“Researchers say the web as it was originally, if idealistically, conceived — a largely free, monolingual space where a shared digital culture prevailed — may soon be a distant memory. And it’s happening remarkably fast.”
Posts in category 'Americas'
Stuart Karten: User-driven innovation [31:40]
Stuart Karten Design
The fast pace of technology development makes almost anything possible. The challenge that product developers face is implementing technologies in ways that meet customer needs and facilitate trust. In the hearing aid industry, technology allows hearing instruments to become smaller and smaller and opens up new possibilities for user interface. In taking Starkey’s hearing aids to the next level, Stuart Karten and his team at design and innovation consultancy SKD served as user advocates, making sure that Starkey’s advanced technology was developed into a family of products that meet the unique needs of 65- to 85-year-old end users. Karten will share the tools and strategies that SKD employed to maintain its focus on the end user throughout the product and interface development process.
Kim Goodwin: Convergent products, convergent process [37:57]
Author, Designing for the Digital Age
Interaction designers and industrial designers are kindred spirits in many ways, yet we tend to lean on somewhat different skills, biases, and design approaches. Many teams struggle with these differences, and the results of that struggle are visible in the telephones, remote controls, and even toaster ovens that drive us all a little bit crazy. So how do we get past atoms vs. pixels, while still benefiting from the different strengths of each discipline? No doubt there’s more than one answer, but the one that has worked for us is a convergent design process that incorporates both co-design and parallel design, but never sequential design in which one discipline drives the other. We’ll share that process—and the project management considerations that go with it—from both IxD and ID perspectives.
Dan Harden: Breaking through the noise [45:50]
Whipsaw
There are so many electronic devices, gadgets, and techy do-dads in this world, and quite frankly, most are junk. Every once in awhile one comes along and it’s different. It breaks through the noise. You dig it because it works flawlessly, it delivers real value, and it even has soul. Technology may enable it to BE, but design is what makes it sing. What are the factors that go into creating these kind of transcendent product experiences that resonate with soul? We will discuss this and share a few examples of how we interpret this illusive goal.
Mike Kuniavsky: Information as a material [34:03]
Author, Smart Things: Ubiquitous Computing User Experience Design
We have passed the era of Peak MHz. The race in CPU development is now for smaller, cheaper, and less power-hungry processors. As the price of powerful CPUs approaches that of basic components, how information processing is used—and how to design with/for it—fundamentally changes. When information processing is this cheap, it becomes a material with which to design the world, like plastic, iron, and wood. This vision argues that most information processing in the near future will not be in some distant data center, but immediately present in our environment, distributed throughout the world, and embedded in things we don’t think of as computers (or even as “phones”).
In his talk Kuniavsky discusses what it means to treat information as a material, the properties of information as a design material, the possibilities created by information as a design material, and approaches for designing with information. Information as a material enables The Internet of Things, object-oriented hardware, smart materials, ubiquitous computing, and intelligent environments.
Julian Bleecker: Design fiction goes from props to prototypes [33:23]
Nokia / Near Future Laboratory
Prototypes are ways to test ideas—but where do those ideas come from? It may be that the path to better device design is best followed by creating props that help tell stories before prototypes designed to test technical feasibility. What I want to suggest in this talk is the way that design can use fiction—and fiction can use design—to help imagine how things can be designed just a little bit better.
Gretchen Anderson: Motivating healthy behaviors [21:49]
Punchcut
We’ve moved into an era where the gadgets we use affect our very being. Purpose-built medical devices are moving into the hands of consumers, and apps deliver healthcare over-the-air. This session looks at key concerns and best practices when designing medical devices and motivating healthy behaviors.
Jared Benson: One size does not fit all [20:57]
Punchcut
Are you inadvertently porting old UI paradigms to new contexts of use? Tomorrow’s devices need new affordances. I’ll share insights and considerations for designing distributed experiences across a range of converged devices.
Wendy Ju: Designing implicit interactions [24:31]
California College of Arts
Implicit interactions can interactive devices to help communicate cues and to provide feedback to make interactive devices easier, more effective and less infuriating. We’ll look at examples and design guidelines to help design good implicit interactions and avoid making inadvertent bad ones.
Ian Myles: More thought than you’d think [video not yet available]
meep
How to go a little deeper on strategic design decisions with surprising results.
One of the ideas behind the project is that there is no lack of technology to measure energy consumption, project participants said at a recent public outreach event. Two-way smart meters, for example, can be hooked up to provide a real-time display of electricity use. But more data doesn’t necessarily lead to changes in energy-related behavior, such as cutting wasted energy or shifting to off-peak hours to reduce bills.
The BU project does intend to monitor electricity in an effort to lower its carbon footprint. But it’s coupled that with community relations, financing, and even measuring the the impact from trees on the local carbon footprint.
Cultural anthropologist, with degrees from Harvard and Stanford, Mimi Ito co-directed the Digital Youth Project, which was funded by the MacArthur Foundation and focused on new m-Learning scenarios. The project has become an important point of reference for those studying the relationship between teens and new media.
The three-year Digital Youth Project researched kids’ and teens’ informal learning through digital media, with a particular focus on the day-to-day use and the impact of these new technologies on learning, play and social interaction.
The results of the project are encapsulated in the report, Living and Learning with New Media: Summary of Findings from the Digital Youth Project, and the book Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media.
Mimi explored a vast range of social activities that are “augmented” by digital technology: online gaming, virtual communities, production and consumptin of children’s software, and the relationship between children and new media.
She is also specialised in amateur content production and peer-to-peer learning.
She teaches at the Department of Informatics of the University of California, Irvine, and at Kejo University in Kanagawa, Japan. She has also worked for the Institute for Research and Learning, Xerox PARC, Tokyo University, the National Institute for Educational Research in Japan, and for Apple Computer.
Her new book on Otaku culture, the Japanese term for children that have an obsessive interest in video games and manga, will be published shortly.
Mimi Ito joined the Wiki Foundation Advisory Board in June of this year.
Watch video (Mimi starts speaking at 19:30)
A few blogs report on Bell’s contribution, but so far no video is online.
“Aside from asking the right questions, it’s also about learning through engagement and designing a set of experiences. Bell cited one of her latest coup in the last couple of years was that users are now as important to Intel as silicon. One of her biggest breakthroughs was the realization that she needed a roadmap that reflects what users needed instead of a simple processor update. However, she conceded that unless the intended experience of the silicon is very clear, it’s hard to make the right call throughout the entire process of conceptualizing and designing to testing in the homes and labs.”
“We’re marrying social science with engineering. Taking what we know about human beings,. We have a centre of excellence for understanding people, and one for engineering. The lab thinks about human IO, not just computer IO, and running the gamut with new forms of input method, being playful and provocative. Having engineers makes this happen In the next ten years, you will see some very different things from Intel,” said Genevieve Bell.
“Intel thinks the idea of understanding future user experiences is important enough that it has funded an entire arm of its research organization to this, known as “Interactions and Experiences Research.” Split into design and technology elements, and headed by Dr. Bell, the idea is to understand how users worldwide experience their technology, what they love about it, and what frustrates them.”
Harley Ogier in New Zealand PC World:
“Speaking on Day Zero of this year’s Intel Developer Forum in San Francisco, Bell suggested that Intel should begin to “think about experiences as a starting point for designing new technology”. Instead of working around a list of features, she explained that this would require Intel to understand the experiences people have with technology today. With such understanding, the company could focus on creating new technologies to better those existing “beloved” experiences and facilitate new ones.”
Xavier Lanier on GottaBeMobile:
“Genevieve Bell, an anthropologist and Intel researcher spoke about how she is trying to get Intel to think simple instead of complex. She and her team travel the world watching how people use technology in public and at home.”
“In the study, published last month in the journal Behavioral and Brain Sciences, Joseph Henrich, Steven J. Heine and Ara Norenzayan — all psychologists at the University of British Columbia, in Vancouver — condemn their field’s quest for human universals.
Psychologists claim to speak of human nature, the study argues, but they have mostly been telling us about a group of WEIRD outliers, as the study calls them — Westernized, educated people from industrialized, rich democracies.
According to the study, 68 percent of research subjects in a sample of hundreds of studies in leading psychology journals came from the United States, and 96 percent from Western industrialized nations. Of the American subjects, 67 percent were undergraduates studying psychology — making a randomly selected American undergraduate 4,000 times likelier to be a subject than a random non-Westerner.”
“The practices that consumers have adopted in response to the economic crisis ultimately could — as a raft of new research suggests — make them happier. New studies of consumption and happiness show, for instance, that people are happier when they spend money on experiences instead of material objects, when they relish what they plan to buy long before they buy it, and when they stop trying to outdo the Joneses.
If consumers end up sticking with their newfound spending habits, some tactics that retailers and marketers began deploying during the recession could become lasting business strategies. Among those strategies are proffering merchandise that makes being at home more entertaining and trying to make consumers feel special by giving them access to exclusive events and more personal customer service.”
Forbes: What do you think constitutes good design?
Good design is design that changes behavior for the better. I think it needs to take into account the context of the environment, of the human condition, the culture and then attempt to make the things you do–make us do them better, make us do better things. It encourages us to change the way that we live.
On cross-cultural HCI
Postcolonial computing: a lens on design and development
Lilly Irani, Janet Vertesi and Paul Dourish, Department of Informatics, University of California, Irvine;
Kavita Philip, Department of Women’s Studies, University of California, Irvine;
Rebecca E. Grinter, GVU Center and School of Interactive Computing College of Computing Georgia Institute of Technology
As our technologies travel to new cultural contexts and our designs and methods engage new constituencies, both our design and analytical practices face significant challenges. We offer postcolonial computing as an analytical orientation to better understand these challenges. This analytic orientation inspires four key shifts in our approach to HCI4D efforts: generative models of culture, development as a historical program, uneven economic relations, and cultural epistemologies. Then, through reconsideration of the practices of engagement, articulation and translation in other contexts, we offer designers and researchers ways of understanding use and design practice to respond to global connectivity and movement.
After access – challenges facing mobile-only Internet users in the developing world
Shikoh Gitau, Gary Marsden, Hasso Plattner ICT4D Research School, University of Cape Town, South Africa;
Jonathan Donner, Microsoft Research India
This study reports results of an ethnographic action research study, exploring mobile-centric internet use. Over the course of 13 weeks, eight women, each a member of a livelihoods collective in urban Cape Town, South Africa, received training to make use of the data (internet) features on the phones they already owned. None of the women had previous exposure to PCs or the internet. Activities focused on social networking, entertainment, information search, and, in particular, job searches. Results of the exercise reveal both the promise of, and barriers to, mobile internet use by a potentially large community of first-time, mobile-centric users. Discussion focuses on the importance of self-expression and identity management in the refinement of online and offline presences, and considers these forces relative to issues of gender and socioeconomic status.
On micro-blogging and social networking
Tune in, tweet on, twit out: information snacking on Twitter
Elizabeth Churchill of the Internet Experiences Group of Yahoo! Research;
Andrew L. Brooks of the School of Information University of California, Berkeley
Microblogging via services such as Twitter is changing the way we share and access information. We report findings from three studies that explored everyday information seeking and sharing activities: local news consumption, shopping, and recommendation making by concierges in the hotel industry. Although our focus was not Twitter per se, the service is increasingly seen as having value for solving specific situational information needs. Through examples we illustrate how Twitter has evolved from a service for sharing personal status messages to being used as a source for pursuing one-off, disposable information requests.
Media, conversations, and shadows
David A. Shamma, Lyndon Kennedy, and Elizabeth F. Churchill of the Internet Experiences Group of Yahoo! Research
This article proposes that microblogged messages that relate to a live event can be examined as indirect annotation on a media object that might not exist. From a collection of Twitter posts around two political events, we have begun to discover techniques for identifying how microblog posts relate to the matching media event. Further, we identify the relationship between the media event itself and the conversational shadow cast from the online community.
Sensemaking with tweeting: exploiting microblogging for knowledge workers
Bongwon Suh, Lichan Hong, Gregorio Convertino, Ed H. Chi, Palo Alto Research Center;
Michael Bernstein, MIT Computer Science and Artificial Intelligence Laboratory
Just because the rules surrounding microblogging services are simple does not mean that tools support for them should be simple too. Microblogging generates volumes of interesting social content, but there is a lack of frameworks and tools that allow us to exploit such information and enhance knowledge workers’ sensemaking. Beyond adoption, we believe that new promising research directions on microblogging include designing and evaluating tools that extract and exploit social information. In this paper, we discuss a number of ways to exploit microblogging in support of two recurrent sensemaking tasks: (1) when a user is seeking information (information foraging and active exploration) and (2) when information is delivered to the user (awareness and passive monitoring).
What do people ask their social networks, and why? A survey study of status message Q&A behavior
Meredith Ringel Morris, Microsoft Research Redmond;
Jaime Teevan, Microsoft Research Redmond;
Katrina Panovich, Massachusetts Institute of Technology.
People often turn to their friends, families, and colleagues when they have questions. The recent, rapid rise of online social networking tools has made doing this on a large scale easy and efficient. In this paper we explore the phenomenon of using social network status messages to ask questions. We conducted a survey of 624 people, asking them to share the questions they have asked and answered of their online social networks. We present detailed data on the frequency of this type of question asking, the types of questions asked, and respondents’ motivations for asking their social networks rather than using more traditional search tools like Web search engines. We report on the perceived speed and quality of the answers received, as well as what motivates people to respond to questions seen in their friends‟ status messages. We then discuss the implications of our findings for the design of next-generation search tools.
On energy use
Home, habits, and energy: examining domestic interactions and energy consumption
James Pierce, Computer Science Laboratory Palo Alto Research Center and HCI Institute Carnegie Mellon University;
Diane J. Schiano, Computer Science Laboratory Palo Alto Research Center and SAMA Group Yahoo!, Inc.;
Eric Paulos, HCI Institute Carnegie Mellon University
This paper presents findings from a qualitative study of people’s everyday interactions with energy-consuming products and systems in the home. Initial results from a large online survey are also considered. This research focuses not only on “conservation behavior” but importantly investigates interactions with technology that may be characterized as “normal consumption” or “over-consumption.” A novel vocabulary for analyzing and designing energy-conserving interactions is proposed based on our findings, including: cutting, trimming, switching, upgrading, and shifting. Using the proposed vocabulary, and informed by theoretical developments from various literatures, this paper demonstrates ways in which everyday interactions with technology in the home are performed without conscious consideration of energy consumption but rather are unconscious, habitual, and irrational. Implications for the design of energy-conserving interactions with technology and broader challenges for HCI research are proposed.
Studying always-on electricity feedback in the home
Yann Riche, Riche Design Seattle;
Jonathan Dodge and Ronald A. Metoyer, Oregon State University, School of EECS
The recent emphasis on sustainability has made consumers more aware of their responsibility for saving resources, in particular, electricity. Consumers can better understand how to save electricity by gaining awareness of their consumption beyond the typical monthly bill. We conducted a study to understand consumers’ awareness of energy consumption in the home and to determine their requirements for an interactive, always-on interface for exploring data to gain awareness of home energy consumption. In this paper, we describe a three-stage approach to supporting electricity conservation routines: raise awareness, inform complex changes, and maintain sustainable routines. We then present the findings from our study to support design implications for energy consumption feedback interfaces.
The design of eco-feedback technology
Jon Froehlich and James Landay, Computer Science and Engineering, DUB Institute, University of Washington;
Leah Findlater, The Information School, DUB Institute, University of Washington
Eco-feedback technology provides feedback on individual or group behaviors with a goal of reducing environmental impact. The history of eco-feedback extends back more than 40 years to the origins of environmental psychology. Despite its stated purpose, few HCI eco-feedback studies have attempted to measure behavior change. This leads to two overarching questions: (1) what can HCI learn from environmental psychology and (2) what role should HCI have in designing and evaluating eco-feedback technology? To help answer these questions, this paper conducts a comparative survey of eco-feedback technology, including 89 papers from environmental psychology and 44 papers from the HCI and UbiComp literature. We also provide an overview of predominant models of proenvironmental behaviors and a summary of key motivation techniques to promote this behavior.
The Future of Entertainment, Computing, and the Devices We Love
By Brian David Johnson
June 30th 2010 will see the publication of the book, Screen Future: The Future of Entertainment, Computing and the Devices We Love, by Brian David Johnson, customer experience architect at Intel.
Screen Future is a technical book about people, technology, and the economics that are shaping and the evolution of entertainment. Blending social and computer sciences, the book provides a vision for what happens after convergence and what we need to do to get there.
Screen Future explores the big unanswered questions: What do consumers really want? What are the real world implications for bringing about the future of TV across multiple platforms? As the experience of watching television permeates all of consumer electronics devices how will it be delivered and paid for? Pulling from global consumer research, Screen Future explores in concrete terms what real people actually want from the future of TVs and how the entertainment and technology industries might bring this vision to market in ways that work for all involved.
- Table of contents (pdf)
- Blog post by the author
- Book review on Dealerscope
Professor William J. Mitchell, director of MIT’s Design Laboratory and pioneering Smart Cities research group, died yesterday after a battle with cancer. Professor Mitchell was a brilliant and big thinker who wrote a series of seminal books, including Me++, City of Bits, and e-topia, about the intersection of humanity, networked intelligence, and the built environment. “Bill was a designer’s designer and visionary about the impact of new media on human experience,” says professor Ken Goldberg, director of UC Berkeley’s Center for New Media, to which Mitchell was an advisor. “He was incredibly prolific and will leave a lasting impact on generations of designers and thinkers.”
Tim Brown | IDEO (conference bio)
We’re all design researchers now (34:15)
Solving some of society’s biggest challenges today will require large scale behavior change. Tim will talk about putting design thinking into the hands of everyone to inspire change and tackle the world’s biggest problems.
Allan Chochinov | Core77 (conference bio)
First Person Plural: The value of getting it from the horse’s mouth (24:15)
In a maturing world of design research methodologies, the value of primary research cannot be overstated. This talk will move through a series of student-initiated projects, each triggered by a singular, profound insight or leveraged to an engagement with a community far beyond the designer’s anticipated reach. We will discuss specific techniques for soliciting input from target audiences, and ways to recognize the good stuff when you see it. It all starts with the first person.
Joyce Chou | Core77
The steampunk solution to disruptive technology (14:04)
Martha Cotton | gravitytank (conference bio)
Accidents and Plans: A few good tools for collaboration (25:47)
Once upon a time, marketers saw truth mostly in numbers. But there have been some key shifts in the last 10 or so years: Design Research has broken out of its niche status and quantitative research has been stripped of its compulsory status. Design research has moved to the mainstream; quantitative research has become but one of many tools for decision making.
“Truth” about consumers is now found in many ways: stories, photos, video, quotes, anecdotes, sketches, conceptual frameworks, and more. Accompanying this shift our community has developed, and will continue to develop, more useful and interesting ways to gather qualitative data.
This talk explores a variety of compelling ways we are now able to gather qualitative data. She also expands the context to explore ways other phases in the qualitative research lifecycle can be done in more rich and effective ways including participant recruiting, analysis, and accessing project data over time.
Erica Eden | Smart Design, Femme Den (conference bio)
Sex Ed: Clients, Designers, and Everyone Else (27:40)
Why is gender important? Smart Design’s Femme Den explores the gap between assumptions and realities about women. As practicing designers and design researchers, we apply new ways to design for the elusive women’s market. To create products and experiences that women love, we must better understand their lives, as well as our clients’ objectives and designers’ perspectives. In this talk, we will be sharing our methodologies to meet the needs of and effectively communicate with these three interconnected groups.
Kim Erwin | IIT Institute of Design (conference bio)
Diane Fraley | D.S. Fraley Associates (conference bio)
Our world is flat, too: the paradigm shift of online research (30:08)
When Thomas Friedman declared the world flat, in his seminal book by the same name, he summarized the dramatic shift in commerce and competition across the globe brought about by the Internet. This technology, he notes, puts nearly everything within reach of nearly everyone, and our global economy is now essentially free of geographic restraints—it’s a level playing field. What’s to become of us of all, he asks?
We should be asking this, too. As with most professions, the Internet is reshaping the landscape of user research. This is happening on two levels: the business model of user research, and the practice model of user research.
On the business side, large online research houses are capturing a growing portion of research work, leveraging economies of scale and exclusive contracts designed to appeal to the finance people inside organizations.
On the practice side, research design has become a vastly more complex and interesting proposition. The Internet and digital media combine to form a powerful set of new data collection tools, while also giving us access to participants across geographies and time zones.
The new playing field dramatically expands what’s possible: Micro-blogging, asynchronous video, synchronous video, video diaries, remote activity monitoring—we can now do it all, all at once. As researchers, we can be everywhere at the same time. We can instantly review data collected remotely. We can have intimate contact with participants while miles apart.
All of this challenges our research processes and logic—“web work” now joins “field work” to reshape the paradigm for bringing producers closer to their consumers. How do we leverage this new paradigm to enrich research design and the resulting data? How might we use “web work” to deliver against objectives in an increasingly time-constrained development environment? How does our new reach inform user research for strategy development—one of the bigger frontiers of practice.
In this talk, Diane Fraley and Kim Erwin share a new approach that hybridizes “field work” and “web work.” Working with graduate students at the Institute of Design, Kim and Diane designed and executed the first phase of a multi-phase, exploratory project—integrating multiple online technologies to deliver a picture of how shopping behavior is rapidly shifting as early majorities adopt the Internet and smart phones to manage their homes.
Heather Fraser | Rotman DesignWorks (conference bio)
Design (Research) as a Shared Platform (video not yet available)
We live in a world where VUCA is the new acronym for ‘Holy cow, this is a tough nut to crack.” Faced with complex challenges, design, and most critically design research, is not only an important field for new methodologies and tools; it is also a shared platform for building a common campfire and a shared understanding of the purpose and actions for all organizations. Through our work at Rotman DesignWorks with students of all disciplines and executives across all functions, we have witnessed the power of shared discoveries and appreciation for design research as the foundation and fuel for creating new value and mobilizing organizations to rise to today’s challenges.
Usman Haque | Pachube (conference bio)
Notes on the design of participatory systems – for the city or for the planet (25:42)
Cooperation is difficult. Even when everybody agrees on an end goal, and even when everybody agrees on what is needed to achieve that end goal, it does not mean that everyone (or even anyone) will be able to take the first step, which is the most important step. The talk discusses the paradoxical structures of collaboration and ways that the paradoxes can be harnessed, illustrated occasionally with concrete examples from past work.
Cathy Huang | China Bridge International (conference bio)
Looking Inward: Design Research in China (25:17)
Conducting design research in an emerging market like China takes cultural understanding, patience, along with a level of empathy that is not normally gained overnight. In this presentation, Cathy Huang will take an inward look at China to bring forward key challenges that China Bridge International (CBi) is encountering while trying to gain insight through design research in China.
How does Social Conformity, Confucius, Utilitarianism and the belief that concealing ones economic status create obstacles for gaining insight in China? How does a research project navigate the many cultural, social, psychographic, and geographical differences when doing research in China?
These represent a few of the questions Cathy will discuss in her presentation. The background and foundation for her thoughts and perspectives are presented from the findings of many cases studies and experiences gained from her work at CBi — an insight-based innovation and design strategy firm.
Stokes Jones | Lodestar (conference bio)
Stokes Jones: Getting Embedded: In Search of Alt-innovation (video not yet available)
Whatever innovation process you favor, chances are it’s a relatively ‘top-down’ one. In this presentation, I will explore the roots of, and a working model for, an alternative type of innovation that is ‘bottom-up’ and anthropologically grounded. What we call “embedded innovation” is not something companies do to the world – after a staged series of research and workshop events – but a cultural process that people are continually unfolding in the world over time. In this approach, the key focus for design research and strategy becomes ‘attunement’ not invention – identifying the embedded innovation already taking place in a context or marketspace, then aligning to and enhancing it.
We look at cases of how this method has been applied cross-culturally by Lodestar; for researching with P&G the design of new over-the-counter medicines in South Africa; for social networking in Brazil, as well as by comparison to a familiar household product in the US. We will then consider the implications of complementing the usual ‘heroic’, company-led innovation with this more humble form. We believe research into embedded innovation leads to solutions that are truly human centered and empathic because it connects people to the value inherent in proposed products and services by designing offers from the inside out of their own ‘folk models’ and situated practices.
Anjali Kelkar | Studio for Design Research (conference bio)
Getting the most out of design research in Asia (24:46)
How can the Design Research practice uncover and understand cultural nuances of consumers in new markets better? Also, does this practice the way we conduct it in the West, really work in China and India? Do we need new tools or do we need to approach this practice differently? The talk will address the above questions with case studies from various projects.
Gerald Lombardi | Hall & Partners (conference bio)
The deskilling of ethnographic labor: an emerging predicament and a possible solution (11:10)
An oft-stated rule in the world of design has been, “Good, fast, cheap: pick two”. The success of ethnography as a support to design, branding and marketing has forced this rule into action with a vengeance. Companies now demand that more and more ethnographic knowledge be produced in ever-shorter timeframes and on ever-lower budgets. Our work output has become a mass production item, and the pressure is on. Ethnographers like me find that our Ph.D.s and cosmopolitan outlooks are scant protection as we undergo the same process experienced by many other highly trained workers over the past two centuries: job deskilling.
Job deskilling is a two-edged sword that brings opportunity and misery at the same time, though not always to the same people. Without taking a position on merits or demerits, in my talk I will first review the mechanisms of professional deskilling as the manufacture of ethnographic output has expanded. I will also give examples from my experience as someone who is on both sides of the issue, often finding my own work situation deskilled, and sometimes required by business objectives to submit others to that kind of regime.
The resulting picture is a bit grim. Are those of us who practice ethnography for industry condemned to the same fate as the skilled automobile craftsmen of Detroit circa 1908? (They were replaced by machines, and now there are 680 million motor vehicles on Earth.) And are the outputs of our creative research destined to be commoditized, to the sad detriment of the products we help bring into the world? Perhaps not. So much is made these days of the need for disruptive innovation — what if we apply that outlook to the conditions of our own labor? I have in mind a collusion between ethnographic laborers and their more enlightened employers, in the service of a better paradigm, a realignment of “Good, fast, cheap” so there’s a chance for more “Good” to peek through.
But that’s impossible, right? Business would never stand for it…. To the contrary, I assert that the material conditions of global production are soon going to require a disruptive change regardless of what the business world thinks. I explain what and why that is, and urge that we make our new professional motto this one: “Why pay less?”
Doug Look | Autodesk (conference bio)
Up in the Air (15:54)
What’s next? Perhaps we need to go beyond the discovery aspects of design research and now focus on ways to go beyond, to figure out ways of executing and delivering real business success. Instead of declaring that Design Research has won or that there’s widespread acceptance, we might want to pause a bit for some reflection on how to take the critical next steps toward implementation and execution. And here’s a hint–it isn’t easy.
What have been effective methods and tools from within a corporate environment? What are some of the challenges you might face within an engineering-centered organization? Where is the scarcity and what skill sets provide utility? Doug Look will reflect on insights gathered over the past five years in his journey from an academic setting at the Institute of Design to an engineered-centered corporate culture.
Bill Lucas | LUMA Institute, MAYA Design (conference bio)
Encouraging everyone (from K through CEO) to look with care (video not yet available)
As the field of design research matures, an exciting new activity is emerging. Seasoned practitioners are extending their knowledge and passion to non-specialists of various ages and backgrounds. In this talk, I will present stories from LUMA Institute, an educational venture dedicated to helping everyone from K through CEO learn and apply the practices of Human-Centered Design (including the critical activity of looking and listening with care). I’ll talk about the wonderful things that happen when experienced professionals facilitate workshops aimed at raising the awareness and competence of people from all walks of life.
Dominick J. Misino | NYPD (conference bio)
Building Rapport: Lessons from a Hostage Negotiator (30:42)
Don Norman | Nielsen Norman Group (conference bio)
The Research-Practice Gulf (40:22)
There is a great gulf between the research community and practice. Moreover, there is often a great gull between what designers do and what industry needs. We believe we know how to do design, but this belief is based more on faith than on data, and this belief reinforces the gulf between the research community and practice.
I find that the things we take most for granted are seldom examined or questioned. As a result, it is often our most fundamental beliefs that are apt to be wrong.
In this talk, deliberately intended to be controversial. I examine some of our most cherished beliefs. Examples: design research helps create breakthrough products; complexity is bad and simplicity good; there is a natural chain from research to product.
Sona Patadia-Rao | PDT (conference bio)
Lisa Yanz | PDT (conference bio)
A Case Study: The Collaborative Redesign of the Perkins Brailler (28:28)
“Good Design” means something different to everyone, especially to an audience that experiences the world through their fingertips. As designers we are accustomed to immersing ourselves into the lives of our targeted users and pulling out meaning, values and aspirations. However, when the targeted audience interprets the world in an unique way, the design team’s methodology need to be flexible, conclusions are never final and bringing the users into the fold of the process is essential.
Through this discussion attendees hear the development story of redesigning the fully mechanical Next Generation Perkins Braille Writer for the Perkins School for the Blind in Watertown MA. This device is the “pen and paper” for the visually impaired community, making it an essential teaching tool worldwide. The original Perkins Brailler was designed in the 1940′s, has over 600 moving parts, and has remained the unchanged, extremely reliable workhorse for decades.
We look to tell the story honestly, addressing successes, stumbles, surprises and how we were changed both professional and personally by the experience. This is a case study in blurring the formalized lines between research, design and engineering to create a product that meets the needs of a very adaptable and impressive user group.
Ron Pierce | Stuart Karten Design (conference bio)
360-Degree Research (video not yet available)
The power of design research lies in its connection to the end user. But too often, the focus on the end user is watered down as a product passes through many hands on its way to production. Ron Pierce proposes an alternate model of 360-degree research— an ongoing process in which researchers engage with the client and the end user throughout product development, putting solutions through rigorous testing at multiple phases.
Sharing the story of Stuart Karten Design’s engagement with hearing aid manufacturer Starkey Laboratories, Inc., Ron will show how a 360-degree research process can provide better results for the end user and significant financial returns for the corporation.
During a three-year strategic partnership with Starkey, Ron and his team at SKD have collaborated to develop products that greatly improve a frustrating end user experience. By continually engaging with stakeholders, distribution channels and a wide range of hearing aid wearers during various stages of the product development process, from foundational research through evaluative testing of functional prototypes, Ron and his team have reinvented Starkey’s product line with a focus on the user.
He shared SKD’s 360-degree research process, which recently culminated with the introduction of Starkey’s S Series hearing aid, featuring a touch-activated control proven to solve one of users’ most poignant frustrations. The first-of-its-kind innovation has increased Starkey’s market share and cemented the company’s position as a global leader.
Heather Reavey | Continuum (conference bio)
Envisioning Breakthrough Ideas (video not yet available)
A deep understanding of people is one lens that inspires designers to envision new experiences. Moving from inspiration to impact is another matter. What is a breakthrough idea, and how can you deliver it in a way that makes your audience believe? This session is all about big ideas: where they come from, how you know when you might have a game-changer. And how you can use design and storytelling to communicate a new opportunity in an experiential, emotional, human way that motivates clients and organizations to become advocates of change.
Rick E. Robinson | Sideriver Ventures (conference bio)
Crankiness is Overrated: Good Work is Harder Than Grumbling (28:15)
When we take hold of a powerful tool and use it to shape the daily lives of real people, we are laid under an obligation, a responsibility, to understand not only how that shaping could affect those daily lives, but how it should do so. The “good” in “good design” has, in the last twenty years or so, migrated from the relatively simple appreciation of an end-product’s formal properties to include the ways in which a product becomes what it is: the process of designing. In the course of that migration, “users” and “experience” have become central to the way design works, to how the things which it produces are evaluated. Under any number of labels (“user-centered design research”, “ethnographics,” “anthrojournalism” and so on) the (largely) social sciences-derived research which informs the work of design has grown into a small industry of its own. Taken as a whole, design research has resulted in a collective paying of more attention to people rather than less. That’s a ‘good’ in pretty much anyone’s book. But it is also, in practice, a bit like supposing that because an M.D. is doing rounds, looking into patients’ rooms and signing the charts, good medical care is being practiced. If designers have been less than explicit about the values that inform the choices they make, it seems that design research as a whole has been even less so. The most widely accepted ‘point’ of design research is to inform the work of design. To provide a basis from which the work of design, development, and strategy can proceed. It is a bit circular: we do research to inform the process of design, which requires that we understand the users. Circular or not, it would be just fine if what was required to “inform” design were no more than a scan of current conditions. A pH strip dipped in the pool. A thumb licked and held up in the breeze. But the best design work doesn’t need the thumb in the air; good designers or teams or practices are usually plugged in and working at the ragged front end anyway. What we need from research is more than description, and especially, more than a list of “needs,” explicit or implicit, met or unmet. We need a way to explicitly articulate the values that inform those decisions, and a basis on which to do so.
Kevin Starr | Rainer Arnhold Fellows (conference bio)
Design for (Real) Social Impact (24:56)
Designing a product that will make life better for the poor isn’t easy. You can’t just design a cool product that works; you have to make sure it will get into the hands of those who need it most and that it will be used to good effect. As investors in tools and products to benefit the poor – and get them out of poverty – we’ve developed an approach to vetting product ideas that is based on the successes and failures we’ve seen over the years. We’ve found that using it in the design phase can help avoid the pitfalls that waste effort and money, and ensure that good ideas turn into real impact.
Rob Tannen | Bresslergroup (conference bio)
Design Research Tools for the Physical World (25:28)
In 2008 Rob presented an overview of the latest in digital user research technology, including the FieldCREW tablet concept. This year he is back to discuss tools and techniques to capture physical behavior, which is essential for the design of gestural, interactive devices.
The presentation includes:
* An introduction to “observational ergonomics” so researchers can qualitatively identify design problems and opportunities
* Demonstrations and reviews of the latest tech tools for conducting user research, including tactile sensing and wireless information tagging
Helen Walters | Bloomberg Businessweek (conference bio)
Wrap-up of Day One of DRC 2010 (13:36)
Eric Wilmot | Wolff Olins (conference bio)
How Fast? 21st Century Approach To Speed & Innovation (24:58)
Over the past decade design-thinking and user-insight practices have grown to become integral process within the worlds top organizations. This has lead to product, digital, and brand innovation consultancies to differentiate their services by framing new ways of doing things.
During the last decade we have witnessed a layering of methodologies and activities in an attempt to differentiate how we discover, define, design, and deliver new solutions. Ironically, over much of this same time, the process itself has remained an assumption for practitioners across the business community.
Overall, what challenges exist for the next generation of research methods when applied to a process model that was born before the Internet? Nimble clients are making it difficult for consultancies to keep up. Demand for faster launches is challenging the effectiveness of traditional processes. Technology is shifting control where offerings can be “pulled” into the market, reducing risk from the traditional “push” model.
The business environment is demanding change. This talk will highlight new client demands and market forces that are reframing the question from “How might design-thinking be better used within the current development process?” to “How might the process itself be changed to enable new and better uses for design-thinking and research?”
Although there were about 30 speakers, Mullaney focuses on the contributions by Donald Norman, Rick Robinson (Elab), Doug Look (AutoDesk), Tim Brown (IDEO), Martha Cotton (gravitytank), Heather Fraser (Rotman DesignWorks), Eric Wilmot (Wolff Olins), Kim Erwin (IIT’s Institute of Design), Usman Haque (Pachube), Kevin Starr (Rainer Arnhold Fellows Program), and Cathy Huang (China Bridge International).
“What has been and always will be true about Design Research is its consideration of people. The future lies not in ignoring needs, but in broadening our horizons. We need to think about more than just insights. We need to be collaborators and co-creators not only with the companies we are designing for, but also the communities and individuals we are researching. The increasingly elaborate tools available to us will enable these connections to happen in both traditional fieldwork and through digital interactions. The present calls for new business models where design researchers will function as the translators between society and industry.”
“The Internet and the digital world was something that belonged to adults, and now it’s something that really is the province of teenagers, ” says C.J. Pascoe, a postdoctoral scholar with the University of California, Berkeley’s Digital Youth Research project.
“They’re able to have a private space, even while they’re still at home. They’re able to communicate with their friends and have an entire social life outside of the purview of their parents, without actually having to leave the house.”
As more and more kids grow up online, parents are finding themselves on the outside looking in. “I remember being 11; I remember being 13; I remember being 16, and I remember having secrets,” mother of four Evan Skinner says. “But it’s really hard when it’s the other side.”
At school, teachers are trying to figure out how to reach a generation that no longer reads books or newspapers. “We can’t possibly expect the learner of today to be engrossed by someone who speaks in a monotone voice with a piece of chalk in their hand,” one school principal says.
“We almost have to be entertainers,” social studies teacher Steve Maher tells FRONTLINE. “They consume so much media. We have to cut through that cloud of information around them, cut through that media, and capture their attention.”
Fears of online predators have led teachers and parents to focus heavily on keeping kids safe online. But many children think these fears are misplaced. “My parents don’t understand that I’ve spent pretty much since second grade online,” one ninth-grader says. “I know what to avoid.”
Many Internet experts agree with the kids. “Everyone is panicking about sexual predators online. That’s what parents are afraid of; that’s what parents are paying attention to,” says Parry Aftab, an Internet security expert and executive director of WiredSafety.org. But the real concern, she says, is the trouble that kids might get into on their own. Through social networking and other Web sites, kids with eating disorders share tips about staying thin, and depressed kids can share information about the best ways to commit suicide.
Another threat is “cyberbullying,” as schoolyard taunts, insults and rumors find their way online. John Halligan‘s son Ryan was bullied for months at school and online before he ultimately hanged himself in October 2003. “I clearly made a mistake putting that computer in his room. I allowed the computer to become too much of his life,” Halligan tells FRONTLINE. “The computer and the Internet were not the cause of my son’s suicide, but I believe they helped amplify and accelerate the hurt and the pain that he was trying to deal with that started in person, in the real world.”
“You have a generation faced with a society with fundamentally different properties, thanks to the Internet,” says Danah Boyd, a fellow at Harvard’s Berkman Center for Internet & Society. “It’s a question for us of how we teach ourselves and our children to live in a society where these properties are fundamentally a way of life. This is public life today.”
One of its organisers, Jennifer Holmes, says: “We have reached a critical mass of personal data online.”
She is referring to the billions of pages held by Facebook and other social networking sites, as well as blogs, online gaming sites… basically anything into which we put data… data which, in most cases, remains after we die.
So what should happen to it?
“There’s no standard practice across the industry yet. There are no norms for how digital assets are passed on to heirs,” says Kaliya Hamlin, another of Digital Death Day’s organisers.
And it could be the case that digital assets could have real-money value. Domain names can be sold for large sums of money and even Twitter accounts can be monetised with “sponsored tweets”.
Introduction
Loren Ghiglione, Professor of Media Ethics at the Medill School of Journalism at Northwestern University
News & the news media in the digital age: implications for democracy
Herbert J. Gans, Professor Emeritus of Sociology at Columbia University
Are there lessons for the future of news from the 2008 presidential campaign?
Kathleen Hall Jamieson, Professor of Communication at the Annenberg School for Communication, & Jeffrey A. Gottfried, senior researcher at the Annenberg Public Policy Center
New economic models for U.S. journalism
Robert H. Giles, Curator of the Nieman Foundation for Journalism at Harvard University
Sustaining quality journalism
Jill Abramson, Managing Editor, The New York Times
The future of investigative journalism
Brant Houston, Chair in Investigative and Enterprise Reporting at the College of Media at the University of Illinois at Urbana-Champaign
The future of science news
Donald Kennedy, President Emeritus and Senior Fellow of the Woods Institute for the Environment at Stanford University
International reporting in the age of participatory media
Ethan Zuckerman, senior researcher at the Berkman Center for Internet & Society at Harvard University
The case for wisdom journalism – and for journalists surrendering the pursuit of news
Mitchell Stephens, Professor of Journalism in the Carter Institute at New York University
Journalism ethics amid structural change
Jane B. Singer, Associate Professor in the School of Journalism and Mass Communication at the University of Iowa
Political observatories, databases & news in the emerging ecology of public information
Michael Schudson, Professor at the Columbia University Graduate School of Journalism
What is happening to news?
Jack Fuller, former President of Tribune Publishing Company
The Internet & the future of news
Paul Sagan & Tom Leighton, Fellows of the American Academy
Improving how journalists are educated & how their audiences are informed
Susan King, Vice President for External Relations at Carnegie Corporation of New York
Does science fiction suggest futures for news?
Loren Ghiglione, Professor of Media Ethics at the Medill School of Journalism at Northwestern University
poetry: In a Diner Above the Lamoille River
Greg Delanty, poet
“The conventional wisdom suggests that everyone under 30 is comfortable revealing every facet of their lives online, from their favorite pizza to most frequent sexual partners. But many members of the tell-all generation are rethinking what it means to live out loud.
While participation in social networks is still strong, a survey released last month by the University of California, Berkeley, found that more than half the young adults questioned had become more concerned about privacy than they were five years ago — mirroring the number of people their parent’s age or older with that worry.
They are more diligent than older adults, however, in trying to protect themselves. In a new study to be released this month, the Pew Internet Project has found that people in their 20s exert more control over their digital reputations than older adults, more vigorously deleting unwanted posts and limiting information about themselves. “
Interestingly “mistrust of the intentions of social sites appears to be pervasive.”
It reads like his working notes, though very well written, and gives you a fascinating insight into the thought process of a brilliant man.
Just enjoy.
“My real worry has less to do with the overthrow of human intelligence by Google-powered artificial intelligence and more with the rapid erosion of certain ways of thinking—their demotion, as it were. I mean reflection, a contextual understanding of information, imaginative projection. I mean, in my shorthand, intransitive thinking. Contemplation. Thinking for its own sake, non-instrumental, as opposed to transitive thinking, the kind that would depend on a machine-drive harvesting of facts toward some specified end. Ideally, of course, we have both, left brain and right brain in balance. But the evidence keeps coming in that not only are we hypertrophied on the left-brain side, but we are subscribing wholesale to technologies reinforcing that kind of thinking in every aspect of our lives. The digital paradigm.”
“RIM captured boardrooms by reinventing business communication. Now it faces a balancing act between keeping those customers and wooing tech-savvy consumers. [...]
This week in Orlando, RIM’s executives gave perhaps the clearest explanation yet of what the company intends to do: everything Apple’s not doing. It is no longer about playing catch up in the apps race. It is about playing a different game altogether.
While Apple’s focus is squarely on the consumer, RIM is building its consumer strategy around the same things that made the BlackBerry a corporate addiction: security, low power consumption and efficiency. While Apple controls the means of downloading applications for its phone, RIM allows downloads through myriad channels, such as third-party websites, giving developers more freedom. While Apple regularly boasts about the number of iPhone applications available – somewhere north of 185,000 – RIM, which boasts just 6,500 apps, is now pushing quality over quantity, focusing on professionally designed applications that make full use of the BlackBerry’s many functions, something Mr. Lazaridis defined this week as a “super-app.”
In essence, if Apple wants to be the Holiday Inn of the wireless application world, RIM’s new focus is trying to become the Four Seasons.”
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