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Oakley Inc. is jumping into the electronic age with sunglasses that play music and work with cell phones as it targets gadget lovers who want more than just protection from the sun. The project involves a collaboration with Motorola and Cingular. |
| July 2005 |
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31 July 2005
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30 July 2005
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Innovation is rapidly becoming democratised. Users, aided by improvements in computer and communications technology, increasingly can develop their own new products and services. These innovating users — both individuals and firms — often freely share their innovations with others, creating user-innovation communities and a rich intellectual commons.
In Democratizing Innovation, Eric Von Hippel, Professor and Head of the Innovation and Entrepreneurship Group at the MIT Sloan School of Management, looks closely at this emerging system of user-centred innovation. He explains why and when users find it profitable to develop new products and services for themselves, and why it often pays users to reveal their innovations freely for the use of all. Download the book for free (Creative Commons License) Related: Von Hippel interviewed in The Feature on his new book |
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30 July 2005
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30 July 2005
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| San Francisco’s Department of Elections has become very interested in usability issues of voting quipment. Recently, the department had usability expert Scott Luebking come in to provide the staff some basic training on usability and voting equipment.
The training included an introductory lecture on usability and some simple demonstrations of reviewing various types of voting equipment for usability issues. The powerpoint slides for the lecture are available here (452 kb). The Department has meanwhile also set up a pilot programme where the public can participate in a mock election (pdf of press release, 148 kb) conducted outside San Francisco’s city hall. |
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30 July 2005
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Aaron Marcos, president and principal designer/analyst of Aaron Marcus and Associates, contacted me to point me to some of his own resources on experience design.
The website of his company provides a rich overview of case studies and articles, of which I would like to draw attention to the Samsung case study. It describes how they helped the Korean company innovate wireless devices of the future using research and contextual observation (see also pdf). Recent interviews with Aaron Marcus can be found on the website of the Institute of Design, Chicago and on InfoDesign. |
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29 July 2005
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Consumers crave “personal meaning” in products and services. To innovate, new methods are being developed to help designers understand the emotions that drive consumer decisions. |
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29 July 2005
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| It’s the biggest part of the economy these days, but many companies’ innovation remain focused on products. Service innovation as a discipline is still in its infancy. Here’s why that needs to change. |
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29 July 2005
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Ambient Devices didn’t realise how many different applications people would find for its data-display invention. It’s a lesson in side effects. |
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29 July 2005
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Get creative! The Knowledge Economy as we know it is being eclipsed by something new — call it the Creativity Economy. Even as policymakers and pundits wring their hands over the outsourcing of engineering, software writing, accounting, and myriad other high-tech, high-end service jobs — not to mention the move of manufacturing to Asia — U.S. companies are evolving to the next level of economic activity: creating consumer experiences, not just products; reconceiving entire brand categories, not merely adding a few more colors; and, above all, innovating in new and surprising arenas. Online extra: old needs, new ideas slide show Online extra: bringing innovation to the home of Six Sigma Online extra: toolbox for the creative corporation slide show The brand wizard: Yves Behar The transformer: Beth Comstock Mr. metrics: Larry Keeley The experience guy: David Rockwell DNA decoder: Sohrab Vossoughi The coach: Jeneanne Rae The academic: Roger Martin Tomorrow’s B-School? It might be a D-School Online extra: design’s new school of thought Online extra: 3M: reading between the lines Online extra: P&G’s quest for “wow” design |
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29 July 2005
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| Business Week is joining the growing conversation about getting creative by launching a new online Innovation & Design portal — www.businessweek.com/innovate — to present the best research and thinking on the subject. It also features a special section on architecture. |
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29 July 2005
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| High tech’s biggest name are keen to set up research operations in India — and not just because of the cheap labor.
Sarnoff is one of many Western tech research outfits that have turned to India for its combination of low labor costs, big brains, and English speakers the likes of which are available nowhere else in the world. Notables including Microsoft, Google and IBM face plenty of challenges, but they’re convinced that their investments in Indian research will pay off handsomely in the end. |
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28 July 2005
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US teenagers prefer instant messaging rather than e-mail to stay in touch with each other, research shows.
A Pew Internet and American Life Project study found online teens are increasingly tech-savvy. Nearly nine out of 10 teenagers say they use the net, up from 74 percent in 2000, according to the Pew study. |
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27 July 2005
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27 July 2005
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27 July 2005
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Mobiles are becoming “media channels” as music, games, gambling and adult content clamour to make the industry worth $42.8bn by 2010. |
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27 July 2005
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That’s due to “near-monopolists” in many areas, says futurist Mark Anderson, whose newsletter is read by the likes of Gates and Dell.
Mark Anderson just might be one of the most influential technology futurists around. His weekly newsletter, Strategic News Service (SNS), is widely read by a who’s who of investors and tech visionaries. |
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27 July 2005
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The Ambient Experience suite uses Philips’ lighting and consumer electronics to create a welcoming and patient-friendly environment for children undergoing medical scans.
Featuring a Philips Brilliance CT (computed tomography) scanner in a room with curved walls, it lets young patients choose a theme - or ‘ambient environment’ - for the room by waving a radio frequency card over a reader to project cartoons and animation themes onto the walls and ceiling using Philips technology. They can also use the Kitten Scanner. (via UserNomics) |
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26 July 2005
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25 July 2005
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| CEO Gerard Kleisterlee tells how an emphasis on smart design pushes innovation, makes happy customers — and boosts the bottom line.
(via Brian Regienczuk) |
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25 July 2005
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The Pattern Map offers a visual guide to the sustainability patterns that provide a framework for developing a Conservation Economy: an ecologically restorative, socially just and reliably prosperous society.
The fifty-seven patterns are adaptable to local ecosystems and cultures, yet universal in their applicability. |
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