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Social Technographics Mapping Participation In Activities Forms The Foundation Of A Social Strategy by Charlene Li with Josh Bernoff, Remy Fiorentino, Sarah Glass Forrester just released a new report, titled “Social Technographics“.
Author Charlene Li provides us with some more insight into the report:
- Read full story |
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28 April 2007
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28 April 2007
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27 April 2007
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The UCD game allows human-computer interaction practitioners to demonstrate the key user-centered design (UCD) process and methods to those who are unfamiliar with UCD. The game teaches how to incorporate user-centered design into every step in the software development process. Overall, the purpose of this game is to promote a better understanding of a good design process by demonstrating the importance of understanding and focusing on the end user.
The target audience for this game is those unfamiliar with UCD, yet whose work relates to the definition, creation, and update of a product or service. In other words, everyone involved in the software development process. The UCD game is structured in 4 sections mimicking a standard user-centered design project: defining the users, analyzing the users’ characteristics, designing and evaluating the designed artifact. The last station – evaluating the process – requires the participants to look back on the three previous stations and reflect their design process. The game was developed by three people associated with the Universitat Oberta de Catalunya (Open University of Catalonia, Spain). |
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26 April 2007
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In “The infrastructure of experience and the experience of infrastructure: meaning and structure in everyday encounters with space” Intel’s chief anthropologist Genevieve Bell and UC Irvine professor Paul Dourish explore space as an infrastructure for our lived experience of the world, and discuss the ways in which pervasive computing transforms this experience.
The paper was published in the latest issue of Planning and Design - a theme issue on “space, sociality, and pervasive computing“.
I am also quoting one synthesising paragraph from halfway into the paper:
I highly recommend reading this paper, although quite conceptual at times , and to savour their thoughts on for instance the importance of ’seamful’ design (as opposed to seamless computing), “allowing technologies to make boundaries and seams visible”. (Last year, Bell and Dourish wrote another very good paper together which provided a people-centred critique of the current ubiquitous computing paradigm.) Download paper (pdf, 173 kb, 18 pages) (via Peter Dalsgaard) |
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26 April 2007
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Mobile as the 7th mass media is as much superior to the internet, as TV is to radio, writes the author and consultant Tomi T Ahonen.
“It emerged as the 7th mass media only by the year 2000. By far the youngest of the seven mass media, the mobile is also by far the least understood.” According to Ahonen, the mobile is the first mass media that can do everything each of the SIX previous mass media (print, music recordings, movies, radio, television, internet) can do. All of the existing media can be delivered via the mobile. But, says Ahonen, mobile adds five elements not possible on the previous six mass media, making the mobile the inherently superior mass media.
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24 April 2007
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More than a third of American adult internet users (36%) consult the citizen-generated online encyclopedia Wikipedia, according to a new nationwide survey by the Pew Internet & American Life Project. And on a typical day in the winter of 2007, 8% of online Americans consulted Wikipedia.
There has been ongoing controversy about the reliability of articles on Wikipedia. Still, the Pew Internet Project survey shows that Wikipedia is far more popular among the well-educated than it is among those with lower levels of education. For instance, 50% of those with at least a college degree consult the site, compared with 22% of those with a high school diploma. And 46% of those age 18 and older who are current full- or part-time students have used Wikipedia, compared with 36% of the overall internet population. In addition, young adults and broadband users have been among those who are earlier adopters of Wikipedia. While 44% of those ages 18-29 use Wikipedia to look for information, just 29% of users age 50 and older consult the site. In a similar split, 42% of home broadband users look for information on Wikipedia, while just 26% of home dialup users do so. All told, the use of Wikipedia is more popular on a typical day than some of the more prominent activities tracked by the Pew Internet & American Life Project, including online purchasing, visiting dating websites, making travel reservations, using chat rooms, and participating in online auctions. Download survey (pdf, 90 kb, 7 pages) |
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24 April 2007
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Berlin-based Henning Breuer specialises in interaction design patterns: his current research is about what kind of tools and interfaces we need to engage best in learning environments today.
After four months of research at the Waseda University in Tokyo, PingMag (the Tokyo-based magazine about “design and making things”) grabbed him for a talk about his interaction works, such as the interactive tactile whiteboard. Henning’s approach is all about the design of technology from the user’s perspective:
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24 April 2007
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Avnish Bajaj, co-founder and Managing Director of Matrix India (the $150-million India fund of Matrix Partners, a global venture capital company) thinks Web 2.0 is not for India:
Though dismissive of Web 2.0 in India, Bajaj thinks that Mobile 2.0 will happen, but it will take time.
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24 April 2007
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Vodafone detailed its insights into what women (at least in the U.K. and The Netherlands) expect from mobile phones and functions, reports the Telecompaper (subscription required).
Unsurprisingly, design is the number one selling-point. User research found around 55 percent want a phone that is round, light colored and opens like a clamshell. Some 18 percent want a more business-oriented model, 14 percent want to make a statement with an extrovert design, and 13 percent just wanna have fun, funky design. Vodafone’s examination of usage patterns shows the phone is essential to women for keeping in contact with family and friends. Women – the penultimate connectors - have much larger social networks to sustain than their male counterparts. Generally speaking, the number of phone numbers in their calling circle is some 2-3 times larger than men’s (excluding business numbers). Women call a lot, and also talk for a long time, especially when it’s an incoming call. SMS is also important to women. They use it to make contact, show affection, send photos and for shopping lists – and they use this service much more than their men. Although men make more use of content services, women are more prolific users of personalised services, such as ringtones, and are also more interested in specifically “feminine content” such as the Dutch soap opera Onderweg naar morgen or Bridget Jones. (via mocoNews.net) |
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24 April 2007
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Scientists have expressed concern about the use of autonomous decision-making robots, particularly for military use, writes the BBC.
As they become more common, these machines could also have negative impacts on areas such as surveillance and elderly care, the roboticists warn. The researchers were speaking ahead of a public debate at the Dana Centre, part of London’s Science Museum. |
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23 April 2007
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| We are very pleased to announce that we have created an Italian version of Putting People First. Siamo molto lieti di annunciare la realizzazione di una versione italiana di Putting People First. It contains summaries of all the articles of the English version of the professional blog and goes back nearly 8 months - to September 2006. The blog, which contains about 450 posts in all, is in essence identical to the English one (just a bit shorter) and features all the functionalities that the English version has. The English site does now no longer include weekly Italian summaries and older summaries have been removed from the site so that they will - surely to the delight of many - no longer show up in search results. People who have subscribed to the Italian summaries via rss or email, do not have to change anything. They will now get individual Italian article feeds or article emails instead of the weekly summaries. |
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22 April 2007
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Web 2.0, a catchphrase for the latest generation of Web sites where users contribute their own text, pictures and video content, is far less participatory than commonly assumed, a study showed on Tuesday.
- Read full story (Reuters) (via Bruce Nussbaum) |
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20 April 2007
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Jan Chipchase, the well-known Nokia anthropologist, has just published a blog post, an essay, and a paper (pdf, 344 kb, 8 pages) that explores where people carry their mobile phones and why. The research is based on data from a series of Nokia street surveys conducted between 2003 and 2006.
The first study in this series, conducted in Helsinki during the summer of 2003, was designed to understand the extent to which people noticed incoming communication. Since then the study has evolved to encompass the carrying location of other objects, collect a visual snapshot of mobile phones and their ‘owner’s’ and has since been run in eleven countries across four continents. |
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19 April 2007
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Liz Danzico has written a very interesting and somewhat counterintuitive piece for Adobe Design Center on user research how people are consuming news. She starts the article by featuring two people Paul and Rebecca who are news junkies, but not in the way you think, and goes on to underline how important it is to do this kind of research in context - at home, at work, or wherever people normally are.
Liz Danzico is director of user experience at Daylife, a website that gathers, organizes, and analyzes news from around the world. She is also the senior development editor for Rosenfeld Media, a publishing house dedicated to user experience. Liz has served as director of experience strategy for AIGA, formed the information architecture team at Barnes & Noble.com, and managed the information architecture group at Razorfish, New York. |
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19 April 2007
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Last Saturday (14 April), Carlo Ratti of MIT’s Senseable City Lab and Régine Debatty of we-make-money-not-art.com were featured in a six page article in Ventiquattro, the magazine of the highly regarded Italian newspaper Il Sole 24 Ore (somewhat comparable to The Wall Street Journal).
Of course, this is delightful news. I have featured Carlo and Régine and their work several times on this blog and I know them both quite well. Each of them has a connection with Torino: Carlo who is originally from the city divides his life between Torino and Boston. Régine has lived in Torino for many years, and moved only recently to Berlin. The article, with gorgeous photos, is really a double self-portrait featured in a section called “New lifestyles”. They each write about how they live their rather unique lives: Régine as a full-time blogger, and Carlo with a professional architecture studio in Torino and a research group and lecturing activities at MIT in Boston. Download scan of article (pdf, 1.1 mb, 6 pages) |
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19 April 2007
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Yesterday I went to a press conference by Torino 2008 World Design Capital at the Milan Design Fair which presented TORINO GEODESIGN.
TORINO GEODESIGN (described in more detail in this Core77 article) is an international competition which will bring designers from all over the world to collaborate with communities and businesses in Piedmont. It will be one of the major events of the Torino 2008 programme. It is based on the concept of “self-organised” design, that is energetic and highly experimental. The project is generated by a community of consumers, living in large metropolises undergoing change and in cosmopolitan European cities, who transform themselves into suppliers of services. Speakers were Sergio Chiamparino (Mayor of Torino), Stefano Boeri (project leader of Geodesign competition), Fernando and Humberto Campana (designers), Guta Moura Guedes (President ExperimentaDesign Biennial, Lisbon), and John Thackara (director of Doors of Perception and Dott07). Zaha Hadid was caught ill in New York but contributed via a written statement. After Stefano Boeri’s presentation of the project, Guta Moura Guedes underlined how design is more and more an issue of people, and therefore increasingly democratic. Cities, she said, are becoming places for bottom-up experimentation in the design field aimed at improving the quality of life for and by those who live within those cities. Design is becoming flexible, hence the overall theme of Torino 2008 (”flexibility”), adapting to different circumstances and issues such as social change, political change and climate change. Torino’s Mayor Sergio Chiamparino said that three elements in the project were important to him: the in-depth creation of knowledge about the city, the concrete collaboration with citizens and with the topics that matter to them, and the development of a future vision for the city. Working with local communities is something that the Campana brothers have been doing for quite some time now and they presented several examples of how they work with the rich tradition of handicraft in Sao Paolo, Brazil. John Thackara finally endorsed the GEODESIGN idea but connected it with the topic of sustainability. We would need, he said, 100 design cities to make a fundamental impact and the radical transformation that is needed. 80% of the environmental impact of the products in our world are the result of design decisions. A large part of the answers can come from other cultures or from other times, where people learned to live sustainability. How can we learn from them? As described on the new website (and previously illustrated in my interview with Torino 2008 director Paola Zini), the year has been divided into four phases — Public Design, Economy and Design, Education and Design, and Design Policies — each aimed at four specific target groups: the citizens, businesses, the world of education and the institutions.
Experientia contributes to Torino 2008 website The editorial section of the new Torino 2008 website, i.e. the part that changes all the time, is curated by me (Experientia partner Mark Vanderbeeken). Every month the site will feature an interview, an essay, a profile of a foreign design centre, and a short reflection on the international press. The first interview is with Ranjit Makkuni of the Sacred World Foundation and the first essay is by myself on people-centred design as a means to affect cultural and social change. |
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14 April 2007
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The Utrecht School of the Arts in the Netherlands will be starting a new bachelor degree in experience design [website in Dutch only] as of September, the first programme of its kind in Europe, and is now recruiting students.
The four-year degree programme is lead by Rob Van Kranenburg, who used to work at Virtual Platform, De Balie, the New Media Department of the University of Amsterdam, and Doors of Perception. He published on RFID and Ambient Intelligence. The programme has a strong focus on the design of ambient devices in a wireless world. It is introduced as follows (my translation):
Interestingly, it has a rather idiosyncratic way of differentiating itself from interaction design (that one can also study at the Utrecht School of the Arts) that is not too clear and I don’t really agree with.
But maybe this definition has more to do with internal politics at the Utrecht School of the Arts than anything else, and we shouldn’t focus too much on it. Good luck, Rob |
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13 April 2007
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Genevieve Bell, Intel’s senior anthropologist, started blogging and the first post immediately describes an intriguing research project on secondary homes.
Although the project is not yet formally analysed, one interesting result is that “in listening to people talk about their second homes, the things they do there, and the things they do not, it is hard not to hear this almost lament, a kind of nostalgia, or longing for a time when technology didn’t feel quite so overwhelming.” People often use them as a place to escape from technology. So Bell asks, “what should a multinational company that produces technology and technology visions do with such an insight?” (via Steve Portigal) |
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13 April 2007
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The UK’s National Endowment for Science, Technology and the Arts (NESTA) is calling for innovative project proposals from front-line workers, carers and people with direct experience of mental distress, to tackle some of the key challenges surrounding mental health in the UK, reports the eGov Monitor.
The initiative forms part of the first stage of NESTA’s wider ‘Innovation Challenges’ initiative. NESTA Chief Executive Jonathan Kestenbaum explains, “The rising cost to the economy of mental health problems alone is enough to support the need for us to find new ways of addressing this issue. We need to empower people at the grass roots to come forward and work together to develop more innovative, user-focused solutions.” NESTA will look to fund and develop local projects from individuals or teams with experience in mental health (including user- and carer groups). The organisation will be looking for projects which, with the right support and guidance, will have the potential to grow into national projects with real impact. Project ideas can address any aspect of mental health, across all life stages and in any setting. Projects are likely to range from ways to break down the stigma of mental illness to encouraging the involvement of users in re-designing their own care. They may focus on new and improved processes and services, but could also take the shape of new products or technologies. NESTA is particularly interested in ideas that involve collaboration between different disciplines or different areas of mental health practice. |
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12 April 2007
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