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Alex Nisbett is creative director of the service design practice of IDEO in London.
On his Buena Vista blog, he reports that configuring email on a 3G Nokia 6233 needs a whopping 78 steps. No wonder that people are willing to pay up to 600 USD to get a device where this procedure is a bit simpler. |
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30 June 2007
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30 June 2007
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Peer Insight, a research and consulting firm focused on service innovation and customer experience design, just published ‘Seizing White Space - Innovative Service Design Concepts in the US‘.
The report was developed for Tekes, the main public funding organisation for research and development in Finland. It was written by Stephen Ezell, Tim Ogilvie, and Jeneanne Rae. Jeneanne used to be at IDEO, and is often to be found making a very interesting point about Service and Experience in Business Week magazine.
- Read press release (via Alex Nisbett’s Buena Vista blog) |
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30 June 2007
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The shape of things to come has never been so inadequately imagined. Peter Lunenfeld suggests that designers can overcome the vision deficit by taking on the future as a client, in an article published on Adobe Design Center’s Think Tank, a series of in-depth articles that examines the sometimes tense but always intimate relationship between design and technology.
A professor in the graduate Media Design Program at Art Center College of Design, Peter Lunenfeld writes about design, art, film, and the broader culture in an era of computational ubiquity, studies that fall under the emerging rubric of Digital Humanities. His books include The Digital Dialectic, Snap to Grid, and USER: InfoTechnoDemo. His forthcoming book is The War Between Downloading and Uploading: How the Computer Became Our Culture Machine. He is the editorial director of the award-winning Mediawork series for the MIT Press. |
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30 June 2007
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Crysta Metcalf, principal staff anthropologist at Motorola’s Social Media Research Lab has been active recently. After a paper on sharing practices, her colleague Frank Bentley, a Motorola senior research engineer, now also posted an article and presentation on “Motion Presence” that he co-authored with her.
In a blog post Bentley reflects on the meaning of simplicity, which to him “centers on an alignment between the user’s mental model of a system and the actual model running inside the system.” He then expands on the concept of calm technology, introduced twelve years ago by Mark Weiser and John Seely Brown of Xerox PARC.
- Download article (pdf, 140 kb, 10 pages) |
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29 June 2007
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The website of Alcatel-Lucent, the global communications solution provider contains an entire section on user-centric experience. It is the first item of the site’s main menu, in fact.
The section contains quite a lot of material, including:
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29 June 2007
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Crysta Metcalf, principal staff anthropologist at Motorola’s Social Media Research Lab has just published a presentation entitled “Investigating the Sharing Practices of Family & Friends to Inform Communication Technology Innovations“.
Download presentation (pdf, 1.23 mb, 26 slides) |
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29 June 2007
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UK retailer Carphone Warehouse published the latest findings from Mobile Life revealing the strength of people’s attachment to their phones as well as how they have become integral to modern day life.
The study, which was done in conjunction with the London School of Economics (LSE) and Lord Philip Gould, also includes the results of a unique ethnographic experiment depriving 24 people of their phones for a week to better understand how they shape our behaviour. Findings
- Read press release |
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28 June 2007
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With Daisuke Okabe and Ken Anderson. Draft of a chapter forthcoming in Rich Ling and Scott Campbell Eds., The Mobile Communication Research Annual Volume 1: The Reconstruction of Space & Time through Mobile Communication Practices. Transaction Books.
Mizuko Ito reports on her blog that a few years ago she was part of a collaborative fieldwork project with colleagues at her lab at Keio and at Intel’s People and Practices group. They did data collection in three global cities — London, Los Angeles and Tokyo — looking at what young professionals carried around with them in locations outside of home and office. The authors were interested in issues of device convergence and how portable media players and different aspects of financial transactions were moving to the digital space and have just completed a draft of a paper on the three-city study.
Download paper (pdf, 300 kb, 17 pages) Since then, Daisuke Okabe and Mizuko Ito have been conducting a longer term follow on in this work, focusing on Tokyo. They have been following a more diverse set of participants over two years, looking at how their “portable kit” changes over time. A short essay reports on where things stand at the moment. |
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28 June 2007
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Say a term or a word, and the ring will search it in wikipedia, getting the information directly to your second life ear.
Yaniv Steiner, Experientia’s director of R&D, has been working (together with some of our other collaborators) on Feedamass, a new application that can take information from Wikipedia, Google Definitions, and what not, and send it in a clear text format to almost anything. In other words, you ask a question and Feedamass answers it immediately, e.g. as a text message on your mobile phone. Now it has been implemented in Second Life.
- Read more |
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28 June 2007
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“Brunel University [in the UK] is the latest higher education body to launch an initiative […] focusing on user-centred design, and has devised an education and research programme that will explore how methods used in psychology, physics and technology can be applied to product and industrial product design,” writes Design Week.
Not a very promising design statement however is the poorly implemented website of the centre. It even has technical problems, with lack of font consistency, under construction pages, not-loading photos, and jumping text margins. |
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27 June 2007
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“HIMSS Summit 2007, the ‘leadership event’ of the Healthcare Information and Management Systems Society, got underway Monday with a plea from an Intel Corporation executive that the healthcare IT vendor community build more “elegant” devices that reflect a real understanding of how people use technology,” writes Richard Pizzi in Healthcare IT News.
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26 June 2007
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As products and services become increasingly integrated, more and more companies are marketing experiences. Adam Greenfield takes an excellent street-wise look at an emerging practice on Adobe Design Center’s Think Tank, a series of in-depth articles that examines the sometimes tense but always intimate relationship between design and technology.
“The long-standing distinctions between products and services are beginning to break down. Traditionally, a product was physical and discrete, something obviously demarcated in space and time. The designer’s brief rarely encompassed more than the form of an object, and use would be considered only in terms of a narrow range of scenarios. But, driven by lightweight and ubiquitous networking and the open standards it gives rise to, all of this has started to change: no longer can the designer of any product assume that it will stand on its own, autonomous and serenely uninvolved with the wider world.” Adam criticises experience design “as it is currently conceived” as too narrow and confined, arguing that it “leaves little room for the self-evident (and lovely) messiness of our lives, and not much in the way of flexibility should the scenario of use deviate to any significant degree from that contemplated at design time.” For instance, “as things now stand, experience design’s Achilles heel is customer service. A combination of low wages, disinvestment in training and deeper cultural factors has left American businesses without a large pool of workers motivated to provide customer service at the level routinely specified by designers. The result is that experiences seamless on paper break down the moment a human being enters the loop.” He then goes on to point out how “highly designed experiences tend to suffer from a consistent range of limitations” and argues that designers should “conceive of desired experiences as overarching but essentially open narratives, into which individual consumers can insert or extract components at will.” Adam Greenfield is the author of Everyware: The dawning age of ubiquitous computing. He is principal of New York City-based, strategic design consultancy Studies and Observation. |
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26 June 2007
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Following the Slow Food movement’s recent expansion into the areas of urban planning (”Slow City“) and design (”Slow Design“), the newest Slow area are is the home. WorldChanging reports:
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25 June 2007
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Joannes Vandermeulen is founder and head of business development of the Namahn agency in Brussels, Belgium.
In this interview with IA Voice, Joannes talks about his ideas, the workflows in his agency and the user centered design process. The IA Voice site, which is managed by Wolf H. Nöding, german language representative of the IAI, contains a wide range of interviews, including with Peter Morville, Jesse James Garrett, Peter Boersma, and Louis Rosenfeld. The site also features a four part series on faceted classification. Listen to interview (mp3, 10.3 mb, 30 min.) (via DdUX) |
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23 June 2007
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Jaiku co-founder and former Nokia ethnographer Jyri Engeström (bio | Jaiku site) recently gave a presentation on the future of social media, entitled “Microblogging: Tiny social objects” at Reboot 9.0 and at Mobile Monday Amsterdam.
Why do people like microblogging? Because most people can’t write several blog posts per day/week but like to keep conversations alive around topics and they like to stay connected with each other in a simple and easy way (accessible through different interfaces and/or devices), including the mobile phone obviously. - Presentation slides |
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23 June 2007
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Matt Jones, former director of user experience design for Nokia Design Multimedia, announced a few weeks ago that he was leaving Nokia.
According to a blog post today, he will now be working four days a week at BBC’s Vision department , collaborating with content creators and commissioners to investigate and demonstrate how better to use the internet to help deepen/broaden the stories being told and worlds being built. The fifth day is devoted to Dopplr, the “online service for frequent travellers” [of which I am a member], where he is the design director. |
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23 June 2007
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Last month I posted a story on a smart dressing room trial at New York’s Bloomingdale’s, reported in the New York Times. Meanwhile the San Jose Mercury News provides some more depth on the prototype and introduces another one.
The article then delves into the question why prior efforts to install technologies in fitting rooms have faltered, and what shoppers “really” want. - Read full story- IconNicholson’s social retailing concept overview (includes video)- Cisco’s retail industry solutions Note that the Cisco website contains a whole lot of information on technological solutions to improve the customer experience, including an August 2006 benchmark study (pdf, 488 kb, 10 pages), a January 2007 brochure on in-store media solutions (pdf, 768 kb, 4 pages), a March 2007 newsletter on retail trends (pdf, 148 kb, 3 pages), and many videos. |
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23 June 2007
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Sustainable tourism is one of the main focus areas of the Dott07 initiative (a year of community projects, events and exhibitions in North East England that explore what life in a sustainable region could be like – and how design can help us get there).
Programme director John Thackara has invited Leandro Pisano and Alessandro Esposito to an upcoming expert meeting. Pisano and Esposito are partners in Ufficio Bifolco, a marketing and cultural planning company that works on ICT strategies for development of rural areas in South Italy. They are producers of two festivals in Southern Italy - Interferenze and Mediaterrae - that bring together nature and technology, tradition and vanguard, past and future, local and global. This unique convergence of sounds, images, landscapes and carnival rites of a rural land, are signals of new ways we might visit and experience new locations. (via Doors of Perception) |
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23 June 2007
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What is the next generation of web usability? What are some of the usability gains and challenges arising as a result of Web 2.0 technologies such as Ajax; how is usability viewed within companies today; and what is the ROI of good usability practice?
The WebGuild’s April event on Usability 2.0 was a highly informative and entertaining session. It was also well attended with upwards of 300 people present. The panelists provided a wealth of useful and practical information coupled with great anecdotes. Panelists included Luke Wroblewski, senior principal designer at Yahoo! Inc., Jon Wiley (blog), user experience designer at Google, Inc., Sean Kane, director, user interface engineering at Netflix, and moderated by Reshma Kumar (blog), WebGuild vice president and user experience forum chair. Just out on video, the comprehensive panel discussion covers a huge range of topics, including general design; usability testing; information architecture; the qualitative and quantitative measurement of user experience; and the use of specific tools and techniques. At two-and-a-half hours long it’s a full-length feature film, but the speakers are excellent and the content high quality. (via Usability News) |
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22 June 2007
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The recent “Innovation in Services” paper by the UK Department of Trade and Industry (DTI), contains a long chapter by LBS researchers Chris Voss and Leonieke Zomerdijk, entitled “Innovation in experiential services - an empirical view“.
The introduction to the paper is already indicative of the angle taken in this publication:
The chapter itself deals with experiential services and the customer journey approach:
Download paper (pdf, 1.5 mb, 198 pages) |
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