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In a reflective and insightful paper, Dr. Genevieve Bell, a highly respected anthropologist and director of user experience at Intel, analyses the use of technology to support religious practices.
Bell argues that “the ways in which new technologies are delivering religious experiences represent the leading edge of a much larger re-purposing of the internet in particular, and of computational technologies more broadly, that has been underway for some time.” “We need to design a ubiquitous computing not just for a secular life, but also for spiritual life, and we need to design it now!” she claims. “In no small part, this sense of urgency is informed by an awareness of the ways in which techno-spiritual practices are already unfolding; it is also informed by a clear sense that the ubicomp infrastructures we are building might actively preclude important spiritual practices and religious beliefs.” She adds that, despite the fact “there are few other practices or shaping narratives [as religion] that impact so much of humanity”, there has been up till now “an ideological and rhetorical separation of religion and technology”, which says a lot about “the implicit understanding of the kinds of cultural work” that technology should enable. Instead Bell positions: “If it is indeed the case, that religion is a primary framing narrative in most cultures, and then religion must also be one of the primary forces acting on people’s relationships with and around new technologies – one could go as far as to suggest that there can be no real ubiquitous computing if it does not account for religion.” The anthropological research the paper is “informed by”, took place in urban settings in India, China, Malaysia, Singapore, Korea, Indonesia and Australia. Bell relied on “a range of ethnographic methods and methodologies, including participant observation, semi-structured interviews, ‘deep hanging-out, and genealogies of ICTs to explore life in one hundred very different Asian households.” The paper ends with two short scenarios that she wrote “as part of a The paper was published in P. Dourish and A. Friday (Eds.): Ubicomp 2006, LNCS 4206, pp. 141 – 158, 2006, Springer-Verlag Berlin Heidelberg 2006. Since it is not clear where you can download the paper, but Bell herself sent it out to the public anthrodesign Yahoo! email group with 853 subscribers, I consider it to be part of the public domain and re-post it here (pdf, 216 kb, 18 pages). |
| September 2006 |
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28 September 2006
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28 September 2006
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“Involving customers in the innovation process can add value to new product designs,” writes Michael Schrage, codirector of the MIT Media Lab’s e-Markets Initiative, in Strategy+Business.
“In industry after industry, a shared model for innovation adoption is emerging. The most valuable ‘platforms’ — the tools and technologies used internally to discover, design, and test new products and services — can be creatively and cost-effectively sold or lent to customers, clients, and prospects. Customers get a chance to ‘try before they buy.’ They can adopt and test new ideas and technologies before investing in them. And the purveyors of new technologies rapidly gain insights into the potential value of their wares — insights that might otherwise take years to gather.” This has lead to a “valuable cultural change: Technological innovators become far more aware of and empathetic to customer needs and constraints.” The article then continues with a series of examples. Cisco Systems has developed customer design interaction platforms that allow to “conduct collaborative meetings in which prospects literally see and play out the architectural implications of their network priorities”. Procter & Gamble “has begun to share some of its computer modeling and market research techniques with Wal-Mart, Tesco, and other distribution channels.” And the Goldman Sachs derivatives group launched a series of free financial simulators. In an analysis of the Schrage article, Renee Hopkins Callahan writes in Corante’s Idea Flow blog that companies could obtain three types of value from such customer co-creation: in addition to the idea value (better design ideas), there is the insight value (a better insight in what customers actually want) and trust value (allowing your customers to co-create with you implies trust and is highly persuasive). |
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27 September 2006
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Fab Labs are different than the myriad other nonprofit programs working to introduce technology to disadvantaged communities. The MIT professors who came up with the Fab Lab concept believed that rural villagers in India, sheep herders in Norway, and impoverished teens in the Pretoria township of Shoshanguve - anyone anywhere, really - could learn to create technology, as well as use it.
“The capabilities are there,” says Sherry Lassiter, program manager for MIT’s Center for Bits and Atoms, which developed the Fab Labs. “What we’re trying to do is to give them access to the knowledge and the tools.” The labs are part of what the Center for Bits and Atoms believes is a trend toward widespread personal fabrication. This is the idea that, not long from now, individuals will be able to manufacture goods at home in the same way they now use personal computing. The Fab Labs are filled with modern manufacturing equipment [and] show how personal fabrication can empower communities. Once people learn the basics of the Fab Labs’ computers and manufacturing equipment, they can start developing their own solutions to local problems. In rural India, for instance, inventors at a Fab Lab are developing a machine to measure the fat content of milk and to sound an alarm when that milk is about to turn sour - important for local dairy farmers. In the mountains of Norway, the local Fab Lab inventors are developing a monitoring device for herders to put on sheep, which would give the animals’ location, body temperature, and other statistics. In Ghana, inventors are working on portable, hand-held solar panels to charge appliances such as televisions and refrigerators. |
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26 September 2006
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While many a parent will lament there are not enough hours in the day, the simultaneous use of several technologies is allowing families to cram in 43 hours worth of activity from one sunrise to the next, a new study claims.
The survey by Yahoo Inc. and media buyer OMD untangled the overlapping use of the Internet, telephones, text messaging, radio and television during work and recreation hours for more than 4,700 adults in 16 countries, from the United States to Argentina and Taiwan. According to an in-depth Yahoo! press release on the results of the research, entitled “”It’s a Family Affair: the Media Evolution of Global Families in a Digital Age,” the project “included in-home ethnographies and scrapbooks as well as a quantitative online survey. The in-home interviews and scrapbooks were conducted in New York, Wichita, San Diego, Toronto, Montreal, Mexico City, Sydney, Paris, London and Mumbai. Participants represented some common and emerging family types typical in those cities. The online survey was conducted with a total of 4,783 respondents aged 18+ in 16 countries in Asia, Europe, Australia and the Americas.” |
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26 September 2006
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Howard Rheingold, author of Smart Mobs, was interviewed by Robin Hamman for BBC Radio 5 Live’s Pods and Blogs.
According to Robin Hamman: “We talked about the common themes between his books, the differences between mobile phone and social software usage in the UK compared to the US, and participatory media”. Click here to listen (The interview, which lasts about 10 minutes, starts at 26:30.) (via textually.org) |
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26 September 2006
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Starcom MediaVest Group (a subsidiary of the Publicis Group) and CNET Networks, Inc. revealed the results of an ethnographic study on teens and brands.
The extensive ethnographic youth study was aimed at “helping marketers understand how to reach today’s elusive population of 13- to 34-year-olds, responsible for $600 billion each year in consumer spending”. The study set out to assess “how young people feel about brands, how they talk about them with friends, and how they take in, manipulate, and redistribute marketing messages”. In addition, the study identifies ‘brand sirens’, i.e. “the super-influencers of the youth market, including who they are, what they do, and how marketers can better reach them”. Not surprisingly (in light of the sponsors), the study shows that “today’s young people care about the brands they use, talk often with their friends about brands, and like watching real-time television”. - Read press release |
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26 September 2006
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The UK usability firm Webcredible has published a usability white paper on the online travel sector, based on a comprehensive study of online flight booking services on 25 travel websites in June 2006.
Webcredible states that poor usability, including hidden charges, cumbersome search functions and booking forms that are hard to find, is driving away customers. The company presents ten key guidelines to help online travel companies significantly improve the user experience and effectiveness of their website. Though based on the online flight booking process, many of the guidelines are valuable and transferable to other online travel sectors, such as booking holidays, hotels or car hire. Practical advice and examples of best practice are provided throughout the report. |
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25 September 2006
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Google’s Marissa Mayer, vice president of search products & user experience, makes the cover of Newsweek and is named one of the most powerful women of her generation.
Her home town paper gives her a write-up here: Wausau girl hits big-time, along with a large version of the Newsweek cover. (via ValleyMag and SearchEngineWatch) |
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25 September 2006
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In a long, in-depth Fast Company feature article, Jennifer Rheingold tries to answer the question if Philips will “emerge as a shining example of an organization that fueled its renaissance with design, or as one that ultimately failed because it lost sight of its real objective?”. In the article she provides a detailed portrait of the Philips Design unit and its role within Philips in general.
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24 September 2006
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The internet will be a thriving, low-cost network of billions of devices by 2020, says a major survey of leading technology thinkers.
The Pew report on the future internet surveyed 742 experts in the fields of computing, politics and business. More than half of respondents had a positive vision of the net’s future but 46% had serious reservations. Almost 60% said that a counter culture of Luddites would emerge, some resorting to violence. The Pew Internet and American Life report canvassed opinions from the experts on seven broad scenarios about the future internet, based on developments in the technology in recent years. - Press coverage: BBC News | San Francisco Chronicle |
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24 September 2006
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Last week Tom Coates of Yahoo!’s Tech Development group talked at the Future of Web Apps conference in San Francisco about how to generate systems and models wherein large groups of people can publically create something together that’s more than the sum of its parts. It’s about Wikipedia, Flickr, “technologies of cooperation”, motives for social engagement, how to derive value from innumerable small contributions and what challenges this form of creation may be causing in a world of proprietary data.
- View web-optimised presentation |
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23 September 2006
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If we take as the assumption that “modern American philanthropy is a consumer marketplace”, then “what, in consumer marketing terms, causes consumers to act; specifically to buy (in commercial terms) or to give?”
This is the starting question in an article written by Tom Watson, publisher of the free onPhilanthropy web publication.
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23 September 2006
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“Tangible user interfaces: misconceptions and insights” is the title of a presentation that Nicolas Nova gave yesterday at a Nokia Design meeting (part of their “IN&Out speaker series”) in Topanga, California.
The presentation pointed out some potential misconceptions drawn from user experience research, and is meant to be “food for thoughts” for designers by triggering some insights and discussion about design problems/solutions and ideas. Nicolas Nova is a Ph.D. student at the CRAFT (Swiss Federal Institute of Technology Lausanne) and the author of the Pasta & Vinegar weblog about emerging technologies usage research and foresight. Download presentation (pdf, 6.12 mb, 45 slides) |
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23 September 2006
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23 September 2006
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Jeffrey Veen (bio), one of the founding partners of Adaptive Path and now design manager at Google where he is project lead for Measure Map, gave a very entertaining talk at the d.Construct conference about user-centred design.
Social software consultant and writer Suw Charman wrote a lengthy post on Veen’s talk, which you can download here (pdf, 10.1 mb, 78 slides).
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23 September 2006
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Certainly the message you would get if you were to visit the Umpqua branch in Portland’s trendy Pearl District neighborhood seems only vaguely related to the mundane business of certificates of deposit, checking accounts and loans. With free wi-fi access, Umpqua brand coffee, a spacious seating area and flat-screen television monitors, the place has been designed to suggest a stylish hotel lobby where you’re tempted to hang out (and, perhaps, read a tastefully printed brochure about certificates of deposit, checking accounts and loans). This and other Umpqua branches also serve as the setting for things like sewing groups, yoga classes and movie nights. Actually, the word “branch” is not used in Umpqua’s official internal terminology: the bank operates 127 “stores” in Oregon, California and Washington. As Lani Hayward, who oversees “creative strategies for the company,” explains, Umpqua sees itself as a retailer.
The reason for this strategy is the same one that leads companies across many sectors to play the lifestyle card: a proliferation of competitors peddling largely interchangeable wares. If a bank wants to stand out, it’s fairly difficult to do so with the financial products it offers. It can, however, differentiate the manner in which it sells and packages those products. This is more or less the approach that Umpqua’s C.E.O., Ray Davis, has taken over the past dozen years or so. When he started, Umpqua was just another small regional bank, with about $150 million in deposits. Today (because of acquisitions, in addition to building new branches), the figure has increased to more than $7 billion. Read full story (permanent link) |
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22 September 2006
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“What do a featherless chicken, Wal-Mart’s (WMT) logistics system, and an economic theory on homeownership have in common? To Bruce Mau, they all demonstrate the power of design-oriented thinking in the innovation process,” writes Robert Berner in Business Week.
“These examples and far more are packed into Massive Change, the multimedia exhibit that made its U.S. debut Sept. 16 at the Museum of Contemporary Art in Chicago. The exhibit is the brainchild of Mau, a Toronto designer internationally renowned for his graphics work. But of all the points the show makes, and it makes many, the most obvious is how far design reaches in our lives, beyond visual expression and product development.” “The show presents design as a method of creative problem-solving that can be applied to large social problems such as hunger, housing shortages, or energy for the Third World. ‘We have to liberate design from fixating on the visual,’ says Mau. ‘Instead we wanted to think about design as the capacity to effect change.’” - Read full story |
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22 September 2006
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Today engageID, the student newsletter of the highly acclaimed Chicago-based Institute of Design (part of the Illinois Institute of Technology), published a rather lengthy interview with me on experience design and some of the differences between the European and American praxis.
I am quite proud that my interview also launches a new interview section in the newsletter, that sets out to know more about how design is understood and practiced in different cultures and markets. The interviewer was Enric Gili Fort, who was particularly sharp in the framing of his questions, in part also due to the fact that he is originally from Barcelona and worked in the Netherlands, so he knows the European context rather well. Thank you Enric! |
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22 September 2006
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The complexity of today’s smartphones is a world away from early mobile phones. With increasing sophistication comes the risk that the user will simply get lost in all the options available to them. It is not enough to be working to prevent the interface gridlock brought about by a mountain of features. Platform developers need to show that they have processes in place to ensure that, as more feature are added, smartphones remain usable and above all enjoyable.
It is against this background that UIQ Technology has started to reveal information on UIQ Technology Usability Metrics (UTUM) the process used to gather usability information as part of the UIQ platform development process. Richard Bloor caught up with Laurent Mauvais, Interaction Architect and Mats Hellman, Head of Interaction Design to find out more. |
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21 September 2006
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The Institute of Design (ID) is a rich source of papers on user-centred design, writes Ann Light in Usability News.
ID’s research goal is to ‘develop methods that will help organizations gain a more detailed and relevant understanding of users’ increasingly complex lives, and drive the development of innovative and humane products and business concepts’. Their work is set in the context of embedding computing into physical products, and the ability to create value by connecting products and services via networks to increase exponentially the variety of offerings a company can create. ‘At the same time, organizations have a decreased ability to predict how consumers will use these new offerings. Twenty years ago it was possible to predict the general patterns of how people worked, learned, played, managed family life, and kept healthy. Today people have many more lifestyle options, making the old methods of market segmentation and demographic studies less reliable.’ In particular, one of the research programmes is Context-Sensitive Design. |
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