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9 February 2010
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9 February 2010
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The Institute for Money, Technology and Financial Inclusion (IMTFI) at the University of California, Irvine, headed by Bill Maurer, Professor of Anthropology, aims to foster a community of inquiry and practice on new forms of money and financial technology among the world’s poorest people: those who live on less than $1 per day. IMTFI awards fellowships to researchers in the developing world to conduct 12-month projects, many with a strongly qualitative component.
The 2010 Annual Report discusses IMTFI’s research in 2008-09 and presents 11 design principles on the creation and implementation of saving services for the poor. |
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8 February 2010
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For the past four years, Microsoft Research (MSR) has sponsored a symposium on social computing that “brings together academic and industry researchers, developers, writers, and influential commentators in order to open new lines of communication among previously disconnected groups.”
The theme of the 2010 symposium, held at ITP at NYU, was “The city as platform”, which revolved around various sub-topic such as urban informatics, the city as a social technology, pervasive games and government infrastructure/data. Participants included Genevieve Bell, Julian Bleecker, Ben Cerveny, Tom Coates, Anil Dash, Russell Davies, Alexandra Deschamps-Sonsino, Adam Greenfield, Liz Goodman, Usman Haque, Tom Igoe, Natalie Jeremijenko, Steven Johnson, Matt Jones, Jennifer Magnolfi, Mike Migurski, Nicolas Nova, Ray Ozzie, Clay Shirky, Kevin Slavin, Molly Steenson, Linda Stone, Alice Taylor, Anthony Townsend, Duncan Wilson and many more. You can read elaborate and well-written symposium reports by Nicolas Nova (LIFT Lab) and Dan Hill (City of Sound / ARUP). By the way, do also check Dan Hill’s urbanistic take on the iPad. |
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7 February 2010
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Niklas Wolkert & Brad Nunnally provide their second report on Johnnyy Holland on the Interaction10 conference in Savannah, Georgia – this time focused on the second day.
This time they review presentations by Ezio Manzini, Shelly Evenson, Timo Arnall, Ben Fullerton, Kevin Cheng, Steve Baty, Chris Fahey, and Paola Antonelli. |
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6 February 2010
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| Niklas Wolkert & Brad Nunnally report on Johnnyy Holland on the first day of the Interaction10 conference in Savannah, Georgia.
“If one thing had to describe the overall theme of the first day it would be the importance of providing meaning in the work that we do. Below are recaps of the opening and closing keynotes, as well as some of the sessions from the day.” Check their review on presentations by Nathan Shedroff, Dave Gray, Nate Bolt, Matt Cottam, Kendra Shimmell, Nicolas Nova and Jon Kolko. |
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2 February 2010
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2 February 2010
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In Digital Nation: Life on the Virtual Frontier, FRONTLINE presents an in-depth exploration of what it means to be human in a 21st-century digital world.
Continuing a line of investigation she began with the 2008 FRONTLINE report Growing Up Online, award-winning producer Rachel Dretzin embarks on a journey to understand the implications of living in a world consumed by technology and the impact that this constant connectivity may have on future generations. Joining Dretzin on this journey is commentator Douglas Rushkoff, a leading thinker and writer on the digital revolution — and one-time evangelist for technology’s positive impact. Watch documentary (90 mins.) See also this article on Salon.com and this thoughtful reflection by Henry Jenkins. |
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1 February 2010
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Constantine Valhouli, principal of the Massachusetts based Hammersmith Group, which consults to developers on the marketing and branding of luxury properties, and to city leaders on reviving historical downtowns, just published an overview of the potential for connected devices entitled “The Internet of things: Networked objects and smart devices.”
It quotes Rob Faludi, Julian Bleecker, Bruce Sterling, Adam Greenfield and covers devices from the WineM to Botanicalls to the Ambient Orb along with the original online coffee pot. A variety of other research papers by the same author can be found on this site. (via Mike Kuniavsky) |
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1 February 2010
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On the 4th annual Data Protection day (28th January 2010) the European Commission announced the intention to reform the 1995 European Union (EU) Data Protection Directive 95/46/EC.
(via eGov monitor) |
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1 February 2010
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Stowe Boyd arguest that the metaphors of computing user experience are holding us back from new ways of structuring our interaction through computers.
But, he says, “This break with the past is made faster and less difficult if the new system is closed.” |
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29 January 2010
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User experience is one of the most important success factors of a mobile application, according to Nokia.
Therefore the company created a web section that describes the benefits of a good user experience, which also provides links and resources with more detailed material. |
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23 January 2010
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Ethnographer Tricia Wang wrote an excellent and long comment on why Google is having troubles in China:
(via danah boyd) |
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21 January 2010
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21 January 2010
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One of the projects funded by the Danish programme for user-driven innovation (English summary) is DESINOVA (see also this earlier post).
DESINOVA’s purpose is to enhance innovation among service and trading companies using the methods of user-driven innovation and service design. DESINOVA develops competences for user-driven innovation in trade and service companies and in design companies. More than 25 companies and organisations are participating in DESINOVA. DESINOVA kicked off in December 2007 and is now moving into its final activities, including the completion of the nine innovation projects, concept and product development, documentation and recommendations, and the establishment of a resource center and network activities. Some interesting case studies (Spejder Sport and DSB) can be found in the latest English newsletter. Now Robert Jacobson, guest professor at Malmö University’s MEDEA Program and also involved in DESINOVA, is running an innovation and service design conference (Swedish announcement) next Friday 29 January in Malmö, Sweden, as a first step toward an innovation/services design industry hub in the region. The conference, during which reports on DESINOVA and on innovation and service design in Sweden will be presented, is free and open to the public, but seating is limited. You can register here. The conference will be webcast (more info here tomorrow) and we hope to post the presentations on this blog soon afterwards. |
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21 January 2010
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Arup Australasia has published a three-part technical overview on its research blog of its ‘urban sensing via mobile phones’ project.
The research project, in collaboration with the UTS Centre for Real-Time Information Networks, explores technical approaches to sensing the presence of mobile phones in transit environments (bus, train, ferry etc.) as well as pedestrians, in order to provide real-time data on such activity, potentially informing urban planning and transport planning decisions. Such approaches might reveal how the city is being used, in real-time. Disclosure: Experientia is working with Arup on the Low2No project in Helsinki, Finland. |
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21 January 2010
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21 January 2010
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Mobile health is emerging at the intersection of dynamic changes in mobility patterns, health care delivery, and new mobile technologies and networks. New technologies and the services they enable will be just one piece of a larger strategy for engaging consumers anywhere, anytime. Ultimately, mobile health will create more distributed health care systems that will move from an episodic to a continuous-care model, supported by decentralized, integrated care interwoven seamlessly into our daily lives, and driven by even more advanced smart systems that help us sense and understand our actions and environments.
Over the next decade, a bottom-up transformation of mobility will create a growing number of opportunities and dilemmas for the health care industry. Booting Up Mobile Health: From Medical Mainframe to Distributed Intelligence, a new report by Institute for the Future, identifies the drivers shaping mobile health in the future, and forecasts new business and consumer practices that reorganize the health care system as we know it. |
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21 January 2010
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The Danish Centre for Design Research (DCDR) is an umbrella organisation under the Danish Ministry of Culture for the design research that takes place at the Aarhus School of Architecture, The Danish Design School, Designskolen Kolding, and the Royal Danish Academy of Fine Arts, School of Architecture.
The centre helps establish and promote Danish design research, disseminate knowledge, and build Danish and international networks among research institutions, enterprises and the general public. The latest DCDR Webzine (nr. 25) contains three interesting articles: Design research – a catalyst for innovation (editorial) Is design philosophical? Using creativity to enhance consumer awareness |
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20 January 2010
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Skype commissioned the Institute for the Future to research and start a conversation about the future of real-time video communication and what will it feel like to live and work in a world where real-time video is ubiquitous.
The newly-released report was designed as a conversation starter about the likely changes in how we communicate as individuals, businesses, governments, and societies. It examines the current trends affecting the future of real-time video communication, as well as the foundational trends necessary for this future to occur. Included are four scenarios that present plausible futures that integrate real-time video communication into the lives of every day people—an average employee, a sports fan, a newly engaged couple, and a fully-connected small business. |
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20 January 2010
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The average young American now spends practically every waking minute — except for the time in school — using a smart phone, computer, television or other electronic device, according to a new study from the Kaiser Family Foundation.
Those ages 8 to 18 spend more than seven and a half hours a day with such devices, compared with less than six and a half hours five years ago, when the study was last conducted. And that does not count the hour and a half that youths spend texting, or the half-hour they talk on their cellphones. And because so many of them are multitasking — say, surfing the Internet while listening to music — they pack on average nearly 11 hours of media content into that seven and a half hours. |
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