Emotionally Resonant (“Selective Memories”, Donald Norman on creating an evocative user experience)
Good Is Enduring (“Mari on Mari”, a profile on Enzo Mari by Martin C. Pedersen)
Good Is Socially Beneficial (“Products For a New Age”, Ken Shulman on how to deal with the world’s most vexing problems)
Good Is Beautiful (“Empty Promise”, a profile of Muji by Mason Currey)
Good Is Ergonomic (“A Call to Arms”, Suzanne LaBarre on the design of prosthetics)
Good Is Affordable (“Banal Genius”, Paul Makovsky on Sam Hecht’s intriguing Under a Fiver collection)

The New Reality
- Motor City Blues (Michael Silverberg on the Detroit three)
- Graduating Class (students completing ten top industrial-design programs talk about their career plans)
- Surviving the Storm (Belinda Lanks on how retailers look for new ways to attract shoppers in a hostile business climate)

Within the Product of No Product
By John Hockenberry
What are the implications for industrial designers if the strongest consumer impulse becomes not buying?

Product Panic: 2009
By Bruce Sterling
What’s an industrial designer to do in the midst of economic chaos? Our columnist offers some career advice.

Rekindling the Book
By Karrie Jacobs
Can Amazon’s new digital reader do for print what the iPod did for music?

(via Designing for Humans)

1 March 2009

Carlo Ratti, Dan Hill and Anne Galloway on the ‘long here’ at LIFT09

LIFT 2009
One of the best sessions of the entire LIFT conference took place on Thursday afternoon.

As half of the world is now living in cities, it’s undeniable that the recombination of our physical environment through technological advancements will lead to unexpected changes, problems but also new opportunities. Carlo Ratti, Dan Hill and Anne Galloway discussed how our relationship to space will change through various new technologies and examine the main challenges of this field.

Note: this post contains embedded video which might now not show up in your rss feed.

Carlo Ratti

An architect, engineer and agit-prop, Carlo Ratti (wikipedia) practices in Torino, Italy, and teaches at the Massachusetts Institute of Technology (MIT), USA, where he directs the SENSEable City Laboratory.

The digital layer didn’t really kill the physical layer. They combined. Bits and data are coming together to provide new types of experiences in urban space. The challenge is to provide new ways of sense making by getting rid of all the information we don’t need.

To illustrate the point of information visualisation, Carlo showed a lot of work that has taken place at the SENSEable City Lab.
- Cellphone activity during the World Cup Final in Rome
- Real Time Rome
- The world’s eyes (based on Flickr location data)
- globe encounters
- the world inside new york
- Digital Water Pavilion for Zaragoza 2008

Dan Hill

(Note that the above video is actually in English, and not in French).

Dan Hill (blog) has been working at the forefront of innovative information and communication technologies (ICT) since the early ‘90s. He was one of the key architects of a BBC redesigned for the on-demand media age, launched Monocle magazine, organised the architecture and urbanism conference, Postopolis, in New York, and runs City of Sound, generally acclaimed as one of the leading architecture and urbanism websites. For Arup, Dan is helping clients explore the possibilities of ICT from a creative, design-led perspective, re-thinking how information changes streets and cities, neighbourhoods and organisations, mobility and work, play and public space.

Dan started off his talk “soft infrastructure” with a particularly vivid example of soft infrastructure attacking, i.e. not behaving as it should be, as he spent four days getting from Australia to Zurich.

It may not matter how good the hard infrastructure is, it is the soft infrastructure that affects how you feel, what the experience is like.

At ARUP, a hardcore engineering firm, Dan deals with interaction design, software design, IA, service design, looking at the wider context of the organisation, systems and people, urban design, urban informatics. But not only.

Soft infrastructure is also about business models, the legal and political context, the belief systems and the social and cultural fabric.

Dan then takes a step back and showed the movie “The City”, the Regional Planning Association of America’s plea for community chaotic cities and urban sprawl (watch it here: part 1 and part 2).

Another example of that mindset is the book New Movement in Cities (1966, featuring several pre-Archigram diagrams from Warren Chalk, Ron Herron and Dennis Crompton) that shows a city of arteries and tubes, and a clip from the magisterial 1963 film Hands Over the City, directed by Francesco Rosi.

What happened?
Why didn’t these visions of the future turn out differently?

People happened, not technology.
Social, cultural and political belief systems changed.
Industry moved out of cities, and finance moved in.
And the leisure society didn’t happen at all.
The city became valued by pocket calculators (something to slice and dice).

Soft infrastructure gives us a few possibilities though, and one of them is the possibility to bend the physical city, e.g. through informational approaches to transit (examples are MIT’s City Car project and the Volkswagen 2028 project).

Both these projects are based on freedom and availability, but not on ownership.

The city of the future is the walking city, the biking city – with human-scaled, walkable urbanism, augmented with informatics.

These interventions – e.g. bikesharing – change how the city feels without changing the physical infrastructure. Other ways of doing this is by providing people with real-time information about their city.

This makes you feel as if you are in control of the transit network and not the other way around, and pulls the transit network back down to the level of people.

Another change that informatics is bringing about is that work is becoming invisible. You don’t know anymore what knowledge workers are working on. So how can we make this invisible work visible again?

The latent promise of informatics is that things can indeed change in response to information, and we need to use user-centred design techniques in this context.

Read also this excellent post-talk reflection by Dan, which contains several of the videos he presented.
 

Anne Galloway

There is no video of the talk (yet) by Anne Galloway, which is too bad, because she is quite an engaging speaker and my notes are not too great.

Anne Galloway (site | blog) who teaches design and computation arts at Concordia University in Montreal, Canada, recently completed a PhD in sociology and anthropology at Carleton University, Ottawa, Canada, which involved an ethnographic study of the design of mobile and pervasive technologies for urban environments. Interested in connections between technological, spatial and cultural practices, Anne’s current research explores how actor-network theory and critiques of everyday life can help people understand and shape emergent technologies.

When envisioning the future city, we also have to address people’s expectations, promises and hopes. These however are not qualities we have, but actions we do. We expect. We promise. We hope.

They make some futures and not others.
They guide our activities and provide structure & legitimation.
They attract interest and foster investment.
They define roles & clarify duties.
They offer visions of how to prepare for opportunities and risks.
They mobilise resources at global, national, institutional and individual levels.
They warrant the production of measurements, calculations and models.
They broker relationships between different people & groups.
They build mutually binding, obligations and groups.

What if we imagine the future city as a gift we want to give people?

Gifts are powerful, but gifting is tricky business.

The gift
- what is the relationship between the giver and the receiver?
- what can each expect of the other?
- how do you know she evens wants your gift?

Gifting
- how will you know if he appreciates your gift?
- what will you do if she dislikes your gift?
- how will you act if he misuses your gift?
Have you ever gotten a great gift you didn’t use?

Now let’s think again about gifted cities. Cities that provide us with ‘interesting information’ and feedback loops, for free, for us to use.

But what am I going to do with that?
What are we going to do with these presents?

Citizens, the argument goes, can use these data to take political action, to better map the environment around them.

But this requires first of all that we want to be data collectors and that we have the ability to make sense of the data we collect.

The new urban citizen in other words creates “gifted risks”
- when active citizenship requires access to technology, people without access effectively become non-citizens.
- when scientific data are the most appropriate types of evidence a citizen can collect, political action relies on conformity to existing structure of knowledge and power.

So in conclusion, when you are building the new city,
- what kind of future city do you hope to give?
- what kind of city do you hope to receive?

13 February 2009

Kazys Varnelis’ new book on network culture

Kazys Varnelis
Kazys Varnelis [CV | blog], the author of Networked Publics and the Director of the Network Architecture Lab at the Columbia University Graduate School of Architecture, Planning, and Preservation, is writing a new book and posting drafts online.

“My current research project—already well underway—is a book that sets out to synthesize a historical understanding of our era, coming to terms with the changed conditions in culture, subjectivity, ideology, and aesthetics that characterize our new, networked age. I explore how the network is not merely a technology with social ramifications but rather unites changes in society, economy, aesthetics, and ideology.

Just as the machine made modern industrialization possible and also acted as a model for a rationalized, compartmentalized modern society while the programmable computer served the same role for the flexible socioeconomic milieu of postmodernism, today the network not only connects the world, it reconfigures our relationship to it. In this book I will argue that many of the key tenets of culture since the Enlightenment: the subject, the novel, the public sphere, are being radically reshaped.”

Read full story

(via Bruce Sterling)

31 January 2009

W3C workshop on the future of social networking

W3C
A few weeks ago, W3C, the body in charge of global web standards directed by Tim Berners-Lee, organised a Workshop on the Future of Social Networking in Barcelona, with a high level goal of bringing together the world experts on social networking design, management and operation in a neutral and objective environment where the social networking history to date could be examined and discussed, the risks and opportunities analysed and the state of affairs accurately portrayed.

Within the W3C workshop, the issues facing social networking growth could be documented and, in this workshop in particular, taking into account social networking on mobile devices/platforms with and without PC/broadband Internet services.

The workshop also explored whether it is worthwhile to consider the creation of an Interest or Working Group under the auspices of W3C to continue these discussions.

The discussions of the workshop were fed by the input of the 72 (!) position papers submitted by the participants, and animated by the Program Committee composed of experts from the industry and academics on this topic.

Companies that submitted papers include Atos Origin, Ericsson, IBM, Microsoft, Opera, Samsung Electronics, SUN, Telecom Italia, Telefónica, Vodafone, Yahoo!, and YouTube, so the papers section definitely requires a quick scan. You can read the brief summaries by Libby Miller on each of them.

You can also read rough minutes of Day 1 and Day 2 of the workshop, download the slides of the various presentations (linked from the agenda) and watch videos of some of the sessions.

In a short article, the New Scientist focuses on one of the papers on the potency of mobile social networking in developing market economies (with the great subtitle: “The Revolution will be ‘mobil’-ised”), written by South Africa-based mobile social media consultant Gloria Ruhrmund.:

Western consumers are becoming used to the idea that the computing power of their phone is catching up with what is traditionally expected from a computer. But in Africa and some other poor regions it is phones that have all the computing power – mobile handsets far outnumber PCs and broadband connections.

As a result, innovative new uses of mobile connectivity are appearing in those developing areas first, possibly providing a glimpse of what the future holds for cellphone users in richer countries.

9 December 2008

The Situated Technologies project

Too smart city
A year ago I wrote about Adam Greenfield’s pamphlet Urban computing and its discontents.

Adam’s pamphlet was the firsts in a nine-part series that aims to explore the implications of ubiquitous computing for architecture and urbanism: How are our experience of the city and the choices we make in it affected by mobile communications, pervasive media, ambient informatics, and other “situated” technologies? How will the ability to design increasingly responsive environments alter the ways we conceive of space? What do architects need to know about urban computing, and what do technologists need to know about cities? How are these issues themselves situated within larger social, cultural, environmental, and political concerns?

Two other pamphlets have been published meanwhile:

Urban Versioning System 1.0
by Matthew Fuller and Usman Haque
What lessons can architecture learn from software development, and more specifically, from the Free, Libre, and Open Source Software (FLOSS) movement? Written in the form of a quasi-license, Urban Versioning System 1.0 posits seven constraints that, if followed, will contribute to an open source urbanism that radically challenges the conventional ways in which cities are constructed.

Situated Advocacy
A special double issue featuring the essays “Community Wireless Networks as Situated Advocacy” by Laura Forlano and Dharma Dailey, and “Suspicious Images, Latent Interfaces” by Benjamin Bratton and Natalie Jeremijenko.

They are part of Situated Technologies, a project by Omar Khan, Trebor Scholz, and Mark Shepard, is a co-production of the Center for Virtual Architecture, The Institute for Distributed Creativity (iDC), and the Architectural League of New York.

The project also organised a symposium and is planning a major exhibition in September 2009.

Architecture and Situated Technologies was a 3-day symposium in October 2006 that brought together researchers and practitioners from art, architecture, technology and sociology to explore the emerging role of “situated” technologies in the design and inhabitation of the contemporary city.

Participants at the symposium featured Jonah Brucker-Cohen, Richard Coyne, Michael Fox, Karmen Franinovic, Anne Galloway, Charlie Gere, Usman Haque, Peter Hasdell, Natalie Jeremijenko, Sheila Kennedy, Eric Paulos, and Kazys Varnelis. Videos are available online.

Situated Technologies: Toward the Sentient City is a major exhibition, curated by Mark Shepard and organized by the Architectural League of New York, that will imagine alternative trajectories for how various mobile, embedded, networked, and distributed forms of media, information and communication systems might inform the architecture of urban space and/or influence our behavior within it. It will examine the broader social, cultural, environmental and political issues within which the development of urban ubiquitous/pervasive computing is itself situated.

The exhibition will combine a survey of recent work that explores a wide range of context-aware, location-based and otherwise “situated” technologies with a series of commissioned projects by multi-disciplinary teams of architects and artists, including:

  • Too Smart City by Joo Youn Paek (artist and interaction designer, artist in residence, LMCC) and David Jimison (founder Mobile Technologies Group, Georgia Tech and Honorary Fellow, Eyebeam)
  • BREAKOUT! Escape from the Office by Anthony Townsend (research director, Technology Horizons Program, Institute for the Future), Tony Bacigalupo (co-founder, CooperBricolage), Georgia Borden (associate director, DEGW), Dennis Crowley (founder dodgeball.com), Laura Forlano (Kauffman Fellow in Law, Information Society Project, Yale Law School), Sean Savage (co-founder, PariSoMa) and Dana Spiegel (executive director, NYCwireless)
  • Natural Fuse by Haque Design + Research (led by Usman Haque)
  • Trash Track by MIT’s SENSEable City Lab (led by Carlo Ratti)
  • Amphibious Architecture by David Benjamin and Soo-in Yang (architects and co-directors, Living Architecture Lab, Columbia University), and Natalie Jeremijenko (artist, director, xdesign Environmental Health Clinic, New York University)

(via Fabien Girardin)

16 October 2008

ArchiTech’s special section on experience desin

ArchiTech
The September edition of the American architecture magazine ArchiTech contains a special section on experience design.

The section, which sees experience design as “a new way of thinking, designing, engaging that uses media and architecture to produce immersive spaces”, is I think quite problematic. Experience design is all about entertainment and communications. Nothing really about addressing people’s needs or providing relevant contextual solutions. Nor does the section contain much about interaction design, or about the relation between people’s use of technology (e.g. through mobile devices) and the architectural environments that surround them. More innovative, experimental projects that are redefining architecture through their reinterpretation of the relation between people and the built environment are not even mentioned.

Although it’s a take on experience design which I don’t endorse or care much about, it is one which is quite prevalent, and therefore worth mentioning. The section contains three articles:

Building fiction: the architecture of experience design
by Tali Krakowsky, director of experience design at Imaginary Forces, a multidisciplinary entertainment and design agency based in Hollywood and New York
“Architecture has always been the home of storytelling. [...] By infusing architecture with digital media, the discipline of experience design hopes to transform static environments into kinetic, cinematic, informative, and interactive spaces that offer an endless anthology of stories. [...] Experience design is the process of creating such storytelling in space.”

Experience as material: transforming architecture into communications media
by Don Richards, creative director at Foghorn Creative, a San Francisco-based company that provides creative direction and coordination for immersive communications projects worldwide
“The tools we have today in show production and immersive communications are simply phenomenal. There is no longer even a clear distinction between R&D and implementation. We write code and modify gear on-site to respond to opportunities. The digital display tools that architects are using today (such as LED display, digital playback, and pixel mapping) all evolved from technologies initially developed for theatrical and entertainment design.”

Convergence: blending the digital and physical
by Jesse Seppi and Vivian Rosenthal, founders of Tronic, a New York City-based design, directing, and animation studio
“The intersection of digital and physical design opens up new realities of form and experience. Whereas in the past the digital process was merely a means to represent a structure, today’s digital tools now inform the architecture itself, allowing for innovation and experimentation in the built form.”

(via Stephen Rustow at SRA Consultancy)

7 September 2008

The Adaptive City, an essay by Dan Hill

Men watching data
The Adaptive City is the title of an excellent essay by Dan Hill on recent ideas around urban informatics and urban information design, the impact of real-time data and collaborative planning on urban form, and most of all the changing role and new empowerment of people living in these cities. In Hill’s words: cities as an user interface for governance, in which [citizens] play an intrinsic role.

“However, these urban informatics do become manifest in the built fabric nonetheless; they have a potential physical presence, as the model is only partly concerned with drawing data from the city. It also feeds it back. Urban information design emerges in a call-and-response relationship with informatics, filtering and describing these patterns for the benefit of citizens and machines.

The invisible becomes visible, as the impact of people on their urban environment can be understood in real-time. Citizens turn off taps earlier, watching their water use patterns improve immediately. Buildings can share resources across differing peaks in their energy and resource loading. Road systems can funnel traffic via speed limits and traffic signals in order to route around congestion. Citizens take public transport rather than private where possible, as the real-time road pricing makes the true cost of private car usage quite evident. The presence of mates in a bar nearby alerts others to their proximity, irrespective of traditional spatial boundaries. Citizens can not only explore proposed designs for their environment, but now have a shared platform for proposing their own. They can plug in their own data sources, effectively hacking the model by augmenting or processing the feeds they’re concerned with.

If a group of interested parents suspect that a small playground added to the corner of their block might improve the health of their kids, with knock-ons for nearby educational facilities, cafés and the natural safety of a more active street, they can wrangle these previously indiscernible causal relationships into a prototype and test their new designs, garnering the requisite public engagement along the way.

Everyday design could become a conversation within social software networks, and citizens have data and tools that urban designers can only dream of. In fact, professional urban designers have this data too, and thus their practice is transformed.” [...]

“The new technologies of urban informatics and city information modelling enable citizens to reflect on their city, engage in the design, adapt their behaviour and the city around them. It could well lead to a new understanding and a new respect, and so to a new city.”

Dan Hill is a senior consultant at the renowned and highly innovative engineering firm Arup. Prior to that, he was the director of web and broadcast at Monocle and the head of interactive technology and design at the BBC.

The essay will be published in the exhibition catalogue for Urban Play, a project Scott Burnham conceived and then developed with Droog Design.

25 August 2008

A treatment room with a view

Treatment
In “A Treatment Room With a View”, the Wall Street Journal covers patient-centred efforts in health care.

“Submitting to chemotherapy, radiation treatments, MRIs, CT scans and the like can be bad enough. But often, dreary, windowless rooms and corridors only worsen the experience.

Now, some institutions hope that by making these areas more appealing, they can ease patients’ stress, fear and feelings of helplessness, and perhaps influence a patient’s outcome for the better. [...]

Many of the innovations stem from the nascent field of “evidence-based design,” which ties design decisions to research on how the physical environment can influence well-being and promote healing. That includes practical design elements meant to improve safety, as well as the use of purely aesthetic features such as waterfalls, gardens and artwork.”

Read full story

via Mark Hurst

4 July 2008

From ubiquitous technology to human context (videos)

UIA World Congress of Architecture
On Wednesday 2 July Nicolas Nova (LIFT lab) moderated a session at the World Congress of Architecture in Turin, Italy, entitled “From ubiquitous technology to human context – Technology applied to architecture and design: does it solve problems or create needs?”.

Speakers were Adam Greenfield (Head of Design Direction, Nokia), Jeffrey Huang (Director, Media and Design Laboratory, EPFL, Switzerland) and Younghee Jung (senior design manager, Nokia).

Videos: About ten minutes into the session, I realised that no provisions had been made by the organisers to videotape the presentations, so I started recording everything myself, from a small handheld Nokia N95. Obviously image quality is not so great but the sound is quite good. I uploaded everything on Google Video: Adam Greenfield, Jeffrey Huang and Younghee Jung.

Two apologies: first to Nicolas for not having taped his session too – as I said, I realised too late that the organisers were not doing it themselves – but luckily Nicolas has posted a summary and his slides on his own blog. The second apology goes to Younghee, whose presentation is only half recorded, because the N95 battery died.

The session unfortunately ended a bit in chaos. As it had started late, it also ran a bit over time and people from the next session started filling up the seminar room and at one point hackled the last speaker – Younghee Jung – to finish things up. A fragile Younghee – during her talk she shared a personal event with the audience that was very close to her emotionally – suddenly had to summarise 30 slides in 2 minutes and this is luckily not on video. Perhaps she can send us her presentation still.