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Search results for '"nicolas nova"'
6 May 2013

Tweeting Minarets: joining quantitative and qualitative research methodologies

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In the last post of the EthnographyMatters Ethnomining edition (edited by Nicolas Nova), David Ayman Shamma @ayman gives a personal perspective on mixed methods. Based on the example of data produced by people of Egypt who stood up against then Egyptian president and his party in 2011, he advocates for a comprehensive approach for data analysis beyond the “Big Data vs the World” situation we seem to have reached. In doing so, his perspective complements the previous posts by showing the richness of ethnographic data in order to deepen quantitative findings.

“Discovering how communities organize, grow, and communicate under times of distress is difficult even when technology hasn’t been cut. While many things surfaced on Twitter during the revolution, like the Hardees in Tahrir being used as a safe house, many questions were left unexplained or assumed to be the work of online social networking.

This is where ethnography matters–by surfacing what to look for in the big data and highlighting what might be salient trends and features despite not being dominant. And mostly, by identifying people’s motivations and giving a deeper understanding of why things happen. From there we can start to unravel the complex communication structures at play and define new metrics informed by human action. The effort is ongoing, as we surface what has been done and what we now know through, it still says we don’t know.

It’s not a race, it’s a partnership, a marriage. The goal isn’t to get to the end as quickly as possible but rather to work together over time and build a richer world. We should strive to find these links between the quantitative and qualitative, and leave the silos which have us fragmented as a research community.”

David Ayman Shamma is a research scientist in the Internet Experiences group at Yahoo! Research for which he designs and evaluates systems for multimedia-mediated communication.

23 April 2013

Plant Wars player patterns: visualization as scaffolding for ethnographic insight

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The latest contribution to Ethnomining, the April 2013 Ethnographymatters edition on combining qualitative and quantitative data, edited by Nicolas Nova, is by Rachel Shadoan and Alicia Dudek who present an interesting case study, based on visualizations, involving an on-line role-playing game.

“We embarked on a study to understand both how the Plant Wars players played and why they played. Visualizing the data generated by the player’s in-game actions provided the map, answering the how and what questions. Interviewing the participants and participating in the game ourselves provided the key to that map, answering the why questions.”

Rachel Shadoan likes to find answers to interesting questions, and build interesting things using those answers. Currently she is answering interesting questions in the Intel Labs using a combination of data visualization, data mining, and ethnographic techniques.

Alicia Dudek is a design ethnographer and user experience consultant. Her passion is finding unusual solutions to the usual problems. Currently, she is finding unusual solutions for Deloitte Digital, where she specializes in engaging stakeholders in research insights through participatory design workshops.

12 April 2013

Insights from network data analysis that yield field observations

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As part of Ethnomining, the April 2013 Ethnographymatters edition on combining qualitative and quantitative data, edited by Nicolas Nova, Fabien Girardin describes his work with networked/sensor data at the Louvre Museum in Paris.

Based on this inspiring case study, he discusses the overall process, how mixed-methods are relevant in his work, and what kind lessons he learnt doing this.

Fabien Girardin @fabiengirardin is Partner at the Near Future Laboratory, a research agency. He is active in the domains of user experience, data science and urban informatics.

3 April 2013

EthnographyMatters on combining qualitative and quantitative data (edition by Nicolas Nova)

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The April 2013 EthnographyMatters edition is edited by Nicolas Nova, consultant and researcher at the Near Future Laboratory, and is about combining qualitative and quantitative data.

In his introduction, Nova writes:

“While ethnography generally draws on qualitative data, it does not not mean that quantitative approaches shouldn’t be employed in the research process. Combining the two leads to a “mixed-method approach” that can take various forms: data collection and analysis can be either separated or addressed together, and each of them can be used in service of the other. Of course, this isn’t new in academic circles and corporate ethnography but there seems to be a renewed interest lately in this topic.

One of the driving forces of this renewed interest is the huge amount of information produced by people, things, space and their interactions — what some have called “Big Data“. The large data sets created by people’s activity on digital devices has indeed led to a surge of “traces” from smartphone apps, computer programs and environmental sensors. Such information is currently expected to transform how we study human behavior and culture, with, as usual, utopian hopes, dystopian fears and *critical sighs* from pundits.

Although most of the work of Big Data has focused on quantitative analysis, it is interesting to observe how ethnographers relate to it. Some offer a critical perspective, but others see it as an opportunity to create innovative methodologies to benefit from this situation.

Aside from Rebekah Rousi’s post (featured here yesterday), EthnographyMatters will feature various case studies and perspectives on the implications of mixed-methods approaches, including Fabien Girardin (on how he used sensor data to yield field observations in a study for Le Louvre in Paris), Alex Leavitt (discussing his research on Tumbler using a computational ethnography perspective), Tricia Wang (sharing her thoughts about the opposite of Big Data, in what she calls “thick data”) and David Ayman Shamma from Yahoo! Research (describing his personal perspective on the topic).

13 February 2013

From GoPros to vanity camera drones

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Nicolas Nova went skiing and saw a lot of GoPro cameras on people’s heads. He got intrigued, and wrote an Ethnography Matters column where he questions informal urban bricolage, weird cameras, curious gestures and wonders about their cultural implications.

“Head-mounted cameras, necklace cams, vanity drones… all these artefacts highlight how digital photography evolved and how their design encapsulates assumptions about their use. One can see a trend towards the automation of data collection, which correspond to common practices on the Web and social media. To put it differently, these devices reveal the intricate relationships between their design and our information ecosystem.”

13 November 2012

Nicolas Nova interviewed on Ethnography Matters

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The people from Ethnography Matters, an ethnography group blog that is celebrating its first year anniversary today, interviewed their new regular contributor Nicolas Nova. He joins the all-woman team of Tricia Wang, Heather Ford, Rachelle Annechino, and Jenna Burrell.

Nicolas teaches at the Geneva University of Arts and Design, works closely with design and corporate firms throughout Europe, co-founded Lift, a conference that has often been described as the cozier & smaller version of TED, and has been blogging about his research since 2003 on Pasta & Vinegar.

The interview is a very nice read. Congratulations, Nicolas. Looking forward to reading your posts. And congratulations, Ethnography Matters team, with one year of inspiring contributions.

3 September 2012

Curious Rituals – Gestural interaction in the digital everyday

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Curious Rituals is a research project conducted at Art Center College of Design (Pasadena) in July-August 2012 by Nicolas Nova (The Near Future Laboratory / HEAD-Genève), and Katherine Miyake, Nancy Kwon and Walton Chiu from the media design program.

This research project is about gestures, postures and digital rituals that typically emerged with the use of digital technologies (computers, mobile phones, sensors, robots, etc.): gestures such as recalibrating your smartphone doing an horizontal 8 sign with your hand, the swiping of wallet with RFID cards in public transports, etc. These practices can be seen as the results of a co-construction between technical/physical constraints, contextual variables, designers intents and people’s understanding. We can see them as an intriguing focus of interest to envision the future of material culture.

The aim of the project is to envision the future of gestures and rituals based on a documentation of current digital gestures, and the making of design fiction films that speculate about their evolution.

The Curious Rituals booklet (3.1 MB / 145 pages) describes the gestures and postures the team observed, introduced by an insightful essay by Dan Hill and followed by a design fiction by Julian Bleecker and the script of A Digital Tomorrow, the design fiction film the team produced.

1 August 2012

The ethnographer’s reading list

 

Ethnography Matters has embarked on a new series called “The Ethnographer’s Reading List” with UX professionals discussing their summer reading. Here are the latest three instalments:

Nicolas Nova
Nicolas Nova, who holds a PhD in Human-Computer Interaction from the Swiss Institute of Technology (EPFL, Switzerland), is a consultant and researcher at the Near Future Laboratory, and and editorial consultant for the Lift Conference. He also teaches user research in interaction design at HEAD-Geneva and ENSCI-Les Ateliers in Paris. This summer he is spending the months of July and August in California for a visiting researcher’s residence at Art Center College of Design in Pasadena, working on a project about rituals and gestures of the digital everyday. Because of that topic, the books he has bought for the summer are quite influenced by this project. They’re not about methodologies, but more about case studies concerning design, material culture, ethnography and architecture.

Christina Dennaoui
Christina Dennaoui, who did graduate studies in anthropology, media, and religion at the University of Chicago, is now working as a digital planner and strategist for a digital marketing agency in Chicago. Christina, who can be described as a social theorist working in industry, also runs the Modern and Im/Material Things blog. Her shelves are full of work that relate to her professional work in digital strategy and planning. Although there is no grand theme uniting all of the books on her list, there are a few sub-themes worth calling out: archiving and identity, personal branding, quantifying individual interests, and the meaning of “strategy.”

Elisa Oreglia
Elisa is a PhD candidate at the UC Berkeley School of Information. She studies the circulation and use of mobile phones and computers in China, especially in the countryside. Her summer reading deviates from the usual goal-driven reading of the rest of the year.

1 May 2012

A retrospective of talks given by ethnographers at Lift Conference since 2006

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Of all the conferences that are dedicated to discussions on technology and society, there’s one that has continued to consistently curate an amazing line of up speakers while maintaining an intimate environment for meaningful exchanges without any elitist barriers to participation – Lift, writes Tricia Wang.

After her talk at Lift 2012, Wang had a chance to chat with one of the people she has been “virtually brain-lusting” for years, Nicolas Nova, ethnographer, co-founder of Lift, and Lift program curator.

Nicolas found time to sit down with her to give a retrospective of past ethnographers who have given talks at Lift.

Read article

12 October 2011

The many meanings of ethnography

 
Ethnography, Ethnography or Ethnography? What Happens When the Same Word Means Different Things to Different People? is the title of a new paper on ethnography by Sasanka Prabhala, Daria Loi and Subhashini Ganapathy of Intel.

This paper discusses how the notion and practice of ethnography differs for practitioners with different disciplinary backgrounds, especially in a context where ethnography exits academia to enter industry contexts. The paper is divided into four sections. The first provides background to specific experiences and briefly over-views existing literature. In the second part we compare our experiences through an industry case study. The third section proposes a taxonomy, suggesting a number of implications, and providing recommendations on how to integrate cross-disciplinary approaches to expand the scope of conducting user research. The final section wraps up our propositions and provides a number of recommendations.

(via Nicolas Nova)

10 March 2011

Repost: Reflections on the LIFT conference 2011

Lift
Two weeks ago, Core77 published my review of the LIFT conference in Geneva, Switzerland.
In the interest of completeness, I also publish it here:

lift_01.jpgAll images by Ivo Näpflin, courtesy of LIFT Conference – Creative Commons Attribution 2.0 Generic

A few weeks ago I was, together with about 1000 other people, in Geneva, Switzerland, to attend the 2011 LIFT conference.

LIFT is really a series of events, launched in 2006 and now taking place in France, Korea and Switzerland, built around a community of pioneers who get together to explore the social implications of new technologies. The LIFT conferences are driven by a dynamic and informal team of people whose public faces, Laurent Haug and Nicolas Nova, are quite well known in the user experience community.

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The main event is the acclaimed three-day yearly conference in Geneva (now in its 6th edition) and this year the theme was: What can the future do for you?

Writing about a design and technology conference has changed a lot recently — especially when that conference streams all sessions immediately and Twitter comments have become pervasive.

So I chose to wait a bit, look back at some of the videos (they are all online here), let it all sink in and look back in reflection.

My angle is personal of course, but it struck me that there were a number of core themes that drove a substantial part of the discourse at this year’s LIFT. They are also, I think, the main challenges we as experience and interaction designers will need to address: networks, identity, people and openness, and algorithms.

NETWORKS

lift_04.jpgDon Tapscott

Today we are vividly witnessing the fact that revolutions don’t get made by leaders anymore. And this is illustrative of a larger social paradigm shift in our society, argued Don Tapscott, author of the 2006 bestseller Wikinomics, How Mass Collaboration Changes Everything, in his keynote presentation. Social media has lowered transaction and collaboration costs and enhanced people’s capability to collaborate. Hierarchical leadership models are becoming more and more outdated, stalled and failing. The Industrial Age and its institutions have run out of gas. In short, Tapscott says, we are facing nothing less than a turning point in human history, and this creates friction, of course. The huge challenge for us now is to shape this emerging open network paradigm which, to many in charge, seems to lack structure and organization. There is no easy answer in how our societies and businesses can deal with the challenge of rebuilding themselves along this new model of networked intelligence. We do know the principles though — collaboration, openness, sharing, interdependence and integrity, and you may want to see the presentation or read Tapscott’s new book Macrowikinomics: Rebooting Business and the World to understand how these principles are currently starting to be applied in business and government.

lift_05.jpgBen Hammersley

Confronting the same theme was Ben Hammersley, Editor at Large for Wired UK. Thirty years younger than Tapscott, his different take on networks is quite refreshing. In essence both speakers addressed their own generations: Tapscott the digital immigrants who come from a hierarchical world and Hammersley the in-between “buffer” generation who constantly have to deal with the older, somewhat “bewildered” generations, the political, industrial and intellectual elites, that currently hold the levers of power.

Hammersley focused on the psychology behind it all — the dominant intellectual framework of the 20th century now gets inverted into a new model, the network model, which has to deal and co-live with the older hierarchical model. People from these other generations might have, what he calls, the “wrong cognitive toolkits” to function well in a drastically changing world. Hammersley explained what it means for the older generations to be “weirded out by modern times” and why there has been so much focus recently in the world of major corporations and institutions on “innovation” and “thinking outside the box”. It is, he says, a sort of therapy in a world where many hierarchies no longer make any sense. Our primary problem (and he is referring to his own generation) is not to encourage innovation, but to translate it. Our job is to clear the path to allow the young people to come through with their new ideas.


lift_azeem.jpgAzeem Azhar

IDENTITY
The topic of identity and reputation got introduced through Azeem Azhar (personal site), a UK entrepreneur with a background in journalism. Azhar started off with a clear problem we all face: connection inflation. It is so cheap and effortless to make connections that we now have too many of them and the trust element starts to diminish. Yet trust and reputation are crucial tools in our economies and lives. The financial markets are fundamentally based on reputation systems but many other of the worlds ratings and rankings play a very strong role e.g. sports, academia, professions, corporate branding and web search. What we need now, he says, is a people rank that makes sense of the connections between people. Quora, CubeDuel, Mixtent and PeerIndex are examples of companies that help us address the professional reputation rank. Foursquare has the hoop-jumping model of reputation ranking (you have to jump through some hoops, i.e. enter places, to increase your rank) and eBay has a reputation system that is very context dependent and not portable at all. The search for the magic reputation breakthrough is on. After all, we all now live in public. Everything we do is now generally available and indexed. Or as Dan Tapscott said in his keynote, we are all naked now: as companies, as governments and as individuals. Eventually we will go to a single currency, a lingua franca for reputation, that is portable and applies to different contexts. But, asks Azhar, are we aware of all the implications? Who owns your reputation? Who owns your data? And how will your data be used?

lift_brian.jpgBrian Solis

These questions were exactly the kind of stimulation that got the highly active mind of Brian Solis (personal site) going. Soiis, a US futurist, simply loves to put his teeth into anything related to reputation, trust, social capital and influence. We each lead three lives in the real world, he says: a public life, a private life and a secret life. Online however, we are all guilty of blurring the line between the three. We are all over-sharing. We are all indexed, ranked and scored by a great variety of online services. Yet, none of the services currently out there, is actually measuring your reputation, your influence. What they are doing is measuring the semblance of your social capital: what you are worth within these social networks, essentially becoming a credit score for the social web. We are measured by what we say and the company we keep. This social graph is already being used by (US) credit card companies to determine their potential risk. Knowing that, how do we become more mindful in how we use social networks?

Solis cited political scientist Robert Putnam who defined social capital as “the collective value of all ‘social networks’ and the inclinations that arise from these networks to do things for each other.” Social capital, Putnam said, can be measured by the amount of trust and “reciprocity” in a community or between individuals. Nothing of that, however, is measured by today’s tools. The problem is that these imperfect “social capital” scores are currently used against us.

Now, asks Solis, let’s look at the issue from a people’s perspective: What do we, as people, expect to get in return for our investment in social networks? It breaks down to trust, relationships, reciprocity, authority, popularity and recognition.

At the moment, the currency of social capital is the social object: the thing that you create, do or say online. When you publish it, it has an effect and that effect is measured. The problem is that we are being measured differently in every network. Moreover, context is missing most of the time, and the difference between social currency/capital and influence is not addressed. Influence is the capacity to trigger an effect. It is an ability. We do know that the elements of digital influence centre around a great many terms such as trust, authority, reputation, reach and social capital, but we don’t know how they connect. Today there is just a great deal of confusion (and Solis promised a paper to clarify it all). Knowing how things currently work, Solis has definitely become more mindful in sharing online and in fact he shares less now.

But Solis ends on a positive note: giving back is the new black. Businesses that give something to their customers (advice, ideas, suggestions, tools) earn reputation and influence.

lift_hasan.jpgHasan Elahi

On the very last day of the conference, the most powerful statement about identity came from an artist.

In 2002, Hasan Elahi, a US citizen, somehow ended up, wrongly of course, on a US terrorist watch list and was extensively questioned at Detroit Airport. He was released but had to endure many months of “interviews” with FBI officials and he had to defend himself through no less than nine successive lie detector test. Unfortunately he couldn’t be formally cleared because he was never formally charged. Not surprisingly, Elahi was concerned (and somewhat scared) that similar things, or worse, would continue to happen to him after any successive trip abroad. So initially he called the FBI to share his travel plans with them. This soon changed to emails and then eventually became a very extensive and highly automized website he created in 2002 that basically tracked his life. At first the site was private but in 2003 he decided to make it public — assuming that safety is also in the numbers.

Elahi was initially considered somewhat of a creep by his friends to go to the extremity of making his life public. The real irony and the very heart of his speech is that now, seven years later, there are half a billion people doing essentially the same thing every time they update their Facebook status.

Interestingly, Elahi said that by giving out so much information about himself, he actually leads a rather private and anonymous life. He generates so much data but to understand them you would still have to do the analysis, and when you do that, you get very little in return. All of us are generating data now.

So his FBI encounter resulted in a very extensive real-life project about identity management. Having a little bit of information about you is very dangerous, Elahi says, but by having a large amount of information you get a better picture. By generating a lot of information, you become in control of your own identity, rather than someone else defining your identity.



lift_galbraith.jpgDavid Galbraith

PEOPLE AND OPENESS
Introducing the people theme was David Galbraith (personal site) of Samba, who spoke — in addition to other things — about how people are shaping the future of the Internet. Galbraith thinks the Long Tail is over. People need celebrities — look at the asymmetries that are clearly showing up in Twitter. The Internet is a giant game of follow the leader and the Long Tail is starting to reverse as marketing takes over.

lift_portigal.jpgSteve Portigal

Steve Portigal of Portigal Consulting focused on the importance of understanding people in order to create innovation.

In a condensed and highly practical session, Portigal explained the power of the participatory or user-centered design process. What is the meaning behind what people do, asks Portigal. By focusing on gathering meaning, we can synthesize and find connections that no one connected before. These connections can then be used to create stories that can be applied in the design process to make change happen.

What makes Portigal’s talk relevant is that he explains how concentrating on understanding people’s behavior is so much broader than asking people what needs they have and what they would like as some still seem to think. This approach can lead to misjudging the power of user-centered design in innovation. People, says Portigal, are not good at talking about solutions, but we can understand a great deal about needs by observing people. By leaping away from the specific, we can get at the principles that drive the specific. So the question that drives the research is not the solution but the problem we are trying to solve. Contemporary user-centred design, says Portigal, implies a willingness to shift what we think the problem is, a willingness to shift what we think the solution is, and a willingness to be comfortable with ambiguity.

lift_coates.jpgNick Coates

Nick Coates elaborated this people strategy into the methodology of co-creation, first describing the methodology and then giving a great case study on how he used co-creation to design the cabin space for Etihad Airways.

lift_sutton.jpgThomas Sutton

People was also the topic of Thomas Sutton of frog design Milan, approached from his vision on open innovation.

Sutton’s focus is on contextual networks and the way changing meaning within those contexts create changing behaviors. Sutton gave an interesting perspective on how content and service providers would start on platforms (like Microsoft, Apple and Sun), whereas more recently they actually start from digital and physical touchpoints (like Amazon, Twitter). Through a strategy of openness providers then moved from these outer touchpoints to the layer of platform. Twitter has nearly become a platform.

This has big implications for design. End-users are starting to move very opportunistically from touchpoint to touchpoint, and this undermines some of the basic tenants of classical interaction design: the idea of understanding and designing an ideal path for your user. People are now creating their own opportunistic ideal paths based on the forms of access that they have available to them at any one time. So designing an ideal path has become pointless. The most rewarding strategy is to allow an open flow between channels and platforms by designing an experiential thread to them all. This means that designers have to design for connectivity (giving people the space to innovate for themselves), and Sutton presented some of the participatory tools frog design uses to achieve exactly that.


lift_Slavin.jpgKevin Slavin

ALGORITHMS
The importance of algorithms was alluded to by many speakers (including Galbraith), but only one, Kevin Slavin, dedicated his entire presentation to algorithms. And he did it in a sublime way, not in the least because of his beautiful deep, dark and relaxed storytelling voice (check the video!)

In today’s financial markets, everything is electronic and it is important to hide transactions wherever possible (since you don’t want to show your intentions or strategies). If you need to move one million shares, it is better to move 10,000 individual lots of 100 shares, much like how Stealth bombers make the enemy believe that what flys in the sky isn’t a plane but simply a lot of little things, like birds. That’s why banks use algorithms and have become very equipped at making these appear as random as possible. 70% of all trades in Wall Street are either driven by an algorithm trying to appear invisible or another algorithm trying to find that invisible algorithm.

Today, algorithms do not just impact our pension funds but also affect a much broader part of society. Algorithmic effects are applied to determine what we hear and how those songs are made, what they sound like, what we watch, what we are going to see in the movies, what we read (the titles of what we read are algorithmically evaluated and determined), who we are matched with if we go online to get matched with somebody, what we call news, who gets arrested, what we drive, how we get there, what we eat and even what we drink.

There are, says Slavin, three problems with this: opacity, inscrutability and “something darker and harder to describe” — the idea that taste could algorithmically be determined. Millions of dollars could be moved by that. What if an algorithm would focus not on what movies you might like (as is already the case), but what movies should be made that you might like (as is also starting to become the case)? In a way, it is regression in the sense that it regresses towards the mean. In doing so, we are producing a kind of monoculture and we lose the tools to understand how it actually works (even though we wrote the algorithms).

Now and then algorithms cause crashes. Serious crashes. And since algorithms are now everywhere, we need to ask ourselves, what does a flash cash look like in the wine industry? In the criminal justice system?

CONCLUSION
There is none, besides that LIFT has again proven its relevance to me and to the many others present — although definitely in a myriad of different ways. My perspective on the topics of interest have been personal, and this has resulted — I now notice — in a review of nothing but male speakers. And this despite there being so many excellent female speakers on a host of other themes. I encourage you to peruse video content from other presentations on the newly launched LIFT Video site. I look forward to being challenged by another reviewer, and I can’t wait to go back next year.


About Mark Vanderbeeken
Mark Vanderbeeken is a senior partner of Experientia, the international experience design consultancy based in Turin, Italy, and author/editor of the acclaimed UX blog Putting People First.

2 September 2010

Interactions magazine on human nuances

Interactions
The current issue of Interactions Magazine is generally on the nuances of what makes us human, writes co-editor-in-chief Jon Kolko, and more in particular “about authenticity, complexity, and design-and the political, social, and human qualities of our work”.

Here are the articles that are currently available for free:

interactions: authenticity, complexity, and design
by Jon Kolko
Frequently, designers find themselves reflecting on the nuances of what makes us human, including matters of cognitive psychology, social interaction, and the desire for emotional resonance. This issue of interactions unpacks all of these ideas, exploring the gestalt of interaction design’s influence.

The meaning of affinity and the importance of identity in the designed world
by Matthew Jordan
When a designer is thinking about ways to create experiences that deliver meaningful and lasting connections to users, it is helpful to consider the notion of our personal affinities and how they affect perception, adoption, and use in the designed world. In our cover story, Matthew Jordan explores the term “affinity,” leading us to consider new and useful ways of informing design thinking and ultimately help us design with more success.

Why “the conversation” isn’t necessarily a conversation
by Ben McAllister
Architects have long understood that the structures we inhabit can influence not only the way we feel, but also the way we behave. This turns out to be true in digital environments like social networks, too. Subtle differences in the underlying structures of these networks give rise to distinct patterns of behavior.

Hope for the best and prepare for the worst: interaction design and the tipping point
by Eli Blevis and Shunying Blevis
Typical interaction designers are not climate scientists, but interaction designers can make well-informed use of climate sciences and closely related sciences. Interaction design can make scientific information, interpretations, and perspectives available in an accessible and widely distributed form so that people’s consciousness is raised.

Gestural interfaces: a step backwards in usability
by Donald Norman and Jakob Nielsen
The new gestural and touch interfaces can be a pleasure to use and a pleasure to see. But the lack of consistency and inability to discover operations, coupled with the ease of accidentally triggering actions from which there is no recovery, threatens the viability of these systems. We urgently need to return to our basics, developing usability guidelines for these systems that are based upon solid principles of interaction design, not on the whims of the company-interface guidelines and arbitrary ideas of developers.

All look same? A comparison of experience design and service design
by Jodi Forlizzi
The comparison of experience design (or UX, as it has been labeled) and service design seems to be a topic of interest in the interaction design community. Can we and should we articulate differences among these fields? Can the methods and knowledge of one successfully transfer to another?

Relying on failures in design research
by Nicolas Nova
The investigation of accidents within a larger process can be inspiring from a design viewpoint. Surfacing people’s problematic reactions when confronted with invisible pieces of technologies highlights their mental model and eventually has implications for design.

Solving complex problems through design
by Steve Baty
What is it about design that makes it so well suited to solving complex problems? Why is design thinking such a promising avenue for business and government tackling seemingly intractable problems?

On academic knowledge production
by Jon Kolko
Now, as design enjoys the corporate credibility of “design thinking” and with the social problems confronting the world growing increasingly intractable, the need for bridging the gap between practitioners and academics is more important than ever.

7 July 2010

Habitar – Bending the urban frame

Habitar
Today I received the catalogue of the Habitar exhibition, organised by LABoral Art and Industrial Creation Centre, an exhibition centre for art, science, technology and advanced visual industries in Asturias, Spain, and curated by José Luis de Vicente with Fabien Girardin as conceptual advisor.

“Utopian and radical architects in the 1960s predicted that cities in the future would not only be made of brick and mortar, but also defined by bits and flows of information. The urban dweller would become a nomad who inhabits a space in constant flux, mutating in real time. Their vision has taken on new meaning in an age when information networks rule over many of the city’s functions, and define our experiences as much as the physical infrastructures, while mobile technologies transform our sense of time and of space.

This new urban landscape is no longer predicated solely on architecture and urbanism. These disciplines now embrace emerging methodologies that bend the physical with new measures, representations and maps of urban dynamics such as traffic or mobile phone flows. Representations of usage patterns and mapping the life of the city amplify our collective awareness of the urban environment as a living organism. These soft and invisible architectures fashion sentient and reactive environments.

Habitar is a walk through new emerging scenarios in the city. It is a catalogue of ideas and images from artists, design and architecture studios, and hybrid research centres. Together they come up with a series of potential tools, solutions and languages to negotiate everyday life in the new urban situation.”

The exhibition shows projects by Timo Arnall, Julian Bleecker, Ángel Borrego – Office for Strategic Spaces, Nerea Calvillo, Citilab-Cornellà, Pedro Miguel Cruz, Dan Hill, IaaC – Instituto de Arquitectura Avanzada de Cataluña, kawamura-ganjavian + Maki Portilla Kawamura + Tanadori Yamaguchi, Aaron Koblin, Philippe Rahm architectes, Marina Rocarols, Enrique Soriano, Pep Tornabell, Theodore Molloy, Semiconductor, SENSEable City Lab, and Mark Shepard.

The catalogue contains essays written by Benjamin Weil, José Louis de Vicente and Fabien Girardin, Molly Wright Steenson, Bryan Boyer, Usman Haque, Anne Galloway, Nicolas Nova, and José Pérez de Lama.

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21 April 2010

The Screen and the Drum

Design and Culture
The latest issue of Design and Culture contains an article by Louise Crewe, Nicky Gregson and Alan Metcalfe on “homemaking”.

Entitled The Screen and the Drum: on Form, Function, Fit and Failure in Contemporary Home Consumption, it describes the complex relationships people have with their domestic appliances.

“This paper explores consumers’ connections to their domestic objects. Focusing on two particular objects (televisions and vacuum cleaners), the paper reflects upon why consumers desire particular domestic objects and how they assemble, arrange and use things in the home. It reveals how functionality is intimately infused with form, how design informs the consumption of everyday domestic objects and how both function and form can fail, deceive and trick. the mundane movements and moments that comprise homemaking encompass a whole suite of entanglements between object, subject, agency and space. In all sorts of ways this opens up exciting – but also difficult and perplexing – possibilities for consumer agency in the production of home. New kinds of temporality, the rapidity of fashion and design shifts, transformative technologies and new modes of fabrication require new forms of consumption knowledge, competence and skill.”

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(via Nicolas Nova’s Pasta&Vinegar)

1 March 2010

Interaction’10 videos online

Interaction10
Many videos of the Interaction10 conference are now online. Here are the one of the speakers mentioned in the recent review by Experientia partner Jan-Christoph Zoels.

Paola Antonelli – Talk to Me
Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that will let us develop and improvise the dialogue.

Richard Banks – The 40 Year-Old Tweet
Most entries on Twitter are throwaway. They’re mundane, in the moment, with an expected period of interest of only a few minutes. This is true of much of what we put online. Yet as we grow older, breadcrumb like these, little traces of what we did in the past, will become more and more important as a way of looking back, and reminiscing on our lives. What seems mundane now will likely seem odd and forgotten in the future, and play an important role in triggering our memories. I suspect we’ll want to see, in 30 or 40 years time, what we were motivated enough about in 2009 to Tweet.
There’s a danger, though, that when we get old the services we used to express ourselves, and make records of our interests and activities in the past will either no longer exist, or will have changed beyond recognition. Do you think Twitter will still exist in 2049?
This presentation will talk about the role of the digital objects, products and services we are designing today as they take over from physical things as the primary way we remember our past. What are our responsibilities as designers in making sure not only that people’s lives are preserved for reminiscing, but also that the record of their past can be passed on to their offspring and become part of a family’s history?

Matt Cottam – Wooden Logic: In Search of Heirloom Electronics
In this session Matt Cottam will present a recent project entitled Wooden Logic: In search of Heirloom Electronics. The project represents the first phase in a hands-on sketching process aimed at exploring how natural materials and craft traditions can be brought to the center of interactive digital design to give modern products greater longevity and meaning.
Where furniture and fine art are cared for and handed down through generations as heirlooms, the value of digital products rarely survives beyond their short useful lifespan. Their rapid obsolescence makes them seem poor candidates for the use of natural materials and time-consuming manufacturing techniques. Yet these objects also occupy a very privileged and intimate position among our possessions, often living in our pockets, handbags and at our bedsides.
For centuries artisans have had the ability to sketch with wood and hand tools to craft high-quality, precious objects. With digital technology the functionality of objects became less tangible and visible, and their making fell almost exclusively to engineers and computer scientists. It is only in the past decade or so that the community and tools have evolved to the point that designers can sketch with hardware and software. This project seeks to combine seemingly dissonant elements, natural, material and virtual, and explore how they can be crafted to feel as if they were born together as parts of a unified object anatomy that is both singular and precious.

Timo Arnall – Designing for the Web in the World
From NFC mobile phones to Nabaztag and Nike+, there is an entirely new class of consumer product that becomes almost useless when disconnected from the network. How can designers deal with the vast complexity of designing not only interactive physical products, but the connections and resulting interactions with the data that they produce? In the Touch project we have been working with designing interactive products and services that involve RFID, NFC and mobile devices. The project has developed useful models for designing across tangible and mobile interactions, networks and the web, that allow us to see where existing products succeed or fail, and to get to a grip on the design of new networked products.

Kevin Cheng – Augmented Reality: Is It Real? Should We Care?
This year, we’ve seen the mobile market make incredible strides in technology. The iPhone, Android and Palm platforms have increased their functionality well beyond just being a phone and have added critical functions such as faster internet connectivity, video cameras, GPS and compasses. Handheld gaming devices have also converged, adding cameras and accelerometers to their devices.
The combination of all of these pieces have made Augmented Reality—overlaying information and technology virtually over what you see—become a true possibility. Suddenly, science fiction has become much less fictional.

Gretchen Anderson – The Importance of Facial Features
The tactile controls of an electronic, interactive product form its most recognizable aspects, or “facial features.” Choosing which controls to use and how they appear has an enormous impact on the impact the product makes on first impression. The process of deciding on your product’s facial features is tricky; a team must collaborate closely across multiple disciplines to determine what controls are needed, how they should appear and how they relate to the product’s form. Even with touch- and gesture-based interfaces, people need cues that point to (or obscure) the function, value, and lust-factor of the product.
This session will look at some well-known products and illuminate best practices for integrating interaction designers, industrial designers, and engineers to make well-informed decisions about a product’s (inter)face. This session looks at how design teams can make sense of user research to inform the design of the user interface as well as the aesthetic expression. It will also look at how emerging interactive models (gesture, touch and voice) change the historical relationship of industrial and interaction design.

Peter Morville – The Future of Search
Search is among the most disruptive innovations of our time. It influences what we buy and where we go. It shapes how we learn and what we believe. It’s a wicked problem of terrific consequence and a radically cross-disciplinary, creative challenge. In this talk, we’ll define a pattern language for search that embraces user psychology and behavior, multisensory interaction, and emerging technology. We’ll identify design principles that apply across the categories of web, e-commerce, enterprise, desktop, mobile, social, and realtime. And, we’ll show how futures methods and user experience deliverables can help us to create better search interfaces and applications today, and invent the unthinkable discovery tools of tomorrow.

Tom Igoe – Open Source Design: Camel or Unicorn?
Open source development has taken hold in software design, and is beginning to show up in electronics hardware design as well. Thus far, however, open source has been limited mainly to the engineering side of development. Open source tools for design tend to be abysmal, largely because there are no designers working on them. And open source has not made a blip on consumer-facing issues like licensing, warranties, and customer support. Should it? What impacts could it have, and how can the design community help to bring that about? How does the open source “democratic project development” model fly in design? In this session, I’ll examine some current examples of how open source is expanding beyond software, and discuss ways in which is might continue to do so.

Nicolas Nova – From Observing Failures to Provoking Them
One of the reasons why product and technology failures are important is that they can be seen as “seeds of the future” or “good ideas before their time”. A common example lies in the use of personal communication with pictures, which failed several times in its phone instantiation, but is now a huge success with laptops, PCs, webcams and Skype.
In the context of design, this talk with discuss how failures can be explored through field research and eventually help creating innovative products or services.
The underlying rationale of field research in design is generally to conduct studies so that the results can bring out insights, constraints and relevant material to design inventive or groundbreaking artifacts. When it comes to failures, this investigation can be tackled through two approaches. On the one hand, research can observe design flops and identify symptoms of failures. On the other hand, I am interested by a much more radical approach: provoking product failures as a way to document user behavior. What I mean here is the conscious design of questionable prototypes to investigate user experience. The point is to have “anti-probe”: failed materialization of the principles of technology that can be shown to people to engage them in open-ended ways. This alternative to start dialogue with users highlight inspirational data about how people would really happened.
The presentation will describe different case studies about failures following these two approaches to shed some light on original design questions.

Nathan Shedroff – Meaningful Innovation Relies on Interaction and Service Design
Interaction designers can play a key role in creating a more meaningful, sustainable, and post-consumer world. come learn about frameworks and approaches that help designers make real change for customers.

Dan Hill – New Soft City
The way the street feels may soon be defined by the invisible and inaudible. Cities are being laced with sensors, which in turn generate urban informatics experiences, imbuing physical space with real-time behavioural data. The urban fabric itself can become reflexive and responsive to some extent, and there are numerous implications for the design and experience of cities as a result.
Multi-sensory interaction design merges with architecture, planning and an urbanism informed by the gentle ambient drizzle of everyday data. Drawing from projects in Sydney, Masdar, Helsinki, Seoul and elsewhere, I’ll explore the opportunities implicit in this new soft city – how we might once again enable a city alive to the touch of its citizens – and what this means for an urban interaction design.

Kendra Shimmell – Environments: The Future of Interaction Design
What is the future of interaction design? I propose that it’s movement — natural, fluid interactions — your body interfacing with the environment around you.
As an interaction designer, I understand the inherent drawbacks of hardware-based interfaces — the range of movement is limited and it is frankly kind of lame to be bound to a device.
In 2001 I became involved with the Environments Laboratory at The Ohio State University. Our focus was to explore movement analysis, motion capture, and interactive performance. Since then, I have befriended a few choreographers that have been developing very sophisticated tools to explore the reality of the human body as interface.
Some questions that I’ve been exploring: Can we obtain meaningful data on human motion? Is there a design research implication? What are the potential industry applications for this type of technology? Can gesture and movement be standardized (Laban Movement Analysis and American Sign Language)?
Join me in exploring the human body as interface. You will get to try it out (yes, control light and sound with your body), and I will lead you in a workshop to explore the more practical use cases for such a technology moving forward.

Dave Gray – A Grammar for Creativity and Innovation
We’re moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet two hundred years of industrial habits are embedded in our workplaces, our schools and our systems of government. How must we change our work practices to thrive in the 21st Century? Dave Gray will share insights from his upcoming book on the work of creativity and innovation, due to be published in the first quarter of 2010.

Christopher Fahey – The Human Interface (or:Why Products are People too)
In the half-century since the first transistor was invented we’ve seen radical changes in how humans interact with computers and digital systems: We’ve gone from punch cards to text commands, from mouse pointers to touchscreen gestures, from menus to voice recognition.
What all of these user experience innovations have in common is an inexorable movement towards interfaces that behave more and more like the way real humans have interacted with one another for millenia.
Our interactions with systems increasingly feel like interactions with real people because our systems are increasingly designed to sound, look, and behave just like humans do. We’re interacting with web sites and software on a conversational, physical, and emotional level. In a way, our interfaces are actually becoming more human.
We can no longer ask users to think like machines just to be able to use software. Instead, our systems must act more like people. User experience designers, in turn, need to stop thinking about interfaces as dumb control panels for manipulating machines and data and start thinking about them (in many ways literally!) as human beings.
This talk will explore diverse areas of non-digital human experience – including language and theater, neurology and sociology – in order to frame and showcase some of the most exciting current and emerging user experience design practices, both on the web and in other media such as video games and the arts. The objective is quite simply to inspire designers to humanize their interfaces. This new way of understanding user experience design crosses many disciplines, from branding and content strategy (your product’s voice and personality) to interaction design and information architecture (your product’s behavior and motivations), and has many practical applications at every point in current and future design scenarios.
More importantly, this kind of thinking can be framed as part of a longer term trend in interaction design generally: Looking even further ahead – but probably sooner than many of us might imagine – future UX designers will almost certainly be moving from designing screens to designing actual personalities, for example artificial intelligences, virtual characters, and even human-like androids. We’ll peek a little further out and look at what the next generation of human interfaces will be and discuss what skills future interaction designers will need to have.”

Ezio Manzini – Design for Social Innovation and Sustainability
1. In the last decades we have been witnessing a growing wave of social innovation. A multiplicity of institutions, enterprises, non-profit organisations, but also and most of all, individual citizens and their associations have been capable to move outside the mainstream models of living and producing and to invent new and sustainable ones.
2. Social innovation is driven by diffuse creativity and entrepreneurship. That is, by resources that, in a densely populated and highly connected world, are very abundant (if only they are recognized and valorised). In the next future, social innovation has high potentialities to become a major driver of change. But something has to be done to help the process.
3. Social innovation cannot be planned, but it can be made more probable creating favourable environments and empowering creative people. Creative people can be empowered by specifically conceived sets of products, services and communication artefacts, i.e by conceiving and developing enabling solutions, and in particular, enabling digital platforms.
The presentation articulates the previous statements and introduces the discussion on what interaction design can do to catalyse diffuse creativity for sustainable changes.

Jon Kolko – Keynote: My Heart is in The Work
In 1900, Andrew Carnegie quietly declared that his “heart is in the work” – that he had found an endeavor worth pursuing, and that he would passionately follow-through on that endeavor until it was complete. We interaction designers feel that passion on a daily basis, as we’ve found ourselves at the heart of industry, policy, and culture. Our endeavors are worth pursuing and we approach them with the whole of our hearts. We build the artifacts and frameworks that support engagement, that keep us entertained, aroused, engaged and productive. We are building the culture we live in, and we possess the capability to enable massive change in an increasingly fragmented and tense world.
This talk will examine our ability to affect change at the intersection of experience, behavior, meaning, and culture, and will emphasize our responsibility to approach our work with philanthropic enthusiasm that would make Carnegie proud.

Also online are:

14 February 2010

Nicolas Nova: from observing failures to provoking them

Nicolas Nova at Interaction10
The annotated slides from the talk “Design and Designed Failures: From Observing Failurs To Provoking Them” by Nicolas Nova (Lift Lab) at the Interaction10 conference are now available on Slideshare.

“Failures are often overlooked in design research. The talk addressed this issue by describing two approaches: observing design flops and identify symptoms of failures OR provoking failures to document user behavior.”

I thank Nicolas for the very kind words in his blog post on the inspiration he got from me.

8 February 2010

Microsoft Research Social Computing Symposium 2010

Microsoft Research Social Computing Symposium
For the past four years, Microsoft Research (MSR) has sponsored a symposium on social computing that “brings together academic and industry researchers, developers, writers, and influential commentators in order to open new lines of communication among previously disconnected groups.”

The theme of the 2010 symposium, held at ITP at NYU, was “The city as platform”, which revolved around various sub-topic such as urban informatics, the city as a social technology, pervasive games and government infrastructure/data.

Participants included Genevieve Bell, Julian Bleecker, Ben Cerveny, Tom Coates, Anil Dash, Russell Davies, Alexandra Deschamps-SonsinoAdam Greenfield, Liz Goodman, Usman Haque, Tom IgoeNatalie Jeremijenko, Steven Johnson, Matt Jones, Jennifer Magnolfi, Mike Migurski, Nicolas Nova, Ray Ozzie, Clay Shirky, Kevin Slavin, Molly Steenson, Linda Stone, Alice Taylor, Anthony Townsend, Duncan Wilson and many more.

You can read elaborate and well-written symposium reports by Nicolas Nova (LIFT Lab) and Dan Hill (City of Sound / ARUP).

By the way, do also check Dan Hill’s urbanistic take on the iPad.

6 February 2010

Live at Interaction’10: day 1

Interaction10
Niklas Wolkert & Brad Nunnally report on Johnnyy Holland on the first day of the Interaction10 conference in Savannah, Georgia.

“If one thing had to describe the overall theme of the first day it would be the importance of providing meaning in the work that we do. Below are recaps of the opening and closing keynotes, as well as some of the sessions from the day.”

Check their review on presentations by Nathan Shedroff, Dave Gray, Nate Bolt, Matt Cottam, Kendra Shimmell, Nicolas Nova and Jon Kolko.

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7 January 2010

Mobile experts on 2020 trends

Mobile trends 2020
Rudy De Waele, co-founder of dotopen, invited a number of mobile experts — including Howard Rheingold, Douglas Rushkoff, Katrin Verclas, Willem Boijens, Fabien Girardin, Timo Arnal and Nicolas Nova — to write down their five most significant trends for the coming decade.

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10 December 2009

Latest Donald Norman essay started a big debate

Donald Norman
Donald Norman ‘s recent essay Technology First, Needs Last, in which he argues that “design research is great when it comes to improving existing product categories but essentially useless when it comes to new, innovative breakthroughs,” has started a big discussion.

Steve Portigal started the debate with a piece which intends to “to reframe rather than refute” Norman’s argument.
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Nicolas Nova thinks that Norman’s piece reflects “a narrow understanding of what field research about people can convey”. Nova also takes issue with the “distinction between improvement and breakthrough (or what [Norman] calls “revolutionary innovation”).” Perhaps, Nova says,” it’s a framing issue but the notion of a “breakthrough” seems a bit weird when one think about the whole history of technologies. This terms seems more appealing to the marketing/business people than observer of how objects evolved over time.’
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Todd Zaki Warfel writes he “couldn’t disagree more with the content of the [Norman] essay. He singles out both “how Don defines design research” and Norman’s claim that innovations “are invariably driven by the development of new technologies.”
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Nikos Karaoulanis argues that that Norman’s essay “really lends to the argument that design research and especially design thinking is absolutely crucial, if not critical to designing in our time.”
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Adam Richardson says: “I actually agree[s] with much of what he says, though I see the definition of design research he’s using as overly narrow.”
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Check also the comments on each of these pieces.