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Cindy Lu of HFE Consulting, a New Jersey-based user experience consultancy, just published an article on the impact of Ajax-based web applications on user experience.
While this first article of the two-part series looks at the positive impacts of Ajax on the user experience, an upcoming second article will address some of the problems.
(The article has been published on the website of Apogee Usability Asia Ltd, a company based in Hong Kong, China which positions itself as “Asia’s leading usability research & consulting services provider”) |
| October 2006 |
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31 October 2006
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30 October 2006
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28 October 2006
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Press release by research and consulting firm Social Technologies on the top “technology values” for the future, published on PRWeb:
The 12 technology values are described in detail on the PRWeb website. Briefly, they are:
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27 October 2006
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“Orange’s Future Enterprise Coalition has released a report discussing at the place and manner of work in 2016,” writes Bill Ray in the Register.
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27 October 2006
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Ann Light reports in Usability News about an interview with Eric T. Peterson on the difficulties of Web 2.0 measurement that appeared on the eConsultancy site.
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27 October 2006
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Faced with a context of a vast and still growing supply of relatively cheap and effective information and communications technology (ICT) and stimulated demand for new solutions to achieve mobility, even seamless mobility, Prof Jan Annerstedt and Sascha Haselmayer raise the issue of understanding user needs and of feeding that understanding into applications:
Annerstedt (a professor at the Department of International Economics and Management, Copenhagen Business School, Denmark, where he holds the UNESCO Chair in Communication) and Haselmayer (co-founder of Interlace-Invent, a research-based consultancy firm in Copenhagen with operations across Europe, and an expert in Knowledge and Innovation intensive Urbanism) wrote a paper addressing these questions, based on their analytical insights and practical experiences while engaged in companies and city regions that appear to be more prominent than others in developing specialized software and other technology in support of mobility. They focus specifically on the so-called “Living Labs”, which they see as “one of the most vitalizing modes of fostering user-led or user-centric innovations”.
The authors are most interested in the third generation of Living Labs that cover an entire city area which operates as “a full-scale urban laboratory and proving ground for prototyping and testing new technology application and new methods of generating and fostering innovation processes in real time”, in other words as von Hippel-inspired local, user-driven innovation environments. Currently, Living Labs initiatives have been taken by groups of stakeholders in cities like Almere (the Netherlands), Barcelona (Spain), Copenhagen (Denmark), Lund-Malmö (Sweden), Helsinki (Finland), London (United Kingdom), Mataro (Spain), San Cugat (Spain), Sophia-Antipolis (France), Stockholm (Sweden), Tallinn (Estonia), Torino (Italy), Bergslagen/Grythyttan (Sweden), and Kalmar/Västervik (Sweden). The paper was presented at eChallenges 2006, Barcelona on 26 October 2006 and can now be downloaded from the Living Labs blog. |
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26 October 2006
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“Most South Africans do not have bank accounts. But most do have mobile phones,” writes The Economist today in a story about mobile telephony and banking with a particular focus on Africa.
“About half a million South Africans now use their mobile phones as a bank. Besides sending money to relatives and paying for goods, they can check balances, buy mobile airtime and settle utility bills. Traditional banks offer mobile banking as an added service to existing customers, most of whom are quite well off. But Wizzit (an innovative provider of financial services), and to some extent First National Bank (FNB) and MTN Banking (a joint venture between Standard Bank and a mobile-phone network), are chasing another market: the 16m South Africans, over half of the adult population, with no bank account. Significantly, 30% of these people do have mobile phones. Wizzit hired and trained over 2,000 unemployed people, known as Wizzkids, to drum up business. It worked: eight out of ten Wizzit customers previously had no bank account and had never used an ATM. […]” “In most of Africa, meanwhile, only a fraction of people have bank accounts—but there is huge demand for cheap and convenient ways to send money and buy prepaid services such as airtime. Many Africans, having skipped landlines and jumped to mobiles, already use prepaid airtime as a way of transferring money. They could now leap from a world of cash to cellular banking. […]” “The technology remains clunky in some cases, with downloads requiring dozens of text messages. Several rival platforms are still in the fight, but so far those that emphasise simplicity and ease-of-use over state-of-the-art technology and security have made the greatest strides.” |
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26 October 2006
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Knowledge@Wharton, the always excellent online magazine of the Wharton School has published a special report on ‘Smart Growth’ (pdf version) with the subtitle: ‘Innovating to Meet the Needs of the Market without Feeding the Beast of Complexity’.
The report, which is written in collaboration with George Group Consulting, addresses how managers can avoid the creeping impact of complexity and clutter on operational processes and costs. Interestingly, the first chapter of the three-part report discusses “ambidextrous” thinking where companies “identify the unmet and unarticulated needs of the customer and align their innovation processes to those insights“. The long chapter also discusses the importance of rapid and iterative prototyping during development.
In an accompanying podcast (with transcript), Mike McCallister, CEO of Humana, discusses balancing innovation and complexity in the health care industry. Humana advocates a consumer-centered model — one in which product innovation is driven by consumer needs. “Placing the consumer at the center is not easy,” McCallister admits, “because with innovation comes the potential for additional product and service complexity; the trick is delivering complexity only where consumers are willing to pay for it.” |
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26 October 2006
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26 October 2006
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“A new book—an outgrowth of a popular Web site—focuses on simple and complex innovations that could solve global crises,” writes Reena Jana in Business Week.
Reena Jana recently chatted with Alex Steffen about Worldchanging’s concrete goals, the inspiration for the book, and how businesses and consumers might benefit from the examples presented in the volume and on Worldchanging.com. |
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26 October 2006
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On 20 November 2006, Finland will host the seminar “European Network of Living Labs: A Step Towards an European Innovation System”, which launches this new European Network of Living Labs.
The November launch seminar is targeted to public sector leaders, research and corporate management and other experts in EU countries. The seminar will be organised in cooperation with the Finnish Government Information Society Programme, the Center for Knowledge and Innovation Research (CKIR) of the Helsinki School of Economics the European Commission and several enterprises. |
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26 October 2006
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23 October 2006
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Peter Morville found an interesting whitepaper by MIT’s Henry Jenkins about media education, entitled “Confronting the Challenges of Participatory Culture” (pdf, 354 kb, 70 pages), on the website of the MacArthur Foundation’s Digital Learning Initiative (see also here).
Here is what Morville wrote about it:
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23 October 2006
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| “A small number of Web sites seeking to turn the wisdom of the Internet on its head by sifting through its vast number of users to identify a handful of experts,” writes Alan Sipress in the San Francisco Chronicle. “If this novel approach withstands scrutiny, the reverberations could extend well beyond sports betting to include stock trading, popular culture and other realms.”
“For the past decade, much of the Internet has been animated by the “wisdom of crowds,” the notion that the tremendous masses drawn to the Web can together provide collective knowledge that outperforms even that of experts. By marshaling the knowledge and tastes of millions of people, the Web has fundamentally changed the way people can gain knowledge about their world.” “But this wisdom of the crowd could be outsmarted by what Michael Arrington, editor of the TechCrunch blog, recently dubbed the “wisdom of the few.” Sites like PicksPal rely on input from the masses chiefly as a venue for auditioning prospective experts, on the theory that these virtuosos could provide more accurate information and predictions than the crowd.” “If you figure out which ones did the best and get rid of the ones who have no idea, you’d do even better. Distill it down to the people who really know,” Arrington said. “[…] As more Web sites try to find ways to tap the expertise of smart people, a great debate is shaping up between two competing models for harnessing the human mind.” Featured sites: PicksPal, Marketocracy and SocialPicks. |
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22 October 2006
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“Cell phones that know where you are, what you’re doing and can anticipate your very needs was a popular subject in 2003 and is back in the headlines following an article last week in The Chicago Tribune”, writes Emily Turrettini on her popular blog textually.org.
Read full story (Chicago Tribune) |
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22 October 2006
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| In a long post today Bruno Giussani argues that the latest trend in media and knowledge creation and dissemination is hybridisation of professionals working with users and user-generated content.
“It’s no longer just the professionals observing reality from their separate vantage point; it’s not pure ‘user-generated content’ and ‘collective intelligence’. The first model is outdated; the second overhyped. The real thing is a mix of the two, using the tools of the Internet: everyone contributes ‘with some slight editing’.” He analyses a number of examples of this approach including:
Bruno is now hunting for some good examples from Europe. |
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22 October 2006
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22 October 2006
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Tim Fidgeon writes in uiGarden about new types of web user interfaces that are taking advantage of users’ increasing levels of internet sophistication and faster connections. These new interfaces often allow users to view and manipulate large quantities of data.
The four types of user interface Fidgeon explores are
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22 October 2006
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| We Are Smarter Than Me is “a business community formed by business professionals to research and discuss the impact of social networks on traditional business functions”.
The central premise of We Are Smarter Than Me is that “large groups of people (”We”) can, and should, take responsibility for traditional business functions that are currently performed by companies, industries and experts (”Me”)”. One of their first initiatives is a network book: “We are inviting thousands of contributors from leading institutions (Wharton, MIT, and Pearson) to participate in a revolutionary publishing project - a “network book” to be published in 2007 by Pearson Publishing. Each contributing member will be an author. In addition to research that will be conducted by MIT and Wharton faculty, a conference called Community 2.0 will be held next spring.” The people behind this initiative are Barry Libert, ceo of Shared Insights, Jon Spector, vice dean and director of Wharton’s Aresty Institute of Executive Education, Thomas W. Malone, Patrick J. McGovern Professor of Management at the MIT Sloan School of Management, and founder and director of the newly founded MIT Center for Collective Intelligence, Tim Moore, editor-in-chief of Pearson Education and Dr. Yoram Wind, Lauder Professor and Professor of Marketing at the Wharton School of the University of Pennsylvania and founding director of the Wharton “think tank,” the SEI Center for Advanced Studies in Management. |
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21 October 2006
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The MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialise and participate in civic life. Answers are critical to developing educational and other social institutions that can meet the needs of this and future generations.
The Digital Learning Initiative is exploring the hypothesis that digital media tools now enable new forms of knowledge production, social networking, communication and play. Through the use of such tools, young people are engaged in an exploration of language, games, social interaction and self-directed education that can be used to support learning. They are different as a result of this use of digital media, and these differences are reflected in their sense of self, in how they express their independence and creativity, and in their ability to learn, exercise judgment and think systemically. The Digital Learning Initiative acknowledges the emerging vernacular of young people who are “growing up digital” and embraces the writing, thinking, and design tools of the digital age. It is seeking to answer questions such as: Are young people fundamentally different because of their exposure to technology? What environments and experiences capture their interest and contribute to their learning? What are the implications for education? It includes ethnography, the development of media literacy, and the connection between games and learning. |
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