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Mike Kuniavsky, founder of Adaptive Path and ThingM, gave a talk this week at ETech on The Coming Age of Magic.
Phil Windley, Associate Professor of Computer Science at Brigham Young University, reports:
Or to summarise things with this Kuniavsky quote: “The manuals for magical items have been written for hundreds of years, now it’s possible to make the objects themselves.” It strikes me by the way that also Philips is heading in this direction with its flower-shaped Living Colors mood lighting and the interactive Dimi prototype. |
| March 2007 |
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31 March 2007
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31 March 2007
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Adaptive Path co-founder Mike Kuniavsky (blog) held a talk recently about the role that technology can play in helping history museums communicate their core competitive advantage, which he determines to be authenticity. He also provided some examples of projects that he thinks used technology particularly well to do that.
His analysis uses four categories – explain, explore, extend and provoke – to organise all the projects he looked at in a benchmark and a downloadable presentation (pdf, 600 kb, 19 pages) contains four of them, one in each of the categories. The conclusions (on page 18 of the presentation) are also worth a read. |
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31 March 2007
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The current issue of Intel Technology Journal, the company’s R&D webzine, is entirely devoted to people-centred design:
Foreword
Ethnographic techniques
Usage-driven technology design
User experience assessment
Sidebar
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31 March 2007
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Here’s how to get young people to read newspapers: pay attention to their habits, talk to them about their lives, and invite them to contribute, both in print and online.
That is the message that emerged from the 7th World Young Reader Conference (presentation summaries), where a fresh approach to attracting young readers was presented by those who have succeeded in getting young people interested in their products. “Stop writing surveys about readership, and start watching people. Learn, look around, open your eyes,” said Anne Kirah, Dean of the 180° Academy in Denmark and a cultural anthropologist who has helped Microsoft design its products. “You need to engage in people-driven research and look at their entire lives. Observe people doing activities that define themselves, and are meaningful to them.” Ms Kirah said she was distrustful of traditional readership questionnaires because “there is a difference between what people say they do and what they actually do. Do you really know how much time you spend on the internet, or read a newspaper? But you ask those questions. It’s not that people are lying to you, it’s that they really don’t know the answers.” The problem is compounded when studying young readers, or the “digital natives”, since their habits are completely different those of the “digital immigrants” — those who remember the analog-only world and are the people conducting the studies, and making the decisions at media companies. |
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30 March 2007
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Former Interaction-Ivrea colleague Molly Wright Steenson asked me to alert my readers about this Yale symposium on experience design and architecture. Of course I gladly comply out of affection for Molly and because worked in both fields (I actually worked full time in a New York architecture firm for three years, handling their business development).
Full programme and registration information (I just hope that Molly will post something online afterwards, like presentations, audio or video, so we can all share in the fun.) |
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30 March 2007
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This week I was in Belgium to attend a conference where a Living Lab project in the cities of Hasselt and Leuven was presented.
“Living Labs” is a new concept for R&D and innovation to boost the Lisbon strategy for jobs and growth in Europe. There are big differences between running Living Labs but they share a vision of human-centric involvement and its potential for development of new ICT-based services and products. It is all done by bringing different stakeholders together in a co-creative way, and by involving people in the streets and the users and user communities as contributors and co-creators of new innovations. In short, they are people-centred technology testing grounds in real-life situations. The initiative is sponsored by the EU (wiki), but funding comes mostly from national and regional governments and private companies. The Belgian Living Lab in the small city of Hasselt focuses on wireless technology and location-based services that run on WiFi-enabled PDA’s. About 750 people currently take part in this pilot study. According to Belgian Living Lab coordinator Guido van der Mullen, the process runs like this: (1) thematic working groups (e.g. on healthcare, mobility or culture and tourism) come together to develop ideas for possible applications or industry partners deliver these ideas directly; (2) a team of software developers then develop an alpha version of the application software; (3) this gets tested with all or a section of the users in the Living Lab; (4) input from the user testing is fed into the development of the beta version of the software; (5) this gets tested again; (6) after which the final version of the software gets developed. Most of the current Living Labs, including the Belgian project, only involve the participating inhabitants in assessing how they react to applications, i.e. as testers, but not in the application ideation stage, which follows a more traditional top-down model still: experts who have ideas about possible applications. As stated by Olavi Luotonen, the EU’s Living Lab portfolio coordinator, the European Commission hopes that the second wave participants will expand the human-centred approach also to application ideation and not just to application testing. In fact, some of the first wave project are already experimenting with this approach, including the Testbed Botnia project in Northern Sweden. The Botnia project is managed by Mikael Börjeson, who also runs the curiously named “Centre for Distance-spanning Technology” located above the arctic circle, he told me, and CoreLabs, which acts as an operational arm of the European Commission to insure coordination between all the Living Labs. Fientje Moerman, the Vice-Minister President of the Flemish Goverment and Flemish Minister for Economy, Enterprise, Science, Innovation and Foreign Trade (a mouthful), was particularly pleased with the work done in Hasselt so far. She provided an additional 4 million euro contribution for the project’s 2007 budget and is now exploring how to expand the concept to all bigger cities in Flanders, and turn the Hasselt project into an i-Flanders project. This is all part of a larger strategy of the energetic Belgian minister to make design and creativity core pillars of her innovation strategy, as demonstrated by the recent founding of such initiatives as Design Flanders and Flanders District of Creativity. The Hasselt team meanwile has spun off a for-profit company called “City Live” which aims to commercialise its “Community Services Platform”, i.e. the central software that runs all the i-City applications. The applications we got to see during an interactive tour of the city were as such not that revolutionary and reminded me of many mobile 2.0 applications that have been launched recently, but the nice thing is of course that they are highly location specific and entirely free for the end-user (as the signal comes from a series of wifi hotspots): an application to locate your friends in real time on a map, a tool to upload news items on a local citizen-generated news service, an application to alert the city government via a photo tool about possible problems with roads, rubbish or public furniture, etcetera. The interface itself was interesting, and – this is nice – the result of a people-centred design approach. The standard issue (HP) PDA (see photo) is divided in four rows: the top one features common applications such as calling, texting, emailing, etc. The second row features people’s favourite applications. The third row is for location-specific applications, e.g. if you were standing next to the station the mobile website of the bus company and the railway company showed up, and maybe also some descriptions of nearby bars. The bottom row finally is for navigation. Each row could be scrolled by a stylus or by touch-sensitive browsing very similar to what you can find on the Apple iPhone. (Anyone interested in starting a Living Lab should submit an Expression of Interest before 30 April.) |
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29 March 2007
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29 March 2007
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27 March 2007
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27 March 2007
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Grant McCracken reports on the upcoming publication of the book “Anthropology in Consumer Research” written by Patricia Sunderland and Rita Denny of the Chicago-based Practica Group.
McCracken wrote the foreword which he published on his blog. An excerpt:
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27 March 2007
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Watching users fumble and nearly drop an early version of the FlipStart compact PC practically gave Robin Budd a heart attack. The culprit was the three-key sequence, Control-Alt-Delete, required to log off or reboot a Windows PC.
(via Usability in the News) |
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27 March 2007
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27 March 2007
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27 March 2007
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27 March 2007
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22 March 2007
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The Philips Research magazine provides some more insight in the Philips HomeLab (videos) , CareLab and ShopLab, now grouped under the heading “Experience Research”:
Unfortunately, the article doesn’t contain a lot of news, but it is a nice summary of where Philips is at.
Download background (pdf, 559 kb, 3 pages) |
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22 March 2007
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Ambidextrous magazine, Stanford University’s Journal of Design, has printed an excerpt from the last chapter of Donald Norman’s not-yet published book, The Design of Future Things.
The excerpt, entitled “How to Talk to People”, is part of an ancient manuscript Norman uncovered, written some time in the 21st century, trying to teach machines patience in their interactions with people. In short, a hilarious, tongue-in-cheek, deadpan must-read. Download “How to Talk to People” (pdf, 583 kb, 4 pages) |
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22 March 2007
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Information is the new currency of our society yet workers’ accounts seem to be mostly overdrawn. A typical worker gets at least 200 emails, dozens of instant messages, multiple phone calls (office phone and mobile phone), and several text messages, not to mention being bombarded by a vast amount of content to contend with.
Information overload has become a significant problem for companies of all sizes, with some large organisations losing billions of dollars each year in lower productivity and hampered innovation. This week knowledge economy research organisation Basex, officially released its report Information Overload: We Have Met the Enemy and He Is Us. It discusses the use of technology in the workplace, our human capabilities (cognitive, emotional and social), and approaches to managing the many flavours of information overload. (via Usability News) |
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20 March 2007
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Dominic Basulto reports on part 3 of CNBC’s Business of Innovation series, were Maria Bartiromo and co-host Roger Schank focus on the role of the customer during the innovation process.
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20 March 2007
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Experientia news
Experientia is proud to announce the official launch of Humin, a programme developed for Flemish ...
On 19 March the non-profit organisation Area, which supports families with disabled children, will ...
Experientia, in collaboration with the Vodafone User Experience team, is running two workshops on ...
Over 250 participants are expected to attend the first European regional conference of the ...
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