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Philips Design is entering Second Life, the imaginary, on-line community, “to gain feedback on innovation concepts, engage residents in co-creation and obtain a deeper understanding of potential opportunities in this virtual environment”.
From the press release:
Philips Design has just signed a collaboration agreement with Rivers Run Read, the leading virtual world design agency in Europe, to establish a Philips Design presence within Second Life conceived as “a collaborative working space for the real and virtual worlds”. |
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30 November 2006
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29 November 2006
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A user’s satisfaction with a phone’s operating system is the main differentiating factor driving competition, especially when it comes to smart phones, according to a survey from IDC (reported in CNet News).
The survey, which took six months to complete, included data from more than 4,000 cell phone and smart phone subscribers from China, Germany, India, the United Kingdom and the United States. Results were broken out by country, carrier, platform and device. The full results of the study, “Mobile Device ARPU for Leading Markets: U.S., U.K., Germany, India, and China, A Multiclient Study,” is scheduled to be released during the 2007 International Consumer Electronic Show in January. |
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29 November 2006
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The website of the Danish 180º Academy, that I wrote about earlier, is now live.
The organisers “believe in people-driven innovation, enabling [their] students to understand innovation from the point of view of everyday people. Accepting this fact, 180°academy turns the traditional approach to innovation [which is technology-driven] around.” The academy combines “theory with practice in a cross-disciplinary programme allowing students to understand the innovation process as a whole” and covers “topics as diverse as ethnography, competitive analysis, ideation, prototyping, branding, business plans and patenting, to name a few.” The objective is “to educate top talent in large and small companies worldwide to innovate holistically – internally within their organisation’s different departments and externally by meeting the needs and aspirations of the people they are innovating for.” The 180º Academy offers three part-time programmes which are designed for working individuals: the flagship nine-module Master Practitioner Programme, the three-module Executive Programme for executives, and a smaller six-module Insight Programme for mid-sized and small companies. The acting dean is Anne Kirah, former senior design anthropologist at Microsoft (see my recent interview with her). Other professors are Richard Pascale (associate fellow, Oxford University) and Lars Thøger Christensen (professor, Department of Marketing, University of Southern Denmark). The faculty also includes the following visiting professors, consultants and associate professors: Teng-Kee Tan (Nanyang Technological University, Singapore), Kirsten Becker (University of Copenhagen, Denmark), Uday Dandavate (SonicRim, USA), Simona Maschi (Milan Polytechnic and former associate professor at Interaction Design Institute Ivrea), Heather Martin (also former associate professor at Interaction Design Institute Ivrea) and Pia Betton (Framework Identity, Berlin). |
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28 November 2006
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The New York Times reports on a study by a Xerox PARC anthropologist on how the role of paper in the office has changed, and on how the company then took forward the results of her study to develop a process where printed information on the document ‘disappears’ within 16 hours.
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28 November 2006
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According to Andrew Otwell (a Seattle, WA based information architect and interaction designer), Bill Moggridge’s new book Designing Interactions is “an important book, the first attempt at a real cultural history of the field of interaction design, from its beginnings with Douglas Englebart and Xerox PARC, through current work designing for ubiquitous computing.”
“Unfortunately,” he says, it “suffers from some very serious flaws,” and he hopes “that all readers will bring an especially critical eye to it.” In his review, he focuses on a few things in particular that bother him about the book and Moggridge’s approach to the material.
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26 November 2006
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26 November 2006
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Participatory Media And The Pedagogy Of Civic Participation - The Transformation Of Education And Democracy: A Presentation by Howard Rheingold
“Participatory media is changing the way we communicate, engage with media and each other and even our approaches to teaching and learning.” “The generation of digital natives - those that have grown up immersed in digital media - take all of this for granted. There is nothing strange, new or even transformative about the interactive, participative landscape of blogging, social networking and Web 2.0 Read/Write media for them. This is the very starting point, the background canvas on which they live their lives.” “The promise of participatory media is a democratic media, and a media that strengthens our democratic rights in concrete terms. Howard Rheingold has written extensively about the very real uses people have put mobile and digital media to in fighting street level battles over concrete issues. In his 2002 bestseller Smart Mobs, he writes about the ways that these technologies have been put to use in online collaboration, direct political action and the lives of young people across the planet.” “But can the use of these emergent socially networked technologies transcend entertainment and personal expression, and push us forward towards an engaged, empowered democracy?” In his recent lecture The Pedagogy of Civic Participation, which took place in the 3D virtual world Second Life on the NMC Campus, Howard Rheingold asks this very question. In this special feature, which was published on the blog of Rome, Italy-based Robin Good, Good has divided Howard Rheingold’s presentation into several audio files, and brought together the key points and questions discussed. You can listen to the original verbal presentation delivered for each key point or browse through the summary notes he has posted next to each. Rheingold’s lecture was part of the MacArthur Foundation’s series on Digital Media and Learning, a ”five-year, $50 million digital media and learning initiative to help determine how digital technologies are changing the way young people learn, play, socialise and participate in civic life.” |
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26 November 2006
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“Most often, when people are asked to describe the current media landscape, they respond by making an inventory of tools and technologies.”
“Our focus,” argues Henry Jenkins, director of the MIT Comparative Media Studies programme, “should be not on emerging technologies but on emerging cultural practices. Rather than listing tools, we need to understand the underlying logic shaping our current moment of media in transition.” “These properties cut across different media platforms and different cultural communities: they suggest something of the way we live in relation to media today. Understanding the nature of our relationship with media is central to any attempt to develop a curriculum that might foster the skills and competencies needed to engage within participatory culture.” Jenkins’ article, which was published on the blog of Rome, Italy-based Robin Good, contains eight sections, each entitled with an adjective (innovative, convergent, everyday, appropriative, networked, global, generational and unequal) that together, according to him, describe the contemporary media landscape. |
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25 November 2006
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Joshua Porter, a user interface engineer published an interesting article on the respective merits of a predefined taxonomy versus a user-generated folksonomy, and concludes that the latter has now prevailed.
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25 November 2006
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23 November 2006
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“At the heart of the Web 2.0 movement is this idea that there is real value created by tapping the shared wisdom of grassroots communities, composed mostly of fans, hobbyists, and other amateur media makers,” writes Henry Jenkins, who is the director of the MIT Comparative Media Studies Program and author of several books.
“Yet, there is a nagging question — if these grassroots efforts are generating value (and in fact, wealth) and their creative power is being tapped by major corporations, at what point should they start receiving a share of revenue for their work?” “We have all seen major media companies telling us that file-sharing is bad because it takes other people’s intellectual property without just compensation. So, why are these same companies now taking their audience’s intellectual property for free? Do we understand their profits primarily as a tax to support the infrastructure that enables their distribution?” (via Howard Rheingold) |
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22 November 2006
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More on healthcare. I found this while browsing Steelcase’s Nurture website, which I reported on earlier.
The site contains a long list of pdf articles, including one on user-centred research and its impact upon the healing environment.
Download article (pdf, 268 kb, 4 pages) |
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22 November 2006
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Bruno Giussani reports from the second European Futurist Conference in Lucerne, Switzerland on a pre-conference presentation by Paul Gardien, the director of new solutions at Philips Design.
Gardien stresses the importance of meaning in technological innovation: “design must start with observing and understanding people”. Philips uses an innovation model called “the alchemy of growth”, which is based on three horizons: extending and defending the core business; building emerging/new businesses; and create viable longer-term options. “As a company, you need to be able to manage these three horizons simultaneously”. Gardien then cites an interesting example of this approach: the Nebula design project that aimed at figuring out “whether we can make the waking-up experience more pleasant”, which was then turned into an ambient experience in MRI scan rooms for children (pictured). |
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22 November 2006
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According to Joel Spolsky, a software developer in New York City, there are “nine different ways of turning off your computer every time just on the start menu, not to mention the choice of hitting the physical on/off button or closing the laptop lid” — an abundance of options “that produces just a little bit of unhappiness every time”.
After all, “the more choices you give people, the harder it is for them to choose, and the unhappier they’ll feel.” He then goes on to describe how this choice could be brought down to a more reasonable number, like one. He has a point. “This highlights a style of software design shared by Microsoft and the open source movement, in both cases driven by a desire for consensus and for “Making Everybody Happy,” but it’s based on the misconceived notion that lots of choices make people happy, which we really need to rethink.” (via Usernomics/Usability in the News) UPDATE 1 And here is an article by Moishe Lettvin, a member of the “Windows Mobile PC User Experience” team, explaining why this actually happened. According to Joel Spolsky, this shows that Microsoft “has become completely tangled up in bureaucracy, layers of management, meetings ad infinitum and overstaffing. […] Somehow in the fifteen year period from 1991 - 2006 they became the bloated monster that takes five years to ship an incoherent upgrade to their flagship product.” UPDATE 2 Arno Gourdol, a software experience designer at Adobe and a former Lead of the Mac OS X Finder feature, describes the very different way that the same shutdown feature was designed in Apple’s Mac OS X operating system. |
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22 November 2006
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22 November 2006
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We are living longer. But are we living better?
“With 35 million elderly people in America, “the old, old” — those over 85 — are now considered the fastest growing segment of the U.S. population. While medical advances have enabled an unprecedented number of Americans to live longer and healthier lives, this new longevity has also had unintended consequences. For millions of Americans, living longer also means serious chronic illness and a protracted physical decline that can require an immense amount of care, often for years and sometimes even decades. Yet just as the need for care is rising, the number of available caregivers is dwindling. With families more dispersed than ever and an overburdened healthcare system, many experts fear that we are on the threshold of a major crisis in care.” Miri Navasky and Karen O’Connor, producers of the American investigative TV programme Frontline, investigated the crisis and explored the new realities of aging in America in the 60-minute feature “Living Old”, which aired yesterday evening on PBS (the public broadcaster in the US). The full programme can be viewed online in Quicktime and Windows Media. The website also contains extended interviews; profiles of the featured individuals and families; an interactive map featuring the demographics of America’s elderly, and the comparative costs of nursing homes, assisted living and home care; facts and stats; special readings; and information where to go for further help. Frontline’s Living Old website Read also this interesting reflection by Virginia Heffernan of the New York Times. An excerpt: “What’s distinctive about old age now, and what makes the lives of the so-called old old interesting, is what this generation of 80- and 90-somethings and centurions brings to it. To that end I wish someone had asked the people in this program about Europe, Ellis Island, cars, the Roaring Twenties, cocaine, the Depression, the Dust Bowl, ghettos, the war, the New Deal, polio, civil rights, socialism, washing machines, swimming pools, the Kennedy assassination, the lunar landing. And what, if anything, they make of the Internet. |
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21 November 2006
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Arts Management is a Weimar, Germany-based international information network for arts managers.
The e-mail newsletters are without formatting (and therefore impossible to read), the only link in the e-mail body is the unsubscribe link (which I of course innocently clicked hoping that it would take me to a richer version of the newsletter and therefore immediately unsubscribing me), the content is only available in PDF (without graphics or images of course), and when you go on the website you cannot find any of the articles in the newsletters unless you first know the category, topics (not sure what is the difference) or date of submission (who cares?). In short, the user experience is horrible. Why on earth are people putting up with this? I just don’t understand. Arts managers, wake up! YET, the newsletter is rich in information about relevant issues. So to make it a bit easier for you, I am attaching the latest newsletter as a download (pdf, 393 kb, 18 pages), a service which is not even available on the Arts Management website (sic). Because the content deserves it. Here is a pick from the current issue:
Just dont’ ask me for links to the individual stories. |
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21 November 2006
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The current issue of User Experience, the membership magazine of the Usability Professionals’ Association, just published an article by my business partner Michele Visciola and I entitled “Encouraging Participatory Democracy: A Study of 30 Government Websites”.
The magazine also contains Michele Visciola’s review of the book Ambient Findability by Peter Morville. The peer-reviewed content of User Experience is not available online but printed copies of the magazine can be bought in the UPA Store. |
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20 November 2006
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Last week Business Week released the third edition of its “IN:Inside Innovation” supplement and it contains an interesting case study on how the US government, in collaboration with the Illinois Institute of Technology is using the latest methods in consumer-focused design to create a better user experience of the legal system.
Also in Inside Innovation is “The Importance Of Great Customer Experiences“, a short article by Jeneanne Rae of Peer Insight where she predicts that customer experience will decide the winners and losers in the years ahead |
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20 November 2006
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Jan Chipchase, principal researcher in the Mobile HCI Group at Nokia Research has posted the essay “Mobile TV, Personal Experiences” and the paper “Personal Television: A Qualitative Study of Mobile TV Users in South Korea” on his blog Future Perfect.
The essay is by far the most intelligent thing I have read on mobile TV in a long time. It is not long, it will take you 5 minutes. Chipchase’s summary:
- Read essay “Mobile TV, Personal Experiences” - Download paper “Personal Television” (pdf, 0.2 mb, 8 pages) |
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