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The May/June issue of Interactions Magazine just came out and some of the content is available online (and more will follow soon).
The issue is all about “colliding worlds” with “interactions disciplines” becoming “more appropriately integrated into other creative disciplines (e.g. architecture and music), into business, and into the new business models that will shape the 21st and 22nd centuries,” as described by the editors Richard Anderson and Jon Kolko in their editorial. It also features contributions by Allison Arieff (Sunset), Eli Blevis (Indiana University at Bloomington), Shunying Blevis (Indiana University at Bloomington), Benjamin H. Bratton, Valerie Casey (IDEO), Elizabeth Churchill (Yahoo! Research), Dave Cronin (Cooper), Allison Druin (Human-Computer Interaction Lab), Hugh Dubberly, Shelley Evenson (Carnegie Mellon University), Jonathan Grudin (Microsoft Adaptive Systems and Interaction group), Zhiwei Guo (Adobe Systems Inc.), John Hopson (Microsoft’s Games User Research group), Steve Howard (University of Melbourne), Tuck Leong (University of Melbourne), Zhengjie Liu Dalian Marine University), Bob Moore, Donald Norman, Steve Portigal, Scott Palmer (University of Leeds), Sita Popat (University of Leeds), Kai Qian, Laura Seargeant Richardson (M3 Design Inc.), Richard Seymour (Seymourpowell), Frank Vetere (University of Melbourne), Huiling Wei, and Ning Zhang (Dalian Marine University) Interactions Magazine is the bimonthly publication of the ACM [Association of Computing Machinery] and is distributed to all members of SIGCHI [Special Interest Group on Computer-Human Interaction]. It recently underwent a complete makeover the inspiring and volunteer (!) leadership of Richard Anderson and Jon Kolko who turned it into a publication full of timely articles, stories and content related to the interactions between experiences, people, and technology — the must have magazine for the user experience community! |
| Posts in category 'Americas' |
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12 May 2008
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7 May 2008
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Consumer Reports WebWatch released the results of an ethnographic study on how children interact with online environments.
The study, “Like Taking Candy from a Baby: How Young Children Interact with Online Environments,” used ethnographic methods and focused on young children, ages 2½ to 8. For the study, parents in 10 families used video cameras to keep journals, providing insights into the way children use sites such as Club Penguin, Webkinz, Nick Jr., Barbie.com and others. Footage from those journals, which can be viewed at www.youtube.com/cwwkids, illustrates how young children respond to advertising and marketing tactics online. The digital world offers a wealth of opportunity for young children to play and learn. But even in this small sample of 10 families the study found—too easily, in several circumstances—repeated examples of attempts to manipulate children for the sake of commerce. The study’s key findings:
The study’s executive summary (contained within the report download), also contains a range of recommendations for parents, publishers, and policy makers. The report was written by Warren Buckleitner, Ph.D., an adviser to Consumer Reports WebWatch. Buckleitner is editor of Children’s Technology Review, a periodical covering children’s interactive media. He is also the founder of the Mediatech Foundation, a nonprofit public community technology center based in Flemington, N.J. Press release |
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4 May 2008
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Today I read Groundswell: winning a world transformed by social technologies (alternate site - amazon page) by Charlene Li and Josh Bernoff (analysts at Forrester). [I was sent a review copy].
It is a book aimed senior managers in charge of marketing, pr, customer support and (to some extent) product development at major international companies, who are trying to figure out what to do about all this user-generated content (UGC) and who tend to perceive it as a threat to institutional power. The premise of the book is that these people, who are steeped in one-directional communications and marketing culture, now have to face a different world that they don’t know how to handle. They are ‘digital immigrants’ rather than ‘digital natives’. This business strategy book, which contains a lot of practical ‘how they did it’ stories, is set out to help those people see UGC not as a threat, but as an opportunity, to communicate, to reach out, to listen and to learn, and puts a lot of emphasis on putting people and their relationships first, above all the rest (and in that sense, I am or course pleased). It is not a book though that is aimed at me, nor at the readers of this blog: the first chapter for example contains “how they work” descriptions of blogs, social networks, virtual worlds, wikis, forums, tags, and rss, which is not something Putting People First/UXnet readers need input on. However, people like me will undoubtedly gain some good ideas on how to talk better with our customers/senior managers, media relations, or public. That said, it is not a book that gives something valuable to all: though it might be valuable for its intended target group, I was somewhat irritated since the book didn’t contain any deep and revealing insight. I was hoping for a groundswell in thought, a new conceptual way of looking at things, something that would make me look at my professional world in a different way, but such depth was absent. The book is what the subtitle says: it is how-to guide about “winning in a world transformed by social technologies”. The emphasis is on the ‘winning’ bit. Don’t expect to learn much about the social technologies. Here are some paragraphs from the corporate press release:
And here some links to other reviews: |
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4 May 2008
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Last year, The Economist published an article about ethnographic user research at Swisscom. One of the findings it highlighted was that immigrant workers are the most advanced users of communications technology:
That same trend is also present in the United States, with Latinos depending on their cell phones for more services than other [major] ethnic groups, turning to it for messaging, downloading music, surfing the Web and e-mailing, as reported by the San Francisco Chronicle.
Interestingly, “the cell phone in some cases is being used as the primary computer for Latinos, serving up e-mail and the Internet, in the process bridging what has been called the digital divide that still exists for some minority and disadvantaged groups.” The article mentions many reasons for this: economic (lower mean household income, so less broadband access at home), demographic (family and friends are spread out across the United States and across the border), and cultural (a higher value is placed on staying in touch with family and friends). But even though these ethnic minorities are advanced users, mobile phone marketing companies consider them as only interested in the cheap offers: “Hendrik Schouten, director of marketing for the Hispanic segment at AT&T, said carriers assumed Latino users wanted the cheapest phones and were more likely to use prepaid plans because of limited budgets.” This now seems to be changing. |
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3 May 2008
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Here is my selection on sustainability related papers presented at CHI 2008.
(Papers are linked to their pdf downloads, if available.) A bright green perspective on sustainable choices [abstract] Breaking the disposable technology paradigm: opportunities for sustainable interaction design for mobile phones [abstract] Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies [abstract] Ecovillages, values, and information technology: balancing sustainability with daily life in 21st century America [abstract] |
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1 May 2008
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Clay Shirky, author of the book Here Comes Everybody: The Power of Organising without Organisations (see also these posts), was one of the presenters at the Web 2.0 conference:
Mark Ury, chief experience architect for Blast Radius, was there and wrote about it on his blog “The Restless Mind”:
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27 April 2008
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A group of researchers from the University of Southern California and University of California at Berkeley presented their first findings from one of the largest ethnographic studies on kids in digital environments.
Kids’ Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures is a three year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives. The study pictures a new generation that is “self-publishing, programming, and pushing the boundaries of what can be done online”, which provides them “with a sense of competence, autonomy, self-determination and connectedness”. But - shows the research - they’re not learning how to do this in school. The full research will be published later this year. - Read more: news.com | UC Berkeley News |
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24 April 2008
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The International Herald Tribune writes about the latest study by the Pew Internet and American Life Project on how technology is impacting the writing style of teenagers in the United States.
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23 April 2008
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iTunes U is an area of iTunes that lets universities in the US share - for free! - audio and video from their lectures, talks and events. The contents are globally accessible.
By clicking on Power Search, you can easily limit the regular iTunes search to iTunes U. Of particular interest to the readers of this blog is Stanford University’s Human-Computer Interaction Seminar, consisting of no less than 36 lectures by people such as Bill Moggridge, Bill Buxton, Elizabeth Churchill, Paul Dourish and Donald Norman. |
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23 April 2008
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A two-day conference this week will bring together scholars, developers and participants in virtual worlds to discuss the emerging cultures being created from a range of online communities.
Event organizers theorize that virtual worlds can be studied by researchers in the fields of humanities and social sciences. Cultural anthropologist Mimi Ito, Intel anthropologist Genevieve Bell, UCI informatics professors Paul Dourish and Bonnie Nardi, Intel researcher Maria Bezaitis and UCI anthropologist Tom Boellstorff will lead the discussions. The event is sponsored by Intel Research and UCI’s Department of Anthropology and Center for Ethnography. Tom Boellstorff, one of the conference organizers, is the author of Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. His is the first book to take a look at Second Life from a purely anthropological perspective. |
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17 April 2008
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Mark Ury contacted me the other day. He is the chief experience architect for Blast Radius and has a very good blog, entitled “The Restless Mind“, that features the kind of “slow” insightful writing that I really enjoy.
Take a look at some of his latest posts:
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10 April 2008
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The MIT Media Laboratory and Bank of America today announced the creation of the Center for Future Banking, a five-year collaboration to which Bank of America has committed $3-5 million annually.
(via a thousand tomorrows) |
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25 March 2008
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Kate Rutter of Adaptive Path recently interviewed Nathan Shedroff, experience strategist, author, and the Program Chair and founder of the brand new MBA in Design Strategy at California College of the Arts.
They spoke about the new CCA MBA program, how design and management are intersecting in business and academia, and how integrated learning and a new emphasis on design in business is impacting the field of user experience. |
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22 March 2008
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12 March 2008
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The world of design and innovation has greatly changed in the last decade. The challenges are more complex, more intricate, and more systemic, and therefore require an increasingly holistic and multidisciplinary approach, especially in education.
Or in the words of Richard Koshalek, president of the Art Center College of Design:
Design schools are engaged in various explorations on how to best address this new context. Some bring in new people on their faculty, others start off industry or public sector collaborations; some collaborate with other institutions, others even merge with them (as Helsinki’s art and design school is planning to do). The renowned Art Center College of Design has done many of the above things as well, but is now going for something much more ambitious - it is breaking out of its own physical spaces (be them the Art Center itself, California or the USA in general), and are creating a series of what I would call “open innovation forums” on a global scale, all with the aim of “developing people”. Last week I was invited (thank you, Rudy) to attend one of them: the Disruptive Thinking event in Barcelona. Disclosure: Art Center paid for my trip and stay, on the condition I would write an article. They didn’t say anything more, so I feel free to write what I think. The Barcelona event, organised in collaboration with the prestigious ESADE business school, is the first in a series of global dialogues that Art Center is scheduling in a number of continents, as well as online. It is also the beginning of a wider initiative towards this European design city: the Art Center Barcelona Project. The Art Center Barcelona Project is a joint platform between Art Center and ESADE for postgraduate education, research and business networking in the field of innovation and design. This time the emphasis is on content-based international collaborations, rather than conventional bricks-and mortar “branches” overseas (as Art Center tried unsuccessfully for ten years starting in 1986 in Vevey, Switzerland). The benefits are of course obvious: a local partner has local knowledge, local networks, local staff and local facilities. The foreign partner brings in expertise and insights that will proof to be valuable to the local partner. And the investment for the Art Center is no where in the range of building a new school. Aside from that, there are also the brand implications and opportunities for recruitment and student admissions. In short, a win-win for both. But there is more… A social engagement Art Center has an initiative I really like: designmatters. Launched in December 2001, Designmatters at Art Center explores the social and humanitarian benefits of design and responsible business.
Designmatters, which engages Art Center students, faculty and staff, focuses on four major themes: public policy, global healthcare, human sustainable development, and social entrepreneurship. In the last years Art Center has become quite active in developing countries, and thanks to its designmatters initiative, has become the first school to be designated a Non-Governmental Organization (NGO) by the United Nations Department of Public Information (UNDPI) and United Nations Population Fund (UNFPA). It also is a member of the Organization of American States (OAS) as a civil society organisation. Designmatters is crucially part and parcel of the Barcelona Project: collaborations with educational, civic and cultural institutions particularly on social and humanitarian issues are a key focus, which is part of the reason why there was such a strong emphasis on broader social and humanitarian issues during the Disruptive Thinking event that I attended. One of the themes the Barcelona project particularly wants to address is the role of design in cities, which “must be redefined according to wider principles of sustainability — not only in relation to the environment, but also in terms of energy production and consumption, economic prosperity, social justice and cultural development.” And that’s how it should be. Trying to think disruptively Thinking in a disruptive way is not an easy thing to do, it requires good ideas and the power to make them stick so that they can actually become disruptive, otherwise they don’t make much impact. The overall themes of the Disruptive Thinking event — climate change, geopolitics, business, science, belief, and design, have of course a history of lots of disruptive thinking. The organisers were courageous: they sought out “‘disruptive’ thinkers and practitioners who — despite the many risks involved — bring vital energy to bear on these issues and push them in new and productive directions for society.” The one-day event was chaired by British journalist Richard Addis, who selected primarily British or UK-based presenters (with the exception of the ESADE dean) to be in charge of each of the six sessions. These six presenters in turn selected one to three guests each, which were of course also primarily from the US (insofar they were not at SXSW) or the UK. There wasn’t much of a presence from the rest of Europe or the world (besides the one courageous Ugandan journalist), and that was frankly a serious gap. Although the guests were very insightful and by times really funny (as only Brits can be), I really wanted more diverse viewpoints than the conference in the end was able to offer. Josh Nakaya, an Art Center product design student did a truly excellent job at blogging the conference, and later upgraded them with responses. Also the video streams are now available. So I will refer to these summaries and videos in my comments below. There is also a webpage with the full line-up of speakers. So let me start with tackling the sessions one-by-one.
In short The event as it happened was not ideal: some of the presenters were not leading their sessions very well, not everyone had valuable ideas to contribute, the match between the theme of disruptive thinking and what was actually being discussed was absent by times, and there was not always a clear sense of direction. It was clear that the sessions were underrehearsed, if rehearsed at all. Too often people went off on their own tangent, with a presenter unable or unwilling to pull them back on a clear path. I also wondered afterwards to what extent I actually had heard new things, or whether the things I had heard I couldn’t just as easily have picked up in a book or a good magazine. The answer is probably yes. But books and magazines are monologues by their nature. This was in concept and execution a series of dialogues. In the beginning of this article I described how this Barcelona event fits into a wider strategy of open collaboration, open communications and social engagement. This is not just a valuable and laudable approach, but also one which is highly relevant and timely in contemporary society. We need more of these initiatives, not less. They have to be fine-tuned and improved, no doubt, but in essence we need dialogues and collaboration between disciplines, between different parts of society, between different regions in the world. The world has become too complex for each of us to figure things out by themselves. And that is what to me these Global Dialogues are really about. I also hope that Art Center will deliver on its commitment to continue the conversation online, to have a continuous dialogue. The event blog is now basically dead, and there have been no comments whatsoever on any of the posts that I could find. So probably this is not the right tool - a new one needs to be developed. What about the US? The Art Center is an American school, its students are based in California. How can they participate in the global dialogues? In fact, many of the Art Center events are also taking place in California: the recent two-day summit on Systems, Cities & Sustainable Mobility (proceedings are already available - the next summit is in February 2009), and the upcoming Serious Play conference. |
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11 March 2008
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There is an interesting controversy going on between 37signals and Donald Norman.
It all started with a four-page article in the March 2008 issue of Wired Magazine about 37signals, the company that helped develop much of the software that has enabled Web 2.0, including Ruby on Rails, that was used to create podcasting service Odeo and microblogging phenomenon Twitter. [Check also 37signals’ own reaction to the article] Norman, who was quoted in the article arguing that simplicity is highly overrated, used his blog to react to the Wired piece, pointing out that, although he has always admired the company, he has also tried their products and they have never quite met his needs. After reading the article, Norman says he understands why: “the developers are arrogant and completely unsympathetic to the people who use their products.” Norman is particularly taken aback by one key quote of David Heinemeier Hansson of 37signals: “I’m not designing software for other people, I’m designing it for me.” Jason Fried, the other founder of 37signals, a company known according to the Wired article for a lack of modesty, disagreed very respectfully:
Read his post, it is very senseable, and touches upon some of the major controversies within user-centred design as a whole, as also demonstrated by the number of comments. |
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3 March 2008
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If executives are going to rely on the wisdom of the masses for business help, it’s probably time the masses get a little compensation for it.
That’s the theory behind Kluster, the newest in a lineup of companies using the Web to channel the collective wisdom of strangers into meaningful business strategies. With a cash reward system for contributors and a big beginning at the TED conference last week in Monterey, Calif., Kluster hopes to attract just enough visitors with just enough business smarts to gain early momentum. |
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1 March 2008
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Nearly 70 percent of Americans believe traditional journalism is out of touch, and nearly half are turning to the Internet to get their news, according to a new survey, Reuters reports.
But aren’t those the results you would expect when doing an online poll? - Read full story |
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1 March 2008
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26 February 2008
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Former Economist writer, “Long Tail” author and current Wired editor-in-chief Chris Anderson, is pushing another of his disruptive business ideas and preparing the launch of his next book.
It remains a dubious assumption though: Google doesn’t provide its advertising space for free, the product and services being advertised are not for free, the marginal costs are not free (like environmental impacts), and “economy” itself implies some kind of value exchange. AdLab calls it Chris Anderson’s communist manifesto. |
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